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- Pencilmaster
- Scratcher
58 posts
Two Suggestions
There are 2 stuff I want to see in Scratch.
Please support these ideas! I also need them for a game I'm making!
1. “Previous Costume”
You know how there's the “next costume” block? Why not a “previous costume” block?
2. "Remove from list"
I'm working on a game, and I need something like this bad. Imagine a list with “Apple” in it. Then you press a button, and you want “Apple” to disappear from the list. That would work by using "Remove from list “. Currently, we only have ”Delete thing (1, last or all) from list . I want to have more control over what I remove from the list!
Supporters
- Pencilmaster
Please support these ideas! I also need them for a game I'm making!
Scratch 2.0 is finally NOT like the HL3 of the Scratch team!
Do not fear, Teh is here!
It's my website!
- cobraguy
- Scratcher
1000+ posts
Two Suggestions
There's a work around for both but it would be nice to have these. +1
- Pencilmaster
- Scratcher
58 posts
Two Suggestions
I already know how to do the working around for my “previous costume” suggestion, but it's the second one I'm desperate for There's a work around for both but it would be nice to have these. +1
Scratch 2.0 is finally NOT like the HL3 of the Scratch team!
Do not fear, Teh is here!
It's my website!
- turkey3_test
- Scratcher
1000+ posts
Two Suggestions
Check out the wiki article Removing a String from a List (By Text), which shows exactly how to do #2. Also, previous costume is just:
switch costume to ((costume#) - (1))Don't support either due to the easy workarounds.
- joshuaho
- Scratcher
1000+ posts
Two Suggestions
#1!
College student studying Communication and Fire Technology, communication lab tutor, guitar and piano player, perfectionist, and just some guy who regularly eats and trains physically to stay healthy.
- cwrivera99
- Scratcher
500+ posts
Two Suggestions
They both have workarounds. Here they are-
Define Previous Costume
Switch to Costume ((Costume #) - [1])
Define Remove (Item) From List
Set [Counter v] to [0]
Repeat (Length of [List v])
Change [Counter v] by [1]
If <(Item (Counter) of [List v]) = (Item)
Delete Item (Counter) of [List v]
End
End
Last edited by cwrivera99 (Oct. 15, 2013 14:39:11)
when this block is clicked::sensing hat//FYI, this is my old account that I no longer use. My current account is @DaSpudLord.If you are reading this… Then congratulations! You have found the part of my signature that was eaten by a kumquat! (On a side note, you are probably in a kumquat's stomach.) Now get out of the kumquat's stomach and go do something productive with your life. Like playing this game over and over again. Very productive.
forever {do (a [scratch v]::events ring)::sound}::extension cstart
say [what the...?] in (the language of [the moon people v]::red)::control
create [spontaneous v] explosion in [a flea's stomach]::motion
That's not right...::cend
- Pencilmaster
- Scratcher
58 posts
Two Suggestions
They both have workarounds. Here they are-Define Previous Costume
Switch to Costume ((Costume #) - [1])
Define Remove (Item) From List
Set [Counter v] to [0]
Repeat (Length of [List v])
Change [Counter v] by [1]
If <(Item (Counter) of [List v]) = (Item)
Delete Item (Counter) of [List v]
End
End
I know an other workaround for my first suggestion, but your's is more simple. I'm such an idiot =P
As for the second one, some other guy pointed it out. Thanks anways ^^
Scratch 2.0 is finally NOT like the HL3 of the Scratch team!
Do not fear, Teh is here!
It's my website!
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