Discuss Scratch

totalprogramming
Scratcher
18 posts

making a fnaf game

there are many fnaf fan games out there, and ive ran into a problem-i cant make a fnaf game! no matter how many times i try with coding, it never really seems to work. ive tried youtube videos too, but they ethier dont show you every step how or they dont finish it. i need a step-by-step guide to making one. please, help would be greatly appriciated.
mrbobbygreathead
Scratcher
1000+ posts

making a fnaf game

What's FNAF stand for?
AwesomeSmilee
Scratcher
500+ posts

making a fnaf game

There's a FNAF guide in this forum, search for it. It might be a few pages back. And don't add jumpscares or scary backstory because it breaks the Community Guidelines.
EDIT: Right below this topic is a FNAF tutorial.

Last edited by AwesomeSmilee (Jan. 3, 2016 13:31:13)

totalprogramming
Scratcher
18 posts

making a fnaf game

yea ive seen that one. but its with varibles and it doesnt really help me
martimm6776
Scratcher
12 posts

making a fnaf game

Be careful… The Scratch Team has said the thing us FN@F fans have dreaded…you can't
totalprogramming
Scratcher
18 posts

making a fnaf game

god no
IronBit_Studios
Scratcher
1000+ posts

making a fnaf game

Actually, only excessively violent projects are unshared. For instance, if you're going to make an emulator, then no. But a FNAF cartoon that's not violent? Sure.
botconboy
Scratcher
32 posts

making a fnaf game

Okay, so first of all, the question you should be asking isn't how do you make a FNaF game, but rather how do you use Scratch? Don't worry, we were all Scratch noobies at the beginning, but try experimenting with some of the blocks to see what they do. It becomes rather easy once you get the hang of it. I'll be able to help you once you have got the basics down.
DrIshmael
Scratcher
67 posts

making a fnaf game

Well, here's a guide on how to make working cameras:
1. Make the sprite used to open the cameras.
2. Add this script to the sprite:
when green flag clicked
forever

wait until <touching [mouse pointer v] ?>
broadcast [camera up v]
hide
end

3. Then you'll have to make another camera sprite to make the camera go down. Use this script:
when green flag clicked
forever

wait until <touching [mouse pointer v] ?>
broadcast [camera down v]
hide
end

4. Also, you'll have to do this in the first camera sprite:
when I receive [camera down v]
show

5. Do the same with the other:
when I receive [camera up v]
show

6. Now, to make the cameras. First, draw a basic map of your setting with the square drawing tool.
7. Then, draw the first camera.
8. Make a variable for all sprites that represents what camera you're on.
9. Add this script to the sprite:
when this sprite clicked
broadcast [camera 1 v]
set [camera # v] to [1 ]

10. You'll have to repeat this for all the cameras. Place them on the map in an accurate place.
11. Now, making the camera set to the last camera should use this script (I haven't tried it myself, but I bet it will work):
when I receive [camera up v]
if <(camera #) = [last camera ]> then
broadcast [last camera viewed v]

end

It might not work, because like I said, I haven't tried it myself.
12. Also, you will need to add this script to any sprite in the game to set the default camera (When the cameras are first viewed) to camera 1:
when green flag clicked
set [camera # v] to [1 ]

This should work. Hope it helps
Nice_Flame
Scratcher
100+ posts

making a fnaf game

mrbobbygreathead wrote:

What's FNAF stand for?
Five Nights At Freddy's
Nice_Flame
Scratcher
100+ posts

making a fnaf game

totalprogramming wrote:

there are many fnaf fan games out there, and ive ran into a problem-i cant make a fnaf game! no matter how many times i try with coding, it never really seems to work. ive tried youtube videos too, but they ethier dont show you every step how or they dont finish it. i need a step-by-step guide to making one. please, help would be greatly appriciated.
I would love to help but a reminder They won't let you share violent FNAF
beeutiful101
Scratcher
36 posts

making a fnaf game

Here's a cool/good idea to start with the start button:

when green flag clicked
switch costume to [costume1]
go to x: (___) y: (___)
go to front
show
forever

if <touching [mouse-pointer ] ?> then
switch costume to [costume2]
if <not <touching [mouse-pointer ] ?>> then
switch costume to [costume1]

end


end

end


when this sprite clicked
broadcast [Begin (or anything else)]
hide

OK, so another thing I didn't mentioned by the scratch blocks is that you have to make a costume with a black outline or any other outline that's dark. Of course, put the word START to make the scratchers know that's the start button. Then why I put these blocks in:

forever

if <touching [mouse-pointer ] ?> then
switch costume to [costume2]
if <not <touching [mouse-pointer ] ?>> then
switch costume to [costume1]

end





It was because you had to duplicate (DOOP-pli-kate) the original costume, and put the same color outline, but lighter. Let the night begin!


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