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- huberto_9
-
New Scratcher
1 post
Adding a Score to the Pong game
Please help me figure out how to add a score to the game pong, as I tried several ways to do it but all of them are unsuccessful. I would like help as this is a school project
- wkelly42
-
Teacher
100+ posts
Adding a Score to the Pong game
How does the program decide if the player has missed the ball?
- ShadowScizor
-
Scratcher
100+ posts
Adding a Score to the Pong game
have you tried variable?
change [point v] by (1)
- 17khoang1
-
Scratcher
12 posts
Adding a Score to the Pong game
below
Last edited by 17khoang1 (Jan. 31, 2015 07:14:05)
- 17khoang1
-
Scratcher
12 posts
Adding a Score to the Pong game
when green flag clicked
forever
end
if <touching [Paddle] ?> then
change [Score] by (1)
end
Put the bottom block together
Last edited by 17khoang1 (Jan. 31, 2015 07:15:46)
- FMXmotocross12
-
Scratcher
8 posts
Adding a Score to the Pong game
But one thing is, what has to be in the “Forever” loop? In order for something to be done forever, you need something in the forever loop (unless Im mistaken) but through the thing that I know, you need something in the forever loop.when green flag clicked
forever
end
if <touching [Paddle] ?> then
change [Score] by (1)
end
Put the bottom block together
- Crimson19
-
Scratcher
1000+ posts
Adding a Score to the Pong game
Here:
when green flag clicked
forever
if <whatever the condition is> then
change [score v] by (1)
end
end
Last edited by Crimson19 (Jan. 31, 2015 16:01:01)
- 17khoang1
-
Scratcher
12 posts
Adding a Score to the Pong game
But one thing is, what has to be in the “Forever” loop? In order for something to be done forever, you need something in the forever loop (unless Im mistaken) but through the thing that I know, you need something in the forever loop.when green flag clicked
forever
end
if <touching [Paddle] ?> then
change [Score] by (1)
end
Put the bottom block together
if you look at my the bottom of the script i made it said, “Put the bottom blocks together” so what i meant was it should look like this
when green flag clicked
forever
if <touching [Paddle] ?> then
change [Score] by (1)
end
end
- ScratchCurator
-
Scratcher
15 posts
Adding a Score to the Pong game
You can use this block:
And put this script into another sprite:
broadcast [v]To let other sprites know they need to change the score.
And put this script into another sprite:
when I receive [ v]
change [ scorev] by (1)
- Zekrom01
-
Scratcher
1000+ posts
Adding a Score to the Pong game
Use the variables feature:
(this is for the ball)
(this is for the ball)
when green flag clicked
forever
if <touching [goal v] ?> then
broadcast [GOAL! v]
end
end
when I receive [GOAL! v]
change [left side score v] by (1)
Last edited by Zekrom01 (Aug. 11, 2015 13:00:33)
- Apricot2005
-
Scratcher
21 posts
Adding a Score to the Pong game
Try adding a var code called Score, points, jelly or what ever you want
when green flag clicked
if <touching [ Paddlev] ?> then
change [Score v] by (0)
end
- MrMinecraft1210
-
Scratcher
91 posts
Adding a Score to the Pong game
What about this!
when green flag clicked
forever
if <touching [Paddle v] ?> then
change [Points v] by (1)
end
end
- VideoGamerCanInvent
-
Scratcher
1000+ posts
Adding a Score to the Pong game
Basically under the Ball code:
when green flag clicked
forever
if <touching [ paddle] ?> then
change [score] by (1)
end
end
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