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- bullelk12
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100+ posts
Username and Password system
Alright, so, if my understanding of how cloud variables will work is correct, then this project will show how to make a Username and Password system with fake cloud variables. By fake I mean normal variables with the “*Cloud” next to their name. This marks that this variable will be a cloud variable when cloud variables are enabled. Go ahead and check it out: Username/Password
Read the instructions and notes for more details.
Read the instructions and notes for more details.
Last edited by bullelk12 (Feb. 21, 2013 19:30:51)
- tlangster
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100+ posts
Username and Password system
Good job 
Suggestion: Have it correlate to your User ID so that it has its own reserved slot.

Suggestion: Have it correlate to your User ID so that it has its own reserved slot.
- nXIII
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1000+ posts
Username and Password system
The problem with usernames and passwords (rather than user IDs) is that anyone can see inside the project and show the password list.
- bullelk12
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100+ posts
Username and Password system

- bullelk12
-
100+ posts
Username and Password system
I believe that I fixed it, not positive though. I added a third parameter cloud list that corresponds with the Username and Password lists. Now, when the player registers, it also adds he/she's UserID to a cloud list. So it doesn't matter if they know the password and username because they would also need to have the same UserID when they login, which is not possible. So I think it's fixed, any comments?
Last edited by bullelk12 (Feb. 22, 2013 01:02:32)
- nXIII
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1000+ posts
Username and Password system
I just don't see why you need passwords if you can verify their identity with the user id block…
- bullelk12
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100+ posts
Username and Password system
yea, I know. It sort of defeats the purpose. However, having a username and password system can make the project seem more… I don't know, cliche I guess, lol. Just has a more natural feeling about it I guess.
You could easily subtract the username and password altogether and just keep the UserID. Then you would automatically login, which would be interesting. So that's the other side of the scale. More simple vs more natural.
You could easily subtract the username and password altogether and just keep the UserID. Then you would automatically login, which would be interesting. So that's the other side of the scale. More simple vs more natural.
Last edited by bullelk12 (Feb. 22, 2013 02:56:41)
- nXIII
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1000+ posts
Username and Password system
Yeah, that's an interesting point. It does make the project seem more “application-y.” Automatic login can be really nice, though. yea, I know. It sort of defeats the purpose. However, having a username and password system can make the project seem more… I don't know, cliche I guess, lol. Just has a more natural feeling about it I guess.
You could easily subtract the username and password altogether and just keep the UserID. Then you would automatically login, which would be interesting. So that's the other side of the scale. More simple vs more natural.
- bullelk12
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100+ posts
Username and Password system
well, here's an idea that molds both ideas together. There could be a check box that says “would you like to auto login?”, and if it's selected then it would automatically login the player.
- JacobyJr
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31 posts
Username and Password system
For the lists you could make this script:
Then hide the script somewhere in your project.
Then hide the script somewhere in your project.
Last edited by JacobyJr (Dec. 6, 2014 08:06:07)
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