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- Dets65
-
Scratcher
500+ posts
Simplerockets!
Simplerockets is a cool little game for android, Iphone, and windows phone!
I've been playing it a lot lately because my main computer broke.
(I'm on my school computer)
But the warranty is covering it.
It's like kerbal space program but on the go!
Post your scores for the leaderboards here.
Oh, and you can talk about Dummy defence, Simple physics, and kerbal space program here too!
I've been playing it a lot lately because my main computer broke.
(I'm on my school computer)
But the warranty is covering it.
It's like kerbal space program but on the go!
Post your scores for the leaderboards here.
Oh, and you can talk about Dummy defence, Simple physics, and kerbal space program here too!
- Dets65
-
Scratcher
500+ posts
Simplerockets!
It's 0.99$!
At least for all of the american people here..
At least for all of the american people here..
- chocolatepenguin
-
Scratcher
1000+ posts
Simplerockets!
No KSP discussion here. That should be done at this topic.
- alligatorsrulez
-
Scratcher
3 posts
Simplerockets!
I am creating a game based off simplerockets, called complicatedrockets
Part of programming for parachute:
Part of programming for parachute:
when green flag clickedPart of programming for engine:
forever
go to x: ([x position v] of [Command Module v]) y: ((([y position v] of [Command Module v])) + (17))
end
when green flag clicked
hide variable [on v]
forever
if <(item (stage) of [stages v]) = [Engine]> then
set [on v] to [1]
end
end
Last edited by alligatorsrulez (May 29, 2014 02:49:09)
- astronaut1018
-
Scratcher
20 posts
Simplerockets!
I am creating a game based off simplerockets, called complicatedrockets
Part of programming for parachute:when green flag clickedPart of programming for engine:
forever
go to x: ([x position v] of [Command Module v]) y: ((([y position v] of [Command Module v])) + (17))
endwhen green flag clicked
hide variable [on v]
forever
if <(item (stage) of [stages v]) = [Engine]> then
set [on v] to [1]
end
end
- astronaut1018
-
Scratcher
20 posts
Simplerockets!
i dont know why i did that i thout it was a reply button or something
- astronaut1018
-
Scratcher
20 posts
Simplerockets!
when green flag clicked
if <touching [ v] ?> then
go to [ v]
end
- Generalstarwars333
-
Scratcher
1000+ posts
Simplerockets!
I am creating a game based off simplerockets, called complicatedrocketsThat's called Kerbal Space Program. It's already been done. I've got this game (Simplerockets, that is.) on Steam, and I've tried it out. My verdict: SAS is desperately needed. You never realize how valuable that simple thing is until you've flown a rocket controlled solely by thrust vectoring and RCS, with nothing to keep it stable. At all.
Part of programming for parachute:when green flag clickedPart of programming for engine:
forever
go to x: ([x position v] of [Command Module v]) y: ((([y position v] of [Command Module v])) + (17))
endwhen green flag clicked
hide variable [on v]
forever
if <(item (stage) of [stages v]) = [Engine]> then
set [on v] to [1]
end
end
- gdfsgdfsgdfg
-
Scratcher
1000+ posts
Simplerockets!
Dang this thing is dead, I will revive this
Btw, I tried simplerockets 2 once it once it overclocked my last braincell (it was confusing)
but the first simplerockets is much more simpler to me
the only thing I hate is the sausage physics after you build a tall rocket
Btw, I tried simplerockets 2 once it once it overclocked my last braincell (it was confusing)
but the first simplerockets is much more simpler to me
the only thing I hate is the sausage physics after you build a tall rocket
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