Discuss Scratch

Agg725
Scratcher
100+ posts

ScratchPress Team Thread

And_Stuff wrote:

Centrifugal wrote:

Article
MMO's: Fact or Fiction
As you may have seen over the past months of Scratch 2.0's existence, several MMO projects have been started. An MMO is massive multiplayer online game. You might have even seen a project to do an MMORPG. Though some attempts at making these have developed impressively, Scratch has yet to see a fully completed one. So are they possible? Well, there is evidence pointing in both directions. Recently, the user griffpatch has been able to create a series of multiplayer games that actually work. This means that using cloud variables, you can connect people in a live game. What hasn't been done, though, is a developed save system with cloud variables that can hold massive numbers of data at a single time. Of course, you could always go back to a save system like griffpatch used in Paper Minecraft and have a user copy down a string of characters that the computer could read and decode. However, if you can't support a save system, can you support a massive cloud movement engine? Cloud variables have limits to what they can hold and we don't have an exact date for cloud lists yet so this could be a problem. All of these factors considered - what do you think? Comment with your thoughts below!
Thanks! I've edited it. Probably needs some more edits, so pending edits.

Last edited by Agg725 (Oct. 31, 2013 01:33:13)

Agg725
Scratcher
100+ posts

ScratchPress Team Thread

Agg725 wrote:

And_Stuff wrote:

Centrifugal wrote:

Article
MMO's: Fact or Fiction
As you may have seen over the past months of Scratch 2.0's existence, several MMO projects have been started. An MMO is massive multiplayer online game. You might have even seen a project to do an MMORPG. Though some attempts at making these have developed impressively, Scratch has yet to see a fully completed one. So are they possible? Well, there is evidence pointing in both directions. Recently, the user griffpatch has been able to create a series of multiplayer games that actually work. This means that using cloud variables, you can connect people in a live game. What hasn't been done, though, is a developed save system with cloud variables that can hold massive numbers of data at a single time. Of course, you could always go back to a save system like griffpatch used in Paper Minecraft and have a user copy down a string of characters that the computer could read and decode. However, if you can't support a save system, can you support a massive cloud movement engine? Cloud variables have limits to what they can hold and we don't have an exact date for cloud lists yet so this could be a problem. All of these factors considered - what do you think? Comment with your thoughts below!
Thanks! I've edited it. Probably needs some more edits, so pending edits.
Never mind

Last edited by Agg725 (Oct. 31, 2013 01:33:48)

KyleK7
Scratcher
100+ posts

ScratchPress Team Thread

SDS - 3/Pumpkin Ninja by mikeono102

Pumpkin Ninja is a Halloween-themed Fruit Ninja. The graphics are great and the coding is smooth. It isn't that original, though I guess it isn't supposed to be. It is addictive and has a high replayability value. 7/10
And_Stuff
Scratcher
100+ posts

ScratchPress Team Thread

KyleK7 wrote:

SDS - 3/Pumpkin Ninja by mikeono102

Pumpkin Ninja is a Halloween-themed Fruit Ninja. The graphics are great and the coding is smooth. It isn't that original, though I guess it isn't supposed to be. It is addictive and has a high replayability value. 7/10
needs a bit more text
KyleK7
Scratcher
100+ posts

ScratchPress Team Thread

And_Stuff wrote:

KyleK7 wrote:

SDS - 3/Pumpkin Ninja by mikeono102

Pumpkin Ninja is a Halloween-themed Fruit Ninja. The graphics are great and the coding is smooth. It isn't that original, though I guess it isn't supposed to be, and has no music. It is a little too fast-paced for my tastes. It isn't like Angry Birds because more pumpkins and bombs come out all at once. It is addictive and has a high replayability value. 7/10
needs a bit more text

Last edited by KyleK7 (Oct. 31, 2013 20:50:46)

And_Stuff
Scratcher
100+ posts

ScratchPress Team Thread

Agg725 wrote:

Agg725 wrote:

And_Stuff wrote:

Centrifugal wrote:

Article
MMO's: Fact or Fiction
As you may have seen over the past months of Scratch 2.0's existence, several MMO projects have been started. An MMO is massive multiplayer online game. You might have even seen a project to do an MMORPG. Though some attempts at making these have developed impressively, Scratch has yet to see a fully completed one. So are they possible? Well, there is evidence pointing in both directions. Recently, the user griffpatch has been able to create a series of multiplayer games that actually work. This means that using cloud variables, you can connect people in a live game. What hasn't been done, though, is a developed save system with cloud variables that can hold massive numbers of data at a single time. Of course, you could always go back to a save system like griffpatch used in Paper Minecraft and have a user copy down a string of characters that the computer could read and decode. However, if you can't support a save system, can you support a massive cloud movement engine? Cloud variables have limits to what they can hold and we don't have an exact date for cloud lists yet so this could be a problem. All of these factors considered - what do you think? Comment with your thoughts below!
Thanks! I've edited it. Probably needs some more edits, so pending edits.
Never mind
Will be in issue 50.
Centrifugal
Scratcher
500+ posts

ScratchPress Team Thread

And_Stuff wrote:

Agg725 wrote:

Agg725 wrote:

And_Stuff wrote:

Centrifugal wrote:

Article
MMO's: Fact or Fiction
As you may have seen over the past months of Scratch 2.0's existence, several MMO projects have been started. An MMO is massive multiplayer online game. You might have even seen a project to do an MMORPG. Though some attempts at making these have developed impressively, Scratch has yet to see a fully completed one. So are they possible? Well, there is evidence pointing in both directions. Recently, the user griffpatch has been able to create a series of multiplayer games that actually work. This means that using cloud variables, you can connect people in a live game. What hasn't been done, though, is a developed save system with cloud variables that can hold massive numbers of data at a single time. Of course, you could always go back to a save system like griffpatch used in Paper Minecraft and have a user copy down a string of characters that the computer could read and decode. However, if you can't support a save system, can you support a massive cloud movement engine? Cloud variables have limits to what they can hold and we don't have an exact date for cloud lists yet so this could be a problem. All of these factors considered - what do you think? Comment with your thoughts below!
Thanks! I've edited it. Probably needs some more edits, so pending edits.
Never mind
Will be in issue 50.
Thanks! Could you possibly advertise my collab Rider again in issue 50?

Last edited by Centrifugal (Oct. 31, 2013 23:25:03)

And_Stuff
Scratcher
100+ posts

ScratchPress Team Thread

Centrifugal wrote:

And_Stuff wrote:

Agg725 wrote:

Agg725 wrote:

And_Stuff wrote:

Centrifugal wrote:

Article
MMO's: Fact or Fiction
As you may have seen over the past months of Scratch 2.0's existence, several MMO projects have been started. An MMO is massive multiplayer online game. You might have even seen a project to do an MMORPG. Though some attempts at making these have developed impressively, Scratch has yet to see a fully completed one. So are they possible? Well, there is evidence pointing in both directions. Recently, the user griffpatch has been able to create a series of multiplayer games that actually work. This means that using cloud variables, you can connect people in a live game. What hasn't been done, though, is a developed save system with cloud variables that can hold massive numbers of data at a single time. Of course, you could always go back to a save system like griffpatch used in Paper Minecraft and have a user copy down a string of characters that the computer could read and decode. However, if you can't support a save system, can you support a massive cloud movement engine? Cloud variables have limits to what they can hold and we don't have an exact date for cloud lists yet so this could be a problem. All of these factors considered - what do you think? Comment with your thoughts below!
Thanks! I've edited it. Probably needs some more edits, so pending edits.
Never mind
Will be in issue 50.
Thanks! Could you possibly advertise my collab Rider again in issue 50?
Okay.
Agg725
Scratcher
100+ posts

ScratchPress Team Thread

Ok so can you post this review from my collab in the paper? Thanks.

Project: Target Practice
Creator: Zangooser
Type of project: some sort of shooter
Best part: very smooth animation and graphics
Worst part: the bullets are really small and it requires very precise shooting
Good features: nice shooting methods, not at all glitchy
Bad features: it's not too interesting, but then again, I couldn't get past level 1 because I'm not very good at this type of game.
Ways to improve: perhaps you could make the bullets slightly larger, or the enemies a bit bigger.
Overall rating (out of 10): 8
And_Stuff
Scratcher
100+ posts

ScratchPress Team Thread

Agg725 wrote:

Ok so can you post this review from my collab in the paper? Thanks.

Project: Target Practice
Creator: Zangooser
Type of project: some sort of shooter
Best part: very smooth animation and graphics
Worst part: the bullets are really small and it requires very precise shooting
Good features: nice shooting methods, not at all glitchy
Bad features: it's not too interesting, but then again, I couldn't get past level 1 because I'm not very good at this type of game.
Ways to improve: perhaps you could make the bullets slightly larger, or the enemies a bit bigger.
Overall rating (out of 10): 8
Can you put in paragraph form?
ScratchPress
Scratcher
9 posts

ScratchPress Team Thread

Working on i50.
Agg725
Scratcher
100+ posts

ScratchPress Team Thread

And_Stuff wrote:

Agg725 wrote:

Ok so can you post this review from my collab in the paper? Thanks.

Project: Target Practice
Creator: Zangooser
Type of project: some sort of shooter
Best part: very smooth animation and graphics
Worst part: the bullets are really small and it requires very precise shooting
Good features: nice shooting methods, not at all glitchy
Bad features: it's not too interesting, but then again, I couldn't get past level 1 because I'm not very good at this type of game.
Ways to improve: perhaps you could make the bullets slightly larger, or the enemies a bit bigger.
Overall rating (out of 10): 8
Can you put in paragraph form?
Target Practice by Zangooser.

This is one of Zangooser's older, more simple projects. As for the type of game, I would say it is a type of shooter. It has very smooth animation and graphics, and has nice shooting methods. Overall, it's not very glitchy. However, the bullets are very small and it requires precise shooting. It also may not be the most interesting game, either. This project could be improved if the bullets and/or enemies were slightly larger. Out of 10, I give this project 8 points.
And_Stuff
Scratcher
100+ posts

ScratchPress Team Thread

Agg725 wrote:

And_Stuff wrote:

Agg725 wrote:

Ok so can you post this review from my collab in the paper? Thanks.

Project: Target Practice
Creator: Zangooser
Type of project: some sort of shooter
Best part: very smooth animation and graphics
Worst part: the bullets are really small and it requires very precise shooting
Good features: nice shooting methods, not at all glitchy
Bad features: it's not too interesting, but then again, I couldn't get past level 1 because I'm not very good at this type of game.
Ways to improve: perhaps you could make the bullets slightly larger, or the enemies a bit bigger.
Overall rating (out of 10): 8
Can you put in paragraph form?
Target Practice by Zangooser.

This is one of Zangooser's older, more simple projects. As for the type of game, I would say it is a type of shooter. It has very smooth animation and graphics, and has nice shooting methods. Overall, it's not very glitchy. However, the bullets are very small and it requires precise shooting. It also may not be the most interesting game, either. This project could be improved if the bullets and/or enemies were slightly larger. Out of 10, I give this project 8 points.
pending edits
KyleK7
Scratcher
100+ posts

ScratchPress Team Thread

Marshall 3 by WithOnions

Marshall 3 is a platformer where you play Marshall, a smiley ball and go on an adventure. It is fun with lots of levels and the graphics are great. The game is difficult enough so that you don't finish it on the first try. I had a lot of fun playing it, and definitely recommend it. 10/10

Last edited by KyleK7 (Nov. 7, 2013 15:12:17)

KyleK7
Scratcher
100+ posts

ScratchPress Team Thread

G E T A W A Y by Ethereal_Discovery

G E T A W A Y is a fast-paced action game where you play a robber who is trying to get away from the police. The graphics were okay, but the coding was smooth and the concept was awesome. It is very original and addictive. It's hard to beat, but very replayable and is a quick game. 9/10
Centrifugal
Scratcher
500+ posts

ScratchPress Team Thread

?Issue 50?
And_Stuff
Scratcher
100+ posts

ScratchPress Team Thread

Centrifugal wrote:

?Issue 50?
sadly delayed
Math_Addict
Scratcher
100+ posts

ScratchPress Team Thread

Tierage wrote:

Math_Addict wrote:

What can I do here? Could you please help me? I'm too downdated with Scratch!
Maybe you could write an article or put the new banner in your signature to help advertise? :]

By the way, the And Stuff site had some updates since last I've heard from you. Check them out if you have time.

Well, I just don't think I can edit my website, so, to save some space, delete my website. Thanks!

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