Discuss Scratch

Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

MajesticB wrote:

do you have a studio for this

No. Maybe I could make one to keep track of our members.

I HATE YOU 60 SECOND RULE!!!!!!

Last edited by Iloverollercoasters (Aug. 3, 2015 20:36:00)


Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
ev3coolexit987654
Scratcher
1000+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

BTW another difference between bitmap and vector is that you can make vector inside html code (which I do) the code looks like this
<svg width="400" height="250">
<text style="font-color: blue;"> SVG!!!!! </text>
</svg>
^ this displays some text saying “SVG!!!!!” in blue text

Yes.

EDIT: Can you answer my questions above?
Done.
EDIT: I need to be trained in pen.

Okay. However, I don't do pen. I can train you in pen.
Well, I can do mostsome pen. actually i don't know what i need to be trained on

Last edited by ev3coolexit987654 (Aug. 3, 2015 20:31:41)

Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

BTW another difference between bitmap and vector is that you can make vector inside html code (which I do) the code looks like this
<svg width="400" height="250">
<text style="font-color: blue;"> SVG!!!!! </text>
</svg>
^ this displays some text saying “SVG!!!!!” in blue text

Yes.

EDIT: Can you answer my questions above?
Done.
EDIT: I need to be trained in pen.

Okay. However, I don't do pen. I can train you in pen.
Well, I can do mostsome pen. actually i don't know what i need to be trained on

Do you know how to make shapes in pen?

Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Iloverollercoasters wrote:

MajesticB wrote:

do you have a studio for this

No. Maybe I could make one to keep track of our members.

I HATE YOU 60 SECOND RULE!!!!!!

Right here!

Last edited by Iloverollercoasters (Aug. 3, 2015 20:36:45)


Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
ev3coolexit987654
Scratcher
1000+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

BTW another difference between bitmap and vector is that you can make vector inside html code (which I do) the code looks like this
<svg width="400" height="250">
<text style="font-color: blue;"> SVG!!!!! </text>
</svg>
^ this displays some text saying “SVG!!!!!” in blue text

Yes.

EDIT: Can you answer my questions above?
Done.
EDIT: I need to be trained in pen.

Okay. However, I don't do pen. I can train you in pen.
Well, I can do mostsome pen. actually i don't know what i need to be trained on

Do you know how to make shapes in pen?
I made something like this some time ago. https://scratch.mit.edu/projects/71507416/
Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

BTW another difference between bitmap and vector is that you can make vector inside html code (which I do) the code looks like this
<svg width="400" height="250">
<text style="font-color: blue;"> SVG!!!!! </text>
</svg>
^ this displays some text saying “SVG!!!!!” in blue text

Yes.

EDIT: Can you answer my questions above?
Done.
EDIT: I need to be trained in pen.

Okay. However, I don't do pen. I can train you in pen.
Well, I can do mostsome pen. actually i don't know what i need to be trained on

Do you know how to make shapes in pen?
I made something like this some time ago. https://scratch.mit.edu/projects/71507416/

Oh yeah! So that's good. I guess that's all right now!

Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
ev3coolexit987654
Scratcher
1000+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

BTW another difference between bitmap and vector is that you can make vector inside html code (which I do) the code looks like this
<svg width="400" height="250">
<text style="font-color: blue;"> SVG!!!!! </text>
</svg>
^ this displays some text saying “SVG!!!!!” in blue text

Yes.

EDIT: Can you answer my questions above?
Done.
EDIT: I need to be trained in pen.

Okay. However, I don't do pen. I can train you in pen.
Well, I can do mostsome pen. actually i don't know what i need to be trained on

Do you know how to make shapes in pen?
I made something like this some time ago. https://scratch.mit.edu/projects/71507416/

Oh yeah! So that's good. I guess that's all right now!
By the way you can draw pretty much anything with my program
Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

BTW another difference between bitmap and vector is that you can make vector inside html code (which I do) the code looks like this
<svg width="400" height="250">
<text style="font-color: blue;"> SVG!!!!! </text>
</svg>
^ this displays some text saying “SVG!!!!!” in blue text

Yes.

EDIT: Can you answer my questions above?
Done.
EDIT: I need to be trained in pen.

Okay. However, I don't do pen. I can train you in pen.
Well, I can do mostsome pen. actually i don't know what i need to be trained on

Do you know how to make shapes in pen?
I made something like this some time ago. https://scratch.mit.edu/projects/71507416/

Oh yeah! So that's good. I guess that's all right now!
By the way you can draw pretty much anything with my program

What is your program?

Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
ev3coolexit987654
Scratcher
1000+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

ev3coolexit987654 wrote:

https://scratch.mit.edu/projects/71507416/

Okay. 50th post!!!!

Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Wow, no orders, total opposite of MakethebrainHappy's Shop.
More stuff I want to write:
again, this is 2 days old…

Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Bump.

Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Ev3, can you do the order on the first page? You've been on scratch longer than us.

Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Iloverollercoasters wrote:

Ev3, can you do the order on the first page? You've been on scratch longer than us.

Or not.

Last edited by Iloverollercoasters (Aug. 4, 2015 15:13:01)


Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
ev3coolexit987654
Scratcher
1000+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Iloverollercoasters wrote:

Iloverollercoasters wrote:

Ev3, can you do the order on the first page? You've been on scratch longer than us.

Or not.
I don't even understand what he means.
Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Art:
What you want:
Vector or bitmap:
When you want it done: (Give me 1 day a least.)
Other:

Scrips:
What you want the scrips to do:
When you want it done:
Other:

Reviews:
What you want reviewed:
When you want it done:
How you want it reviewed:
Other:

Scratchblocks:
What you want:
When you want it done:
Other:

Note: All orders will be delivered from a comment to a project. (If art or scripts.) If reviews, then you will get a comment on your profile with a link to this shop.
If none in this shop can do the order, then I will ask another shop to do the order.

Jobs:
Fill out a form, and I'll tell you if you are accepted.
The form is:
Name:
Nickname:
Job:
Need to be trained:
Other:
(For managers) Will you mess up anything:
Note: Only fire people for a good reason. Otherwise, you will be fired.

FOR ARTISTS: My suggestion for drawing isn't the editor. If you have any good drawing programs, you will be put up further in the art list. One suggestion is inkscape. You can get it for free here: https://inkscape.org/en/

Thanks!

Last edited by Iloverollercoasters (Aug. 14, 2015 23:29:19)


Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
ev3coolexit987654
Scratcher
1000+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

(::obsolete)(::list)(::events)(::variables)(::control)(::operators)(::pen)(::motion)(::custom-arg)(::custom)(::extension)::grey
^^ Maybe we should have a scratchblocks department!
Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

Iloverollercoasters wrote:

Ev3, can you do the order on the first page? You've been on scratch longer than us.

Or not.
I don't even understand what he means.

Really? Well, he want a script that renders 3D objects, and it must be in a Batch file.

Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
Iloverollercoasters
Scratcher
100+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

ev3coolexit987654 wrote:

(::obsolete)(::list)(::events)(::variables)(::control)(::operators)(::pen)(::motion)(::custom-arg)(::custom)(::extension)::grey
^^ Maybe we should have a scratchblocks department!

Okay!
60 second rule! really!

Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
 when green flag clicked
forever
eat @-EvilKumquat-
end[/url]






when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen

when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end

define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end

This is a script that goes on with the other scripts:::grey

When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
ev3coolexit987654
Scratcher
1000+ posts

Everything You Want! NOW HIRING!!!!!!!!!!!!

Iloverollercoasters wrote:

ev3coolexit987654 wrote:

Iloverollercoasters wrote:

Iloverollercoasters wrote:

Ev3, can you do the order on the first page? You've been on scratch longer than us.

Or not.
I don't even understand what he means.

Really? Well, he want a script that renders 3D objects, and it must be in a Batch file.
*sighs* You can't create a batch file in Scratch. Also just becaus I know JS and Java doesn't mean I can code in Batch, much less create a 3d rendering program.

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