Discuss Scratch

meowflash
Scratcher
500+ posts

Portabilizing Scratch in a USB Drive

Hello there! I was thinking about making Scratch portable for USB drives so people could make projects on the go.

I might need help from you. Click here to help!
Hydrabolt
Scratcher
100+ posts

Portabilizing Scratch in a USB Drive

Sounds like a case of simply putting the offline editor onto a USB drive?
meowflash
Scratcher
500+ posts

Portabilizing Scratch in a USB Drive

Hydrabolt wrote:

Sounds like a case of simply putting the offline editor onto a USB drive?
Of course it is!
liam48D
Scratcher
1000+ posts

Portabilizing Scratch in a USB Drive

Here's what a structure of the USB would look something like.

"MacAIR" https://get.adobe.com/air/download/?installer=Adobe_AIR_18.0_for_MacOS_X&standalone=1
"MacScratch" https://scratch.mit.edu/scratchr2/static/sa/Scratch-437.dmg
"WindowsAIR" https://get.adobe.com/air/download/?installer=Adobe_AIR_18.0_for_Win32&standalone=1
"WindowsScratch" https://scratch.mit.edu/scratchr2/static/sa/Scratch-437.exe
"LinuxAIR" http://airdownload.adobe.com/air/lin/download/2.6/AdobeAIRInstaller.bin
"LinuxMac10.5Scratch" https://scratch.mit.edu/scratchr2/static/sa/Scratch-437.air
"Mac10.5AIR" http://airdownload.adobe.com/air/mac/download/2.6/AdobeAIR.zip
README.txt
ADOBE.txt
TERMSOFUSE.txt
PRIVACYPOLICY.txt
DMCA.txt
Resources ¬
"StarterProjects" https://scratch.mit.edu/scratchr2/static/sa/Scratch2StarterProjects.zip ¬
"GettingStartedGuide.pdf" https://cdn.scratch.mit.edu/scratchr2/static/__87c8959d9c6fe17d8096b483c05be220__/pdfs/help/Getting-Started-Guide-Scratch2.pdf
"ScratchCards.pdf" https://cdn.scratch.mit.edu/scratchr2/static/__87c8959d9c6fe17d8096b483c05be220__/pdfs/help/Scratch2Cards.pdf

If an item has a ¬ at the end of the line that means it's a folder.

README.txt contains this:
-------------------------- Install Guide --------------------------
You can install the Scratch 2.0 editor to work on projects without
an internet connection. This version will work on Mac, Windows, and
some versions of Linux (32 bit).

On a Windows PC:
Open WindowsAIR to install Adobe AIR.
(Copy WindowsScratch to an appropriate place?)
Open WindowsScratch to install Scratch.

On a Mac OS X:
Open MacAIR to install Adobe AIR.
Open MacScratch to install Scratch.

On a Linux:
Open LinuxAIR to install Adobe AIR.
Open LinuxMac10.5Scratch to install Scratch.

On an old version of Mac OS X (pre-10.6):
Open Mac10.5AIR to install Adobe AIR.
Open LinuxMac10.5Scratch to install Scratch.

ADOBE.txt contains this:
ADOBE
Personal Computer Software License Agreement
1. WARRANTY DISCLAIMER, BINDING AGREEMENT AND ADDITIONAL TERMS AND AGREEMENTS.
1.1 WARRANTY DISCLAIMER. THE SOFTWARE AND OTHER INFORMATION IS DELIVERED TO YOU “AS IS” AND WITH ALL FAULTS. ADOBE, ITS SUPPLIERS AND CERTIFICATION AUTHORITIES DO NOT AND CANNOT WARRANT THE PERFORMANCE OR RESULTS YOU MAY OBTAIN BY USING THE SOFTWARE, CERTIFICATE AUTHORITY SERVICES OR OTHER THIRD PARTY OFFERINGS. EXCEPT TO THE EXTENT ANY WARRANTY, CONDITION, REPRESENTATION, OR TERM CANNOT OR MAY NOT BE EXCLUDED OR LIMITED BY LAW APPLICABLE TO YOU IN YOUR JURISDICTION, ADOBE AND ITS SUPPLIERS AND CERTIFICATION AUTHORITIES MAKE NO WARRANTIES CONDITIONS, REPRESENTATIONS, OR TERMS (EXPRESS OR IMPLIED WHETHER BY STATUTE, COMMON LAW, CUSTOM, USAGE OR OTHERWISE) AS TO ANY MATTER INCLUDING WITHOUT LIMITATION NONINFRINGEMENT OF THIRD PARTY RIGHTS, MERCHANTABILITY, INTEGRATION, SATISFACTORY QUALITY, OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROVISIONS OF SECTIONS 1.1 AND 10 SHALL SURVIVE THE TERMINATION OF THIS AGREEMENT, HOWSOEVER CAUSED, BUT THIS SHALL NOT IMPLY OR CREATE ANY CONTINUED RIGHT TO USE THE SOFTWARE AFTER TERMINATION OF THIS AGREEMENT.
1.2 BINDING AGREEMENT: By using, copying or distributing all or any portion of the Adobe Software, you accept all the terms and conditions of this agreement, including, in particular, the provisions on:
- Use (Section 3);
- Transferability (Section 5);
- Connectivity and Privacy (Section 7), including:
- Updating,
- Local Storage,
- Settings Manager,
- Peer Assisted Networking Technology, - Content Protection Technology, and
- Use of Adobe Online Services;
- Warranty Disclaimer (Section 1.1), and;
- Liability Limitations (Sections 10 and 17).
Upon acceptance, this agreement is enforceable against you and any entity that obtained the Software and on whose behalf it is used. If you do not agree, do not Use the Software.
1.3 ADDITIONAL TERMS AND AGREEMENTS. Adobe permits you to Use the Software only in accordance with the terms of this agreement. Use of some third party materials included in the Software may be subject to other terms and conditions typically found in a separate license agreement, a “Read Me” file located near such materials or in the “Third Party Software Notices and/or Additional Terms and Conditions” found at http://www.adobe.com/go/thirdparty. Such other terms and conditions will supersede all or portions of this agreement in the event of a conflict with the terms and conditions of this agreement.
2. Definitions.
“Adobe” means Adobe Systems Incorporated, a Delaware corporation, 345 Park Avenue, San Jose, California 95110, if subsection 12(a) of this agreement applies; otherwise it means Adobe Systems Software Ireland Limited, 4-6 Riverwalk, Citywest Business Campus, Dublin 24, Ireland, a company organized under the laws of Ireland and an affiliate and licensee of Adobe Systems Incorporated.

“Compatible Computer” means a Computer that conforms to the system requirements of the Software as specified in the Documentation.
“Computer” means a virtual machine or physical personal electronic device that accepts information in digital or similar form and manipulates it for a specific result based on a sequence of instructions.
“Personal Computer” or “PC” shall mean a hardware product which is designed and marketed with the primary purpose of operating a wide variety of productivity, entertainment, and other software applications provided by unrelated third party software vendors, which operates depending upon the use of a full function and full feature set computer operating system of the type(s) then in widespread use with hardware to operate general purpose laptop, desktop, server, and large format tablet microprocessor based computers. This definition of Personal Computer shall exclude hardware products that are designed and/or marketed to have as their primary purpose any number of the following: television, television receiver, portable media player, audio/video receiver, radio, audio headphone, audio speaker, personal digital assistant (“PDA”), telephone or similar telephony based device, game console, personal video recorder (“PVR”), player for digital versatile disc (“DVD”) or other optical media, video camera, still camera, camcorder, video editing and format conversion device, video image projection device, and shall further exclude any similar type of consumer, professional or industrial device.
“Software” means (a) all of the contents of the files (delivered electronically or on physical media), or disk(s) or other media with which this agreement is provided, which may include (i) Adobe or third party computer information or software, including Adobe Reader® (“Adobe Reader”), Adobe® AIR® (“Adobe AIR”), Adobe Flash® Player, Shockwave® Player and Authorware® Player (collectively, Adobe AIR and the Flash, Shockwave and Authorware players are the “Adobe Runtimes”); (ii) related explanatory written materials or files (“Documentation”); and (iii) fonts; and (b) upgrades, modified versions, updates, additions, and copies of the foregoing, provided to you by Adobe at any time (collectively, “Updates”).
“Use” means to access, install, download, copy, or otherwise benefit from using the functionality of the Software.
3. Software License.
If you obtained the Software from Adobe or one of its authorized licensees, and subject to your compliance with the terms of this agreement, including the restrictions in Section 4, Adobe grants to you a non-exclusive license to Use the Software in the manner and for the purposes described in the Documentation as follows:
3.1 General Use. You may install and Use one copy of the Software on your Compatible Computer. See Section 4 for important restrictions on the Use of the Software.
3.2 Server Use. This agreement does not permit you to install or Use the Software on a computer file server. For information on Use of Software on a computer file server please refer to http://www.adobe.com/go/acrobat_distribute for information about Adobe Reader; or http://www.adobe.com/go/licensing for information about the Adobe Runtimes.
3.3 Distribution. This license does not grant you the right to sublicense or distribute the Software. For information about obtaining the right to distribute the Software on tangible media or through an internal network or with your product or service please refer to http://www.adobe.com/go/acrobat_distribute for information about Adobe Reader; or http://www.adobe.com/go/licensing for information about the Adobe Runtimes.
3.4 Backup Copy. You may make one backup copy of the Software, provided your backup copy is not installed or used other than for archival purposes. You may not transfer the rights to a backup copy unless you transfer all rights in the Software as provided under Section 5.

4. Obligations and Restrictions.
4.1 Adobe Runtime Restrictions. You will not Use any Adobe Runtime on any non-PC device or with any embedded or device version of any operating system. For the avoidance of doubt, and by example only, you may not Use an Adobe Runtime on any (a) mobile device, set top box (STB), handheld, phone, game console, TV, DVD player, media center (other than with Windows XP Media Center Edition and its successors), electronic billboard or other digital signage, Internet appliance or other Internet-connected device, PDA, medical device, ATM, telematic device, gaming machine, home automation system, kiosk, remote control device, or any other consumer electronics device, (b) operator-based mobile, cable, satellite, or television system or (c) other closed system device. No right or license to Use any Adobe Runtime is granted for such prohibited uses. For information on Software license terms for non-PC versions of Adobe Runtimes please visit http://www.adobe.com/go/runtime_mobile_EULA. For information on licensing Adobe Runtimes for distribution on such systems please visit http://www.adobe.com/go/licensing.
4.1.1 AVC Video Restrictions. The Software may contain H.264/AVC video technology, the use of which requires the following notice from MPEG-LA, L.L.C.:
THIS SOFTWARE IS LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE FOR THE PERSONAL AND NON-COMMERCIAL USE OF A CONSUMER TO (I) ENCODE VIDEO IN COMPLIANCE WITH THE AVC STANDARD (“AVC VIDEO”) AND/OR (II) DECODE AVC VIDEO THAT WAS ENCODED BY A CONSUMER ENGAGED IN A PERSONAL AND NON-COMMERCIAL ACTIVITY AND/OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED TO PROVIDE AVC VIDEO. NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY OTHER USE. ADDITIONAL INFORMATION MAY BE OBTAINED FROM MPEG LA, L.L.C. SEE http://www.adobe.com/go/mpegla.
4.1.2 H.264/AVC Software Encoding. The H.264/AVC software encoding functionality available in the Adobe Runtimes is licensed solely for personal, non-commercial use. For more information on obtaining the right to use the H.264/AVC software encoding functionality for commercial purposes, please refer to http://www.adobe.com/go/licensing.
4.2 Adobe Flash Player Restrictions. You will not use Adobe Flash Player with any application or device that circumvents technological measures for the protection of video, audio, and/or data content, including any of Adobe’s secure RTMP measures. No right or license to use Adobe Flash Player is granted for such prohibited uses.
4.3 Adobe Reader Restrictions.
4.3.1 Conversion Restrictions. You will not integrate or use Adobe Reader with any other software, plug- in or enhancement that uses or relies upon Adobe Reader when converting or transforming PDF files into a different format (e.g., a PDF file into a TIFF, JPEG, or SVG file).
4.3.2 Plug-in Restrictions. You will not integrate or use Adobe Reader with any plug-in software not developed in accordance with the Adobe Integration Key License Agreement, more information can be found at http://www.adobe.com/go/rikla_program.
4.3.3 Disabled Features. Adobe Reader may contain features or functionalities that are hidden or appear disabled or “grayed out” (the “Disabled Features”). Disabled Features will activate only when opening a PDF document that was created using enabling technology available only from Adobe. You will not access, or attempt to access, any Disabled Features other than through the use of such enabling technologies, nor will you rely on Adobe Reader to create a feature substantially similar to any Disabled Feature or otherwise circumvent the technology that controls activation of any such feature. For more information on disabled features, please refer to http://www.adobe.com/go/readerextensions.
4.4 Notices. You shall not alter or remove any copyright or other proprietary notice that appears on or in the Software.

4.5 No Modification or Reverse Engineering. You shall not modify, adapt, translate, or create derivative works based upon the Software. You shall not reverse engineer, decompile, disassemble, or otherwise attempt to discover the source code of the Software. If you are located in the European Union, please refer to the additional terms at the end of this agreement under the header “European Union Provisions,” in Section 16.
5. Transfer.
You may not rent, lease, sublicense, assign, or transfer your rights in the Software, or authorize all or any portion of the Software to be copied onto another user’s Computer except as may be expressly permitted by this agreement. You may, however, transfer all your rights to Use the Software to another person or legal entity provided that: (a) you also transfer (i) this agreement, and (ii) the Software and all other software or hardware bundled or pre-installed with the Software, including all copies, Updates, and prior versions, to such person or entity, (b) you retain no copies, including backups and copies stored on a Computer, and (c) the receiving party accepts the terms and conditions of this agreement and any other terms and conditions upon which you obtained a valid license to the Software. Notwithstanding the foregoing, you may not transfer education, pre-release, or not for resale copies of the Software.
6. Intellectual Property Ownership, Reservation of Rights.
The Software and any authorized copies that you make are the intellectual property of Adobe and its suppliers. The structure, organization, and code of the Software are the valuable intellectually property (e.g. trade secrets and confidential information) of Adobe and its suppliers. The Software is protected by law, including without limitation the copyright laws of the United States and other countries, and by international treaty provisions. Except as expressly stated herein, this agreement does not grant you any intellectual property rights in the Software and all rights not expressly granted are reserved by Adobe and its suppliers.
7. Connectivity and Privacy. You acknowledge and agree to the following:
7.1 Use of PDF Files. When you Use the Software to open a PDF file that has been enabled to display ads, your Computer may connect to a website operated by Adobe, an advertiser, or other third party. Your Internet Protocol address (“IP Address”) is sent when this happens. The party hosting the site may use technology to send (or “serve”) advertising or other electronic content that appears in or near the opened PDF file. The website operator may also use JavaScript, web beacons (also known as action tags or single-pixel gifs), and other technologies to increase and measure the effectiveness of advertisements and to personalize advertising content. Your communication with Adobe websites is governed by the Adobe Online Privacy Policy found at http://www.adobe.com/go/privacy (“Adobe Online Privacy Policy”). Adobe may not have access to or control over features that a third party may use, and the information practices of third party websites are not covered by the Adobe Online Privacy Policy.
7.2 Updating. If your Computer is connected to the Internet, the Software may, without additional notice, check for Updates that are available for automatic download and installation to your Computer and let Adobe know the Software is successfully installed. For Reader, Updates may be automatically downloaded but not installed without additional notice unless you change your preferences to accept automatic installation. Only non-personally identifying information is transmitted to Adobe when this happens, except to the extent that IP Addresses may be considered personally identifiable in some jurisdictions. The use of such information, including your IP Address, as provided by the auto update process is governed by the Adobe Online Privacy Policy. Please consult the Documentation for information about changing default update settings at http://www.adobe.com/go/settingsmanager for Flash Player, http://www.adobe.com/go/update_details_url (or successor website) for Reader, and http://www.adobe.com/go/air_update_details for Adobe AIR.

7.3 Local Storage. Flash Player and Adobe AIR may allow third parties to store certain information on your Computer in a local data file known as a local shared object. The type and amount of information that the third party application requests to be stored in a local shared object can vary by application and such requests are controlled by the third party. To find more information on local shared objects and learn how to limit or control the storage of local shared objects on your Computer, please visit http://www.adobe.com/go/flashplayer_security.
7.4 Settings Manager. Flash Player and third-party programs using Adobe AIR may save certain user settings by storing them on your Computer as a local shared object. These settings do not contain personally identifiable information associated with you. They are associated with the instance of Flash Player or the third-party program using Adobe AIR on your Computer, allowing you to customize runtime features. The Flash Player Settings Manager permits you to modify such settings, including the ability to limit third parties from storing local shared objects or grant third party content the right to access your computer’s microphone and camera. You can find more information on how to configure settings in your version of Flash Player, including information on how to disable local shared objects using the Flash Player Settings Manager, at http://www.adobe.com/go/settingsmanager. You can remove equivalent settings for third-party programs using Adobe AIR by uninstalling the third-party program.
7.5 Peer Assisted Networking Technology. Adobe Flash Player and Adobe AIR runtimes provide the ability for applications built by third parties to connect to an Adobe Server or Service and permit direct communication between two Adobe Runtime clients or to connect an Adobe Runtime client as part of a peer or distributed network that allows a portion of your resources, such as network bandwidth, to be made directly available to other participants. Prior to joining such peer or distributed network, you will be provided with the opportunity to accept such connectivity. You can manage Peer Assisted Networking settings using the Flash Player Settings Manager. Learn more about using the Settings Manager at http://www.adobe.com/go/settingsmanager. You can find more information on Peer Assisted Networking at http://www.adobe.com/go/RTMFP.
7.6 Content Protection Technology. If you Use the Adobe Runtimes to access content that has been protected with Adobe Flash Media Rights Management Server or Flash Access software (“Content Protection”), in order to let you play the protected content, the Software may automatically request media usage rights and individualization from a server on the Internet, and may download and install required components of the Software, including any available Content Protection Updates. You can clear the content license information using the Flash Player Settings Manager. Learn more about using the Settings Manager at http://www.adobe.com/go/settingsmanager. You can find more information on Content Protection at http://www.adobe.com/go/protected_content.
7.7 Use of Adobe Online Services. If your Computer is connected to the Internet, the Software may, without additional notice and on an intermittent or regular basis, facilitate your access to content and services that are hosted on websites maintained by Adobe or its affiliates (“Adobe Online Services”). Examples of such Adobe Online Services might include, but are not limited to: Acrobat.com. In some cases an Adobe Online Service might appear as a feature or extension within the Software even though it is hosted on a website. In some cases, access to an Adobe Online Service might require a separate subscription or other fee in order to access it, and/or your assent to additional terms of use. Adobe Online Services might not be available in all languages or to residents of all countries and Adobe may, at any time and for any reason, modify or discontinue the availability of any Adobe Online Service. Adobe also reserves the right to begin charging a fee for access to or use of an Adobe Online Service that was previously offered at no charge. If your Computer is connected to the Internet, the Software may, without additional notice, update downloadable materials from these Adobe Online Services so as to provide immediate availability of these Adobe Online Services even when you are offline. When the Software connects to the Internet as a function of an Adobe Online Service, your IP Address, user name, and password may be sent to Adobe’s servers and stored by Adobe in accordance with the Additional Terms of Use or the “help” menu in the Software. This information may be used by Adobe to send you transactional messages to facilitate the Adobe Online Service. Adobe may display in-product marketing to provide information about the Software and other Adobe products and Services, including but not

limited to Adobe Online Services, based on certain Software specific features including but not limited to, the version of the Software, including without limitation, platform version, version of the Software, and language. For further information about in-product marketing, please see the “help” menu in the Software. Whenever the Software makes an Internet connection and communicates with an Adobe website, whether automatically or due to explicit user request, the Adobe Online Privacy Policy shall apply. Additionally, unless you are provided with separate terms of use at that time, the Adobe.com Terms of Use (http://www.adobe.com/go/terms) shall apply. Please note that the Adobe Privacy Policy allows tracking of website visits and it addresses in detail the topic of tracking and use of cookies, web beacons, and similar devices.
8. Third Party Offerings. You acknowledge and agree to the following:
8.1 Third Party Offerings. The Software may allow you to access and interoperate with third party content, software applications, and data services, including rich Internet applications (“Third Party Offerings”). Your access to and use of any Third Party Offering, including any goods, services, or information, is governed by the terms and conditions respecting such offerings and copyright laws of the United States and other countries. Third Party Offerings are not owned or provided by Adobe. You agree that you will not use any of such Third Party Offerings in violation of copyright laws of the United States or other countries. Adobe or the third party may at any time, for any reason, modify or discontinue the availability of any Third Party Offerings. Adobe does not control, endorse, or accept responsibility for Third Party Offerings. Any dealings between you and any third party in connection with a Third Party Offerings, including such party’s privacy policies and use of your personal information, delivery of and payment for goods and services, and any other terms, conditions, warranties, or representations associated with such dealings, are solely between you and such third party. Third Party Offerings might not be available in all languages or to residents of all countries and Adobe or the third party may, at any time and for any reason, modify or discontinue the availability of any Third Party Offerings.
8.2 EXCEPT AS EXPRESSLY AGREED BY ADOBE OR ITS AFFILIATES OR A THIRD PARTY IN A SEPARATE AGREEMENT, YOUR USE OF ADOBE AND THIRD PARTY OFFERINGS IS AT YOUR OWN RISK UNDER THE WARRANTY AND LIABILITY LIMITATIONS OF SECTIONS 1.1 AND 10.
9. Digital Certificates. You acknowledge and agree to the following:
9.1 Use. Adobe AIR uses digital certificates to help you identify the publisher of Adobe AIR applications created by third parties. Additionally, Adobe AIR uses digital certificates to establish the identity of servers accessed via the Transport Layer Security (TLS) protocol, including access via HTTPS. Adobe Reader uses digital certificates to sign and validate signatures within PDF documents and to validate certified PDF documents. Adobe Runtimes use digital certificates to secure protected content from unauthorized usage. Your Computer may connect to the Internet at the time of validation of a digital certificate in order to download current certificate revocation lists (CRLs) or to update the list of digital certificates. This access may be made both by the Software and by applications based on the Software. Digital certificates are issued by third party certificate authorities, including Adobe Certified Document Services (CDS) vendors listed at http://www.adobe.com/go/partners_cds and Adobe Approved Trust List (AATL) vendors listed at http://www.adobe.com/go/aatl, and individualization vendors found at http://www.adobe.com/go/protected_content (collectively “Certification Authorities”), or can be self- signed.
9.2 Terms and Conditions. Purchase, use and reliance upon digital certificates are the responsibility of you and a Certification Authority. Before you rely upon any certified document, digital signature, or Certification Authority services, you should review the applicable terms and conditions under which the relevant Certification Authority provides services, including, for example, any subscriber agreements, relying party agreements, certificate policies, and practice statements. See the links on http://www.adobe.com/go/partners_cds for information about Adobe’s CDS vendors and http://www.adobe.com/go/aatl for information about Adobe’s AATL vendors.

9.3 Acknowledgement. You agree that (a) a digital certificate may have been revoked prior to the time of verification, making the digital signature or certificate appear valid when in fact it is not, (b) the security or integrity of a digital certificate may be compromised due to an act or omission by the signer of the document, the applicable Certification Authority, or any other third party, and (c) a certificate may be a self-signed certificate not provided by a Certification Authority. YOU ARE SOLELY RESPONSIBLE FOR DECIDING WHETHER OR NOT TO RELY ON A CERTIFICATE. UNLESS A SEPARATE WRITTEN WARRANTY IS PROVIDED TO YOU BY A CERTIFICATION AUTHORITY, YOU USE DIGITAL CERTIFICATES AT YOUR SOLE RISK.
9.4 Third Party Beneficiaries. You agree that any Certification Authority you rely upon is a third party beneficiary of this agreement and shall have the right to enforce this agreement in its own name as if it were Adobe.
9.5 Indemnity. You agree to hold Adobe and any applicable Certification Authority (except as expressly provided in its terms and conditions) harmless from any and all liabilities, losses, actions, damages, or claims (including all reasonable expenses, costs, and attorneys fees) arising out of or relating to any use of, or reliance on, by you or any third party that receives a document from you with a digital certificate, any service of such authority, including, without limitation (a) reliance on an expired or revoked certificate, (b) improper verification of a certificate, (c) use of a certificate other than as permitted by any applicable terms and conditions, this agreement, or applicable law; (d) failure to exercise reasonable judgment under the circumstances in relying on issuer services or certificates, or (e) failure to perform any of the obligations as required in the terms and conditions related to the services.
10. Limitation of Liability.
IN NO EVENT WILL ADOBE, ITS SUPPLIERS, OR CERTIFICATION AUTHORITIES BE LIABLE TO YOU FOR ANY DAMAGES, CLAIMS OR COSTS WHATSOEVER INCLUDING ANY CONSEQUENTIAL, INDIRECT, INCIDENTAL DAMAGES, OR ANY LOST PROFITS OR LOST SAVINGS, EVEN IF AN ADOBE REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS, DAMAGES, OR CLAIMS. THE FOREGOING LIMITATIONS AND EXCLUSIONS APPLY TO THE EXTENT PERMITTED BY APPLICABLE LAW IN YOUR JURISDICTION. ADOBE’S AGGREGATE LIABILITY AND THAT OF ITS SUPPLIERS AND CERTIFICATION AUTHORITIES UNDER OR IN CONNECTION WITH THIS AGREEMENT SHALL BE LIMITED TO THE AMOUNT PAID FOR THE SOFTWARE, IF ANY. Nothing contained in this agreement limits Adobe’s liability to you in the event of death or personal injury resulting from Adobe’s negligence or for the tort of deceit (fraud). Adobe is acting on behalf of its suppliers and Certification Authorities for the purpose of disclaiming, excluding, and/or limiting obligations, warranties, and liability as provided in this agreement, but in no other respects and for no other purpose. For further information, please see the jurisdiction specific information at the end of this agreement, if any, or contact Adobe’s Customer Support Department.
11. Export Rules.
You agree that the Software will not be shipped, transferred, or exported into any country or used in any manner prohibited by the United States Export Administration Act or any other export laws, restrictions, or regulations (collectively the “Export Laws”). In addition, if the Software is identified as export controlled items under the Export Laws, you represent and warrant that you are not a citizen, or otherwise located within, an embargoed nation (including without limitation Iran, Syria, Sudan, Cuba, and North Korea) and that you are not otherwise prohibited under the Export Laws from receiving the Software. All rights to Use the Software are granted on condition that such rights are forfeited if you fail to comply with the terms of this agreement.
12. Governing Law.
If you are a consumer who uses the Software for only personal non-business purposes, then this agreement will be governed by the laws of the state in which you purchased the license to use the Software. If you are not such a consumer, this agreement will be governed by and construed in accordance with the substantive laws in force in: (a) the State of California, if a license to the Software is obtained when you are in the United States, Canada, or Mexico; or (b) Japan, if a license to the Software is obtained when you are in Japan; or (c) Singapore, if a license to the Software is obtained when you are in a member state of the Association of Southeast Asian Nations, the People’s Republic of China (including Hong Kong S.A.R. and Macau S.A.R.), Taiwan, or the Republic of Korea; or (d) England, if a license to the Software is obtained when you are in any jurisdiction not described above. The respective courts of Santa Clara County, California when California law applies, Tokyo District Court in Japan, when Japanese law applies, and the competent courts of London, England, when the law of England applies, shall each have non-exclusive jurisdiction over all disputes relating to this agreement. When Singapore law applies, any dispute arising out of or in connection with this agreement, including any question regarding its existence, validity, or termination, shall be referred to and finally resolved by arbitration in Singapore in accordance with the Arbitration Rules of the Singapore International Arbitration Centre (“SIAC”) for the time being in force, which rules are deemed to be incorporated by reference in this section. There shall be one arbitrator, selected jointly by the parties. If the arbitrator is not selected within thirty (30) days of the written demand by a party to submit to arbitration, the Chairman of the SIAC shall make the selection. The language of the arbitration shall be English. Notwithstanding any provision in this agreement, Adobe or you may request any judicial, administrative, or other authority to order any provisional or conservatory measure, including injunctive relief, specific performance, or other equitable relief, prior to the institution of legal or arbitration proceedings, or during the proceedings, for the preservation of its rights and interests or to enforce specific terms that are suitable for provisional remedies. The English version of this agreement will be the version used when interpreting or construing this agreement. This agreement will not be governed by the conflict of law rules of any jurisdiction or the United Nations Convention on Contracts for the International Sale of Goods, the application of which is expressly excluded.
13. General Provisions.
If any part of this agreement is found void and unenforceable, it will not affect the validity of the balance of this agreement, which shall remain valid and enforceable according to its terms. This agreement shall not prejudice the statutory rights of any party dealing as a consumer. This agreement may only be modified by a writing signed by an authorized officer of Adobe. Updates may be licensed to you by Adobe with additional or different terms. This is the entire agreement between Adobe and you relating to the Software and it supersedes any prior representations, discussions, undertakings, communications, or advertising relating to the Software.
14. Notice to U.S. Government End Users.
For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference in this agreement.
15. Compliance with Licenses.
If you are a business or organization, you agree that upon request from Adobe or Adobe’s authorized representative, you will, within thirty (30) days, fully document and certify that use of any and all Software at the time of the request is in conformity with your valid licenses from Adobe.
16. European Union Provisions.
Nothing included in this agreement (including Section 4.5) shall limit any non-waivable right to decompile the Software that you may enjoy under mandatory law. For example, if you are located in the European Union (EU), you may have the right upon certain conditions specified in the applicable law to decompile the Software if it is necessary to do so in order to achieve interoperability of the Software with another software program, and you have first asked Adobe in writing to provide the information necessary to achieve such interoperability and Adobe has not made such information available. In addition, such decompilation may only be done by you or someone else entitled to use a copy of the Software on your behalf. Adobe has the right to impose reasonable conditions before providing such information. Any information supplied by Adobe or obtained by you, as permitted hereunder, may only be used by you for the purpose described herein and may not be disclosed to any third party or used to create any software which is substantially similar to the expression of the Software or used for any other act which infringes Adobe or its licensors’ copyright.
17. Specific Provisions and Exceptions.
17.1 Limitation of Liability for Users Residing in Germany and Austria.
17.1.1 If you obtained the Software in Germany or Austria, and you usually reside in such country, then Section 10 does not apply. Instead, subject to the provisions in Section 17.1.2, Adobe’s statutory liability for damages shall be limited as follows: (a) Adobe shall be liable only up to the amount of damages as typically foreseeable at the time of entering into the license agreement in respect of damages caused by a slightly negligent breach of a material contractual obligation and (b) Adobe shall not be liable for damages caused by a slightly negligent breach of a non-material contractual obligation.
17.1.2 The aforesaid limitation of liability shall not apply to any mandatory statutory liability, in particular, to liability under the German Product Liability Act, liability for assuming a specific guarantee or liability for culpably caused personal injuries.
17.1.3 You are required to take all reasonable measures to avoid and reduce damages, in particular to make back-up copies of the Software and your computer data subject to the provisions of this agreement.
If you have any questions regarding this agreement, or if you wish to request any information from Adobe, please use the address and contact information included with this product or via the web at http://www.adobe.com to contact the Adobe office serving your jurisdiction.
Adobe, Adobe AIR, AIR, Authorware, Flash, Reader, and Shockwave are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.
PlatformClients_PC_WWEULA-en_US-20110809_1357

TERMSOFUSE.txt contains this:
-- 1. User Agreement
1.1 These Terms of Use constitute an agreement between you and the Scratch Team that governs your use of scratch.mit.edu and all associated services, including but not limited to the Scratch Day and ScratchX websites (collectively "Scratch"). The Scratch Team is part of the Lifelong Kindergarten Group in the Media Laboratory at the Massachusetts Institute of Technology ("MIT"). Please read the Terms of Use carefully. By using Scratch you affirm that you have read, understood, and accepted the terms and conditions in the Terms of Use. If you do not agree with any of these conditions, please do not use Scratch.

1.2 Your privacy is important to us. Please read our Privacy Policy, which identifies how the Scratch Team uses, collects, and stores information it collects through the Services. By using Scratch, you additionally agree that you are comfortable with Scratch's Privacy Policy.

1.3 Scratch is open to children and adults of all ages, and we ask that you keep this in mind when using the Scratch services. When you use Scratch, you agree to abide by the Scratch Community Guidelines.

1.4 The Scratch Team may change the Terms of Use from time to time. You can always find the latest version of the Terms of Use at http://scratch.mit.edu/terms_of_use. The date of the most recent revisions will appear on this page. Your continued use of the Services constitutes your acceptance of any changes to or revisions of the Terms of Use.

2. Account Creation and Maintenance
2.1 In order to use some features of the Services, you will need to register with Scratch and create an account. Creating an account is optional, but without an account you will not be able to save or publish projects or comments on Scratch. When registering for a personal account, you will be asked to provide certain personal information, such as your email address, gender, birth month and year, and country. Please see Scratch's Privacy Policy for Scratch's data retention and usage policies.

2.2 You are responsible for keeping your password secret and your account secure. You are solely responsible for any use of your account, even if your account is used by another person. If any use of your account violates the Terms of Service, your account may be suspended or deleted.

2.3 You may not use another person's Scratch account without permission.

2.4 Account names cannot be changed. If you want a different account name, create a new account and copy your existing projects over by hand.

2.5 If you have reason to believe that your account is no longer secure (for example, in the event of a loss, theft, or unauthorized disclosure of your password), promptly change your password. If you cannot access your account to change your password, notify us at help@scratch.mit.edu.

3. Rules of Usage
3.1 The Scratch Team supports freedom of expression. However, Scratch is intended for a wide audience, and some content is inappropriate for the Scratch community. You may not use the Scratch service in any way, that:

Promotes bigotry, discrimination, hatred, or violence against any individual or group;
Threatens, harasses, or intimidates any other person, whether that person is a Scratch user or not;
Contains foul language or personal attacks;
Contains sexually explicit or graphically violent material;
Provides instructions on how to commit illegal activities or obtain illegal products;
Except in connection with organizing Scratch day events, asks any other user for personally identifying information, contact information, or passwords; or
Exposes any others person's personally identifying information, contact information, or passwords without that person's permission.
3.3 You agree to comply with all applicable laws and regulations when you use Scratch. You may not use Scratch in any unlawful way, including to harass, stalk, or defame any other person.

3.4 You may not impersonate, imitate or pretend to be somebody else when using the Services.

3.5 You agree not to use Scratch in any way intended to disrupt the service, gain unauthorized access to the service, or interfere with any other user's ability to use the service. Prohibited activities include, but are not limited to:

Posting content deliberately designed to crash the Scratch website or editor;
Linking to pages containing viruses or malware;
Using administrator passwords or pretending to be an administrator;
Repeatedly posting the same material, or "spamming."
3.6 Commercial use of Scratch, user-generated content, and support materials is permitted under the Creative Commons Attribution-ShareAlike 2.0 license. However, the Scratch Team reserves the right to block any commercial use of Scratch that, in the Scratch Team's sole discretion, is harmful to the community. Harmful commercial use includes spamming or repeated advertisement through projects, comments, or forum posts.

3.7 You agree not to post links to any content outside of the Scratch website, if to do so would violate any part of the Terms of Use.

4. User-Generated Content and Licensing
4.1 For the purposes of the Terms of Use, "user-generated content" includes any projects, comments, forum posts, or links to third party websites that a user submits to Scratch.

4.2 The Scratch Team encourages everyone to foster creativity by freely sharing code, art, music, and other works. However, we also understand the need for individuals and companies to protect their intellectual property rights. You are responsible for making sure you have the necessary rights, licenses, or permission for any user-generated content you submit to Scratch.

4.3 All user-generated content you submit to Scratch is licensed to and through Scratch under the Creative Commons Attribution-ShareAlike 2.0 license. This allows others to view and remix your content. This license also allows the Scratch Team to display, distribute, and reproduce your content on the Scratch website, through social media channels, and elsewhere. If you do not want to license your content under this license, then do not share it on Scratch.

4.4 You may only submit user-generated projects that were created with (1) the Scratch website editor or (2) an unmodified copy of the Scratch editor compiled from the source code described in Section 5.3. You may not upload any projects that were created, by you or by anyone else, with a modified version of the Scratch editor.

4.5 Although the Scratch Team requires all users to comply with these Terms of Use, some inappropriate user-generated content may be submitted and displayed on the Scratch website. You understand that when you use Scratch you may be exposed to user-generated content that you find objectionable or offensive. If you see any content that violates the Community Guidelines or Terms of Use, please let us know by using the "Report this" button. You only need to report an item once. The Scratch Team reviews reported content every day.

4.6 In addition to reviewing reported user-generated content, the Scratch Team reserves the right, but is not obligated, to monitor all uses of the Scratch service. The Scratch Team may edit, move, or delete any content that violates the Terms of Use or Community Guidelines, without notice.

4.7 All user-generated content is provided as-is. The Scratch Team makes no warranties about the accuracy or reliability of any user-generated content available through Scratch and does not endorse Scratch Day events or vet or verify information posted in connection with said events. The Scratch Team does not endorse any views, opinions, or advice expressed in user-generated content. You agree to relieve the Scratch Team of any and all liability arising from your user-generated content and from Scratch Day events you may organize or host.

5. Scratch Content and Licensing
5.1 Except for any user-generated content, the Scratch Team owns and retains all rights in and to the Scratch code, the design, functionality, and architecture of Scratch, and any software or content provided through Scratch (collectively "the Scratch IP"). If you want to use Scratch in a way that is not allowed by these Terms of Use, you must first contact the Scratch Team. Except for any rights explicitly granted under these Terms of Use, you are not granted any rights in and to any Scratch IP.

5.2 Scratch provides support materials, including images, sounds, video, and sample code, to help users build projects. Support materials are licensed under the Creative Commons Attribution-ShareAlike 2.0 license. You may also use screenshots of Scratch under the same license. Please note that this does not apply to materials that are also trademarked by the Scratch Team or other parties as described in parts 5.4 and 5.5, below.

The Creative Commons Attribution-ShareAlike 2.0 license requires you to attribute any material you use to the original author. When you use Scratch support materials, or screenshots of the Scratch website, please use the following attribution: "Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu."

5.3 The source code for Scratch 1.4 is available for download and subject to the copyright notice as indicated on the Scratch FAQ page.

5.4 The Scratch name, Scratch logo, Scratch Day logo, Scratch Cat, and Gobo are Trademarks owned by the Scratch Team. The MIT name and logo are Trademarks owned by the Massachusetts Institute of Technology. Unless you are licensed by Scratch under a specific licensing program or agreement, you many not use these logos to label, promote, or endorse any product or service. You may use the Scratch Logo to refer to the Scratch website and programming language.

5.5 The Scratch support materials library may contain images and sounds that are trademarked by third parties. The fact that materials are included in the Scratch support materials library does not in any way limit or reduce intellectual property rights, including trademark rights, otherwise available to the materials' owners. Nothing in these Terms of Use or the Creative Commons 2.0 license will be construed to limit or reduce any party's rights in that party's valid trademarks. You may not use these materials to label, promote, or endorse any product or service. You are solely responsible for any violation of a third party's intellectual property rights caused by your misuse of these materials.

6. Digital Millennium Copyright Act (DMCA)
6.1 If you are a copyright holder and believe that content on Scratch violates your rights, you may send a DMCA notification to copyright@scratch.mit.edu. For more information, including the information that must be included in a DMCA notification, see our full DMCA Policy and the text of the DMCA, 17 U.S.C. § 512.

6.2 If you are a Scratch user and you believe that your content did not constitute a copyright violation and was taken down in error, you may send a notification to copyright@scratch.mit.edu. Please include:

Your Scratch username and email address;
The specific content you believe was taken down in error; and
A brief statement of why you believe there was no copyright violation (e.g., the content was not copyrighted, you had permission to use the content, or your use of the content was a "fair use").
7. Suspension and Termination of Accounts
7.1 Scratch has the right to suspend your account for violations of the Terms of Use or Community Guidelines. Repeat violators may have their account deleted. The Scratch Team reserves the sole right to determine what constitutes a violation of the Terms of Use or Community Guidelines. The Scratch Team also reserves the right to terminate any account used to circumvent prior enforcement of the Terms of Use.

7.2 If you want to delete or temporarily disable your account, please email help@scratch.mit.edu.

8. Third Party Websites
8.1 Content on Scratch, including user-generated content, may include links to third party websites. The Scratch Team is not capable of reviewing or managing third party websites, and assumes no responsibility for the privacy practices, content, or functionality of third party websites. You agree to relieve the Scratch Team of any and all liability arising from third party websites.

9. Indemnification
You agree to indemnify MIT, the Scratch Team, the Scratch Foundation, and all their affiliates, employees, faculty members, fellows, students, agents, representatives, third party service providers, and members of their governing boards (all of which are "Scratch Entities"), and to defend and hold each of them harmless, from any and all claims and liabilities (including attorneys' fees) arising out of or related to your breach of the Terms of Service or your use of Scratch.

10. Disclaimer of Warranty
You acknowledge that you are using Scratch at your own risk. Scratch is provided "as is," and the Scratch Entities hereby expressly disclaim any and all warranties, express and implied, including but not limited to any warranties of accuracy, reliability, title, merchantability, non-infringement, fitness for a particular purpose or any other warranty, condition, guarantee or representation, whether oral, in writing or in electronic form, including but not limited to the accuracy or completeness of any information contained therein or provided by Scratch. Without limiting the foregoing, the Scratch Entities disclaim any and all warranties, express and implied, regarding user-generated content and Scratch Day events. The Scratch Entities and their third party service providers do not represent or warrant that access to Scratch will be uninterrupted or that there will be no failures, errors or omissions or loss of transmitted information, or that no viruses will be transmitted through Scratch services.

11. Limitation of Liability
The Scratch Entities shall not be liable to you or any third parties for any direct, indirect, special, consequential or punitive damages of any kind, regardless of the type of claim or the nature of the cause of action, even if the Scratch Team has been advised of the possibility of such damages. Without limiting the foregoing, the Scratch Entites shall have no liability to you or any third parties for damages or harms arising out of user-generated content or Scratch Day events.

12. Jurisdiction
Scratch is offered by the Scratch Team from its facilities in the United States. The Scratch Team makes no representations that Scratch is appropriate or available for use in other locations. Those who access or use Scratch are responsible for compliance with local law.

13. Choice of Law and Venue
You agree that these Terms of Use, for all purposes, shall be governed and construed in accordance with the laws of the Commonwealth of Massachusetts applicable to contracts to be wholly performed therein, and any action based on, relating to, or alleging a breach of the Terms of Use must be brought in a state or federal court in Suffolk County, Massachusetts. In addition, both parties agree to submit to the exclusive personal jurisdiction and venue of such courts.

14. Choice of Language
If the Scratch Team provides you with a translation of the English language version of these Terms of Use, the Privacy Policy, or any other policy, then you agree that the translation is provided for informational purposes only and does not modify the English language version. In the event of a conflict between a translation and the English version, the English version will govern.

15. No Waiver
No waiver of any term of these Terms of Use shall be deemed a further or continuing waiver of such term or any other term, and the Scratch Team's failure to assert any right or provision under these Terms of Use shall not constitute a waiver of such right or provision.

16. Entire Agreement
This document, together with all appendices, constitutes the entire Terms of Use and supersedes all previous agreements with the Scratch Team relating to the use of Scratch. Revision date: 4 March 2015.

-- Appendix A: Additional Terms for Scratch Day Website
The following additional terms also govern your access to and use of web pages hosted within day.scratch.mit.edu/ (collectively, the “Scratch Day Site”). All of the terms set forth in the general Terms of Use above also apply to the Scratch Day Site, unless we clearly state otherwise.

1. Privacy Policy
The Scratch Day Site Privacy Policy, not the Scratch Privacy Policy, describes how the Scratch Team uses, collects, and stores information it collects through the Scratch Day Site. By using the Scratch Day Site, you agree that you are comfortable with the Privacy Policy.

2. Account Creation and Maintenance
2.1 In order to post an event to the Scratch Day Site, you will need to register and create an account. This account is a separate account from your Scratch account. All registrants must be over 18 years of age. When registering for a personal account, you will be asked to provide certain personal information, such as your email address, first and last name, and Scratch username (optional). Please see the Scratch Day Site Privacy Policy for Scratch’s data retention and usage policies.

2.2 You are responsible for keeping your password secret and your account secure. You are solely responsible for any use of your account, even if your account is used by another person. If any use of your account violates the Terms of Use, your account may be suspended or deleted.

2.3 If you have reason to believe that your account is no longer secure (for example, in the event of a loss, theft, or unauthorized disclosure of your password), promptly change your password. If you cannot access your account to change your password, notify us at scratchday@media.mit.edu

2.4 The terms set forth in this section apply to the Scratch Day Site. The Account Creation and Maintenance terms in the general Terms of Use do not apply to the Scratch Day Site.

3. No Endorsement
You understand that neither MIT, nor the Scratch Team, nor the Code to Learn Foundation endorses any Scratch Day event. If you are hosting a Scratch Day event, you may not state or imply that MIT, the Scratch Team, or the Code to Learn Foundation has endorsed your event.

-- Appendix B: Additional Terms for ScratchX Website
The following additional terms also govern your access to and use of web pages hosted within scratchx.org (collectively, the “ScratchX Site”). All of the terms set forth in the general Terms of Use above also apply to the ScratchX Site, unless we clearly state otherwise.

1. ScratchX and GitHub
The ScratchX Site provides a platform for developers to link their experimental extensions to Scratch. However, we do not host those extensions or save them on the ScratchX site. All the extensions loaded on to ScratchX are hosted publicly on independent developers’ accounts on GitHub. Your use of GitHub is subject to GitHub’s Terms of Service and Privacy.

2. Privacy Policy
The ScratchX Site Privacy Policy, not the Scratch Privacy Policy, describes how the Scratch Team uses, collects, and stores information it collects through the ScratchX Site. By using the ScratchX Site, you agree to the terms of the Privacy Policy.

3. No Endorsement
By using ScratchX, you understand that neither MIT, nor the Scratch Team, nor the Code to Learn Foundation endorses any ScratchX experimental extension. If you are a developer linking to your own experimental extension via the ScratchX site, you may not state or imply that MIT, the Scratch Team, or the Code to Learn Foundation has endorsed your extension.

PRIVACEPOLICY.txt contains this:
We made Scratch so people like you could create projects, share ideas, and build a community. To make this happen, we collect some information for our users. The Scratch Team understands how important privacy is to our community, especially kids and parents. We wrote this privacy policy to explain what information we collect, how we use it, and what we're doing to keep it safe. If you have any questions regarding this privacy policy, you can contact us.

Please do not share personal contact information, such as your name, physical address, email address, phone number, or anything else that can be used to make contact outside of the Scratch website. Please report projects, comments, or forum posts that contain this kind of information so the Scratch team can remove it, and please remind the author of our policy.

-- What information does the Scratch Team collect about me?
Account Information: In order to build projects or comment on other users' projects, you need to make an account. During account creation, we ask you for a username, your country, birth month and year, gender, and your email address (or your parent or guardian's email address if you are under 13 years old). We ask that you select a user name that does not disclose your real name or other information that could identify you. Other users can see your username and country, but not your age, gender, or email address.

User-generated Content: All of your Scratch projects, comments, and forum posts are stored on the Scratch servers. Other users can see your shared projects, comments, and forum posts, along with your username. Because the Scratch Team is responsible for moderation, we have access to all content stored on the Scratch website, including unshared projects. If you prefer to work on projects in complete privacy, you can use either the Scratch 2 offline editor or Scratch 1.4.

Usage Information: When you use Scratch, our servers will automatically store a limited amount of information about how you use the website. This information includes a number that identifies your computer (the IP address), which pages you visited, and what browser you are using.

Google Analytics: We also collect some data on where you click and which parts of the site you visit using Google Analytics. This "click data" helps us figure out ways to improve the website. Information collected and processed by Google Analytics includes the user's IP address, network location, and geographic location. Google Analytics acquires all its information directly from the user, by installing a cookie (see below) on your computer, if you have enabled JavaScript. Scratch does not share any information it collects with Google, and Google does not collect any personal identifying information about you.

Cookies: When you log in, the Scratch website asks your browser to put an http "cookie" on your computer. The cookie is actually a small text file that our site can send to your browser for storage on your computer. This allows the website to remember that you are logged in when you go to a different page.

-- How does the Scratch Team use my information?
We collect age and gender data so that we know who is using our website.
If you forget your password, we will ask you to disclose to us your birth month and year so that we can verify your account, and your email address so that we can send you a new password.
We will use your email address to respond to messages you send us or to communicate with you about the Scratch service or your account.
We send out occasional email updates about Scratch to the confirmed email address on your account. Scratch will never sell or share your email address without your permission. You can unsubscribe from these updates by clicking the unsubscribe link found at the bottom of the email.
Parents and guardians who register their under-13 year olds for Scratch may also receive additional updates from the Scratch Foundation, a non-profit that supports Scratch educational initiatives. The Scratch Foundation will never sell or share your email address without your permission. You can unsubscribe from these updates by clicking the unsubscribe link found at the bottom of the email.
If we detect repeated abusive behavior from your account, IP address, or email address, we may share your account name, IP address, and the time and content of the abusive behavior with the IP address owner (such as a school or internet service provided).
We may use de-identified location, age, gender, and usage data in research studies intended to improve our understanding of how people learn with Scratch. The results of this research are shared with educators and researchers through conferences, journals, and other publications. You can find out more on our Research page.
We may disclose some of the information we collect to third-party service providers that help us manage communications to and from the Scratch website and improve website performance. We are satisfied that these service providers have privacy policies that restrict them from further disclosing any of your information.
Other than as described above, we will never share personally identifiable information about you with any other person, company, or organization, except:
As required to comply with our obligations under the law.
For technical reasons, if we are required to transfer the data on our servers to another location or organization.
How can I update my personal information?
You can update your password, email address, and country through the Account Settings page. You can also reset your password through the Password Reset page. You cannot change your username, but you can make a new account and manually copy your projects to the new account.

If you want to delete your account entirely, log in to Scratch, and then click your username in the top right-hand corner. Select “Account Settings,” then click the “I want to delete my account” link at the bottom of the page.

-- How does the Scratch Team protect my information?
The Scratch Team has in place physical and electronic procedures to protect the information we collect on the Scratch website. We strictly limit individual access to the Scratch servers and the data we store on them. However, as effective as these measures are, no security system is impenetrable. We cannot completely guarantee the security of our database, nor can we guarantee that the information you supply will not be intercepted while being transmitted to us over the Internet.

-- Notifications of Changes to the Privacy Policy
We review our security measures and Privacy Policy on a periodic basis, and we may modify our policies as appropriate. We may also change or update our Privacy Policy if we add new services or features. If we make any changes to our privacy practices, we will amend this Privacy Policy accordingly and post the amended policy on the Scratch website. We encourage you to review our Privacy Policy on a regular basis.

DMCA.txt contains this:
The Lifelong Kindergarten research group respects the intellectual property of others, as well as our users. If you believe that your work has been copied in a way that constitutes copyright infringement, please email copyright@scratch.mit.edu, or mail your complaint to the following:

Copyright Agent / Mitchel Resnick
MIT Media Laboratory
77 Massachusetts Ave
Room E14-445A
Cambridge, MA 02139
Tel: (617) 253-9783

The Lifelong Kindergarten Group will promptly process and investigate notices of alleged infringement and will take appropriate actions under the Digital Millennium Copyright Act (“DMCA”) and other applicable intellectual property laws. Upon receipt of notices complying or substantially complying with the DMCA, the Lifelong Kindergarten Group may act expeditiously to remove or disable access to any material claimed to be infringing. Repeat infringers of third-party copyrights are subject to termination in appropriate circumstances.

In assessing whether or not a Scratch user has violated your copyrights, please keep in mind that Scratch is an educational and not-for-profit initiative, seeking to aid children’s learning by providing the tools for them to learn and express themselves using digital technology. Please also keep in mind the “Fair Use” doctrine incorporated into the Copyright Act of 1976, 17 U.S.C. § 107.

We hope you also see Scratch not only as a good way of popularizing your creations/website but also as an opportunity to do something good for children’s education.

If you choose to make a copyright infringement complaint, please note that we may post your notification, with personally identifiable information redacted, to a clearinghouse such as chillingeffects.org. Please also note that you may be liable for damages (including costs and attorneys’ fees) if you materially misrepresent that an activity is infringing your copyright.

And that is all. Have fun!
meowflash
Scratcher
500+ posts

Portabilizing Scratch in a USB Drive

liam48D wrote:

Here's what a structure of the USB would look something like.

"MacAIR" https://get.adobe.com/air/download/?installer=Adobe_AIR_18.0_for_MacOS_X&standalone=1
"MacScratch" https://scratch.mit.edu/scratchr2/static/sa/Scratch-437.dmg
"WindowsAIR" https://get.adobe.com/air/download/?installer=Adobe_AIR_18.0_for_Win32&standalone=1
"WindowsScratch" https://scratch.mit.edu/scratchr2/static/sa/Scratch-437.exe
"LinuxAIR" http://airdownload.adobe.com/air/lin/download/2.6/AdobeAIRInstaller.bin
"LinuxMac10.5Scratch" https://scratch.mit.edu/scratchr2/static/sa/Scratch-437.air
"Mac10.5AIR" http://airdownload.adobe.com/air/mac/download/2.6/AdobeAIR.zip
README.txt
ADOBE.txt
TERMSOFUSE.txt
PRIVACYPOLICY.txt
DMCA.txt
Resources ¬
"StarterProjects" https://scratch.mit.edu/scratchr2/static/sa/Scratch2StarterProjects.zip ¬
"GettingStartedGuide.pdf" https://cdn.scratch.mit.edu/scratchr2/static/__87c8959d9c6fe17d8096b483c05be220__/pdfs/help/Getting-Started-Guide-Scratch2.pdf
"ScratchCards.pdf" https://cdn.scratch.mit.edu/scratchr2/static/__87c8959d9c6fe17d8096b483c05be220__/pdfs/help/Scratch2Cards.pdf

If an item has a ¬ at the end of the line that means it's a folder.

README.txt contains this:
-------------------------- Install Guide --------------------------
You can install the Scratch 2.0 editor to work on projects without
an internet connection. This version will work on Mac, Windows, and
some versions of Linux (32 bit).

On a Windows PC:
Open WindowsAIR to install Adobe AIR.
(Copy WindowsScratch to an appropriate place?)
Open WindowsScratch to install Scratch.

On a Mac OS X:
Open MacAIR to install Adobe AIR.
Open MacScratch to install Scratch.

On a Linux:
Open LinuxAIR to install Adobe AIR.
Open LinuxMac10.5Scratch to install Scratch.

On an old version of Mac OS X (pre-10.6):
Open Mac10.5AIR to install Adobe AIR.
Open LinuxMac10.5Scratch to install Scratch.

ADOBE.txt contains this:
ADOBE
Personal Computer Software License Agreement
1. WARRANTY DISCLAIMER, BINDING AGREEMENT AND ADDITIONAL TERMS AND AGREEMENTS.
1.1 WARRANTY DISCLAIMER. THE SOFTWARE AND OTHER INFORMATION IS DELIVERED TO YOU “AS IS” AND WITH ALL FAULTS. ADOBE, ITS SUPPLIERS AND CERTIFICATION AUTHORITIES DO NOT AND CANNOT WARRANT THE PERFORMANCE OR RESULTS YOU MAY OBTAIN BY USING THE SOFTWARE, CERTIFICATE AUTHORITY SERVICES OR OTHER THIRD PARTY OFFERINGS. EXCEPT TO THE EXTENT ANY WARRANTY, CONDITION, REPRESENTATION, OR TERM CANNOT OR MAY NOT BE EXCLUDED OR LIMITED BY LAW APPLICABLE TO YOU IN YOUR JURISDICTION, ADOBE AND ITS SUPPLIERS AND CERTIFICATION AUTHORITIES MAKE NO WARRANTIES CONDITIONS, REPRESENTATIONS, OR TERMS (EXPRESS OR IMPLIED WHETHER BY STATUTE, COMMON LAW, CUSTOM, USAGE OR OTHERWISE) AS TO ANY MATTER INCLUDING WITHOUT LIMITATION NONINFRINGEMENT OF THIRD PARTY RIGHTS, MERCHANTABILITY, INTEGRATION, SATISFACTORY QUALITY, OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROVISIONS OF SECTIONS 1.1 AND 10 SHALL SURVIVE THE TERMINATION OF THIS AGREEMENT, HOWSOEVER CAUSED, BUT THIS SHALL NOT IMPLY OR CREATE ANY CONTINUED RIGHT TO USE THE SOFTWARE AFTER TERMINATION OF THIS AGREEMENT.
1.2 BINDING AGREEMENT: By using, copying or distributing all or any portion of the Adobe Software, you accept all the terms and conditions of this agreement, including, in particular, the provisions on:
- Use (Section 3);
- Transferability (Section 5);
- Connectivity and Privacy (Section 7), including:
- Updating,
- Local Storage,
- Settings Manager,
- Peer Assisted Networking Technology, - Content Protection Technology, and
- Use of Adobe Online Services;
- Warranty Disclaimer (Section 1.1), and;
- Liability Limitations (Sections 10 and 17).
Upon acceptance, this agreement is enforceable against you and any entity that obtained the Software and on whose behalf it is used. If you do not agree, do not Use the Software.
1.3 ADDITIONAL TERMS AND AGREEMENTS. Adobe permits you to Use the Software only in accordance with the terms of this agreement. Use of some third party materials included in the Software may be subject to other terms and conditions typically found in a separate license agreement, a “Read Me” file located near such materials or in the “Third Party Software Notices and/or Additional Terms and Conditions” found at http://www.adobe.com/go/thirdparty. Such other terms and conditions will supersede all or portions of this agreement in the event of a conflict with the terms and conditions of this agreement.
2. Definitions.
“Adobe” means Adobe Systems Incorporated, a Delaware corporation, 345 Park Avenue, San Jose, California 95110, if subsection 12(a) of this agreement applies; otherwise it means Adobe Systems Software Ireland Limited, 4-6 Riverwalk, Citywest Business Campus, Dublin 24, Ireland, a company organized under the laws of Ireland and an affiliate and licensee of Adobe Systems Incorporated.

“Compatible Computer” means a Computer that conforms to the system requirements of the Software as specified in the Documentation.
“Computer” means a virtual machine or physical personal electronic device that accepts information in digital or similar form and manipulates it for a specific result based on a sequence of instructions.
“Personal Computer” or “PC” shall mean a hardware product which is designed and marketed with the primary purpose of operating a wide variety of productivity, entertainment, and other software applications provided by unrelated third party software vendors, which operates depending upon the use of a full function and full feature set computer operating system of the type(s) then in widespread use with hardware to operate general purpose laptop, desktop, server, and large format tablet microprocessor based computers. This definition of Personal Computer shall exclude hardware products that are designed and/or marketed to have as their primary purpose any number of the following: television, television receiver, portable media player, audio/video receiver, radio, audio headphone, audio speaker, personal digital assistant (“PDA”), telephone or similar telephony based device, game console, personal video recorder (“PVR”), player for digital versatile disc (“DVD”) or other optical media, video camera, still camera, camcorder, video editing and format conversion device, video image projection device, and shall further exclude any similar type of consumer, professional or industrial device.
“Software” means (a) all of the contents of the files (delivered electronically or on physical media), or disk(s) or other media with which this agreement is provided, which may include (i) Adobe or third party computer information or software, including Adobe Reader® (“Adobe Reader”), Adobe® AIR® (“Adobe AIR”), Adobe Flash® Player, Shockwave® Player and Authorware® Player (collectively, Adobe AIR and the Flash, Shockwave and Authorware players are the “Adobe Runtimes”); (ii) related explanatory written materials or files (“Documentation”); and (iii) fonts; and (b) upgrades, modified versions, updates, additions, and copies of the foregoing, provided to you by Adobe at any time (collectively, “Updates”).
“Use” means to access, install, download, copy, or otherwise benefit from using the functionality of the Software.
3. Software License.
If you obtained the Software from Adobe or one of its authorized licensees, and subject to your compliance with the terms of this agreement, including the restrictions in Section 4, Adobe grants to you a non-exclusive license to Use the Software in the manner and for the purposes described in the Documentation as follows:
3.1 General Use. You may install and Use one copy of the Software on your Compatible Computer. See Section 4 for important restrictions on the Use of the Software.
3.2 Server Use. This agreement does not permit you to install or Use the Software on a computer file server. For information on Use of Software on a computer file server please refer to http://www.adobe.com/go/acrobat_distribute for information about Adobe Reader; or http://www.adobe.com/go/licensing for information about the Adobe Runtimes.
3.3 Distribution. This license does not grant you the right to sublicense or distribute the Software. For information about obtaining the right to distribute the Software on tangible media or through an internal network or with your product or service please refer to http://www.adobe.com/go/acrobat_distribute for information about Adobe Reader; or http://www.adobe.com/go/licensing for information about the Adobe Runtimes.
3.4 Backup Copy. You may make one backup copy of the Software, provided your backup copy is not installed or used other than for archival purposes. You may not transfer the rights to a backup copy unless you transfer all rights in the Software as provided under Section 5.

4. Obligations and Restrictions.
4.1 Adobe Runtime Restrictions. You will not Use any Adobe Runtime on any non-PC device or with any embedded or device version of any operating system. For the avoidance of doubt, and by example only, you may not Use an Adobe Runtime on any (a) mobile device, set top box (STB), handheld, phone, game console, TV, DVD player, media center (other than with Windows XP Media Center Edition and its successors), electronic billboard or other digital signage, Internet appliance or other Internet-connected device, PDA, medical device, ATM, telematic device, gaming machine, home automation system, kiosk, remote control device, or any other consumer electronics device, (b) operator-based mobile, cable, satellite, or television system or (c) other closed system device. No right or license to Use any Adobe Runtime is granted for such prohibited uses. For information on Software license terms for non-PC versions of Adobe Runtimes please visit http://www.adobe.com/go/runtime_mobile_EULA. For information on licensing Adobe Runtimes for distribution on such systems please visit http://www.adobe.com/go/licensing.
4.1.1 AVC Video Restrictions. The Software may contain H.264/AVC video technology, the use of which requires the following notice from MPEG-LA, L.L.C.:
THIS SOFTWARE IS LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE FOR THE PERSONAL AND NON-COMMERCIAL USE OF A CONSUMER TO (I) ENCODE VIDEO IN COMPLIANCE WITH THE AVC STANDARD (“AVC VIDEO”) AND/OR (II) DECODE AVC VIDEO THAT WAS ENCODED BY A CONSUMER ENGAGED IN A PERSONAL AND NON-COMMERCIAL ACTIVITY AND/OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED TO PROVIDE AVC VIDEO. NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY OTHER USE. ADDITIONAL INFORMATION MAY BE OBTAINED FROM MPEG LA, L.L.C. SEE http://www.adobe.com/go/mpegla.
4.1.2 H.264/AVC Software Encoding. The H.264/AVC software encoding functionality available in the Adobe Runtimes is licensed solely for personal, non-commercial use. For more information on obtaining the right to use the H.264/AVC software encoding functionality for commercial purposes, please refer to http://www.adobe.com/go/licensing.
4.2 Adobe Flash Player Restrictions. You will not use Adobe Flash Player with any application or device that circumvents technological measures for the protection of video, audio, and/or data content, including any of Adobe’s secure RTMP measures. No right or license to use Adobe Flash Player is granted for such prohibited uses.
4.3 Adobe Reader Restrictions.
4.3.1 Conversion Restrictions. You will not integrate or use Adobe Reader with any other software, plug- in or enhancement that uses or relies upon Adobe Reader when converting or transforming PDF files into a different format (e.g., a PDF file into a TIFF, JPEG, or SVG file).
4.3.2 Plug-in Restrictions. You will not integrate or use Adobe Reader with any plug-in software not developed in accordance with the Adobe Integration Key License Agreement, more information can be found at http://www.adobe.com/go/rikla_program.
4.3.3 Disabled Features. Adobe Reader may contain features or functionalities that are hidden or appear disabled or “grayed out” (the “Disabled Features”). Disabled Features will activate only when opening a PDF document that was created using enabling technology available only from Adobe. You will not access, or attempt to access, any Disabled Features other than through the use of such enabling technologies, nor will you rely on Adobe Reader to create a feature substantially similar to any Disabled Feature or otherwise circumvent the technology that controls activation of any such feature. For more information on disabled features, please refer to http://www.adobe.com/go/readerextensions.
4.4 Notices. You shall not alter or remove any copyright or other proprietary notice that appears on or in the Software.

4.5 No Modification or Reverse Engineering. You shall not modify, adapt, translate, or create derivative works based upon the Software. You shall not reverse engineer, decompile, disassemble, or otherwise attempt to discover the source code of the Software. If you are located in the European Union, please refer to the additional terms at the end of this agreement under the header “European Union Provisions,” in Section 16.
5. Transfer.
You may not rent, lease, sublicense, assign, or transfer your rights in the Software, or authorize all or any portion of the Software to be copied onto another user’s Computer except as may be expressly permitted by this agreement. You may, however, transfer all your rights to Use the Software to another person or legal entity provided that: (a) you also transfer (i) this agreement, and (ii) the Software and all other software or hardware bundled or pre-installed with the Software, including all copies, Updates, and prior versions, to such person or entity, (b) you retain no copies, including backups and copies stored on a Computer, and (c) the receiving party accepts the terms and conditions of this agreement and any other terms and conditions upon which you obtained a valid license to the Software. Notwithstanding the foregoing, you may not transfer education, pre-release, or not for resale copies of the Software.
6. Intellectual Property Ownership, Reservation of Rights.
The Software and any authorized copies that you make are the intellectual property of Adobe and its suppliers. The structure, organization, and code of the Software are the valuable intellectually property (e.g. trade secrets and confidential information) of Adobe and its suppliers. The Software is protected by law, including without limitation the copyright laws of the United States and other countries, and by international treaty provisions. Except as expressly stated herein, this agreement does not grant you any intellectual property rights in the Software and all rights not expressly granted are reserved by Adobe and its suppliers.
7. Connectivity and Privacy. You acknowledge and agree to the following:
7.1 Use of PDF Files. When you Use the Software to open a PDF file that has been enabled to display ads, your Computer may connect to a website operated by Adobe, an advertiser, or other third party. Your Internet Protocol address (“IP Address”) is sent when this happens. The party hosting the site may use technology to send (or “serve”) advertising or other electronic content that appears in or near the opened PDF file. The website operator may also use JavaScript, web beacons (also known as action tags or single-pixel gifs), and other technologies to increase and measure the effectiveness of advertisements and to personalize advertising content. Your communication with Adobe websites is governed by the Adobe Online Privacy Policy found at http://www.adobe.com/go/privacy (“Adobe Online Privacy Policy”). Adobe may not have access to or control over features that a third party may use, and the information practices of third party websites are not covered by the Adobe Online Privacy Policy.
7.2 Updating. If your Computer is connected to the Internet, the Software may, without additional notice, check for Updates that are available for automatic download and installation to your Computer and let Adobe know the Software is successfully installed. For Reader, Updates may be automatically downloaded but not installed without additional notice unless you change your preferences to accept automatic installation. Only non-personally identifying information is transmitted to Adobe when this happens, except to the extent that IP Addresses may be considered personally identifiable in some jurisdictions. The use of such information, including your IP Address, as provided by the auto update process is governed by the Adobe Online Privacy Policy. Please consult the Documentation for information about changing default update settings at http://www.adobe.com/go/settingsmanager for Flash Player, http://www.adobe.com/go/update_details_url (or successor website) for Reader, and http://www.adobe.com/go/air_update_details for Adobe AIR.

7.3 Local Storage. Flash Player and Adobe AIR may allow third parties to store certain information on your Computer in a local data file known as a local shared object. The type and amount of information that the third party application requests to be stored in a local shared object can vary by application and such requests are controlled by the third party. To find more information on local shared objects and learn how to limit or control the storage of local shared objects on your Computer, please visit http://www.adobe.com/go/flashplayer_security.
7.4 Settings Manager. Flash Player and third-party programs using Adobe AIR may save certain user settings by storing them on your Computer as a local shared object. These settings do not contain personally identifiable information associated with you. They are associated with the instance of Flash Player or the third-party program using Adobe AIR on your Computer, allowing you to customize runtime features. The Flash Player Settings Manager permits you to modify such settings, including the ability to limit third parties from storing local shared objects or grant third party content the right to access your computer’s microphone and camera. You can find more information on how to configure settings in your version of Flash Player, including information on how to disable local shared objects using the Flash Player Settings Manager, at http://www.adobe.com/go/settingsmanager. You can remove equivalent settings for third-party programs using Adobe AIR by uninstalling the third-party program.
7.5 Peer Assisted Networking Technology. Adobe Flash Player and Adobe AIR runtimes provide the ability for applications built by third parties to connect to an Adobe Server or Service and permit direct communication between two Adobe Runtime clients or to connect an Adobe Runtime client as part of a peer or distributed network that allows a portion of your resources, such as network bandwidth, to be made directly available to other participants. Prior to joining such peer or distributed network, you will be provided with the opportunity to accept such connectivity. You can manage Peer Assisted Networking settings using the Flash Player Settings Manager. Learn more about using the Settings Manager at http://www.adobe.com/go/settingsmanager. You can find more information on Peer Assisted Networking at http://www.adobe.com/go/RTMFP.
7.6 Content Protection Technology. If you Use the Adobe Runtimes to access content that has been protected with Adobe Flash Media Rights Management Server or Flash Access software (“Content Protection”), in order to let you play the protected content, the Software may automatically request media usage rights and individualization from a server on the Internet, and may download and install required components of the Software, including any available Content Protection Updates. You can clear the content license information using the Flash Player Settings Manager. Learn more about using the Settings Manager at http://www.adobe.com/go/settingsmanager. You can find more information on Content Protection at http://www.adobe.com/go/protected_content.
7.7 Use of Adobe Online Services. If your Computer is connected to the Internet, the Software may, without additional notice and on an intermittent or regular basis, facilitate your access to content and services that are hosted on websites maintained by Adobe or its affiliates (“Adobe Online Services”). Examples of such Adobe Online Services might include, but are not limited to: Acrobat.com. In some cases an Adobe Online Service might appear as a feature or extension within the Software even though it is hosted on a website. In some cases, access to an Adobe Online Service might require a separate subscription or other fee in order to access it, and/or your assent to additional terms of use. Adobe Online Services might not be available in all languages or to residents of all countries and Adobe may, at any time and for any reason, modify or discontinue the availability of any Adobe Online Service. Adobe also reserves the right to begin charging a fee for access to or use of an Adobe Online Service that was previously offered at no charge. If your Computer is connected to the Internet, the Software may, without additional notice, update downloadable materials from these Adobe Online Services so as to provide immediate availability of these Adobe Online Services even when you are offline. When the Software connects to the Internet as a function of an Adobe Online Service, your IP Address, user name, and password may be sent to Adobe’s servers and stored by Adobe in accordance with the Additional Terms of Use or the “help” menu in the Software. This information may be used by Adobe to send you transactional messages to facilitate the Adobe Online Service. Adobe may display in-product marketing to provide information about the Software and other Adobe products and Services, including but not

limited to Adobe Online Services, based on certain Software specific features including but not limited to, the version of the Software, including without limitation, platform version, version of the Software, and language. For further information about in-product marketing, please see the “help” menu in the Software. Whenever the Software makes an Internet connection and communicates with an Adobe website, whether automatically or due to explicit user request, the Adobe Online Privacy Policy shall apply. Additionally, unless you are provided with separate terms of use at that time, the Adobe.com Terms of Use (http://www.adobe.com/go/terms) shall apply. Please note that the Adobe Privacy Policy allows tracking of website visits and it addresses in detail the topic of tracking and use of cookies, web beacons, and similar devices.
8. Third Party Offerings. You acknowledge and agree to the following:
8.1 Third Party Offerings. The Software may allow you to access and interoperate with third party content, software applications, and data services, including rich Internet applications (“Third Party Offerings”). Your access to and use of any Third Party Offering, including any goods, services, or information, is governed by the terms and conditions respecting such offerings and copyright laws of the United States and other countries. Third Party Offerings are not owned or provided by Adobe. You agree that you will not use any of such Third Party Offerings in violation of copyright laws of the United States or other countries. Adobe or the third party may at any time, for any reason, modify or discontinue the availability of any Third Party Offerings. Adobe does not control, endorse, or accept responsibility for Third Party Offerings. Any dealings between you and any third party in connection with a Third Party Offerings, including such party’s privacy policies and use of your personal information, delivery of and payment for goods and services, and any other terms, conditions, warranties, or representations associated with such dealings, are solely between you and such third party. Third Party Offerings might not be available in all languages or to residents of all countries and Adobe or the third party may, at any time and for any reason, modify or discontinue the availability of any Third Party Offerings.
8.2 EXCEPT AS EXPRESSLY AGREED BY ADOBE OR ITS AFFILIATES OR A THIRD PARTY IN A SEPARATE AGREEMENT, YOUR USE OF ADOBE AND THIRD PARTY OFFERINGS IS AT YOUR OWN RISK UNDER THE WARRANTY AND LIABILITY LIMITATIONS OF SECTIONS 1.1 AND 10.
9. Digital Certificates. You acknowledge and agree to the following:
9.1 Use. Adobe AIR uses digital certificates to help you identify the publisher of Adobe AIR applications created by third parties. Additionally, Adobe AIR uses digital certificates to establish the identity of servers accessed via the Transport Layer Security (TLS) protocol, including access via HTTPS. Adobe Reader uses digital certificates to sign and validate signatures within PDF documents and to validate certified PDF documents. Adobe Runtimes use digital certificates to secure protected content from unauthorized usage. Your Computer may connect to the Internet at the time of validation of a digital certificate in order to download current certificate revocation lists (CRLs) or to update the list of digital certificates. This access may be made both by the Software and by applications based on the Software. Digital certificates are issued by third party certificate authorities, including Adobe Certified Document Services (CDS) vendors listed at http://www.adobe.com/go/partners_cds and Adobe Approved Trust List (AATL) vendors listed at http://www.adobe.com/go/aatl, and individualization vendors found at http://www.adobe.com/go/protected_content (collectively “Certification Authorities”), or can be self- signed.
9.2 Terms and Conditions. Purchase, use and reliance upon digital certificates are the responsibility of you and a Certification Authority. Before you rely upon any certified document, digital signature, or Certification Authority services, you should review the applicable terms and conditions under which the relevant Certification Authority provides services, including, for example, any subscriber agreements, relying party agreements, certificate policies, and practice statements. See the links on http://www.adobe.com/go/partners_cds for information about Adobe’s CDS vendors and http://www.adobe.com/go/aatl for information about Adobe’s AATL vendors.

9.3 Acknowledgement. You agree that (a) a digital certificate may have been revoked prior to the time of verification, making the digital signature or certificate appear valid when in fact it is not, (b) the security or integrity of a digital certificate may be compromised due to an act or omission by the signer of the document, the applicable Certification Authority, or any other third party, and (c) a certificate may be a self-signed certificate not provided by a Certification Authority. YOU ARE SOLELY RESPONSIBLE FOR DECIDING WHETHER OR NOT TO RELY ON A CERTIFICATE. UNLESS A SEPARATE WRITTEN WARRANTY IS PROVIDED TO YOU BY A CERTIFICATION AUTHORITY, YOU USE DIGITAL CERTIFICATES AT YOUR SOLE RISK.
9.4 Third Party Beneficiaries. You agree that any Certification Authority you rely upon is a third party beneficiary of this agreement and shall have the right to enforce this agreement in its own name as if it were Adobe.
9.5 Indemnity. You agree to hold Adobe and any applicable Certification Authority (except as expressly provided in its terms and conditions) harmless from any and all liabilities, losses, actions, damages, or claims (including all reasonable expenses, costs, and attorneys fees) arising out of or relating to any use of, or reliance on, by you or any third party that receives a document from you with a digital certificate, any service of such authority, including, without limitation (a) reliance on an expired or revoked certificate, (b) improper verification of a certificate, (c) use of a certificate other than as permitted by any applicable terms and conditions, this agreement, or applicable law; (d) failure to exercise reasonable judgment under the circumstances in relying on issuer services or certificates, or (e) failure to perform any of the obligations as required in the terms and conditions related to the services.
10. Limitation of Liability.
IN NO EVENT WILL ADOBE, ITS SUPPLIERS, OR CERTIFICATION AUTHORITIES BE LIABLE TO YOU FOR ANY DAMAGES, CLAIMS OR COSTS WHATSOEVER INCLUDING ANY CONSEQUENTIAL, INDIRECT, INCIDENTAL DAMAGES, OR ANY LOST PROFITS OR LOST SAVINGS, EVEN IF AN ADOBE REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS, DAMAGES, OR CLAIMS. THE FOREGOING LIMITATIONS AND EXCLUSIONS APPLY TO THE EXTENT PERMITTED BY APPLICABLE LAW IN YOUR JURISDICTION. ADOBE’S AGGREGATE LIABILITY AND THAT OF ITS SUPPLIERS AND CERTIFICATION AUTHORITIES UNDER OR IN CONNECTION WITH THIS AGREEMENT SHALL BE LIMITED TO THE AMOUNT PAID FOR THE SOFTWARE, IF ANY. Nothing contained in this agreement limits Adobe’s liability to you in the event of death or personal injury resulting from Adobe’s negligence or for the tort of deceit (fraud). Adobe is acting on behalf of its suppliers and Certification Authorities for the purpose of disclaiming, excluding, and/or limiting obligations, warranties, and liability as provided in this agreement, but in no other respects and for no other purpose. For further information, please see the jurisdiction specific information at the end of this agreement, if any, or contact Adobe’s Customer Support Department.
11. Export Rules.
You agree that the Software will not be shipped, transferred, or exported into any country or used in any manner prohibited by the United States Export Administration Act or any other export laws, restrictions, or regulations (collectively the “Export Laws”). In addition, if the Software is identified as export controlled items under the Export Laws, you represent and warrant that you are not a citizen, or otherwise located within, an embargoed nation (including without limitation Iran, Syria, Sudan, Cuba, and North Korea) and that you are not otherwise prohibited under the Export Laws from receiving the Software. All rights to Use the Software are granted on condition that such rights are forfeited if you fail to comply with the terms of this agreement.
12. Governing Law.
If you are a consumer who uses the Software for only personal non-business purposes, then this agreement will be governed by the laws of the state in which you purchased the license to use the Software. If you are not such a consumer, this agreement will be governed by and construed in accordance with the substantive laws in force in: (a) the State of California, if a license to the Software is obtained when you are in the United States, Canada, or Mexico; or (b) Japan, if a license to the Software is obtained when you are in Japan; or (c) Singapore, if a license to the Software is obtained when you are in a member state of the Association of Southeast Asian Nations, the People’s Republic of China (including Hong Kong S.A.R. and Macau S.A.R.), Taiwan, or the Republic of Korea; or (d) England, if a license to the Software is obtained when you are in any jurisdiction not described above. The respective courts of Santa Clara County, California when California law applies, Tokyo District Court in Japan, when Japanese law applies, and the competent courts of London, England, when the law of England applies, shall each have non-exclusive jurisdiction over all disputes relating to this agreement. When Singapore law applies, any dispute arising out of or in connection with this agreement, including any question regarding its existence, validity, or termination, shall be referred to and finally resolved by arbitration in Singapore in accordance with the Arbitration Rules of the Singapore International Arbitration Centre (“SIAC”) for the time being in force, which rules are deemed to be incorporated by reference in this section. There shall be one arbitrator, selected jointly by the parties. If the arbitrator is not selected within thirty (30) days of the written demand by a party to submit to arbitration, the Chairman of the SIAC shall make the selection. The language of the arbitration shall be English. Notwithstanding any provision in this agreement, Adobe or you may request any judicial, administrative, or other authority to order any provisional or conservatory measure, including injunctive relief, specific performance, or other equitable relief, prior to the institution of legal or arbitration proceedings, or during the proceedings, for the preservation of its rights and interests or to enforce specific terms that are suitable for provisional remedies. The English version of this agreement will be the version used when interpreting or construing this agreement. This agreement will not be governed by the conflict of law rules of any jurisdiction or the United Nations Convention on Contracts for the International Sale of Goods, the application of which is expressly excluded.
13. General Provisions.
If any part of this agreement is found void and unenforceable, it will not affect the validity of the balance of this agreement, which shall remain valid and enforceable according to its terms. This agreement shall not prejudice the statutory rights of any party dealing as a consumer. This agreement may only be modified by a writing signed by an authorized officer of Adobe. Updates may be licensed to you by Adobe with additional or different terms. This is the entire agreement between Adobe and you relating to the Software and it supersedes any prior representations, discussions, undertakings, communications, or advertising relating to the Software.
14. Notice to U.S. Government End Users.
For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference in this agreement.
15. Compliance with Licenses.
If you are a business or organization, you agree that upon request from Adobe or Adobe’s authorized representative, you will, within thirty (30) days, fully document and certify that use of any and all Software at the time of the request is in conformity with your valid licenses from Adobe.
16. European Union Provisions.
Nothing included in this agreement (including Section 4.5) shall limit any non-waivable right to decompile the Software that you may enjoy under mandatory law. For example, if you are located in the European Union (EU), you may have the right upon certain conditions specified in the applicable law to decompile the Software if it is necessary to do so in order to achieve interoperability of the Software with another software program, and you have first asked Adobe in writing to provide the information necessary to achieve such interoperability and Adobe has not made such information available. In addition, such decompilation may only be done by you or someone else entitled to use a copy of the Software on your behalf. Adobe has the right to impose reasonable conditions before providing such information. Any information supplied by Adobe or obtained by you, as permitted hereunder, may only be used by you for the purpose described herein and may not be disclosed to any third party or used to create any software which is substantially similar to the expression of the Software or used for any other act which infringes Adobe or its licensors’ copyright.
17. Specific Provisions and Exceptions.
17.1 Limitation of Liability for Users Residing in Germany and Austria.
17.1.1 If you obtained the Software in Germany or Austria, and you usually reside in such country, then Section 10 does not apply. Instead, subject to the provisions in Section 17.1.2, Adobe’s statutory liability for damages shall be limited as follows: (a) Adobe shall be liable only up to the amount of damages as typically foreseeable at the time of entering into the license agreement in respect of damages caused by a slightly negligent breach of a material contractual obligation and (b) Adobe shall not be liable for damages caused by a slightly negligent breach of a non-material contractual obligation.
17.1.2 The aforesaid limitation of liability shall not apply to any mandatory statutory liability, in particular, to liability under the German Product Liability Act, liability for assuming a specific guarantee or liability for culpably caused personal injuries.
17.1.3 You are required to take all reasonable measures to avoid and reduce damages, in particular to make back-up copies of the Software and your computer data subject to the provisions of this agreement.
If you have any questions regarding this agreement, or if you wish to request any information from Adobe, please use the address and contact information included with this product or via the web at http://www.adobe.com to contact the Adobe office serving your jurisdiction.
Adobe, Adobe AIR, AIR, Authorware, Flash, Reader, and Shockwave are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.
PlatformClients_PC_WWEULA-en_US-20110809_1357

TERMSOFUSE.txt contains this:
-- 1. User Agreement
1.1 These Terms of Use constitute an agreement between you and the Scratch Team that governs your use of scratch.mit.edu and all associated services, including but not limited to the Scratch Day and ScratchX websites (collectively "Scratch"). The Scratch Team is part of the Lifelong Kindergarten Group in the Media Laboratory at the Massachusetts Institute of Technology ("MIT"). Please read the Terms of Use carefully. By using Scratch you affirm that you have read, understood, and accepted the terms and conditions in the Terms of Use. If you do not agree with any of these conditions, please do not use Scratch.

1.2 Your privacy is important to us. Please read our Privacy Policy, which identifies how the Scratch Team uses, collects, and stores information it collects through the Services. By using Scratch, you additionally agree that you are comfortable with Scratch's Privacy Policy.

1.3 Scratch is open to children and adults of all ages, and we ask that you keep this in mind when using the Scratch services. When you use Scratch, you agree to abide by the Scratch Community Guidelines.

1.4 The Scratch Team may change the Terms of Use from time to time. You can always find the latest version of the Terms of Use at http://scratch.mit.edu/terms_of_use. The date of the most recent revisions will appear on this page. Your continued use of the Services constitutes your acceptance of any changes to or revisions of the Terms of Use.

2. Account Creation and Maintenance
2.1 In order to use some features of the Services, you will need to register with Scratch and create an account. Creating an account is optional, but without an account you will not be able to save or publish projects or comments on Scratch. When registering for a personal account, you will be asked to provide certain personal information, such as your email address, gender, birth month and year, and country. Please see Scratch's Privacy Policy for Scratch's data retention and usage policies.

2.2 You are responsible for keeping your password secret and your account secure. You are solely responsible for any use of your account, even if your account is used by another person. If any use of your account violates the Terms of Service, your account may be suspended or deleted.

2.3 You may not use another person's Scratch account without permission.

2.4 Account names cannot be changed. If you want a different account name, create a new account and copy your existing projects over by hand.

2.5 If you have reason to believe that your account is no longer secure (for example, in the event of a loss, theft, or unauthorized disclosure of your password), promptly change your password. If you cannot access your account to change your password, notify us at help@scratch.mit.edu.

3. Rules of Usage
3.1 The Scratch Team supports freedom of expression. However, Scratch is intended for a wide audience, and some content is inappropriate for the Scratch community. You may not use the Scratch service in any way, that:

Promotes bigotry, discrimination, hatred, or violence against any individual or group;
Threatens, harasses, or intimidates any other person, whether that person is a Scratch user or not;
Contains foul language or personal attacks;
Contains sexually explicit or graphically violent material;
Provides instructions on how to commit illegal activities or obtain illegal products;
Except in connection with organizing Scratch day events, asks any other user for personally identifying information, contact information, or passwords; or
Exposes any others person's personally identifying information, contact information, or passwords without that person's permission.
3.3 You agree to comply with all applicable laws and regulations when you use Scratch. You may not use Scratch in any unlawful way, including to harass, stalk, or defame any other person.

3.4 You may not impersonate, imitate or pretend to be somebody else when using the Services.

3.5 You agree not to use Scratch in any way intended to disrupt the service, gain unauthorized access to the service, or interfere with any other user's ability to use the service. Prohibited activities include, but are not limited to:

Posting content deliberately designed to crash the Scratch website or editor;
Linking to pages containing viruses or malware;
Using administrator passwords or pretending to be an administrator;
Repeatedly posting the same material, or "spamming."
3.6 Commercial use of Scratch, user-generated content, and support materials is permitted under the Creative Commons Attribution-ShareAlike 2.0 license. However, the Scratch Team reserves the right to block any commercial use of Scratch that, in the Scratch Team's sole discretion, is harmful to the community. Harmful commercial use includes spamming or repeated advertisement through projects, comments, or forum posts.

3.7 You agree not to post links to any content outside of the Scratch website, if to do so would violate any part of the Terms of Use.

4. User-Generated Content and Licensing
4.1 For the purposes of the Terms of Use, "user-generated content" includes any projects, comments, forum posts, or links to third party websites that a user submits to Scratch.

4.2 The Scratch Team encourages everyone to foster creativity by freely sharing code, art, music, and other works. However, we also understand the need for individuals and companies to protect their intellectual property rights. You are responsible for making sure you have the necessary rights, licenses, or permission for any user-generated content you submit to Scratch.

4.3 All user-generated content you submit to Scratch is licensed to and through Scratch under the Creative Commons Attribution-ShareAlike 2.0 license. This allows others to view and remix your content. This license also allows the Scratch Team to display, distribute, and reproduce your content on the Scratch website, through social media channels, and elsewhere. If you do not want to license your content under this license, then do not share it on Scratch.

4.4 You may only submit user-generated projects that were created with (1) the Scratch website editor or (2) an unmodified copy of the Scratch editor compiled from the source code described in Section 5.3. You may not upload any projects that were created, by you or by anyone else, with a modified version of the Scratch editor.

4.5 Although the Scratch Team requires all users to comply with these Terms of Use, some inappropriate user-generated content may be submitted and displayed on the Scratch website. You understand that when you use Scratch you may be exposed to user-generated content that you find objectionable or offensive. If you see any content that violates the Community Guidelines or Terms of Use, please let us know by using the "Report this" button. You only need to report an item once. The Scratch Team reviews reported content every day.

4.6 In addition to reviewing reported user-generated content, the Scratch Team reserves the right, but is not obligated, to monitor all uses of the Scratch service. The Scratch Team may edit, move, or delete any content that violates the Terms of Use or Community Guidelines, without notice.

4.7 All user-generated content is provided as-is. The Scratch Team makes no warranties about the accuracy or reliability of any user-generated content available through Scratch and does not endorse Scratch Day events or vet or verify information posted in connection with said events. The Scratch Team does not endorse any views, opinions, or advice expressed in user-generated content. You agree to relieve the Scratch Team of any and all liability arising from your user-generated content and from Scratch Day events you may organize or host.

5. Scratch Content and Licensing
5.1 Except for any user-generated content, the Scratch Team owns and retains all rights in and to the Scratch code, the design, functionality, and architecture of Scratch, and any software or content provided through Scratch (collectively "the Scratch IP"). If you want to use Scratch in a way that is not allowed by these Terms of Use, you must first contact the Scratch Team. Except for any rights explicitly granted under these Terms of Use, you are not granted any rights in and to any Scratch IP.

5.2 Scratch provides support materials, including images, sounds, video, and sample code, to help users build projects. Support materials are licensed under the Creative Commons Attribution-ShareAlike 2.0 license. You may also use screenshots of Scratch under the same license. Please note that this does not apply to materials that are also trademarked by the Scratch Team or other parties as described in parts 5.4 and 5.5, below.

The Creative Commons Attribution-ShareAlike 2.0 license requires you to attribute any material you use to the original author. When you use Scratch support materials, or screenshots of the Scratch website, please use the following attribution: "Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu."

5.3 The source code for Scratch 1.4 is available for download and subject to the copyright notice as indicated on the Scratch FAQ page.

5.4 The Scratch name, Scratch logo, Scratch Day logo, Scratch Cat, and Gobo are Trademarks owned by the Scratch Team. The MIT name and logo are Trademarks owned by the Massachusetts Institute of Technology. Unless you are licensed by Scratch under a specific licensing program or agreement, you many not use these logos to label, promote, or endorse any product or service. You may use the Scratch Logo to refer to the Scratch website and programming language.

5.5 The Scratch support materials library may contain images and sounds that are trademarked by third parties. The fact that materials are included in the Scratch support materials library does not in any way limit or reduce intellectual property rights, including trademark rights, otherwise available to the materials' owners. Nothing in these Terms of Use or the Creative Commons 2.0 license will be construed to limit or reduce any party's rights in that party's valid trademarks. You may not use these materials to label, promote, or endorse any product or service. You are solely responsible for any violation of a third party's intellectual property rights caused by your misuse of these materials.

6. Digital Millennium Copyright Act (DMCA)
6.1 If you are a copyright holder and believe that content on Scratch violates your rights, you may send a DMCA notification to copyright@scratch.mit.edu. For more information, including the information that must be included in a DMCA notification, see our full DMCA Policy and the text of the DMCA, 17 U.S.C. § 512.

6.2 If you are a Scratch user and you believe that your content did not constitute a copyright violation and was taken down in error, you may send a notification to copyright@scratch.mit.edu. Please include:

Your Scratch username and email address;
The specific content you believe was taken down in error; and
A brief statement of why you believe there was no copyright violation (e.g., the content was not copyrighted, you had permission to use the content, or your use of the content was a "fair use").
7. Suspension and Termination of Accounts
7.1 Scratch has the right to suspend your account for violations of the Terms of Use or Community Guidelines. Repeat violators may have their account deleted. The Scratch Team reserves the sole right to determine what constitutes a violation of the Terms of Use or Community Guidelines. The Scratch Team also reserves the right to terminate any account used to circumvent prior enforcement of the Terms of Use.

7.2 If you want to delete or temporarily disable your account, please email help@scratch.mit.edu.

8. Third Party Websites
8.1 Content on Scratch, including user-generated content, may include links to third party websites. The Scratch Team is not capable of reviewing or managing third party websites, and assumes no responsibility for the privacy practices, content, or functionality of third party websites. You agree to relieve the Scratch Team of any and all liability arising from third party websites.

9. Indemnification
You agree to indemnify MIT, the Scratch Team, the Scratch Foundation, and all their affiliates, employees, faculty members, fellows, students, agents, representatives, third party service providers, and members of their governing boards (all of which are "Scratch Entities"), and to defend and hold each of them harmless, from any and all claims and liabilities (including attorneys' fees) arising out of or related to your breach of the Terms of Service or your use of Scratch.

10. Disclaimer of Warranty
You acknowledge that you are using Scratch at your own risk. Scratch is provided "as is," and the Scratch Entities hereby expressly disclaim any and all warranties, express and implied, including but not limited to any warranties of accuracy, reliability, title, merchantability, non-infringement, fitness for a particular purpose or any other warranty, condition, guarantee or representation, whether oral, in writing or in electronic form, including but not limited to the accuracy or completeness of any information contained therein or provided by Scratch. Without limiting the foregoing, the Scratch Entities disclaim any and all warranties, express and implied, regarding user-generated content and Scratch Day events. The Scratch Entities and their third party service providers do not represent or warrant that access to Scratch will be uninterrupted or that there will be no failures, errors or omissions or loss of transmitted information, or that no viruses will be transmitted through Scratch services.

11. Limitation of Liability
The Scratch Entities shall not be liable to you or any third parties for any direct, indirect, special, consequential or punitive damages of any kind, regardless of the type of claim or the nature of the cause of action, even if the Scratch Team has been advised of the possibility of such damages. Without limiting the foregoing, the Scratch Entites shall have no liability to you or any third parties for damages or harms arising out of user-generated content or Scratch Day events.

12. Jurisdiction
Scratch is offered by the Scratch Team from its facilities in the United States. The Scratch Team makes no representations that Scratch is appropriate or available for use in other locations. Those who access or use Scratch are responsible for compliance with local law.

13. Choice of Law and Venue
You agree that these Terms of Use, for all purposes, shall be governed and construed in accordance with the laws of the Commonwealth of Massachusetts applicable to contracts to be wholly performed therein, and any action based on, relating to, or alleging a breach of the Terms of Use must be brought in a state or federal court in Suffolk County, Massachusetts. In addition, both parties agree to submit to the exclusive personal jurisdiction and venue of such courts.

14. Choice of Language
If the Scratch Team provides you with a translation of the English language version of these Terms of Use, the Privacy Policy, or any other policy, then you agree that the translation is provided for informational purposes only and does not modify the English language version. In the event of a conflict between a translation and the English version, the English version will govern.

15. No Waiver
No waiver of any term of these Terms of Use shall be deemed a further or continuing waiver of such term or any other term, and the Scratch Team's failure to assert any right or provision under these Terms of Use shall not constitute a waiver of such right or provision.

16. Entire Agreement
This document, together with all appendices, constitutes the entire Terms of Use and supersedes all previous agreements with the Scratch Team relating to the use of Scratch. Revision date: 4 March 2015.

-- Appendix A: Additional Terms for Scratch Day Website
The following additional terms also govern your access to and use of web pages hosted within day.scratch.mit.edu/ (collectively, the “Scratch Day Site”). All of the terms set forth in the general Terms of Use above also apply to the Scratch Day Site, unless we clearly state otherwise.

1. Privacy Policy
The Scratch Day Site Privacy Policy, not the Scratch Privacy Policy, describes how the Scratch Team uses, collects, and stores information it collects through the Scratch Day Site. By using the Scratch Day Site, you agree that you are comfortable with the Privacy Policy.

2. Account Creation and Maintenance
2.1 In order to post an event to the Scratch Day Site, you will need to register and create an account. This account is a separate account from your Scratch account. All registrants must be over 18 years of age. When registering for a personal account, you will be asked to provide certain personal information, such as your email address, first and last name, and Scratch username (optional). Please see the Scratch Day Site Privacy Policy for Scratch’s data retention and usage policies.

2.2 You are responsible for keeping your password secret and your account secure. You are solely responsible for any use of your account, even if your account is used by another person. If any use of your account violates the Terms of Use, your account may be suspended or deleted.

2.3 If you have reason to believe that your account is no longer secure (for example, in the event of a loss, theft, or unauthorized disclosure of your password), promptly change your password. If you cannot access your account to change your password, notify us at scratchday@media.mit.edu

2.4 The terms set forth in this section apply to the Scratch Day Site. The Account Creation and Maintenance terms in the general Terms of Use do not apply to the Scratch Day Site.

3. No Endorsement
You understand that neither MIT, nor the Scratch Team, nor the Code to Learn Foundation endorses any Scratch Day event. If you are hosting a Scratch Day event, you may not state or imply that MIT, the Scratch Team, or the Code to Learn Foundation has endorsed your event.

-- Appendix B: Additional Terms for ScratchX Website
The following additional terms also govern your access to and use of web pages hosted within scratchx.org (collectively, the “ScratchX Site”). All of the terms set forth in the general Terms of Use above also apply to the ScratchX Site, unless we clearly state otherwise.

1. ScratchX and GitHub
The ScratchX Site provides a platform for developers to link their experimental extensions to Scratch. However, we do not host those extensions or save them on the ScratchX site. All the extensions loaded on to ScratchX are hosted publicly on independent developers’ accounts on GitHub. Your use of GitHub is subject to GitHub’s Terms of Service and Privacy.

2. Privacy Policy
The ScratchX Site Privacy Policy, not the Scratch Privacy Policy, describes how the Scratch Team uses, collects, and stores information it collects through the ScratchX Site. By using the ScratchX Site, you agree to the terms of the Privacy Policy.

3. No Endorsement
By using ScratchX, you understand that neither MIT, nor the Scratch Team, nor the Code to Learn Foundation endorses any ScratchX experimental extension. If you are a developer linking to your own experimental extension via the ScratchX site, you may not state or imply that MIT, the Scratch Team, or the Code to Learn Foundation has endorsed your extension.

PRIVACEPOLICY.txt contains this:
We made Scratch so people like you could create projects, share ideas, and build a community. To make this happen, we collect some information for our users. The Scratch Team understands how important privacy is to our community, especially kids and parents. We wrote this privacy policy to explain what information we collect, how we use it, and what we're doing to keep it safe. If you have any questions regarding this privacy policy, you can contact us.

Please do not share personal contact information, such as your name, physical address, email address, phone number, or anything else that can be used to make contact outside of the Scratch website. Please report projects, comments, or forum posts that contain this kind of information so the Scratch team can remove it, and please remind the author of our policy.

-- What information does the Scratch Team collect about me?
Account Information: In order to build projects or comment on other users' projects, you need to make an account. During account creation, we ask you for a username, your country, birth month and year, gender, and your email address (or your parent or guardian's email address if you are under 13 years old). We ask that you select a user name that does not disclose your real name or other information that could identify you. Other users can see your username and country, but not your age, gender, or email address.

User-generated Content: All of your Scratch projects, comments, and forum posts are stored on the Scratch servers. Other users can see your shared projects, comments, and forum posts, along with your username. Because the Scratch Team is responsible for moderation, we have access to all content stored on the Scratch website, including unshared projects. If you prefer to work on projects in complete privacy, you can use either the Scratch 2 offline editor or Scratch 1.4.

Usage Information: When you use Scratch, our servers will automatically store a limited amount of information about how you use the website. This information includes a number that identifies your computer (the IP address), which pages you visited, and what browser you are using.

Google Analytics: We also collect some data on where you click and which parts of the site you visit using Google Analytics. This "click data" helps us figure out ways to improve the website. Information collected and processed by Google Analytics includes the user's IP address, network location, and geographic location. Google Analytics acquires all its information directly from the user, by installing a cookie (see below) on your computer, if you have enabled JavaScript. Scratch does not share any information it collects with Google, and Google does not collect any personal identifying information about you.

Cookies: When you log in, the Scratch website asks your browser to put an http "cookie" on your computer. The cookie is actually a small text file that our site can send to your browser for storage on your computer. This allows the website to remember that you are logged in when you go to a different page.

-- How does the Scratch Team use my information?
We collect age and gender data so that we know who is using our website.
If you forget your password, we will ask you to disclose to us your birth month and year so that we can verify your account, and your email address so that we can send you a new password.
We will use your email address to respond to messages you send us or to communicate with you about the Scratch service or your account.
We send out occasional email updates about Scratch to the confirmed email address on your account. Scratch will never sell or share your email address without your permission. You can unsubscribe from these updates by clicking the unsubscribe link found at the bottom of the email.
Parents and guardians who register their under-13 year olds for Scratch may also receive additional updates from the Scratch Foundation, a non-profit that supports Scratch educational initiatives. The Scratch Foundation will never sell or share your email address without your permission. You can unsubscribe from these updates by clicking the unsubscribe link found at the bottom of the email.
If we detect repeated abusive behavior from your account, IP address, or email address, we may share your account name, IP address, and the time and content of the abusive behavior with the IP address owner (such as a school or internet service provided).
We may use de-identified location, age, gender, and usage data in research studies intended to improve our understanding of how people learn with Scratch. The results of this research are shared with educators and researchers through conferences, journals, and other publications. You can find out more on our Research page.
We may disclose some of the information we collect to third-party service providers that help us manage communications to and from the Scratch website and improve website performance. We are satisfied that these service providers have privacy policies that restrict them from further disclosing any of your information.
Other than as described above, we will never share personally identifiable information about you with any other person, company, or organization, except:
As required to comply with our obligations under the law.
For technical reasons, if we are required to transfer the data on our servers to another location or organization.
How can I update my personal information?
You can update your password, email address, and country through the Account Settings page. You can also reset your password through the Password Reset page. You cannot change your username, but you can make a new account and manually copy your projects to the new account.

If you want to delete your account entirely, log in to Scratch, and then click your username in the top right-hand corner. Select “Account Settings,” then click the “I want to delete my account” link at the bottom of the page.

-- How does the Scratch Team protect my information?
The Scratch Team has in place physical and electronic procedures to protect the information we collect on the Scratch website. We strictly limit individual access to the Scratch servers and the data we store on them. However, as effective as these measures are, no security system is impenetrable. We cannot completely guarantee the security of our database, nor can we guarantee that the information you supply will not be intercepted while being transmitted to us over the Internet.

-- Notifications of Changes to the Privacy Policy
We review our security measures and Privacy Policy on a periodic basis, and we may modify our policies as appropriate. We may also change or update our Privacy Policy if we add new services or features. If we make any changes to our privacy practices, we will amend this Privacy Policy accordingly and post the amended policy on the Scratch website. We encourage you to review our Privacy Policy on a regular basis.

DMCA.txt contains this:
The Lifelong Kindergarten research group respects the intellectual property of others, as well as our users. If you believe that your work has been copied in a way that constitutes copyright infringement, please email copyright@scratch.mit.edu, or mail your complaint to the following:

Copyright Agent / Mitchel Resnick
MIT Media Laboratory
77 Massachusetts Ave
Room E14-445A
Cambridge, MA 02139
Tel: (617) 253-9783

The Lifelong Kindergarten Group will promptly process and investigate notices of alleged infringement and will take appropriate actions under the Digital Millennium Copyright Act (“DMCA”) and other applicable intellectual property laws. Upon receipt of notices complying or substantially complying with the DMCA, the Lifelong Kindergarten Group may act expeditiously to remove or disable access to any material claimed to be infringing. Repeat infringers of third-party copyrights are subject to termination in appropriate circumstances.

In assessing whether or not a Scratch user has violated your copyrights, please keep in mind that Scratch is an educational and not-for-profit initiative, seeking to aid children’s learning by providing the tools for them to learn and express themselves using digital technology. Please also keep in mind the “Fair Use” doctrine incorporated into the Copyright Act of 1976, 17 U.S.C. § 107.

We hope you also see Scratch not only as a good way of popularizing your creations/website but also as an opportunity to do something good for children’s education.

If you choose to make a copyright infringement complaint, please note that we may post your notification, with personally identifiable information redacted, to a clearinghouse such as chillingeffects.org. Please also note that you may be liable for damages (including costs and attorneys’ fees) if you materially misrepresent that an activity is infringing your copyright.

And that is all. Have fun!
Ok, so I need to know what to convert the main thing into.
liam48D
Scratcher
1000+ posts

Portabilizing Scratch in a USB Drive

meowflash wrote:

liam48D wrote:

-snip-
Ok, so I need to know what to convert the main thing into.
The main thing? What do you mean?

Wouldn't you just drag in the files from your computer onto the USB window?
meowflash
Scratcher
500+ posts

Portabilizing Scratch in a USB Drive

liam48D wrote:

Wouldn't you just drag in the files from your computer onto the USB window?
Oh, ok, I'll use GitHub on the desktop.
BookOwl
Scratcher
1000+ posts

Portabilizing Scratch in a USB Drive

meowflash wrote:

liam48D wrote:

Wouldn't you just drag in the files from your computer onto the USB window?
Oh, ok, I'll use GitHub on the desktop.
Why? Just use your OS's file manager.
meowflash
Scratcher
500+ posts

Portabilizing Scratch in a USB Drive

BookOwl wrote:

meowflash wrote:

liam48D wrote:

Wouldn't you just drag in the files from your computer onto the USB window?
Oh, ok, I'll use GitHub on the desktop.
Why? Just use your OS's file manager.
Ok, I'll use that, too.
goldfish678
Scratcher
1000+ posts

Portabilizing Scratch in a USB Drive

interesting…
meowflash
Scratcher
500+ posts

Portabilizing Scratch in a USB Drive

goldfish678 wrote:

interesting…
Yeah, I know.

I think it might be harder than I thought.
liam48D
Scratcher
1000+ posts

Portabilizing Scratch in a USB Drive

meowflash wrote:

goldfish678 wrote:

interesting…
Yeah, I know.

I think it might be harder than I thought.
What's so hard about downloading some files, renaming them, and moving them into a USB?
meowflash
Scratcher
500+ posts

Portabilizing Scratch in a USB Drive

liam48D wrote:

meowflash wrote:

goldfish678 wrote:

interesting…
Yeah, I know.

I think it might be harder than I thought.
What's so hard about downloading some files, renaming them, and moving them into a USB?
Well, I have a Github…does it make it easy?
liam48D
Scratcher
1000+ posts

Portabilizing Scratch in a USB Drive

meowflash wrote:

liam48D wrote:

meowflash wrote:

goldfish678 wrote:

interesting…
Yeah, I know.

I think it might be harder than I thought.
What's so hard about downloading some files, renaming them, and moving them into a USB?
Well, I have a Github…does it make it easy?
GITHUB HAS NOTHING TO DO WITH THIS.

Here's some very detailed instructions.
  1. Get a fairly large USB drive, I'd say 250-500 megabytes large should work.
  2. Create a folder on your desktop called “Scratch”.
  3. Copy all of the links I gave you and download the files that they link to. As you download them put them in the folder you created with the respectful names I gave.
  4. Plug the USB drive into one of your computer's USB slots.
  5. Wait for it to either open a window or appear on your desktop. If it appears on your desktop double-click on it to open it.
  6. Drag the folder you created on your desktop into the window's file listing.
  7. Eject the USB plug.
  8. Profit.

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