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- dmstubbs
-
4 posts
Amiga inspred 1 or 2 player co-op asteroid based game with enemy AI and powerups
I've enjoyed making this game in scratch - my first. In truth I got a bit carried away….. 
Asteroid Wars.
A 1 or 2 player asteroids based game but with challenging enemies, real collision physics, and gradual power-ups
On two player, if one of you reaches the end of the level then the other rejoins.
Big and medium sized asteroids will always destroy your ship. Small asteroids will damage it depending on relative speed and size.
Player1 controls:
Curser keys to rotate and thrust forward, L to fire
Player2 controls: E - thrust forward, S and F rotate ship
Q to fire
Be careful! - You can shoot each other…. Unless you want to play it competitively of course….
Best played on full screen - but needs a decent machine to run well…
Warning: this game is hard!
Enjoy and let me know what you think!
https://scratch.mit.edu/projects/71618956/

Asteroid Wars.
A 1 or 2 player asteroids based game but with challenging enemies, real collision physics, and gradual power-ups
On two player, if one of you reaches the end of the level then the other rejoins.
Big and medium sized asteroids will always destroy your ship. Small asteroids will damage it depending on relative speed and size.
Player1 controls:
Curser keys to rotate and thrust forward, L to fire
Player2 controls: E - thrust forward, S and F rotate ship
Q to fire
Be careful! - You can shoot each other…. Unless you want to play it competitively of course….

Best played on full screen - but needs a decent machine to run well…
Warning: this game is hard!
Enjoy and let me know what you think!

https://scratch.mit.edu/projects/71618956/
- dmstubbs
-
4 posts
Amiga inspred 1 or 2 player co-op asteroid based game with enemy AI and powerups
Code you may find useful in this scratch game includes:
A working high score table
Routines to display any text on the screen
Explosion animations
Using clones
AI coding on enemy craft
Simple but effective collision physics using conservation of momentum and damping factor
A working high score table
Routines to display any text on the screen
Explosion animations
Using clones
AI coding on enemy craft
Simple but effective collision physics using conservation of momentum and damping factor
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