Discuss Scratch

Dets65
Scratcher
500+ posts

Simplerockets!

Simplerockets is a cool little game for android, Iphone, and windows phone!
I've been playing it a lot lately because my main computer broke.
(I'm on my school computer)
But the warranty is covering it.
It's like kerbal space program but on the go!
Post your scores for the leaderboards here.
Oh, and you can talk about Dummy defence, Simple physics, and kerbal space program here too!
Dets65
Scratcher
500+ posts

Simplerockets!

It's 0.99$!
At least for all of the american people here..
chocolatepenguin
Scratcher
1000+ posts

Simplerockets!

No KSP discussion here. That should be done at this topic.
alligatorsrulez
Scratcher
3 posts

Simplerockets!

I am creating a game based off simplerockets, called complicatedrockets

Part of programming for parachute:
when green flag clicked
forever
go to x: ([x position v] of [Command Module v]) y: ((([y position v] of [Command Module v])) + (17))
end
Part of programming for engine:
when green flag clicked
hide variable [on v]
forever

if <(item (stage) of [stages v]) = [Engine]> then

set [on v] to [1]
end
end

Last edited by alligatorsrulez (May 29, 2014 02:49:09)

astronaut1018
Scratcher
20 posts

Simplerockets!

alligatorsrulez wrote:

I am creating a game based off simplerockets, called complicatedrockets

Part of programming for parachute:
when green flag clicked
forever
go to x: ([x position v] of [Command Module v]) y: ((([y position v] of [Command Module v])) + (17))
end
Part of programming for engine:
when green flag clicked
hide variable [on v]
forever

if <(item (stage) of [stages v]) = [Engine]> then

set [on v] to [1]
end
end
astronaut1018
Scratcher
20 posts

Simplerockets!

i dont know why i did that i thout it was a reply button or something
astronaut1018
Scratcher
20 posts

Simplerockets!

when green flag clicked
if <touching [ v] ?> then

go to [ v]
end
Generalstarwars333
Scratcher
1000+ posts

Simplerockets!

alligatorsrulez wrote:

I am creating a game based off simplerockets, called complicatedrockets

Part of programming for parachute:
when green flag clicked
forever
go to x: ([x position v] of [Command Module v]) y: ((([y position v] of [Command Module v])) + (17))
end
Part of programming for engine:
when green flag clicked
hide variable [on v]
forever

if <(item (stage) of [stages v]) = [Engine]> then

set [on v] to [1]
end
end
That's called Kerbal Space Program. It's already been done. I've got this game (Simplerockets, that is.) on Steam, and I've tried it out. My verdict: SAS is desperately needed. You never realize how valuable that simple thing is until you've flown a rocket controlled solely by thrust vectoring and RCS, with nothing to keep it stable. At all.
gdfsgdfsgdfg
Scratcher
1000+ posts

Simplerockets!

Dang this thing is dead, I will revive this
Btw, I tried simplerockets 2 once it once it overclocked my last braincell (it was confusing)
but the first simplerockets is much more simpler to me
the only thing I hate is the sausage physics after you build a tall rocket

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