Discuss Scratch
- TM_
-
1000+ posts
Tower Defense Game with infinite Clones
Battleship.
What it does: Shoots a little faster than the standard laser tower, and instead of lasers shoots cannonballs, which can damage reflectors (slightly). But who's ever heard of a boat on land?
Upgrades: There could be a Faster Shooting, More Cannons (shoots 3 cannonballs), and maybe a Crow's Nest which allows the ship to spot planes.
What do you think?
I think it doesn't fits into the setting. A ship with cannonballs seems a bit primitive, when you fight with lasers and plasmaguns against enemys on other planets

- errorerror123
-
24 posts
Tower Defense Game with infinite Clones
Hmmmm…. i thought of a gatling gun shoot 5 rounds very fast but has a long reload time?
Upgrades:
More damage
faster reload time
Upgrades:
More damage
faster reload time
- TM_
-
1000+ posts
Tower Defense Game with infinite Clones
Hmmmm…. i thought of a gatling gun shoot 5 rounds very fast but has a long reload time?
Upgrades:
More damage
faster reload time
nice idea, i will add it when cloudlists come out. Then i will make Planet Defense 2, with 2 or more new Tracks, many new Towers, a stunning road bomb and many new online features

I will make the gun shoot about 10 shot really fast, but then it needs some coll down time. With upgrades you can reduce the cooldown time and increase the amount of shots

- TM_
-
1000+ posts
Tower Defense Game with infinite Clones
btw UPDATE!
V.1.03!
Small bugfix with the display of caused damage by ion-towers. And added comments and Fast Forward! (works only, when the enemys aren't in towers range, because if it would work always, shots could fly trough the enemys and you will lose more lives)
V.1.03!
Small bugfix with the display of caused damage by ion-towers. And added comments and Fast Forward! (works only, when the enemys aren't in towers range, because if it would work always, shots could fly trough the enemys and you will lose more lives)
- errorerror123
-
24 posts
Tower Defense Game with infinite Clones
laser gatling gun ofcourse
btw UPDATE!
V.1.03!
Small bugfix with the display of caused damage by ion-towers. And added comments and Fast Forward! (works only, when the enemys aren't in towers range, because if it would work always, shots could fly trough the enemys and you will lose more lives)
Great! thanks
Only the price… is what i am thinking about
Because it shoots 10 rounds and long cooldown im not sure maybe $670-$700?
EDIT: Looks like i replied to the wrong comment
Last edited by errorerror123 (March 29, 2013 15:27:06)
- TM_
-
1000+ posts
Tower Defense Game with infinite Clones
laser gatling gun ofcoursebtw UPDATE!
V.1.03!
Small bugfix with the display of caused damage by ion-towers. And added comments and Fast Forward! (works only, when the enemys aren't in towers range, because if it would work always, shots could fly trough the enemys and you will lose more lives)
Great! thanks
Only the price… is what i am thinking about
Because it shoots 10 rounds and long cooldown im not sure maybe $670-$700?
EDIT: Looks like i replied to the wrong comment
Yeah, i also thought about a high price or a short range. An other effect is, that the tower can't rotate hyperfast, like the other towers. When it kills the first aim it must rotate slower to the next and some shots will miss the aim. So some upgrades make it rotate faster. The range should be at first smaller than of laser tower and the price higher than 400$
- oshe10
-
100+ posts
Tower Defense Game with infinite Clones
you should make one that generates health.
- TM_
-
1000+ posts
Tower Defense Game with infinite Clones
you should make one that generates health.
I think this is too overpowered. But For Planet Defense 2 i planned many features and you can get special cash, which you can spend after/before a game to activate special advantages. So i could put there an item, whch gives you more health.
- CRAZO
-
18 posts
Tower Defense Game with infinite Clones
Infinite clones are impossible. The scratch team will NEVER changes this. The only way to work around this is have a list with each clones attributes and spawn and delete clones where the ones visible will take their properties from the list, while non used or non visible sprites are deleted as a clone but not from the list. This is extremely complex, and unless you'r a complete genius, then …..