Discuss Scratch

wolvzen1
Scratcher
16 posts

Updates! 24 October 2013: Optimizations, new server

Whuga bugga *
wolvzen1
Scratcher
16 posts

Updates! 24 October 2013: Optimizations, new server

* the duck
Dudedman
Scratcher
11 posts

Updates! 24 October 2013: Optimizations, new server

What programming software does Scratch use?
TheGreatTerminator1
Scratcher
19 posts

Updates! 24 October 2013: Optimizations, new server

I think that the speed increase is already so much better! But what's the servers?
TheGreatTerminator1
Scratcher
19 posts

Updates! 24 October 2013: Optimizations, new server

I think that the speed increase is already so much better! But what's the servers?
fdreerf
Scratcher
1000+ posts

Updates! 24 October 2013: Optimizations, new server

Scratch is really slow and glitchy. Some projects glitch my computer. This time speed things up 100 times faster.
mrtops
Scratcher
12 posts

Updates! 24 October 2013: Optimizations, new server

Good to know.




ianbabb
Scratcher
9 posts

Updates! 24 October 2013: Optimizations, new server

it isn't working the projects won't load
JJROCKER
Scratcher
100+ posts

Updates! 24 October 2013: Optimizations, new server

The community has grown so much! A new server was definitely needed and stability should definitely be worked on before anything else.
ianbabb
Scratcher
9 posts

Updates! 24 October 2013: Optimizations, new server

ianbabb wrote:

it isn't working the projects won't load
fixed it it was just my computer
Phildude
Scratcher
100+ posts

Updates! 24 October 2013: Optimizations, new server

JJROCKER wrote:

The community has grown so much! A new server was definitely needed and stability should definitely be worked on before anything else.

I definitely think they should make a new server.
Gravitation
Scratcher
100+ posts

Updates! 24 October 2013: Optimizations, new server

Phildude wrote:

I definitely think they should make a new server.

They already have Plus, you don't just “make a server”. Servers are REALLY expensive, actually (it can be up to 3000 dollars for just one!)
Phildude
Scratcher
100+ posts

Updates! 24 October 2013: Optimizations, new server

I know, but it would make Scratch faster.
gravtest
Scratcher
100+ posts

Updates! 24 October 2013: Optimizations, new server

Phildude wrote:

I know, but it would make Scratch faster.
I don't see why MIT would give a bunch of money to the Lifelong Kindergarten Group just to make the pages load a couple of milliseconds faster. Scratch doesn't make any money besides donations, after all.
sanchez_7413
New Scratcher
1 post

Updates! 24 October 2013: Optimizations, new server

hey follow me on instagram ; x_49
Phildude
Scratcher
100+ posts

Updates! 24 October 2013: Optimizations, new server

gravtest wrote:

Phildude wrote:

I know, but it would make Scratch faster.
I don't see why MIT would give a bunch of money to the Lifelong Kindergarten Group just to make the pages load a couple of milliseconds faster. Scratch doesn't make any money besides donations, after all.

Yeah true.
Failord
Scratcher
1000+ posts

Updates! 24 October 2013: Optimizations, new server

It's been over a month and no new updates mentioned in the forums…

…Whoops! I just realized it's been less than a month. Never mind.

Last edited by Failord (Nov. 25, 2013 22:35:39)

LeDerpy123
Scratcher
1000+ posts

Updates! 24 October 2013: Optimizations, new server

Why is this topic still stickied? It has been more than a month.
Phildude
Scratcher
100+ posts

Updates! 24 October 2013: Optimizations, new server

Yeah, Thanks for 2.0 Scratch Team!!!!!! Keep improving Scratch!!!!!!!!!!!!!!!!!!!
QuillzToxic
Scratcher
1000+ posts

Updates! 24 October 2013: Optimizations, new server

Lightnin wrote:

We just pushed lots of backend changes, and a we brought our new server online!

* Speed up a bunch of pages on the site, like profile, view all projects, and more!
* Added a whole new server to help cope with the increasing traffic. w00t!
* Lots of other backend optimizations to make things run a bit smoother.

Sorry not a lot of new features - we're still focused on stability, and handling the increasing traffic. Once we get a handle on that, we'll be moving forward with changes to studios, and bug fixes.

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