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- infinitytec
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1000+ posts
~tosh~ public beta
I get it, too.I get the invisible exit full screen button.. My browser / operating system: MacOS Macintosh X 10.11, Firefox 48.0, Flash 21.0 (release 0)Thanks Well this is awesome…I don't get either of these. Browser/OS?
- the exit full screen button is invisible in full screen
- why is cursor:pointer in the text editor
My browser / operating system: Windows NT 10.0, Firefox 45.0, Flash 21.0 (release 0)
- MathWizz
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100+ posts
~tosh~ public beta
I get just the cursor:pointer one.I don't get either of these. Browser/OS?
- the exit full screen button is invisible in full screen
- why is cursor:pointer in the text editor
My browser / operating system: Linux, Chrome 51.0.2687.0, Flash 21.0 (release 0)
- Jonathan50
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1000+ posts
~tosh~ public beta
It's bad practice to have trailing spaces at the end of the line. Little bug?(no spaces in the middle line)repeat 10
end
If my cursor is in the middle line there's no way to readd the spaces - pressing neither space nor tab works
- BabyChewie
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91 posts
~tosh~ public beta
Actually, I got a fullscreen error too. Could be a Firefox issue judging by the past two victims. Can't test right now.
In fullscreen, the button was there, but when I clicked it, nothing happened. I couldn't press any buttons to escape fullscreen (not even escape). My mouse moved, so it was clear my computer didn't freeze.
My browser / operating system: Linux, Chrome 49.0.2623.110.
- Blueinkproductions
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1000+ posts
~tosh~ public beta
Reminding. Blob. The GH repository linked on the main page for the source gives me a 404. You might want to change that.
- blob8108
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1000+ posts
~tosh~ public beta
Yes, I know, this is intentional—I haven't released the source code yet [The GH repository linked on the main page for the source gives me a 404
- NickyNouse
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1000+ posts
~tosh~ public beta
I was poking around the source and made a discovery, the text caret is supposed to be blinking.
.CodeMirror-cursors successfully has the style=“visibility: hidden” show up in Chrome's inspector but it looks like there's 2 !important's in tosh-min.css that are overriding the inline style and causing it to always be visible (you wouldn't think !important could override an inline style but apparently it can).
Newest Chrome on a 2010 Macbook Pro running OSX 10.8
.CodeMirror-cursors successfully has the style=“visibility: hidden” show up in Chrome's inspector but it looks like there's 2 !important's in tosh-min.css that are overriding the inline style and causing it to always be visible (you wouldn't think !important could override an inline style but apparently it can).
Newest Chrome on a 2010 Macbook Pro running OSX 10.8
- gtoal
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1000+ posts
~tosh~ public beta
I can't save because it stays on the blurred-out screen indefinitely. Or at least longer than I am willing to wait. I haven't tried the javascript console on account of not being familiar with the javascript console. That and being in hospital recovering from a heart operation doesn't help… :-)No point - I've since worked out that it hangs on *every* sb2 file.
I tried again using the new Microsoft browser on Win10 and it loaded all the files just fine.
Browser is Chrome, Version 49.0.2623.110 m, on Windows 10.
This is really upsettingCan I confirm it hangs on opening, but it saves just fine? Is there anything in the JavaScript console?
Graham
- adespotist
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95 posts
~tosh~ public beta
I hope you are alright! Feel betterI can't save because it stays on the blurred-out screen indefinitely. Or at least longer than I am willing to wait. I haven't tried the javascript console on account of not being familiar with the javascript console. That and being in hospital recovering from a heart operation doesn't help… :-)No point - I've since worked out that it hangs on *every* sb2 file.
I tried again using the new Microsoft browser on Win10 and it loaded all the files just fine.
Browser is Chrome, Version 49.0.2623.110 m, on Windows 10.
This is really upsettingCan I confirm it hangs on opening, but it saves just fine? Is there anything in the JavaScript console?
Graham
- sam2016___
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100+ posts
~tosh~ public beta
OOH I LIKE THE LOOK OF THIS.
I wrote a text-based Scratch project editor, called tosh.
Try it now!
Please:
- Use it
- Give constructive feedback, via forums/email/twitter/github/whatever
- Comment on/love the Scratch project (can we maybe get it featured?)
- Make projects with it, share them with the tag “tosh”, add them to the studio
- Say nice things
- Read the blog post
Open-source version to follow, since a couple of people have already expressed interest in modding. (Also I'd like to accept PRs!) It'll be 3-clause BSD licensed; probably I'll release the source tomorrow or next week.
Please use this thread to talk about tosh, tosh mods (unless they get super-big), programming languages, that sort of interesting thing. Please don't spam memes/quotes/irrelevant things here; I don't want this thread to get closed like the last one was! Irrelevant posts will be silently deleted.
“tosh on”
Just going to download now.
What's it coded in (Python, Java or C/C++)?
Also, if so please release it for the Raspberry Pi, since that can run Python, Java and C/C++ apps (unless they are x86, only ARM debian files run)
- sam2016___
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100+ posts
~tosh~ public beta
Forget what I said, it looks like its HTML5, and that's good.
- NickyNouse
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1000+ posts
~tosh~ public beta
The online version is JS. Idk about the Mac version, maybe some C flavor or a tiny HTML5 wrapperOOH I LIKE THE LOOK OF THIS. -snip-
Just going to download now.
What's it coded in (Python, Java or C/C++)?
Also, if so please release it for the Raspberry Pi, since that can run Python, Java and C/C++ apps (unless they are x86, only ARM debian files run)
EDIT: nvm, ninja'd
Last edited by NickyNouse (April 14, 2016 17:18:50)
- sam2016___
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100+ posts
~tosh~ public beta
Welp, JS can run on the Pi.
But 2.0 is ported to JS?
So in theory we could export our games and run them in JS, rather than Flash, which could create a whole new way to publish HTML5 games.
Correct me if I'm misunderstanding anything.
But the 2.0 player is HTML5/JS on it or is it just normal Flash.
But 2.0 is ported to JS?
So in theory we could export our games and run them in JS, rather than Flash, which could create a whole new way to publish HTML5 games.
Correct me if I'm misunderstanding anything.
But the 2.0 player is HTML5/JS on it or is it just normal Flash.
Last edited by sam2016___ (April 14, 2016 17:21:39)
- WooHooBoy
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1000+ posts
~tosh~ public beta
Well phosphorus exists. Tosh can run the actual project through phosphorus because phosphorus doesn't let you do sb2s by default Welp, JS can run on the Pi.
But 2.0 is ported to JS?
So in theory we could export our games and run them in JS, rather than Flash, which could create a whole new way to publish HTML5 games.
Correct me if I'm misunderstanding anything.
But the 2.0 player is HTML5/JS on it or is it just normal Flash.
- NickyNouse
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1000+ posts
~tosh~ public beta
tho once blob releases the tosh source, someone will inevitably poke through it and figure out how to zombify phosphorousWell phosphorus exists. Tosh can run the actual project through phosphorus because phosphorus doesn't let you do sb2s by default Welp, JS can run on the Pi.
But 2.0 is ported to JS?
So in theory we could export our games and run them in JS, rather than Flash, which could create a whole new way to publish HTML5 games.
Correct me if I'm misunderstanding anything.
But the 2.0 player is HTML5/JS on it or is it just normal Flash.
- sam2016___
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100+ posts
~tosh~ public beta
Okay, I might wait until that happens. Or just move onto proper HTML5 programming.
- NickyNouse
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1000+ posts
~tosh~ public beta
You're probably aware of this, but in the autofill hint box the text “when flag clicked” doesn't have a green section
- blob8108
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1000+ posts
~tosh~ public beta
I saw on another thread; I am sorry to hear about that I can't save because it stays on the blurred-out screen indefinitely. Or at least longer than I am willing to wait. I haven't tried the javascript console on account of not being familiar with the javascript console. That and being in hospital recovering from a heart operation doesn't help… :-)

I can't reproduce this, so I think seeing one of the files you're using might help? Alternatively, a screenshot or copy/paste of the Javascript console, which you can open by pressing Ctrl+Shift+J, would be really helpful.
Thanks again

- gtoal
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1000+ posts
~tosh~ public beta
Aha! I think I have it… I have Privacy Badger and Adblock Plus installed! The javascript log shows dozens of errors saying blocked by user!I saw on another thread; I am sorry to hear about that I can't save because it stays on the blurred-out screen indefinitely. Or at least longer than I am willing to wait. I haven't tried the javascript console on account of not being familiar with the javascript console. That and being in hospital recovering from a heart operation doesn't help… :-)Sounds like you're better though, which is good.
I can't reproduce this, so I think seeing one of the files you're using might help? Alternatively, a screenshot or copy/paste of the Javascript console, which you can open by pressing Ctrl+Shift+J, would be really helpful.
Thanks again
G
- bobbybee
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1000+ posts
~tosh~ public beta
At least it's not NoScript-by-defaut-everywhere like me! :-PAha! I think I have it… I have Privacy Badger and Adblock Plus installed! The javascript log shows dozens of errors saying blocked by user!I saw on another thread; I am sorry to hear about that I can't save because it stays on the blurred-out screen indefinitely. Or at least longer than I am willing to wait. I haven't tried the javascript console on account of not being familiar with the javascript console. That and being in hospital recovering from a heart operation doesn't help… :-)Sounds like you're better though, which is good.
I can't reproduce this, so I think seeing one of the files you're using might help? Alternatively, a screenshot or copy/paste of the Javascript console, which you can open by pressing Ctrl+Shift+J, would be really helpful.
Thanks again
G