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- frodewin
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500+ posts
Detect if a sprite is touching one of its clones
I tried with the
Since the drop-down list of the touching block does not contain the own name of the sprite, I constructed the touching block in another sprite and dragged it over to the sprite with clones. However, the block always reports true.
Anybody has an idea how I can detect if a sprite is touching one of its clones?
block, but it did not work.
Since the drop-down list of the touching block does not contain the own name of the sprite, I constructed the touching block in another sprite and dragged it over to the sprite with clones. However, the block always reports true.
Anybody has an idea how I can detect if a sprite is touching one of its clones?
Last edited by frodewin (Jan. 11, 2016 12:15:48)
- PhysicsWhizz
-
100+ posts
Detect if a sprite is touching one of its clones
I tried with theblock, but it did not work.
Since the drop-down list of the touching block does not contain the own name of the sprite, I constructed the touching block in another sprite and dragged it over to the sprite with clones. However, the block always reports true.
Anybody has an idea how I can detect if a sprite is touching one of its clones?
If I were you, I would make a list which stores the X and Y positions, ID, etc. of the clone.
You can check each item of the list and see if the X and Y positions of the clone overlap with the X and Y of the main sprite. If it is, it is touching it and if it is not it's not.
Last edited by PhysicsWhizz (Jan. 11, 2016 13:05:52)
- BKFighter
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1000+ posts
Detect if a sprite is touching one of its clones
Just have each clone see if its touching the sprite. Or does that not work? I don't remember.
- AwesomeSmilee
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500+ posts
Detect if a sprite is touching one of its clones
<touching [main sprite v]> doesn't work. Just have each clone see if its touching the sprite. Or does that not work? I don't remember.
Last edited by AwesomeSmilee (Jan. 11, 2016 17:37:19)
- footsocktoe
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1000+ posts
Detect if a sprite is touching one of its clones
It shouldn't be possible because the clone is the sprite, just a duplicate of it. So it is always touching itself.
Simple workaround: Duplicate the original sprite and have it follow that sprite around on top of it. You WILL be able to detect touching that sprite.
Simple workaround: Duplicate the original sprite and have it follow that sprite around on top of it. You WILL be able to detect touching that sprite.
- alberto85
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14 posts
Detect if a sprite is touching one of its clones
Hi!
I think it depends a lot on what you want to do… but:
I tried for a while to detect clone collisions when the sprites were moving freely (not after player input), but then I gave up, and looked for another way.
Instead of clones, I used lists of X-positions and Y-positions, as PhysicsWhizz suggested. Every cycle there is just one (hidden) sprite, without clones, moving around at each recorded position and making a stamp. In this way it looks like it's a lot of sprites moving.
If you want you can have a look at my project “More Bouncing Balls” here.
Hope this helps.
I think it depends a lot on what you want to do… but:
I tried for a while to detect clone collisions when the sprites were moving freely (not after player input), but then I gave up, and looked for another way.
Instead of clones, I used lists of X-positions and Y-positions, as PhysicsWhizz suggested. Every cycle there is just one (hidden) sprite, without clones, moving around at each recorded position and making a stamp. In this way it looks like it's a lot of sprites moving.
If you want you can have a look at my project “More Bouncing Balls” here.
Hope this helps.
Last edited by alberto85 (Jan. 11, 2016 23:21:32)
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