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FireBird2003
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stor wrote:

FireBird2003 wrote:

stor wrote:

FireBird2003 wrote:

CastleMiner Z Review:
Platform(s):Xbox 360

This game is basically Minecraft© with guns.There are a noticeable amount of things that set these two games apart,such as the fact that the “Nether”isn't accessed through a portal,you have to dig down to get to the “Nether”and it's a long fall because you go from the top of the “Nether” to the floor.The graphics are amazing,for an XNA Player game.As of CastleMiner Z v1.6.1,there is:
•Randomly-generated meteors in the ground that contain Space Rock and Space Goo and they also are crawling with Aliens.
•Five Main Guns:LMG, SMG, Assault Rifle, Sniper Rifle, and a Pistol.Each gun except for the LMG have stronger versions of themselves,going up to Laser Guns, the LMG only goes up to BloodStone level
•PvP
•Lightsabers
•The ability to play as your Xbox LIVE Avatar
•A 600,000m x 600,000m world
•8-player online multiplayer
1080p HD graphics

The Verdict:
Graphics: 9.75/10
Gameplay:8.5/10
Performance:7.25/10
Optionality:9/10
Overall:34.5/50
P.S.:Use this screenshot for the article page in the magazine,it is small,so I recommend enlarging it.
Thanks.
You're welcome!Also,the avatar you see in the screenshot is me!
Are you sure you've given me the right screenshot?
Sorry about that,that one must've had the same file name as the one I wanted. Here you go! Did you still think it was funny, though?

Last edited by FireBird2003 (Oct. 15, 2013 19:34:55)

Rik408
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9 posts

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Sorry I've been absent! The 1.2 update for terraria came out and I got a bit sidetracked But I have gone through most of the new stuff and am currently writing a review for terraria. I'm about to try to take down one of the new bosses for the first time, plantera.
Mewly
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1000+ posts

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Rik408 wrote:

Sorry I've been absent! The 1.2 update for terraria came out and I got a bit sidetracked But I have gone through most of the new stuff and am currently writing a review for terraria. I'm about to try to take down one of the new bosses for the first time, plantera.
Wow I am playing Terraria too!
stor
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100+ posts

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Rik408 wrote:

Sorry I've been absent! The 1.2 update for terraria came out and I got a bit sidetracked But I have gone through most of the new stuff and am currently writing a review for terraria. I'm about to try to take down one of the new bosses for the first time, plantera.
Cool, there has only been one issue since you've been absent because of some problems so no bigge.
CaptainCluck
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24 posts

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Hi! If I could be a writer in this magazine, that'd be awesome!
Name: CaptainCluck
How often I come on: Nearly every day except saturdays
Game Consoles: xBox360, Nintendo DSi, may or may not be getting a PS3 or PS4

stor
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CaptainCluck wrote:

Hi! If I could be a writer in this magazine, that'd be awesome!
Name: CaptainCluck
How often I come on: Nearly every day except saturdays
Game Consoles: xBox360, Nintendo DSi, may or may not be getting a PS3 or PS4

Yeah, sure! Magazines are every week on Tuesday so hand in articles/reviews on Monday, but you can do it every two weeks if you want.
CaptainCluck
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24 posts

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stor wrote:

CaptainCluck wrote:

Hi! If I could be a writer in this magazine, that'd be awesome!
Name: CaptainCluck
How often I come on: Nearly every day except saturdays
Game Consoles: xBox360, Nintendo DSi, may or may not be getting a PS3 or PS4

Yeah, sure! Magazines are every week on Tuesday so hand in articles/reviews on Monday, but you can do it every two weeks if you want.

Ok, thank you! Where would I put the articles or reviews? Would I just post them here?
PJ9
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By 10/25 I might do some more Video Game reviews since I'm fresh out of ideas. D:
stor
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CaptainCluck wrote:

stor wrote:

CaptainCluck wrote:

Hi! If I could be a writer in this magazine, that'd be awesome!
Name: CaptainCluck
How often I come on: Nearly every day except saturdays
Game Consoles: xBox360, Nintendo DSi, may or may not be getting a PS3 or PS4

Yeah, sure! Magazines are every week on Tuesday so hand in articles/reviews on Monday, but you can do it every two weeks if you want.

Ok, thank you! Where would I put the articles or reviews? Would I just post them here?
Just post them up here then I put them in the mag!
CaptainCluck
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24 posts

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stor wrote:

CaptainCluck wrote:

stor wrote:

CaptainCluck wrote:

Hi! If I could be a writer in this magazine, that'd be awesome!
Name: CaptainCluck
How often I come on: Nearly every day except saturdays
Game Consoles: xBox360, Nintendo DSi, may or may not be getting a PS3 or PS4

Yeah, sure! Magazines are every week on Tuesday so hand in articles/reviews on Monday, but you can do it every two weeks if you want.

Ok, thank you! Where would I put the articles or reviews? Would I just post them here?
Just post them up here then I put them in the mag!
K, thanks! ^.^
CaptainCluck
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24 posts

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(I know it's not Monday yet, but I wanted to write this for the magazine anyway )
Proposal for a Review
ThrillVille: Off The Rails
Thrillville is a game that is much like The Sims in the way that you can interact with other characters(NPCs). The game came out in October of 2007 as a sequel to “ThrillVille” which came out in 2006, according to the Wikipedia.

When the game starts, you select a character that you can re-design and name yourself.
Once that happens, you then become the manager of the theme parks that are owned by your uncle, Mortimer.
After this happens, it is up to you to build rides and stalls for the audience to ride, buy from, and use.
However, ThrillVille does have an enemy, - GloboJoy, a rival company with their own line of theme parks, so you have to keep your customers happy, excited, and well-taken care of, or else they'll go to GloboJoy's theme parks instead.
Perhaps one of the funnest parts of the game is that you can play mini-games. Every time you create a game or roller-coaster ride, you can go up to the ride and play the mini-game for it. While there are over 40 mini-games for other consoles, there is only 7 mini-games for the DS version.
ThrillVille has the usual joystick controls, but what makes the gameplay most exciting is that there are tons of real songs played while you play the game, such as Smile by Lilly Allen, Sunshine Girl by Britt Nicole, and Do What You Want by Ok Go.
Another fun part of the gameplay, is that with the option to interact with NPCs, you can form friendships and even relationships between two characters.
I would recommend this game to anybody, especially a younger audience.
The only thing that bothers me in this game is that the characters do look a little wacky, and the graphics aren't that good. Not to mention, sometimes you run out of things to do.
stor
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CaptainCluck wrote:

(I know it's not Monday yet, but I wanted to write this for the magazine anyway )
Proposal for a Review
ThrillVille: Off The Rails
Thrillville is a game that is much like The Sims in the way that you can interact with other characters(NPCs). The game came out in October of 2007 as a sequel to “ThrillVille” which came out in 2006, according to the Wikipedia.

When the game starts, you select a character that you can re-design and name yourself.
Once that happens, you then become the manager of the theme parks that are owned by your uncle, Mortimer.
After this happens, it is up to you to build rides and stalls for the audience to ride, buy from, and use.
However, ThrillVille does have an enemy, - GloboJoy, a rival company with their own line of theme parks, so you have to keep your customers happy, excited, and well-taken care of, or else they'll go to GloboJoy's theme parks instead.
Perhaps one of the funnest parts of the game is that you can play mini-games. Every time you create a game or roller-coaster ride, you can go up to the ride and play the mini-game for it. While there are over 40 mini-games for other consoles, there is only 7 mini-games for the DS version.
ThrillVille has the usual joystick controls, but what makes the gameplay most exciting is that there are tons of real songs played while you play the game, such as Smile by Lilly Allen, Sunshine Girl by Britt Nicole, and Do What You Want by Ok Go.
Another fun part of the gameplay, is that with the option to interact with NPCs, you can form friendships and even relationships between two characters.
I would recommend this game to anybody, especially a younger audience.
The only thing that bothers me in this game is that the characters do look a little wacky, and the graphics aren't that good. Not to mention, sometimes you run out of things to do.
You don't have to hand them in on Monday, just as long as it is before Tuesday, Monday is just the deadline. Thanks.
LFOB
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100+ posts

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SteamWorld Dig (3DS) Review-

When I first heard of SteamWorld Dig, it was in a Nintendo Direct. I was intrigued, it was a first for Nintendo to heavily advertise a third-party eShop game. When the game actually came out, it featured a video of gameplay. I love Terraria, so I thought a game about mining very deep would be great, plus it was relatively cheap (around six quid) so I got it. I started the game up and was greeted with a lovely little animated cutscene, then I was dropped straight into the game. The story is pretty simple: Your uncle Joe has died and left his suspisciously full mine (how lazy was he?) to you. A girl robot (all the characters are western cowboy robots, see) called Dorothy from the town above, tells you they need the money from that mine to survive.
So, what you do is simple: you mine the ore and sell it to Dorothy, who gives you money to spend on upgrades at her uncle, and many other merchant characters' stores. As you dig deeper you find more expensive ores, but it gets harder to dig. To dig it, you need to upgrade your pickaxe. To do that, you need to get more ores.
A sense of progression is provided by Metroid-style items in Zelda- like caves. A little red dot is marked on the infinitely handy map on the bottom screen, showing the location of a cave. Enter the cave and you'll find a series of puzzles that very cleverly use the game's mechanics, such as falling blocks, blocks that break when you touch them and blocks with spikes that fly in a certain direction once activated. It's all very fun. When you pass these puzzles, you're rewarded with a new ability or item, such as a dash, a rocket fist that allows you to hit faraway blocks and a huge drill to break through hard blocks you can't mine with a pickaxe, to name a few. All of these apart from the dash are powered by steam. Using steam power drains your water meter which can be restocked at little pools around the mine. These pools cannot be spammed, though, as taking from them permanently drains them and when they're drained enough they'll only leave a tiny little unusable puddle. This can lead to some strategic decisions. Will you keep going or waste some water to get into that sealed-off area where there might be gold? Will you keep digging or waste some water to mega-jump into that cave system?
All of this boils down to great, cleverly thought out, well built-up final boss battle. It's the only boss in the game, but this actually benefits it, not only because it makes the final battle more intense, but also because a boss would really ruin the atmosphere of mining and mining for a goal, and giving you an eerie sense of emptiness before you meet the chilling antagonist.

Overall, this wonderful game deserves a great score…


Gameplay- 9
Story- 8
Graphics- 9
Atmosphere- 10

Overall- 9/10

Last edited by LFOB (Oct. 18, 2013 21:07:58)

stor
Scratcher
100+ posts

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LFOB wrote:

SteamWorld Dig (3DS) Review-

When I first heard of SteamWorld Dig, it was in a Nintendo Direct. I was intrigued, it was a first for Nintendo to heavily advertise a third-party eShop game. When the game actually came out, it featured a video of gameplay. I love Terraria, so I thought a game about mining very deep would be great, plus it was relatively cheap (around six quid) so I got it. I started the game up and was greeted with a lovely little animated cutscene, then I was dropped straight into the game. The story is pretty simple: Your uncle Joe has died and left his suspisciously full mine (how lazy was he?) to you. A girl robot (all the characters are western cowboy robots, see) called Dorothy from the town above, tells you they need the money from that mine to survive.
So, what you do is simple: you mine the ore and sell it to Dorothy, who gives you money to spend on upgrades at her uncle, and many other merchant characters' stores. As you dig deeper you find more expensive ores, but it gets harder to dig. To dig it, you need to upgrade your pickaxe. To do that, you need to get more ores.
A sense of progression is provided by Metroid-style items in Zelda- like caves. A little red dot is marked on the infinitely handy map on the bottom screen, showing the location of a cave. Enter the cave and you'll find a series of puzzles that very cleverly use the game's mechanics, such as falling blocks, blocks that break when you touch them and blocks with spikes that fly in a certain direction once activated. It's all very fun. When you pass these puzzles, you're rewarded with a new ability or item, such as a dash, a rocket fist that allows you to hit faraway blocks and a huge drill to break through hard blocks you can't mine with a pickaxe, to name a few. All of these apart from the dash are powered by steam. Using steam power drains your water meter which can be restocked at little pools around the mine. These pools cannot be spammed, though, as taking from them permanently drains them and when they're drained enough they'll only leave a tiny little unusable puddle. This can lead to some strategic decisions. Will you keep going or waste some water to get into that sealed-off area where there might be gold? Will you keep digging or waste some water to mega-jump into that cave system?
All of this boils down to great, cleverly thought out, well built-up final boss battle. It's the only boss in the game, but this actually benefits it, not only because it makes the final battle more intense, but also because a boss would really ruin the atmosphere of mining and mining for a goal, and giving you an eerie sense of emptiness before you meet the chilling antagonist.

Overall, this wonderful game deserves a great score…


Gameplay- 9
Story- 8
Graphics- 9
Atmosphere- 10

Overall- 9/10

Great, I can tell this will end up being a five pager.
Agg725
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100+ posts

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Stor, would you like your collab to be affiliated (if that's the right word) with my new collab, Indico Reviewing Service?

We need to be able to advertise projects we review, and I figured you could post a review from us in each volume of the magazine. In return, we will mention and post a link to your collab in our main post.
FireBird2003
Scratcher
100+ posts

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Kirby Super Star Ultra Review:

If you've played the original Kirby Super Star game,then you know what this one is about.For those who don't know, Kirby Super Star Ultra is a collection original Kirby games (new to the series).You start off with the 5 level game,Spring Breeze.It is a very easy game and provides about 5 minutes of gameplay (yikes!).The final battle is with King Dedede, who stole all the food from Dreamland.Next, you unlock the Dyna Blade game,still 5 levels but has more hidden content to find.Both secret levels were used for testing,I suppose,because the levels are named “TEST ROOM 1” and “TEST ROOM 2”,and they include most of the power ups and a two small areas each with two of those tomatoes that give you a full health bar in regeneration.At the end of that, you fight Dyna Blade,the giant,beautifully drawn bird.Then,you unlock The Great Cave Offensive,a small game that is like an RPG without any dialogue,just looting chests for some treasure before you escape the cave you conveniently fell into (really, Kirby?).This one has about 10-15 minutes of gameplay.Next is Gourmet Race.ALL you do is race King Dedede to the finish and collect food to eat up.Next is REVENGE OF META KNIGHT.This one has a bit more of a story that I will not go into detail with to stop myself from giving spoilers.The sixth and “final” game is Milky Way Wishes.It takes place in space,that all me tell you (I know I spelled that wrong).There are 3 sub-games,Kirby on the Draw,Snack Tracks,and Kirby Card Swipe.There might be more (I know if there are or not,just not telling you).This game may be short,but it is very fun and addictive.You should try out this amazing DS game,you'll like it. 9.75/10
stor
Scratcher
100+ posts

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Agg725 wrote:

Stor, would you like your collab to be affiliated (if that's the right word) with my new collab, Indico Reviewing Service?

We need to be able to advertise projects we review, and I figured you could post a review from us in each volume of the magazine. In return, we will mention and post a link to your collab in our main post.
Sorry but this magazine is for REAL video games, no flash or scratch games are allowed. You should probably try one of those scratch news newspapers, I think they do reviews on scratch games.
Mewly
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1000+ posts

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I don't even have any time to play games or watch let's plays anymore.

Sorry, guys.

Like, really.

Just put me on the “inactive” list until I get my AC…
stor
Scratcher
100+ posts

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CaptainCluck wrote:

(I know it's not Monday yet, but I wanted to write this for the magazine anyway )
Proposal for a Review
ThrillVille: Off The Rails
Thrillville is a game that is much like The Sims in the way that you can interact with other characters(NPCs). The game came out in October of 2007 as a sequel to “ThrillVille” which came out in 2006, according to the Wikipedia.

When the game starts, you select a character that you can re-design and name yourself.
Once that happens, you then become the manager of the theme parks that are owned by your uncle, Mortimer.
After this happens, it is up to you to build rides and stalls for the audience to ride, buy from, and use.
However, ThrillVille does have an enemy, - GloboJoy, a rival company with their own line of theme parks, so you have to keep your customers happy, excited, and well-taken care of, or else they'll go to GloboJoy's theme parks instead.
Perhaps one of the funnest parts of the game is that you can play mini-games. Every time you create a game or roller-coaster ride, you can go up to the ride and play the mini-game for it. While there are over 40 mini-games for other consoles, there is only 7 mini-games for the DS version.
ThrillVille has the usual joystick controls, but what makes the gameplay most exciting is that there are tons of real songs played while you play the game, such as Smile by Lilly Allen, Sunshine Girl by Britt Nicole, and Do What You Want by Ok Go.
Another fun part of the gameplay, is that with the option to interact with NPCs, you can form friendships and even relationships between two characters.
I would recommend this game to anybody, especially a younger audience.
The only thing that bothers me in this game is that the characters do look a little wacky, and the graphics aren't that good. Not to mention, sometimes you run out of things to do.
What is the games' score out of 10?
stor
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100+ posts

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