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- turkey3_test
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1000+ posts
Shift-Edit Feature: Disable Anti-Aliasing
In all computer games is the option to reduce anti-aliasing for faster gameplay with less lag. I think there should be shift-edit feature to enable aliasing (disable anti-aliasing) since vector graphics use much anti-aliasing. Furthermore, it could be cool just for playing a game with a different style of graphics once in a while. 

- xlk
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100+ posts
Shift-Edit Feature: Disable Anti-Aliasing
you can pass the graphics from vector to bitmap to get this effect, thought it looks terrible in my opinion….
- scratchisthebest
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1000+ posts
Shift-Edit Feature: Disable Anti-Aliasing
that wouldn't disable pen antialiasing, which I can imagine is another lag source. you can pass the graphics from vector to bitmap to get this effect, thought it looks terrible in my opinion….
- xlk
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100+ posts
Shift-Edit Feature: Disable Anti-Aliasing
pen will always lag, expecting it to not lag is kind of silly, I mean, has anyone ever thought of how you render out a line with only 2 coordinates? you get the equation of that line, and start colouring squares based on the distance to the closest point on that line… A real pain to do, right?. And even without anti aliasing, I don't think it would be much better, it would just round the distance, taking away decimals aka the anti-aliasing.
- tomergan
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31 posts
Shift-Edit Feature: Disable Anti-Aliasing
I just want pen to be without anti-aliasing so it will be nicer and more precise.
It will be a GIANT change in scratch if they did that
It will be a GIANT change in scratch if they did that

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