Discuss Scratch

Scratch12300
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

Name: Scratch12300
Job: IDK, maybe Programmer/Advertiser.
Best Project: Stick Shooter (Free advert!)
Alt Accounts: None
dsaztur
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

Scratch12300 wrote:

Name: Scratch12300
Job: IDK, maybe Programmer/Advertiser.
Best Project: Stick Shooter (Free advert!)
Alt Accounts: None
Accepted
dsaztur
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

Scratch12300: Can you make a stealth attack engine? Thanks!
Scratch12300
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

dsaztur wrote:

Scratch12300: Can you make a stealth attack engine? Thanks!
Hmm, I'm not totally sure what this means. Perhaps you could be a bit more specific?
dsaztur
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

Scratch12300 wrote:

dsaztur wrote:

Scratch12300: Can you make a stealth attack engine? Thanks!
Hmm, I'm not totally sure what this means. Perhaps you could be a bit more specific?
Like, make some random thing doing an attack from behind another thing. If the other thing sees you, he will start attacking.
Scratch12300
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

dsaztur wrote:

Scratch12300 wrote:

dsaztur wrote:

Scratch12300: Can you make a stealth attack engine? Thanks!
Hmm, I'm not totally sure what this means. Perhaps you could be a bit more specific?
Like, make some random thing doing an attack from behind another thing. If the other thing sees you, he will start attacking.
I'm still not sure what you mean. Could you define “attack”? Thanks.
Scratch12300
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

dsaztur wrote:

Your text to link here…
What's with that?
dsaztur
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

Scratch12300 wrote:

dsaztur wrote:

Scratch12300 wrote:

dsaztur wrote:

Scratch12300: Can you make a stealth attack engine? Thanks!
Hmm, I'm not totally sure what this means. Perhaps you could be a bit more specific?
Like, make some random thing doing an attack from behind another thing. If the other thing sees you, he will start attacking.
I'm still not sure what you mean. Could you define “attack”? Thanks.
Okay, I want something like this.
dsaztur
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

bump.
OrcaCat
Scratcher
1000+ posts

Deadpool: Ultimatum (Members needed!)

I made a song but it's horrible. I'll try again.
Scratch12300
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

dsaztur wrote:

Scratch12300 wrote:

dsaztur wrote:

Scratch12300 wrote:

dsaztur wrote:

Scratch12300: Can you make a stealth attack engine? Thanks!
Hmm, I'm not totally sure what this means. Perhaps you could be a bit more specific?
Like, make some random thing doing an attack from behind another thing. If the other thing sees you, he will start attacking.
I'm still not sure what you mean. Could you define “attack”? Thanks.
Okay, I want something like this.
So for the hero:
if <<touching [enemy v]> and <<(x position) < ([x position v] of [enemy v])> and <key [space v] pressed>>> then
attack
end
define attack
wrangle [enemy v]
And for the enemy:
if <<([x position v] of [hero v]) > (x position)> and <not <[hero v] is [hiding v]>>>then
attack
end
define attack
shoot [hero v] with [gun v]

//EDIT: Free advert for creator of "Stealth"! It was a cool game.

//EDIT: Added the following condition for the enemy:
<not <[hero v] is [hiding v]>>

Last edited by Scratch12300 (Sept. 2, 2013 14:41:23)

dsaztur
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

Scratch12300 wrote:

dsaztur wrote:

Scratch12300 wrote:

dsaztur wrote:

Scratch12300 wrote:

dsaztur wrote:

Scratch12300: Can you make a stealth attack engine? Thanks!
Hmm, I'm not totally sure what this means. Perhaps you could be a bit more specific?
Like, make some random thing doing an attack from behind another thing. If the other thing sees you, he will start attacking.
I'm still not sure what you mean. Could you define “attack”? Thanks.
Okay, I want something like this.
So for the hero:
if <<touching [enemy v]> and <<(x position) < ([x position v] of [enemy v])> and <key [space v] pressed>>> then
attack
end
define attack
wrangle [enemy v]
And for the enemy:
if <([x position v] of [hero v]) > (x position)> then
attack
end
define attack
shoot [hero v] with [gun v]

EDIT: Free advert for creator of “Stealth”! It was a cool game.
Yes. Don't forget the shadows.
Scratch12300
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

dsaztur wrote:

Scratch12300 wrote:

dsaztur wrote:

Scratch12300 wrote:

dsaztur wrote:

Scratch12300 wrote:

dsaztur wrote:

Scratch12300: Can you make a stealth attack engine? Thanks!
Hmm, I'm not totally sure what this means. Perhaps you could be a bit more specific?
Like, make some random thing doing an attack from behind another thing. If the other thing sees you, he will start attacking.
I'm still not sure what you mean. Could you define “attack”? Thanks.
Okay, I want something like this.
So for the hero:
if <<touching [enemy v]> and <<(x position) < ([x position v] of [enemy v])> and <key [space v] pressed>>> then
attack
end
define attack
wrangle [enemy v]
And for the enemy:
if <([x position v] of [hero v]) > (x position)> then
attack
end
define attack
shoot [hero v] with [gun v]

EDIT: Free advert for creator of “Stealth”! It was a cool game.
Yes. Don't forget the shadows.
I added a new condition. Better?
dsaztur
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

Yes. Now we just need to implement it. Can you put it into a project?
Scratch12300
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

dsaztur wrote:

Yes. Now we just need to implement it. Can you put it into a project?
Would this work?
dsaztur
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

Perfect! Thanks!
Glitches are there though, for example: When the enemy sees you for the first time (not hiding) he doesn't do anything.
The enemy should start from a spawn point, but he starts from wherever you killed him last.
If the enemy is inside the shadow and you are inside too, he kills you.
Scratch12300
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

dsaztur wrote:

Perfect! Thanks!
Glitches are there though, for example: When the enemy sees you for the first time (not hiding) he doesn't do anything.
The enemy should start from a spawn point, but he starts from wherever you killed him last.
If the enemy is inside the shadow and you are inside too, he kills you.
Uh, oh! I'll look into fixing it later on.
dsaztur
Scratcher
500+ posts

Deadpool: Ultimatum (Members needed!)

bump.
sonicboom1236
Scratcher
100+ posts

Deadpool: Ultimatum (Members needed!)

name;sonicboom job wanted ; artist best project ; FISH any alternate acounouts ;3
bob80127
New Scratcher
1 post

Deadpool: Ultimatum (Members needed!)

bob80127

Storyline planner

Flappy Bird Remix

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