Discuss Scratch
- rollercoasterfan
- Scratcher
1000+ posts
Better Translate Options for Scratch
Just today (July 15, 2015), a new feature was added to scratch, which can have projects in your language show in the explore page. It's great, but i have a few thoughts.
The new explore feature for different languages doesn't really work (at least how I expected it to work.) I wanted to test this out, so I switched my language to spanish. In the explore page, I switched to the projects in Espanol and saw a couple of spanish projects, but most were still English. I switched to Edible Scratch, and once again, it didn't work. I know that this (probably) wasn't designed for the joke languages, (but how can projects be written in Edible Scratch?) My question is how the different language thing works. On one of the projects I found under the spanish section I checked, and there was nothing spanish. While this feature is nice, it doesn't help those who don't speak English, because quite frankly, it doesn't work. If there was a way to detect if the project title, instructions and notes and credits had at least a good chunk of a certain language, it might count it. I'm guessing that's how it currently works, but it doesn't work right. What would be the best way to improve this for those who don't speak English to have?
Now that I mentioned all that, if almost all parts of the website like studios and the search engine had something like this, it would be really nice, because almost everything on Scratch is English. Of course that would mean a brand new search engine, but we've really needed that for years anyway. I know this is a lot, but a translator, even just google translate to translate comments, forum posts, notes and credits, etc. would be awesome for those non-English speakers. Having more translate options could really improve the website, and invite more non-English speakers to join Scratch, making it a way more diverse place.
Are there any other ways that Scratch could have translating options for non-English speakers? Give me your thoughts, and support!
The new explore feature for different languages doesn't really work (at least how I expected it to work.) I wanted to test this out, so I switched my language to spanish. In the explore page, I switched to the projects in Espanol and saw a couple of spanish projects, but most were still English. I switched to Edible Scratch, and once again, it didn't work. I know that this (probably) wasn't designed for the joke languages, (but how can projects be written in Edible Scratch?) My question is how the different language thing works. On one of the projects I found under the spanish section I checked, and there was nothing spanish. While this feature is nice, it doesn't help those who don't speak English, because quite frankly, it doesn't work. If there was a way to detect if the project title, instructions and notes and credits had at least a good chunk of a certain language, it might count it. I'm guessing that's how it currently works, but it doesn't work right. What would be the best way to improve this for those who don't speak English to have?
Now that I mentioned all that, if almost all parts of the website like studios and the search engine had something like this, it would be really nice, because almost everything on Scratch is English. Of course that would mean a brand new search engine, but we've really needed that for years anyway. I know this is a lot, but a translator, even just google translate to translate comments, forum posts, notes and credits, etc. would be awesome for those non-English speakers. Having more translate options could really improve the website, and invite more non-English speakers to join Scratch, making it a way more diverse place.
Are there any other ways that Scratch could have translating options for non-English speakers? Give me your thoughts, and support!
when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
- Iloverollercoasters
- Scratcher
100+ posts
Better Translate Options for Scratch
Support! This will work very well on scratch. Sometimes I like to play around (not actually) and read other languages for fun. Nice suggest!
Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
when green flag clicked
forever
eat @-EvilKumquat-
end[/url]
when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen
when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end
define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end
This is a script that goes on with the other scripts:::grey
When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
- stickfiregames
- Scratcher
1000+ posts
Better Translate Options for Scratch
I think it currently works by the project creator's language setting, going by the wording of the tab (“Created in English”). They way you described sounds like a better way to do it, so support for that.
- rollercoasterfan
- Scratcher
1000+ posts
Better Translate Options for Scratch
Bump.
when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
- rollercoasterfan
- Scratcher
1000+ posts
Better Translate Options for Scratch
Bump.
when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
- rollercoasterfan
- Scratcher
1000+ posts
Better Translate Options for Scratch
Bump.
when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
- Meese123
- Scratcher
100+ posts
Better Translate Options for Scratch
Support for reasons in above posts (excluding bumps)
If you see this block while scrolling
when Meese123 {say (username::grey) in {[Portuguese v]::hat control}::operators} clicked {<Meese123=awesome::sound>true::cap motion}::hat looksyou have been visited by Sir Programmer VI
the ability to program almost as well as him will come to you
but only if you comment "Moo. I am a banjo playing rhinoceros" on my profile.
Family: @Meese123 @Moo89 @PandaBearK @bixitrixy Alt account: @pitbelly | Go here please!!
- CGRises
- Scratcher
500+ posts
Better Translate Options for Scratch
and the post above. Support for reasons in above posts (excluding bumps)
I
am childcritic
no longer forumposting
but still on on here
@speedyturtle has correctly guessed that the poem is a haiku.
AMV contest
- rollercoasterfan
- Scratcher
1000+ posts
Better Translate Options for Scratch
I'm surprised this hasn't gotten much attention lately….
Bump!
Bump!
when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
- CatsUnited
- Scratcher
1000+ posts
Better Translate Options for Scratch
I support, it needs a better algorithm, but why is there a choice to search for Edible Scratch projects?
bottom text
- Nether_before
- Scratcher
1000+ posts
Better Translate Options for Scratch
Support.
~~If life gives you kumquats, lock your signature up, bury it in the ground and hope it's safe~~
hello child. i am an elf
- rollercoasterfan
- Scratcher
1000+ posts
Better Translate Options for Scratch
Because it's considered a language. I support, it needs a better algorithm, but why is there a choice to search for Edible Scratch projects?
Even though it isn't….
when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
- rollercoasterfan
- Scratcher
1000+ posts
Better Translate Options for Scratch
How many times do I need to bump this topic?
when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
- Iloverollercoasters
- Scratcher
100+ posts
Better Translate Options for Scratch
How many times do I need to bump this topic?
I don't know.
Horrible House contest Join it now!
Have you clicked this or this or maybe even this? How about this or this? Maybe this? If you haven't don't has- Grr… Evil kumquats, why you got to eat it… Guess what! I hate the 60 second rule!
Kumquat alert Oh, here:
when green flag clicked
forever
eat @-EvilKumquat-
end[/url]
when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
[scratchblocks]
When green flag clicked
trigger pen::pen
when pen is triggered::pen hat
pen up
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)
pen down
repeat (pick random (15)to(10000)
render
end
define render
set pen tranceparency to (43)::pen
repeat (89)
move (17) steps and turn down (87) degrees::motion
end
repeat (98)
move (-34) steps and turn up (43.5) degrees::motion
end
go to x(pick random (-10) to (10)) y (pick random (-10) to (10)
if <((x position)=(0))and ((y position)=(0)
stamp
render
else
stop this script and stamp at size (3) and x(89) y(52)::pen cap
end
This is a script that goes on with the other scripts:::grey
When all scripts are done::hat
run the scripts again::events
[/scratchblocks]
- rollercoasterfan
- Scratcher
1000+ posts
Better Translate Options for Scratch
Bump!
when [chromometer altimeter v] = [5th length v] and [7th length v] with a [gap v] of (17) ::events hat
forge [chromometer v] altimeter until < (speed) = (velocity)> ::control cstart
switch places with (759 v) altimeters with value of (speed) ::looks
control [altimeter 1 v] at time (10):(17):(58) ::control
end
initialize sequence (24) so [object 3 v] moves to x (156) y (231) ::control
reveal [final answer v] and stop running this script ::events cap
- DaSpudLord
- Scratcher
1000+ posts
Better Translate Options for Scratch
1. But how would the servers be able to tell what language a word is in? That would involve programming the Scratch site with every word from every language that Scratch can be translated to.
2. Support, perhaps a button next to the “report” button that says “Translate to <current language>”.
2. Support, perhaps a button next to the “report” button that says “Translate to <current language>”.
| Primary Target | Fireworks Show! Wheel of Fortune || Block Buster ||||| Shut the Box ||||||||| Surf's Up! |||||
U^ェ^U::motion//This is Blocky. He lives in my signature. He is a trained attack block. He protects my siggy from kumquats.