Discuss Scratch

Studio04040807
Scratcher
100+ posts

[scratchblocks] OFFICIAL testing topic

when gf clicked
set [variable1 v] to(the code{say ( join(join [Hello,](input1 :: custom-arg))[! Welcome to my profile!])} :: operators
forever
if <[my v] profile visited :: sensing>
if <(you :: sensing) = ((Scratcher) or (New Scratcher))>
run code (variable1) with (1)inputs, (username) in place of (input1:: custom-arg):: control
else
run code ( the code{say [This is my profile!]} :: operators) with (0) inputs :: control
end
end

Last edited by Studio04040807 (March 8, 2016 02:43:49)

TheBoys4
Scratcher
57 posts

[scratchblocks] OFFICIAL testing topic

<<> and < >>
TheBoys4
Scratcher
57 posts

[scratchblocks] OFFICIAL testing topic

when red button clicked::hat events
KEL5isGod
Scratcher
27 posts

[scratchblocks] OFFICIAL testing topic

when green flag clicked
forever

say [KEL is epic!] for (2) secs
end
Nice_Flame
Scratcher
100+ posts

[scratchblocks] OFFICIAL testing topic

When [Prophecy maker] = [off v]::control hat
then:: pen cstart
set [Prophecy maker] to [on v]
add [After the sharp-eyed jay and the roaring lion, peace will come on dove’s gentle wing.] to [Prophecy maker v]
add [A dark territory will arise and shadows will take over the forest.] to [Prophecy maker v]
add [A willow will bloom only to be withered by a vine's root.] to [Prophecy maker v]
nprasad
Scratcher
100+ posts

[scratchblocks] OFFICIAL testing topic

switch costume to [((costume #) - (1)) v]

Is it going to work? If not, can someone help?
Luigi_FTW
Scratcher
16 posts

[scratchblocks] OFFICIAL testing topic

say [HEY LOOK!] for (2) secs
say [ITS MY NEW GAME!] for (2) secs
set [Luigi_FTWS NEW GAME] to [Super Platformer! ]



———–>URL/ LINK<———-
https://scratch.mit.edu/projects/92681238/

Last edited by Luigi_FTW (March 9, 2016 21:59:19)

FrenchFries8854
Scratcher
37 posts

[scratchblocks] OFFICIAL testing topic

send [Var v] to x:()y:()::variables
GiorgosKarvelas365
Scratcher
100+ posts

[scratchblocks] OFFICIAL testing topic

((4) ^ (10)::operators)
stop all pinks::sound
VMan_2002
Scratcher
61 posts

[scratchblocks] OFFICIAL testing topic

define make $ (money) using (item) (succeed) else (fail)
script variables (money made :: list) ◄► :: grey // This comes from BYOB/Snap!
set [money made v] to [0] :: list
repeat until <<(money made :: list) = (money)> or <(tries ::list) = [4]>>
buy (item) if success :: operators cstart
sell (item) at price ((price of (item):: sensing) * (1.1)) if success:: operators cstart
change [money made v] by ((price of (item) :: sensing) * (1.1)) :: list
set [tries v] to [0] :: list
else
change [tries v] by (1) :: list
end
else
change [tries v] by (1) :: list
end
end
if ((tries :: list) = [4])
run (fail) ► :: control // these come from BYOB/Snap! too
else
run (succeed) ► :: control
end

when gf clicked
make $ ((price of [wii u]:: sensing) + (12)) using [candy] :: custom cstart // I WISH I COULD DO THIS
buy [wii u] if success :: operators cstart
... // play Wii U
else
say [Inflation. It ruined me.] for (2) secs
press green flag :: events
end
else
say [* it!]

Last edited by VMan_2002 (March 9, 2016 22:39:10)

VMan_2002
Scratcher
61 posts

[scratchblocks] OFFICIAL testing topic

nprasad wrote:

switch costume to [((costume #) - (1)) v]

Is it going to work? If not, can someone help?
switch costume to ((costume #) - (1))
ivenTemmie
Scratcher
11 posts

[scratchblocks] OFFICIAL testing topic

.-. This is all so confusing

when [ v] key pressed
play sound [ v] until done
show variable [<color [#00ff00] is touching [#0000ff] ?>(join [] [world]) v]
[/sci have no idea what im doingratchblocks]
ivenTemmie
Scratcher
11 posts

[scratchblocks] OFFICIAL testing topic

Ummmm how about this

when green flag clicked
say i think i did somthing for (2) secs
think i may have failed for (2) secs
forever
turn cw 100 degrees
move 100 steps
end

Idk im not good at this
FrenchFries8854
Scratcher
37 posts

[scratchblocks] OFFICIAL testing topic

GiorgosKarvelas365 wrote:

((4) ^ (10)::lists)
stop all pinks::sound
Owengren
Scratcher
100+ posts

[scratchblocks] OFFICIAL testing topic

ivenTemmie wrote:

.-. This is all so confusing

when [ v] key pressed
play sound [ v] until done
show variable [<color [#00ff00] is touching [#0000ff] ?>(join [] [world]) v]
This is how you do it:
when [space v] key pressed
play sound [meow v] until done
show variable <<color [#00ff00] is touching [#0000ff] ?> >(join [hello] [world])>
Ninkancho
Scratcher
500+ posts

[scratchblocks] OFFICIAL testing topic

Quote this to view code.

when green flag clicked
say [i think i did somthing] for (2) secs
think [i may have failed] for (2) secs
forever
turn cw (100) degrees
move (100) steps
end
Zixxy
Scratcher
45 posts

[scratchblocks] OFFICIAL testing topic

when green flag clicked
ask [Does This Work?] and wait
VMan_2002
Scratcher
61 posts

[scratchblocks] OFFICIAL testing topic

Zixxy wrote:

when green flag clicked
ask [Does This Work?] and wait
when asked a question :: hat sensing
if <(question :: sensing) = [Does This Work?]>
say [Yes.]
end
// This isn't a normal one
cs277227
Scratcher
38 posts

[scratchblocks] OFFICIAL testing topic

Time for the workarounds!
Give me a workaround for this block:
Ninkancho
Scratcher
500+ posts

[scratchblocks] OFFICIAL testing topic

when I receive [something v]
set [variable v] to [1]

...::hat
forever
wait until <(variable) = [1]>
set [variable v] to [0]
...
end

Not perfect, but yeah. For <[something v] received ever?>, take out the {set [variable v] to [0]}. For <[something v] received since @greenFlag clicked?> set the variable to 0 under a flag hat.

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