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- SFollis
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500+ posts
Update on Cloud variables
what does the SCRATCH TEAM say? they already said yes. Just no free chats (saying anything you want) and you can only pick certain words to make it a real chat that they allow, i will make an example project.Are we allowed to make chats with options for what you say? Like you click a button to say hello or a different button to say how many points do you have etc.
i think this okay, because it isn't really a caht. So you can only say things, which are usefull in the game and you can't say something else. I think we should be able to do this
What do you say, SCRATCH TEAM?
- EdgeGamer
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100+ posts
Update on Cloud variables
Are we allowed to make chats with options for what you say? Like you click a button to say hello or a different button to say how many points do you have etc.
i think this okay, because it isn't really a caht. So you can only say things, which are usefull in the game and you can't say something else. I think we should be able to do this
What do you say, SCRATCH TEAM?
Precisely. We could also add general stuff to the menu chat like hello, goodbye and how are you, but a lot would be relevant to the game like ‘want to battle?’ (if it was a Pokemon game, for example)
- Tropic
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1000+ posts
Update on Cloud variables
Are we allowed to make chats with options for what you say? Like you click a button to say hello or a different button to say how many points do you have etc.
i think this okay, because it isn't really a caht. So you can only say things, which are usefull in the game and you can't say something else. I think we should be able to do this
What do you say, SCRATCH TEAM?
I would say this may work if you only use good words and not bad words. Then moderators wouldn't be needed in the chat because nobody can say anything bad

- brianush1
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7 posts
Update on Cloud variables
There is a whole bunch of things to do with them. You can make a chat with variables AND lists. You can make a multiplayer game with two people. I made something with them here: See inside! http://beta.scratch.mit.edu/projects/10087503/#editor, Player http://beta.scratch.mit.edu/projects/10087503/#player. Usually, I write a lot more than that, I write like, umm, 12 full lines.
- thisisntme
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96 posts
Update on Cloud variables
Starting today, we will be turning on a beta version of cloud variables. Cloud variables will only store numerical values for now, and will be limited to 10 cloud variables per project.
This is the first step in rolling out cloud data capabilities for Scratch 2.0. After we work out any issues that arise, we plan to enable additional features (such as cloud lists and support for strings).
While chat-rooms are technically possible using the current system, we are not allowing them now. We may reconsider this policy, depending on how cloud data is used.
We have decided to make logs of all cloud data public. This means that any time a program runs a cloud data block, it will record the username and content in a log which is accessible from a link on the project page. Here’s an example log from a project:
The log shows all actions with cloud variables along with the username and the timestamp.
We have a new Cloud data section in our FAQ page - be sure to check it out! If you have any additional questions, please ask on this thread.
What happens if there is a user named cloudmonitor LOL
- Paddle2See
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1000+ posts
Update on Cloud variables
Right, we are permitting menu chats at this time, since the potential for abuse is much lower (not completely eliminated - but at least reduced).Are we allowed to make chats with options for what you say? Like you click a button to say hello or a different button to say how many points do you have etc.
i think this okay, because it isn't really a caht. So you can only say things, which are usefull in the game and you can't say something else. I think we should be able to do this
What do you say, SCRATCH TEAM?
I would say this may work if you only use good words and not bad words. Then moderators wouldn't be needed in the chat because nobody can say anything bad
http://beta.scratch.mit.edu/projects/10087503/#editor, Player http://beta.scratch.mit.edu/projects/10087503/#player. Usually, I write a lot more than that, I write like, umm, 12 full lines.There is a whole bunch of things to do with them. You can make a chat with variables AND lists. You can make a multiplayer game with two people. I made something with them here: See inside!
Actually, chats are not allowed (other than menu chats) - and lists are still not turned released.
Last edited by Paddle2See (March 23, 2013 00:52:51)
- robinp
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100+ posts
Update on Cloud variables
I have seemed to have found a bug when using something from your backpack that uses cloud variables.
They seem to be private cloud variables.
http://beta.scratch.mit.edu/projects/10088337/
They seem to be private cloud variables.
http://beta.scratch.mit.edu/projects/10088337/
- sindybad
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74 posts
Update on Cloud variables
will we be able use more than 10 cloud variables in the future?
- SFollis
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500+ posts
Update on Cloud variables
most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though! will we be able use more than 10 cloud variables in the future?
- curiouscrab
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500+ posts
Update on Cloud variables
Projects using auto update timers have many issues. I have a project called Reset which has my own built in cloud data log that uses lists and number strings, but can only code and not decode. Also, I thought you couldn't look at cloud variables/lists on download to help protect ingame passwords. But, I can see all the cloud data on others' projects.games like mine require constantly updating variables, this creates a very large cloud log - this may clog up the servers…
It's fine - we are interested in seeing what kind of server loads different projects cause.
- Nathanator1416J
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100+ posts
Update on Cloud variables
most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though! will we be able use more than 10 cloud variables in the future?
Well, either they limit it to 10, or they clean up old projects, because it would hog space on the servers.
- Lightnin
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1000+ posts
Update on Cloud variables
most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though! will we be able use more than 10 cloud variables in the future?
Thanks for your sig, btw.
Yep, this is for beta, and possibly a little after the release.
We plan to add more features soon.

- BoltBait
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1000+ posts
Update on Cloud variables
most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though! will we be able use more than 10 cloud variables in the future?
Yep, this is for beta, and possibly a little after the release.
THAT worries me.

Last edited by BoltBait (March 25, 2013 20:17:18)
- Magnie
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100+ posts
Update on Cloud variables
I think the ST (specifically Lightnin) said to not worry too much about server load (which might include disk space). Disk space in particular isn't too expensive (I've see multi-terabyte, 2TB - 3TB, drives for around $100), so I don't think they would be too worried about disk space either (as long as they keep the 10MB limit). After doing some math, 1TB can hold about 104,857 10MB projects, and since not all projects max out at 10MB (most are probably under 5MB), they probably hold more projects than that.most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though! will we be able use more than 10 cloud variables in the future?
Well, either they limit it to 10, or they clean up old projects, because it would hog space on the servers.
- OrcaCat
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1000+ posts
Update on Cloud variables
Cloud list FTW!most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though! will we be able use more than 10 cloud variables in the future?
Yep, this is for beta, and possibly a little after the release.
THAT worries me.
But it is worrisome.
- SFollis
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500+ posts
Update on Cloud variables
most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though!
Thanks for your sig, btw.
Yep, this is for be…
Thanks!
- 7734f
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500+ posts
Update on Cloud variables
I have an idea for the chatroom dilemma (tell me if someone coined this idea already)!
You know how on Windows games, like Chess and Checkers, there are a set amount of words one is able to chat with. Words like ‘Hello’ ‘Nice move’ and ‘Ouch!’. Why not have that. The one problem is, how to moderate it, as someone has said before. Maybe there could be a feature in the Scratch editor that is under variables that says ‘Create a Chat Room in This Game’ because from what understand, people want to chat while playing a game, somewhat like the featured one with buttons.
Anyway, sorry if I sounded like I was rambling, I thought it would be nice to propose that idea.
Sincerely
~7734f
You know how on Windows games, like Chess and Checkers, there are a set amount of words one is able to chat with. Words like ‘Hello’ ‘Nice move’ and ‘Ouch!’. Why not have that. The one problem is, how to moderate it, as someone has said before. Maybe there could be a feature in the Scratch editor that is under variables that says ‘Create a Chat Room in This Game’ because from what understand, people want to chat while playing a game, somewhat like the featured one with buttons.
Anyway, sorry if I sounded like I was rambling, I thought it would be nice to propose that idea.
Sincerely
~7734f
- Magnie
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100+ posts
Update on Cloud variables
Adding a chat to the side of the project might be an interesting idea. But if we're gonna do that, we may as well just make it so comments automatically update instead of needing to refresh the page. I have an idea for the chatroom dilemma (tell me if someone coined this idea already)!
You know how on Windows games, like Chess and Checkers, there are a set amount of words one is able to chat with. Words like ‘Hello’ ‘Nice move’ and ‘Ouch!’. Why not have that. The one problem is, how to moderate it, as someone has said before. Maybe there could be a feature in the Scratch editor that is under variables that says ‘Create a Chat Room in This Game’ because from what understand, people want to chat while playing a game, somewhat like the featured one with buttons.
Anyway, sorry if I sounded like I was rambling, I thought it would be nice to propose that idea.
Sincerely
~7734f