Discuss Scratch

Fuzzbutt
Scratcher
500+ posts

Monument Valley—Collab

dzaima wrote:

pretty good. https://scratch.mit.edu/projects/88749151/ is a good example, and I have made 3D stuff too.
Awesome! If NintenJoe10 apporves, (which I think he will) you're in!
dzaima
Scratcher
100+ posts

Monument Valley—Collab

Found it. https://scratch.mit.edu/projects/46155548/
Edit: that's like a year old and now I could make one much faster.
Stamps or clones sound much better as Fuzzbutt said and would be much faster anyways.

Last edited by dzaima (Dec. 1, 2015 18:21:53)

Nintenjoe10
Scratcher
100+ posts

Monument Valley—Collab

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

I've been thinking about this and the 3D Engine for it. I might even be to complicated for me. Well, I can do it, but there are three ways. One way is really hard to make, but easy to modify a landscape, is super fast and not laggy, but takes up some data space with lists. Another way is easier to make, just as easy to modify, but takes up 4 times as much list space, and is a lot more laggy when loading a screen. The third way is to just have a couple costumes showing a landscape from different angles. It will be hard to edit, but lagless. What do you think sounds best?
I am going to try and make a sample, just a single block where you can use the left and right arrow keys to rotate. I considered making the blocks out of pen, although there wouldn't be very much detail. Was pen one of your ideas/all of them?
I was thinking of stamping. So how much detail can you turn in? Can you just point in 4 directions, or can you rotate smoothly a few degrees at a time?
You'll see. I actually finished it last night, but I then decided to make Ida in vector too so that the animators/artists have something to work with.

But yes, it's a few degrees at a time. My project doesn't show a complete turn, by the way! It's just to show how it should look as it's turning. In fact, it stays in mostly the same perspective the whole turn. But it shows the proper shading and stuff. I'll make the four actual views of it too.
Oh, in that case this is going to be a bit harder. I'll have to think some more about this. Also, how do you move? Is it scrolling, or individual scenes that you walk in and out of?
So in the real Monument Valley, you tap where you want her to go. I'm thinking clicks. But first, tell me what that idea was.
What idea? Also, is the landscape in blocks?
The idea using stamping. And what do you mean is the landscape in the blocks? I don't really understand.
Is it like minecraft or real life?
Uh, well, I suppose it is kind of like Minecraft in the way it looks. But not really the character… Just try searching up “Monument Valley” or something.
Fuzzbutt
Scratcher
500+ posts

Monument Valley—Collab

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

I've been thinking about this and the 3D Engine for it. I might even be to complicated for me. Well, I can do it, but there are three ways. One way is really hard to make, but easy to modify a landscape, is super fast and not laggy, but takes up some data space with lists. Another way is easier to make, just as easy to modify, but takes up 4 times as much list space, and is a lot more laggy when loading a screen. The third way is to just have a couple costumes showing a landscape from different angles. It will be hard to edit, but lagless. What do you think sounds best?
I am going to try and make a sample, just a single block where you can use the left and right arrow keys to rotate. I considered making the blocks out of pen, although there wouldn't be very much detail. Was pen one of your ideas/all of them?
I was thinking of stamping. So how much detail can you turn in? Can you just point in 4 directions, or can you rotate smoothly a few degrees at a time?
You'll see. I actually finished it last night, but I then decided to make Ida in vector too so that the animators/artists have something to work with.

But yes, it's a few degrees at a time. My project doesn't show a complete turn, by the way! It's just to show how it should look as it's turning. In fact, it stays in mostly the same perspective the whole turn. But it shows the proper shading and stuff. I'll make the four actual views of it too.
Oh, in that case this is going to be a bit harder. I'll have to think some more about this. Also, how do you move? Is it scrolling, or individual scenes that you walk in and out of?
So in the real Monument Valley, you tap where you want her to go. I'm thinking clicks. But first, tell me what that idea was.
What idea? Also, is the landscape in blocks?
The idea using stamping. And what do you mean is the landscape in the blocks? I don't really understand.
Is it like minecraft or real life?
Uh, well, I suppose it is kind of like Minecraft in the way it looks. But not really the character… Just try searching up “Monument Valley” or something.
But is the landscape in blocks?
Nintenjoe10
Scratcher
100+ posts

Monument Valley—Collab

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

I've been thinking about this and the 3D Engine for it. I might even be to complicated for me. Well, I can do it, but there are three ways. One way is really hard to make, but easy to modify a landscape, is super fast and not laggy, but takes up some data space with lists. Another way is easier to make, just as easy to modify, but takes up 4 times as much list space, and is a lot more laggy when loading a screen. The third way is to just have a couple costumes showing a landscape from different angles. It will be hard to edit, but lagless. What do you think sounds best?
I am going to try and make a sample, just a single block where you can use the left and right arrow keys to rotate. I considered making the blocks out of pen, although there wouldn't be very much detail. Was pen one of your ideas/all of them?
I was thinking of stamping. So how much detail can you turn in? Can you just point in 4 directions, or can you rotate smoothly a few degrees at a time?
You'll see. I actually finished it last night, but I then decided to make Ida in vector too so that the animators/artists have something to work with.

But yes, it's a few degrees at a time. My project doesn't show a complete turn, by the way! It's just to show how it should look as it's turning. In fact, it stays in mostly the same perspective the whole turn. But it shows the proper shading and stuff. I'll make the four actual views of it too.
Oh, in that case this is going to be a bit harder. I'll have to think some more about this. Also, how do you move? Is it scrolling, or individual scenes that you walk in and out of?
So in the real Monument Valley, you tap where you want her to go. I'm thinking clicks. But first, tell me what that idea was.
What idea? Also, is the landscape in blocks?
The idea using stamping. And what do you mean is the landscape in the blocks? I don't really understand.
Is it like minecraft or real life?
Oops, uh, make sure you put “game” at the end of that.
Nintenjoe10
Scratcher
100+ posts

Monument Valley—Collab

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

I've been thinking about this and the 3D Engine for it. I might even be to complicated for me. Well, I can do it, but there are three ways. One way is really hard to make, but easy to modify a landscape, is super fast and not laggy, but takes up some data space with lists. Another way is easier to make, just as easy to modify, but takes up 4 times as much list space, and is a lot more laggy when loading a screen. The third way is to just have a couple costumes showing a landscape from different angles. It will be hard to edit, but lagless. What do you think sounds best?
I am going to try and make a sample, just a single block where you can use the left and right arrow keys to rotate. I considered making the blocks out of pen, although there wouldn't be very much detail. Was pen one of your ideas/all of them?
I was thinking of stamping. So how much detail can you turn in? Can you just point in 4 directions, or can you rotate smoothly a few degrees at a time?
You'll see. I actually finished it last night, but I then decided to make Ida in vector too so that the animators/artists have something to work with.

But yes, it's a few degrees at a time. My project doesn't show a complete turn, by the way! It's just to show how it should look as it's turning. In fact, it stays in mostly the same perspective the whole turn. But it shows the proper shading and stuff. I'll make the four actual views of it too.
Oh, in that case this is going to be a bit harder. I'll have to think some more about this. Also, how do you move? Is it scrolling, or individual scenes that you walk in and out of?
So in the real Monument Valley, you tap where you want her to go. I'm thinking clicks. But first, tell me what that idea was.
What idea? Also, is the landscape in blocks?
The idea using stamping. And what do you mean is the landscape in the blocks? I don't really understand.
Is it like minecraft or real life?
Uh, well, I suppose it is kind of like Minecraft in the way it looks. But not really the character… Just try searching up “Monument Valley” or something.
But is the landscape in blocks?
Yes, I guess, if I know what you're thinking.
Fuzzbutt
Scratcher
500+ posts

Monument Valley—Collab

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

I've been thinking about this and the 3D Engine for it. I might even be to complicated for me. Well, I can do it, but there are three ways. One way is really hard to make, but easy to modify a landscape, is super fast and not laggy, but takes up some data space with lists. Another way is easier to make, just as easy to modify, but takes up 4 times as much list space, and is a lot more laggy when loading a screen. The third way is to just have a couple costumes showing a landscape from different angles. It will be hard to edit, but lagless. What do you think sounds best?
I am going to try and make a sample, just a single block where you can use the left and right arrow keys to rotate. I considered making the blocks out of pen, although there wouldn't be very much detail. Was pen one of your ideas/all of them?
I was thinking of stamping. So how much detail can you turn in? Can you just point in 4 directions, or can you rotate smoothly a few degrees at a time?
You'll see. I actually finished it last night, but I then decided to make Ida in vector too so that the animators/artists have something to work with.

But yes, it's a few degrees at a time. My project doesn't show a complete turn, by the way! It's just to show how it should look as it's turning. In fact, it stays in mostly the same perspective the whole turn. But it shows the proper shading and stuff. I'll make the four actual views of it too.
Oh, in that case this is going to be a bit harder. I'll have to think some more about this. Also, how do you move? Is it scrolling, or individual scenes that you walk in and out of?
So in the real Monument Valley, you tap where you want her to go. I'm thinking clicks. But first, tell me what that idea was.
What idea? Also, is the landscape in blocks?
The idea using stamping. And what do you mean is the landscape in the blocks? I don't really understand.
Is it like minecraft or real life?
Oops, uh, make sure you put “game” at the end of that.
I meant is it cubes or more abstract shapes.
Nintenjoe10
Scratcher
100+ posts

Monument Valley—Collab

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

I've been thinking about this and the 3D Engine for it. I might even be to complicated for me. Well, I can do it, but there are three ways. One way is really hard to make, but easy to modify a landscape, is super fast and not laggy, but takes up some data space with lists. Another way is easier to make, just as easy to modify, but takes up 4 times as much list space, and is a lot more laggy when loading a screen. The third way is to just have a couple costumes showing a landscape from different angles. It will be hard to edit, but lagless. What do you think sounds best?
I am going to try and make a sample, just a single block where you can use the left and right arrow keys to rotate. I considered making the blocks out of pen, although there wouldn't be very much detail. Was pen one of your ideas/all of them?
I was thinking of stamping. So how much detail can you turn in? Can you just point in 4 directions, or can you rotate smoothly a few degrees at a time?
You'll see. I actually finished it last night, but I then decided to make Ida in vector too so that the animators/artists have something to work with.

But yes, it's a few degrees at a time. My project doesn't show a complete turn, by the way! It's just to show how it should look as it's turning. In fact, it stays in mostly the same perspective the whole turn. But it shows the proper shading and stuff. I'll make the four actual views of it too.
Oh, in that case this is going to be a bit harder. I'll have to think some more about this. Also, how do you move? Is it scrolling, or individual scenes that you walk in and out of?
So in the real Monument Valley, you tap where you want her to go. I'm thinking clicks. But first, tell me what that idea was.
What idea? Also, is the landscape in blocks?
The idea using stamping. And what do you mean is the landscape in the blocks? I don't really understand.
Is it like minecraft or real life?
Oops, uh, make sure you put “game” at the end of that.
I meant is it cubes or more abstract shapes.
Oh, cubes.
Fuzzbutt
Scratcher
500+ posts

Monument Valley—Collab

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

I've been thinking about this and the 3D Engine for it. I might even be to complicated for me. Well, I can do it, but there are three ways. One way is really hard to make, but easy to modify a landscape, is super fast and not laggy, but takes up some data space with lists. Another way is easier to make, just as easy to modify, but takes up 4 times as much list space, and is a lot more laggy when loading a screen. The third way is to just have a couple costumes showing a landscape from different angles. It will be hard to edit, but lagless. What do you think sounds best?
I am going to try and make a sample, just a single block where you can use the left and right arrow keys to rotate. I considered making the blocks out of pen, although there wouldn't be very much detail. Was pen one of your ideas/all of them?
I was thinking of stamping. So how much detail can you turn in? Can you just point in 4 directions, or can you rotate smoothly a few degrees at a time?
You'll see. I actually finished it last night, but I then decided to make Ida in vector too so that the animators/artists have something to work with.

But yes, it's a few degrees at a time. My project doesn't show a complete turn, by the way! It's just to show how it should look as it's turning. In fact, it stays in mostly the same perspective the whole turn. But it shows the proper shading and stuff. I'll make the four actual views of it too.
Oh, in that case this is going to be a bit harder. I'll have to think some more about this. Also, how do you move? Is it scrolling, or individual scenes that you walk in and out of?
So in the real Monument Valley, you tap where you want her to go. I'm thinking clicks. But first, tell me what that idea was.
What idea? Also, is the landscape in blocks?
The idea using stamping. And what do you mean is the landscape in the blocks? I don't really understand.
Is it like minecraft or real life?
Oops, uh, make sure you put “game” at the end of that.
I meant is it cubes or more abstract shapes.
Oh, cubes.
k.
ags_co
Scratcher
42 posts

Monument Valley—Collab

Say coconut five times, then blink 15 times. Cross your legs don't uncross them till you post this somewhere else. Seriously, you WILL yawn. Try it.
Nintenjoe10
Scratcher
100+ posts

Monument Valley—Collab

ags_co wrote:

Say coconut five times, then blink 15 times. Cross your legs don't uncross them till you post this somewhere else. Seriously, you WILL yawn. Try it.
*Sigh* *Facepalm* xD That's not exactly what I meant, but you know, whatever. Did it work? It did for me.
gooberbarbarian
Scratcher
8 posts

Monument Valley—Collab

Can I help on the monument valley project? Also, will you be making the game with sprites, or pen? Pen might not look as good and it would take longer, but the sprites and costumes might take a long time to make/get. Are you going for quality or time?
gooberbarbarian
Scratcher
8 posts

Monument Valley—Collab

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

I've been thinking about this and the 3D Engine for it. I might even be to complicated for me. Well, I can do it, but there are three ways. One way is really hard to make, but easy to modify a landscape, is super fast and not laggy, but takes up some data space with lists. Another way is easier to make, just as easy to modify, but takes up 4 times as much list space, and is a lot more laggy when loading a screen. The third way is to just have a couple costumes showing a landscape from different angles. It will be hard to edit, but lagless. What do you think sounds best?
I am going to try and make a sample, just a single block where you can use the left and right arrow keys to rotate. I considered making the blocks out of pen, although there wouldn't be very much detail. Was pen one of your ideas/all of them?
I was thinking of stamping. So how much detail can you turn in? Can you just point in 4 directions, or can you rotate smoothly a few degrees at a time?
You'll see. I actually finished it last night, but I then decided to make Ida in vector too so that the animators/artists have something to work with.

But yes, it's a few degrees at a time. My project doesn't show a complete turn, by the way! It's just to show how it should look as it's turning. In fact, it stays in mostly the same perspective the whole turn. But it shows the proper shading and stuff. I'll make the four actual views of it too.
Oh, in that case this is going to be a bit harder. I'll have to think some more about this. Also, how do you move? Is it scrolling, or individual scenes that you walk in and out of?
So in the real Monument Valley, you tap where you want her to go. I'm thinking clicks. But first, tell me what that idea was.
What idea? Also, is the landscape in blocks?
The idea using stamping. And what do you mean is the landscape in the blocks? I don't really understand.
Is it like minecraft or real life?
Uh, well, I suppose it is kind of like Minecraft in the way it looks. But not really the character… Just try searching up “Monument Valley” or something.
But is the landscape in blocks?
The landscape is sometimes foggy and misty, but for some levels, it's just white. It depends on which level you are talking about. Sometimes, there are small towers that turn or something, but they look just like the other level parts.
gooberbarbarian
Scratcher
8 posts

Monument Valley—Collab

ags_co wrote:

Say coconut five times, then blink 15 times. Cross your legs don't uncross them till you post this somewhere else. Seriously, you WILL yawn. Try it.

Didn't work on me!
Manofprogram
Scratcher
12 posts

Monument Valley—Collab

Say coconut five times, then blink 15 times. Cross your legs don't uncross them till you post this somewhere else. Seriously, you WILL yawn. Try it.
gobo197
Scratcher
10 posts

Monument Valley—Collab

I'd like to take the challenge
Fuzzbutt
Scratcher
500+ posts

Monument Valley—Collab

gobo197 wrote:

I'd like to take the challenge
Of what, joining the collab, or saying coconut five times?
0x5f3759df
Scratcher
77 posts

Monument Valley—Collab

when green flag clicked
play sound [monument valley!]
say [hello!] for (2) secs
broadcast [monument valley ! ]

when I receive [monument valley !] v]
say [:D] for (2) secs
gobo197
Scratcher
10 posts

Monument Valley—Collab

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

Nintenjoe10 wrote:

Fuzzbutt wrote:

I've been thinking about this and the 3D Engine for it. I might even be to complicated for me. Well, I can do it, but there are three ways. One way is really hard to make, but easy to modify a landscape, is super fast and not laggy, but takes up some data space with lists. Another way is easier to make, just as easy to modify, but takes up 4 times as much list space, and is a lot more laggy when loading a screen. The third way is to just have a couple costumes showing a landscape from different angles. It will be hard to edit, but lagless. What do you think sounds best?
I am going to try and make a sample, just a single block where you can use the left and right arrow keys to rotate. I considered making the blocks out of pen, although there wouldn't be very much detail. Was pen one of your ideas/all of them?
I was thinking of stamping. So how much detail can you turn in? Can you just point in 4 directions, or can you rotate smoothly a few degrees at a time?
You'll see. I actually finished it last night, but I then decided to make Ida in vector too so that the animators/artists have something to work with.

But yes, it's a few degrees at a time. My project doesn't show a complete turn, by the way! It's just to show how it should look as it's turning. In fact, it stays in mostly the same perspective the whole turn. But it shows the proper shading and stuff. I'll make the four actual views of it too.
Oh, in that case this is going to be a bit harder. I'll have to think some more about this. Also, how do you move? Is it scrolling, or individual scenes that you walk in and out of?
So in the real Monument Valley, you tap where you want her to go. I'm thinking clicks. But first, tell me what that idea was.
What idea? Also, is the landscape in blocks?
The idea using stamping. And what do you mean is the landscape in the blocks? I don't really understand.
Is it like minecraft or real life?
Oops, uh, make sure you put “game” at the end of that.
I meant is it cubes or more abstract shapes.
Oh, cubes.
Really?
gobo197
Scratcher
10 posts

Monument Valley—Collab

Fuzzbutt wrote:

gobo197 wrote:

I'd like to take the challenge
Of what, joining the collab, or saying coconut five times?
Joining the collab! What else?

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