Discuss Scratch

edo31415
Scratcher
30 posts

Go Everywhere Official Development Thread

I have a question. Will your projects you created on one device be compatible with another device?
GP1
Scratcher
100+ posts

Go Everywhere Official Development Thread

@edo31415 Yes. All projects follow the Scratch format, so a Scratch project made on one device (no matter the type) will work on every other platform that supports either Scratch or Go Everywhere.
iamunknown2
Scratcher
1000+ posts

Go Everywhere Official Development Thread

GP1 wrote:

BobStanley wrote:

Sort of

Webs only lets certain HTML, text and links stuff into mostly already made designs. I could try to move stuff around with what tools I get with that though.
Sorry, but Webs will not work. And that is because we need to run PHP scripts to copy the version of the site from Github, and extract it on the server. We need an actual web host, like 000Webhost, or something like that.
Gwiddle!
liam48D
Scratcher
1000+ posts

Go Everywhere Official Development Thread

iamunknown2 wrote:

GP1 wrote:

BobStanley wrote:

Sort of

Webs only lets certain HTML, text and links stuff into mostly already made designs. I could try to move stuff around with what tools I get with that though.
Sorry, but Webs will not work. And that is because we need to run PHP scripts to copy the version of the site from Github, and extract it on the server. We need an actual web host, like 000Webhost, or something like that.
Gwiddle!
liam48D
Scratcher
1000+ posts

Go Everywhere Official Development Thread

Maek dee esh vershun nao pweaz
jmonster5
Scratcher
50 posts

Go Everywhere Official Development Thread

GP1
Scratcher
100+ posts

Go Everywhere Official Development Thread

IMPORTANT!

If you have a cloned copy of the Go Everywhere repository, please update your .gitignore file before pushing. Binaries have been removed from the repository, and the updated .gitignore will prevent them from being pushed. Thanks!

Last edited by GP1 (Aug. 26, 2015 21:10:10)

liam48D
Scratcher
1000+ posts

Go Everywhere Official Development Thread

How's work on the DS version going?
GP1
Scratcher
100+ posts

Go Everywhere Official Development Thread

liam48D wrote:

How's work on the DS version going?
Development has idled down to a halt, however the current version of Go Everywhere can edit projects. Theoretically you can edit projects on your DS, however I have never tried doing so. It was pretty intensive on my tablet, so I don't have high hopes of the DS actually running GE with the current version.
liam48D
Scratcher
1000+ posts

Go Everywhere Official Development Thread

GP1 wrote:

liam48D wrote:

How's work on the DS version going?
Development has idled down to a halt, however the current version of Go Everywhere can edit projects. Theoretically you can edit projects on your DS, however I have never tried doing so. It was pretty intensive on my tablet, so I don't have high hopes of the DS actually running GE with the current version.
I don't know much about compiling to an .nds file..
sam2016___
Scratcher
100+ posts

Go Everywhere Official Development Thread

GP1 wrote:

Original Creators
comp500
GP1

Credit to whizzer for the name.

What is Go Everywhere
For those of you that can't remember, Go Everywhere is inspired by Scratch, to edit Scratch projects on mobile devices, via HTML5, and community made. Each supported device will have a specific stylesheet, making the interface more user-friendly. And for the devices that work, but are not specifically supported, a general stylesheet will be created, as temporary support for the device until we can get a stylesheet working.

Why should I care? The Scratch Team is already working (or is going to work) on Scratch 2.0 in HTML5.
Correct. However, there are several advantages. Since this is the community's version of Scratch, we can edit however we please. If we see a feature that we want, or don't like, we don't have to wait for official support. We can edit it, and use Go Everywhere until support is added. We can add blocks, user-interface design, and add advanced editing options. Our projects can also be transformed into native apps for Android, Steam, and iOS (however, with each platform, you have to commit the money yourself to submit apps). Whatever you want to do with your project is okay with us!

Awesome! How can I help??
Thanks for the offer! We can use the extra help. Before, we all had certain jobs, and were committed to getting them done. Some of us left, and some of us didn't finish our jobs. However, looking around, I noticed that this was not the best option for a community. There is no commitment, just do it when you feel like it. So, this is how it is going to work. You must have a Github account, as we will be using Github. Fork out repository at https://github.com/GoEverywhere/Go-Everywhere If somebody already has submitted a pull request that you wanted to work on, by all means, work on it! If yours is more compatible, or is better, smarter code, we will more likely use it!

Can I test it out?
Of course! We are still in development, and certain crucial features are missing. However, you can still try out the GE on your PC by following these directions: http://scratch.mit.edu/discuss/post/314220/ (it might be difficult for beginners to test GE right now, just a heads up). If you would like to test it out on your mobile device, please remember that certain restrictions are placed due to unimplemented features. It takes a little more work to get it working on your mobile device, but here are some instructions: http://scratch.mit.edu/discuss/post/314639/

Tutorial for pull requests (with images)
Simulating iPhone screen on Windows

Current Github Moderators:
GP1
comp500
pwiter

And, above all, post ideas, create design mockups, concepts, frameworks to use, and anything else that will be helpful. Thank you!
So I could develop a game and send it to Steam?
NoMod-Programming
Scratcher
1000+ posts

Go Everywhere Official Development Thread

sam2016___ wrote:

GP1 wrote:

Original Creators
comp500
GP1

Credit to whizzer for the name.

What is Go Everywhere
For those of you that can't remember, Go Everywhere is inspired by Scratch, to edit Scratch projects on mobile devices, via HTML5, and community made. Each supported device will have a specific stylesheet, making the interface more user-friendly. And for the devices that work, but are not specifically supported, a general stylesheet will be created, as temporary support for the device until we can get a stylesheet working.

Why should I care? The Scratch Team is already working (or is going to work) on Scratch 2.0 in HTML5.
Correct. However, there are several advantages. Since this is the community's version of Scratch, we can edit however we please. If we see a feature that we want, or don't like, we don't have to wait for official support. We can edit it, and use Go Everywhere until support is added. We can add blocks, user-interface design, and add advanced editing options. Our projects can also be transformed into native apps for Android, Steam, and iOS (however, with each platform, you have to commit the money yourself to submit apps). Whatever you want to do with your project is okay with us!

Awesome! How can I help??
Thanks for the offer! We can use the extra help. Before, we all had certain jobs, and were committed to getting them done. Some of us left, and some of us didn't finish our jobs. However, looking around, I noticed that this was not the best option for a community. There is no commitment, just do it when you feel like it. So, this is how it is going to work. You must have a Github account, as we will be using Github. Fork out repository at https://github.com/GoEverywhere/Go-Everywhere If somebody already has submitted a pull request that you wanted to work on, by all means, work on it! If yours is more compatible, or is better, smarter code, we will more likely use it!

Can I test it out?
Of course! We are still in development, and certain crucial features are missing. However, you can still try out the GE on your PC by following these directions: http://scratch.mit.edu/discuss/post/314220/ (it might be difficult for beginners to test GE right now, just a heads up). If you would like to test it out on your mobile device, please remember that certain restrictions are placed due to unimplemented features. It takes a little more work to get it working on your mobile device, but here are some instructions: http://scratch.mit.edu/discuss/post/314639/

Tutorial for pull requests (with images)
Simulating iPhone screen on Windows

Current Github Moderators:
GP1
comp500
pwiter

And, above all, post ideas, create design mockups, concepts, frameworks to use, and anything else that will be helpful. Thank you!
So I could develop a game and send it to Steam?
TOTAL NECROPOST. 1. Don't necropost. Check the last date 2. No. This is only an HTML version of Scratch
GP1
Scratcher
100+ posts

Go Everywhere Official Development Thread

sam2016___ wrote:

So I could develop a game and send it to Steam?
You could do this anyway. All you have to do is wrap the game as an exe and send it on its way through the Greenlight program. Go Everywhere is an HTML5 version of the Scratch editor, not the player (a version of the HTML5 player does exist, though its development has quieted down last time I checked. It is in a middle-ground of being stable but missing features. Depending on what your Scratch project does, you could wrap the HTML5 viewer with nw.js into an exe and send that to Steam).
docaiden
Scratcher
100+ posts

Go Everywhere Official Development Thread

Can somebody put it on a website?

Last edited by docaiden (April 14, 2016 21:00:00)

docaiden
Scratcher
100+ posts

Go Everywhere Official Development Thread

i cant find osx.app
docaiden
Scratcher
100+ posts

Go Everywhere Official Development Thread

I got it to work with nwjs but it will keep loading forever………
docaiden
Scratcher
100+ posts

Go Everywhere Official Development Thread

Anyone on?
GP1
Scratcher
100+ posts

Go Everywhere Official Development Thread

docaiden wrote:

i cant find osx.app
nwjs was removed, the user is required to supply nwjs themselves.

docaiden wrote:

I got it to work with nwjs but it will keep loading forever………
I'm not sure about that one.. usually that is from a JavaScript error. If you open the developer console in nwjs you can see the JavaScript console; there should be an error in there. Copy & paste the error so I know what's going wrong.
DrKat123
Scratcher
1000+ posts

Go Everywhere Official Development Thread

this is cool
docaiden
Scratcher
100+ posts

Go Everywhere Official Development Thread

Ok
This is whats in the console;
Last login: Thu Apr 14 17:23:31 on ttys000
Aidens-iMac:~ aiden$ cd /Users/aiden/Downloads/Go-Everywhere-master
Aidens-iMac:Go-Everywhere-master aiden$ /Applications/nwjs.app/Contents/MacOS/nwjs .
chrome-extension://ceeflbgegdboglijchaopmpkhbjlgnmj/create/editor/list/classes/io.js:67
throw err;
^

Error: Ajax error for undefined : 0
at XMLHttpRequest.c.onreadystatechange (chrome-extension://ceeflbgegdboglijchaopmpkhbjlgnmj/create/editor/jszip/jszip-utils.min.js:10:1377)
[code/]

Last edited by docaiden (April 16, 2016 15:18:20)

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