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MiniGameBuilder
Scratcher
6 posts

Knighthood Update Log (and 3D world generator save)

World Generation Save: 1111111111111111110002025555555551100000000555555511202202505555555110000005000000551122220050555505511555505500005055115555055555050551155550555550005511500005555505555115055055555055551150550005500888811505555550000000115000000008088081155555555580000011555555555808000111111111111111111

Update Log:
1.0 - Game created and first movement systems implemented
1.1 - Some revamped systems cause problems in gameplay. Wait until later for a fix
1.1.1 - Old movement systems deleted and new movement and attack systems implemented
1.1.2 - Bug fixes
1.2 - Old project deleted and more advanced gravity and movement systems implemented
1.2.1 - Bug fixes and side-scrolling added
1.3 - Some systems revamped, side-scrolling removed, graphics update.
1.3.1 - Another graphics update and side-scrolling cleanup. Also made some discoveries about how vector works.
1.3.2 - Got around to fixing some underlying bugs with the 1.3 update.
1.3.3 - Graphics update and a bit of revitalizing controls
1.3.4 - Update log moved here and a massive ongoing graphics update
1.3.5 - Graphics updates are now periodical and will continue in the background as I revamp the game.
1.4 - The Massive Expansion Update (or MEU) is the largest update I have made on this project since 1.2! This huge update is still in progress and will add many new aspects to Knighthood.

April 13-15, 2015 - I launched a few small graphics updates starting at 1.3.3 and moved on to renaming Evil Rabbits to Curse Knights. Then I went on to add pre-releases of the four new areas: Grasslands, The Forest of Silence, Hedgerow Bridge, Hedgerow, and the Doom Castle, which is the boss fight.

April 16, 2015 - I did some work and now added a health bar for the protagonist, now named Henry. No graphics updates. Added the variable Combat State (or CS), which tells you if you're in combat or not. I will also add a GUI for CS. I also added my usual “if Henry is within 75p attack” thing for Curse Knights. They also get their own attack variable (CKAttack). It doesn't actually take damage yet, but that's for the next update. I'm also planning on adding a simple equipment GUI and 5-second cutscene before each area/level.

July 31, 2015 - After a two-month break, development is up again. I have successfully implemented the necessary systems to play the game (in Grasslands), and have started work on Hedgerow Bridge, which is planned to precede the town of Hedgerow. Curse Knights now move and the health bar should be fixed from starting at 25%. Still working on the CK's attack stance, but you do get hurt.

October 14, 2015 - School has started, so I just have a tiny snippet for you today. Hedgerow Bridge is not expected to be completed until the biggest bugs have been worked out. The health bar glitch is FINALLY fixed. Today's update is mostly bug fixes including:
-Health bar glitch fixed
-Updated backdrop switching, but not totally patched
-Accidentally created “backdrop glitch” where you can only switch if the edge sprites show, and Henry gets stuck on them.

November 28, 2015 - After a long, long time away from Scratch, I have finally changed the name of the project to something more fitting.

March 1, 2016 - After a long time working on my alternate account, I've come back to Knighthood. Today I partly fixed the backdrop glitch and redid the graphics for the Curse Knights and renaming them Doom Knights. I also slightly changed the backdrop for Hedgerow Bridge, along with adding an attack stance for the Doom Knights.
April 3, 2016 - Doom Knights now have a quite terrifying evil laugh (), and scrapped the cutscene idea from April 2015. I fiddled around with recording sounds from the microphone (I did the evil laugh that way, BTW), and I made some scripting improvements. I now have a die-hard lover of Knighthood, OceanShip!
August 6, 2016 - Evil laugh removed for annoying reasons. Lots of bugs fixed, DKs will now respawn after the backdrop is changed. This is all possible because of my awesome bro who has a degree in computer science.

Last edited by MiniGameBuilder (Aug. 6, 2016 21:36:41)

rollercoasterfan
Scratcher
1000+ posts

Knighthood Update Log (and 3D world generator save)

This belongs in the show and tell forum: https://scratch.mit.edu/discuss/8/
Paddle2See
Scratch Team
1000+ posts

Knighthood Update Log (and 3D world generator save)

Great - you've clearly put a lot of work into your project! Let me move this to “Show and Tell” for you. “Things I'm Making and Creating” is for non-Scratch interests like hobbies.
MiniGameBuilder
Scratcher
6 posts

Knighthood Update Log (and 3D world generator save)

rollercoasterfan wrote:

This belongs in the show and tell forum: https://scratch.mit.edu/discuss/8/
This IS the Show and Tell forum!
Kaplop
Scratcher
26 posts

Knighthood Update Log (and 3D world generator save)

Pretty cool! Henry should move a bit faster, though.
MiniGameBuilder
Scratcher
6 posts

Knighthood Update Log (and 3D world generator save)

I agree, but I can't make him too fast or the animation will look weird.

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