Discuss Scratch

nathanprocks
Scratcher
1000+ posts

Dream - Scratch Mod

dreamod wrote:

3D scratch is certainly a challenged I have considered many times but it is however extremely hard and time consuming to port scratch.

And besides, I'm working on more personal projects now… Crystal is her name. She's an AI computer assistant based off of Net Navis from Megaman Battle Network.
I mentioned NuScratch in my previous post which is a port of Scratch 1.4 to run in the latest Squeak VM. I'm sure it would be possible to implement 3D in that.
dreamod
Scratcher
100+ posts

Dream - Scratch Mod

nathanprocks wrote:

dreamod wrote:

3D scratch is certainly a challenged I have considered many times but it is however extremely hard and time consuming to port scratch.

And besides, I'm working on more personal projects now… Crystal is her name. She's an AI computer assistant based off of Net Navis from Megaman Battle Network.
I mentioned NuScratch in my previous post which is a port of Scratch 1.4 to run in the latest Squeak VM. I'm sure it would be possible to implement 3D in that.
Well… the hard part isn't implementing scratch… The hard part would be implementing all the classes required for 3D.
nathanprocks
Scratcher
1000+ posts

Dream - Scratch Mod

dreamod wrote:

nathanprocks wrote:

dreamod wrote:

3D scratch is certainly a challenged I have considered many times but it is however extremely hard and time consuming to port scratch.

And besides, I'm working on more personal projects now… Crystal is her name. She's an AI computer assistant based off of Net Navis from Megaman Battle Network.
I mentioned NuScratch in my previous post which is a port of Scratch 1.4 to run in the latest Squeak VM. I'm sure it would be possible to implement 3D in that.
Well… the hard part isn't implementing scratch… The hard part would be implementing all the classes required for 3D.
I found this, but I'm not sure if it will work:
http://users.dcc.uchile.cl/~rrobbes/p/IWST2009-lumiere.pdf
http://personales.dcc.uchile.cl/~rrobbes/p/FAMOOS2009-lumiere.pdf
CaseyWolfgang
Scratcher
100+ posts

Dream - Scratch Mod

jandrewg wrote:

CaseyWolfgang wrote:

I need the dream download from a different website thats not .weebly or sitesgoogle. PLZ
Here is the Dream Download: Dream
Here is the Panther download: Panther
both of the downloads are broken.
nathanprocks
Scratcher
1000+ posts

Dream - Scratch Mod

CaseyWolfgang wrote:

jandrewg wrote:

CaseyWolfgang wrote:

I need the dream download from a different website thats not .weebly or sitesgoogle. PLZ
Here is the Dream Download: Dream
Here is the Panther download: Panther
both of the downloads are broken.
He must have copied the wrong link or something. Here are the working links:
Dream
Panther
CaseyWolfgang
Scratcher
100+ posts

Dream - Scratch Mod

nathanprocks wrote:

CaseyWolfgang wrote:

jandrewg wrote:

CaseyWolfgang wrote:

I need the dream download from a different website thats not .weebly or sitesgoogle. PLZ
Here is the Dream Download: Dream
Here is the Panther download: Panther
both of the downloads are broken.
He must have copied the wrong link or something. Here are the working links:
Dream
Panther
oh thanks
dude341
Scratcher
1000+ posts

Dream - Scratch Mod

Ideas!
1.Custom Hat, forever end loops, caps, if else shaped loops.

2.
do actions of {block input #1::grey} and {block input #2::grey} ::list
dreamod
Scratcher
100+ posts

Dream - Scratch Mod

dude341 wrote:

Ideas!
1.Custom Hat, forever end loops, caps, if else shaped loops.

2.
do actions of {block input #1::grey} and {block input #2::grey} ::list
I don't understand the functions of your requests. Furthermore, I do not have current plans to update Dream but I could make a few patches I suppose…
dude341
Scratcher
1000+ posts

Dream - Scratch Mod

dreamod wrote:

dude341 wrote:

Ideas!
1.Custom Hat, forever end loops, caps, if else shaped loops.

2.
do actions of {block input #1::grey} and {block input #2::grey} ::list
I don't understand the functions of your requests. Furthermore, I do not have current plans to update Dream but I could make a few patches I suppose…
The first one is well, you know how you have custom stacks, booleans, reporters and loops? Do the same but make the other blocks available.
The second would have two block inputs. They would do the two blocks inside at the same time.

Last edited by dude341 (April 21, 2015 16:04:47)

snaps1
Scratcher
66 posts

Dream - Scratch Mod

adrienKevin789 wrote:

RAINBOW!
rainbow

Last edited by snaps1 (April 22, 2015 21:15:55)

CrazyRedScratch
Scratcher
26 posts

Dream - Scratch Mod

snaps1 wrote:

adrienKevin789 wrote:

RAINBOW!
rainbow
Yeah, snaps' rainbow is better and more accurate.

Last edited by CrazyRedScratch (April 23, 2015 19:15:40)

dude341
Scratcher
1000+ posts

Dream - Scratch Mod

Midi Import?
PLEASE WITH ICE CREAM SPRINKLES ON TOP GET A NEW VERSION OUT ASAP WITH MIDI IMPORT AND SB2 IMPORT!
dreamod
Scratcher
100+ posts

Dream - Scratch Mod

dude341 wrote:

Midi Import?
PLEASE WITH ICE CREAM SPRINKLES ON TOP GET A NEW VERSION OUT ASAP WITH MIDI IMPORT AND SB2 IMPORT!
I'm sorry. I am far too busy for that.
dreamod
Scratcher
100+ posts

Dream - Scratch Mod

The reason I have not been updating is because I have a special treat planned for Mac users. Let me just give you a few hints.
I'm thinking of calling it DreamNode. (Node is another word for sprite)

Swift
Dream
SKSpriteNode
SCNView
Stereo Sound
SK3DNode
Translucency
SKLabelNode
SKAction
SKPhysicsBody

Imagine blocks connecting sideways… skView!.presentScene(myScene) . skView (a variable pointing to the view containing the scene (stage)) being one block connecting sideways to the function presentScene().

Message for windows and linux users:
Sorry windows users, nothing against you, it's just that Swift does not run on windows.

It will of course be open source!

Note that this is highly experimental and may fail due to interface issues (or any other for that matter). Any help is appreciated

Edit: I regret to dissapoint you again, but I am way too busy for the project. Guess I bit off more than I can chew. It was but a dream. *laughs at own joke and sighs*

Sorry guys and thanks for being supportive of my projects.[/b

Last edited by dreamod (Sept. 27, 2015 16:19:02)

powerpoint56
Scratcher
1000+ posts

Dream - Scratch Mod

dreamod wrote:

Swift

It will of course be open source!
Whoa! That's exciting.
bobbybee
Scratcher
1000+ posts

Dream - Scratch Mod

dreamod wrote:

The reason I have not been updating is because I have a special treat planned for Mac users. Let me just give you a few hints.
I'm thinking of calling it DreamNode. (Node is another word for sprite)

Swift
Dream
SKSpriteNode
SCNView
Stereo Sound
SK3DNode
Translucency
SKLabelNode
SKAction
SKPhysicsBody

Imagine blocks connecting sideways… skView!.presentScene(myScene) . skView (a variable pointing to the view containing the scene (stage)) being one block connecting sideways to the function presentScene().

Message for windows and linux users:
Sorry windows users, nothing against you, it's just that Swift does not run on windows.

It will of course be open source!

Swift is open source; I believe it's been ported pretty much anywhere by now, no?
dreamod
Scratcher
100+ posts

Dream - Scratch Mod

bobbybee wrote:

dreamod wrote:

The reason I have not been updating is because I have a special treat planned for Mac users. Let me just give you a few hints.
I'm thinking of calling it DreamNode. (Node is another word for sprite)

Swift
Dream
SKSpriteNode
SCNView
Stereo Sound
SK3DNode
Translucency
SKLabelNode
SKAction
SKPhysicsBody

Imagine blocks connecting sideways… skView!.presentScene(myScene) . skView (a variable pointing to the view containing the scene (stage)) being one block connecting sideways to the function presentScene().

Message for windows and linux users:
Sorry windows users, nothing against you, it's just that Swift does not run on windows.

It will of course be open source!

Swift is open source; I believe it's been ported pretty much anywhere by now, no?

Well, porting isn't the right term to use I believe. It's an implemenation I would say. More like an interface that is orientated around the usage of blocks like Scratch, and no compiling necessary, giving instant results. Less powerful than programming in swift, but easier. I will try to keep the simplicity and power well balanced.
liam48D
Scratcher
1000+ posts

Dream - Scratch Mod

FANCY

I like it when people make things for Macs!
dreamod
Scratcher
100+ posts

Dream - Scratch Mod


liam48D wrote:

FANCY

I like it when people make things for Macs!

I hope this works. I'm working on the interface right now.
I'm going to use the native mac UI, if possible. I'm going to have to figure out how to attach images with URLs or some sort to support dragging between different views and dragging nodes and images to the desktop. I am hoping to use several views instead of one large one where I would have to implement all the buttons and more myself…

Some key differences in the design would be the scripting section wouldn't be sorted by motion, control etc, but rather by classes. This will support calling methods from other objects. It's in its earliest development stage however ^^



quite primitive…

Last edited by dreamod (July 23, 2015 15:00:06)

NoMod-Programming
Scratcher
1000+ posts

Dream - Scratch Mod

dreamod wrote:

The reason I have not been updating is because I have a special treat planned for Mac users. Let me just give you a few hints.
I'm thinking of calling it DreamNode. (Node is another word for sprite)

Swift
Dream
SKSpriteNode
SCNView
Stereo Sound
SK3DNode
Translucency
SKLabelNode
SKAction
SKPhysicsBody

Imagine blocks connecting sideways… skView!.presentScene(myScene) . skView (a variable pointing to the view containing the scene (stage)) being one block connecting sideways to the function presentScene().

Message for windows and linux users:
Sorry windows users, nothing against you, it's just that Swift does not run on windows.

It will of course be open source!
O_O I love 

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