Discuss Scratch

SFollis
Scratcher
500+ posts

Update on Cloud variables

TM_ wrote:

EdgeGamer wrote:

Are we allowed to make chats with options for what you say? Like you click a button to say hello or a different button to say how many points do you have etc.

i think this okay, because it isn't really a caht. So you can only say things, which are usefull in the game and you can't say something else. I think we should be able to do this
What do you say, SCRATCH TEAM?
what does the SCRATCH TEAM say? they already said yes. Just no free chats (saying anything you want) and you can only pick certain words to make it a real chat that they allow, i will make an example project.
EdgeGamer
Scratcher
100+ posts

Update on Cloud variables

TM_ wrote:

EdgeGamer wrote:

Are we allowed to make chats with options for what you say? Like you click a button to say hello or a different button to say how many points do you have etc.

i think this okay, because it isn't really a caht. So you can only say things, which are usefull in the game and you can't say something else. I think we should be able to do this
What do you say, SCRATCH TEAM?

Precisely. We could also add general stuff to the menu chat like hello, goodbye and how are you, but a lot would be relevant to the game like ‘want to battle?’ (if it was a Pokemon game, for example)
Tropic
Scratcher
1000+ posts

Update on Cloud variables

TM_ wrote:

EdgeGamer wrote:

Are we allowed to make chats with options for what you say? Like you click a button to say hello or a different button to say how many points do you have etc.

i think this okay, because it isn't really a caht. So you can only say things, which are usefull in the game and you can't say something else. I think we should be able to do this
What do you say, SCRATCH TEAM?

I would say this may work if you only use good words and not bad words. Then moderators wouldn't be needed in the chat because nobody can say anything bad
brianush1
Scratcher
7 posts

Update on Cloud variables

There is a whole bunch of things to do with them. You can make a chat with variables AND lists. You can make a multiplayer game with two people. I made something with them here: See inside! http://beta.scratch.mit.edu/projects/10087503/#editor, Player http://beta.scratch.mit.edu/projects/10087503/#player. Usually, I write a lot more than that, I write like, umm, 12 full lines.
thisisntme
Scratcher
96 posts

Update on Cloud variables

sdg1 wrote:

Starting today, we will be turning on a beta version of cloud variables. Cloud variables will only store numerical values for now, and will be limited to 10 cloud variables per project.

This is the first step in rolling out cloud data capabilities for Scratch 2.0. After we work out any issues that arise, we plan to enable additional features (such as cloud lists and support for strings).

While chat-rooms are technically possible using the current system, we are not allowing them now. We may reconsider this policy, depending on how cloud data is used.

We have decided to make logs of all cloud data public. This means that any time a program runs a cloud data block, it will record the username and content in a log which is accessible from a link on the project page. Here’s an example log from a project:



The log shows all actions with cloud variables along with the username and the timestamp.

We have a new Cloud data section in our FAQ page - be sure to check it out! If you have any additional questions, please ask on this thread.

What happens if there is a user named cloudmonitor LOL
Paddle2See
Scratch Team
1000+ posts

Update on Cloud variables

Tropic wrote:

TM_ wrote:

EdgeGamer wrote:

Are we allowed to make chats with options for what you say? Like you click a button to say hello or a different button to say how many points do you have etc.

i think this okay, because it isn't really a caht. So you can only say things, which are usefull in the game and you can't say something else. I think we should be able to do this
What do you say, SCRATCH TEAM?

I would say this may work if you only use good words and not bad words. Then moderators wouldn't be needed in the chat because nobody can say anything bad
Right, we are permitting menu chats at this time, since the potential for abuse is much lower (not completely eliminated - but at least reduced).

brianush1 wrote:

There is a whole bunch of things to do with them. You can make a chat with variables AND lists. You can make a multiplayer game with two people. I made something with them here: See inside! http://beta.scratch.mit.edu/projects/10087503/#editor, Player http://beta.scratch.mit.edu/projects/10087503/#player. Usually, I write a lot more than that, I write like, umm, 12 full lines.

Actually, chats are not allowed (other than menu chats) - and lists are still not turned released.

Last edited by Paddle2See (March 23, 2013 00:52:51)

thisisntme
Scratcher
96 posts

Update on Cloud variables

btw i want to change my icon
robinp
Scratcher
100+ posts

Update on Cloud variables

I have seemed to have found a bug when using something from your backpack that uses cloud variables.

They seem to be private cloud variables.

http://beta.scratch.mit.edu/projects/10088337/
ArtStarArtist
Scratcher
14 posts

Update on Cloud variables

Finally…..
sindybad
Scratcher
74 posts

Update on Cloud variables

will we be able use more than 10 cloud variables in the future?
SFollis
Scratcher
500+ posts

Update on Cloud variables

sindybad wrote:

will we be able use more than 10 cloud variables in the future?
most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though!
curiouscrab
Scratcher
500+ posts

Update on Cloud variables

sdg1 wrote:

Tbtemplex97 wrote:

games like mine require constantly updating variables, this creates a very large cloud log - this may clog up the servers…

It's fine - we are interested in seeing what kind of server loads different projects cause.
Projects using auto update timers have many issues. I have a project called Reset which has my own built in cloud data log that uses lists and number strings, but can only code and not decode. Also, I thought you couldn't look at cloud variables/lists on download to help protect ingame passwords. But, I can see all the cloud data on others' projects.
Nathanator1416J
Scratcher
100+ posts

Update on Cloud variables

SFollis wrote:

sindybad wrote:

will we be able use more than 10 cloud variables in the future?
most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though!

Well, either they limit it to 10, or they clean up old projects, because it would hog space on the servers.
Lightnin
Scratcher
1000+ posts

Update on Cloud variables

SFollis wrote:

sindybad wrote:

will we be able use more than 10 cloud variables in the future?
most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though!

Thanks for your sig, btw.

Yep, this is for beta, and possibly a little after the release.

We plan to add more features soon. But it may be after the release.
BoltBait
Scratcher
1000+ posts

Update on Cloud variables

Lightnin wrote:

SFollis wrote:

sindybad wrote:

will we be able use more than 10 cloud variables in the future?
most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though!

Yep, this is for beta, and possibly a little after the release.


THAT worries me.

Last edited by BoltBait (March 25, 2013 20:17:18)

Magnie
Scratcher
100+ posts

Update on Cloud variables

Nathanator1416J wrote:

SFollis wrote:

sindybad wrote:

will we be able use more than 10 cloud variables in the future?
most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though!

Well, either they limit it to 10, or they clean up old projects, because it would hog space on the servers.
I think the ST (specifically Lightnin) said to not worry too much about server load (which might include disk space). Disk space in particular isn't too expensive (I've see multi-terabyte, 2TB - 3TB, drives for around $100), so I don't think they would be too worried about disk space either (as long as they keep the 10MB limit). After doing some math, 1TB can hold about 104,857 10MB projects, and since not all projects max out at 10MB (most are probably under 5MB), they probably hold more projects than that.
OrcaCat
Scratcher
1000+ posts

Update on Cloud variables

BoltBait wrote:

Lightnin wrote:

SFollis wrote:

sindybad wrote:

will we be able use more than 10 cloud variables in the future?
most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though!

Yep, this is for beta, and possibly a little after the release.


THAT worries me.

Cloud list FTW!
But it is worrisome.
SFollis
Scratcher
500+ posts

Update on Cloud variables

Lightnin wrote:

SFollis wrote:

most likely, i believe it is just for beta that we can only do 10 cloud variables, although maybe we can only do 10 forever, hopefully not though!

Thanks for your sig, btw.

Yep, this is for be…

Thanks!
7734f
Scratcher
500+ posts

Update on Cloud variables

I have an idea for the chatroom dilemma (tell me if someone coined this idea already)!

You know how on Windows games, like Chess and Checkers, there are a set amount of words one is able to chat with. Words like ‘Hello’ ‘Nice move’ and ‘Ouch!’. Why not have that. The one problem is, how to moderate it, as someone has said before. Maybe there could be a feature in the Scratch editor that is under variables that says ‘Create a Chat Room in This Game’ because from what understand, people want to chat while playing a game, somewhat like the featured one with buttons.

Anyway, sorry if I sounded like I was rambling, I thought it would be nice to propose that idea.
Sincerely
~7734f
Magnie
Scratcher
100+ posts

Update on Cloud variables

7734f wrote:

I have an idea for the chatroom dilemma (tell me if someone coined this idea already)!

You know how on Windows games, like Chess and Checkers, there are a set amount of words one is able to chat with. Words like ‘Hello’ ‘Nice move’ and ‘Ouch!’. Why not have that. The one problem is, how to moderate it, as someone has said before. Maybe there could be a feature in the Scratch editor that is under variables that says ‘Create a Chat Room in This Game’ because from what understand, people want to chat while playing a game, somewhat like the featured one with buttons.

Anyway, sorry if I sounded like I was rambling, I thought it would be nice to propose that idea.
Sincerely
~7734f
Adding a chat to the side of the project might be an interesting idea. But if we're gonna do that, we may as well just make it so comments automatically update instead of needing to refresh the page.

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