Discuss Scratch

freddyfan223
Scratcher
57 posts

I need help to make a fnaf fan game!

I need help to make a fnaf fan game his name is five nights at herobrine's so if you know please help!

and kapowstudio I need you so much!

I don't know how to put the new game sprite in the menu.

I don't know how to make I.A for the animatronics.

I don't know how to make minigames from the game.

I don't know how to make the jumpscares to work perfect.

and I don't know how to make the cameras.

please kapowstudio help me!




HardClaw57
Scratcher
500+ posts

I need help to make a fnaf fan game!

If a “new game sprite” refers to a button where you start a new game, just do this-
when green flag clicked
if <mouse down?> then
switch backdrop to [game v]
broadcast [(a signal where the animatronics and monitors etc. start) v]

end

The A.I. will be difficult or at least time consuming. A possible A.I. prototype would be to program numerous scripts where the animatronic moves around at set times in a set pattern, then use a number generator to determine which script would be used.

Leave minigames for last.

In what sense do you not know how to make the jumpscares perfect? Animation, scripting etc.?

The cameras are going to be time consuming, you will have to make it so that the backdrop will change and a new sprite (to control the cameras) will appear, but you will have to make different backdrops for the different animatronics.

Also, what fnaf game will it be? 1, 2 or 3? (or 4 if so inclined)
KAPOWstudio
Scratcher
10 posts

I need help to make a fnaf fan game!

Okay, so let me tell you how to put the jump scares in the game, because it's probably the easiest thing to do on the list. So inside of my games I have added 3 types of jump scares.

1: The still jump scare. The still jump scare is definitely the easiest, because all you have to is something like this.

when I receive [Death v]
switch costume to [Jumpscare v]
show
stop [all v]

2: The shaking jump scare. The shaking jump scare is the 2nd easiest, because all you do is place a bunch of moving blocks like this, rember the more the more blocks you add the longer it is, I'll make a short example.

when I receive [Death v]
switch costume to [Jumpscare v]
show
change x by (10)
change x by (-10)
change x by (10)
change x by (-10)
change x by (10)
change x by (-10)
change x by (10)
change x by (-10)
stop [all v]

3: The moving jump scare. This is the hardest and not-so-hardest jump scare to make, you may be confused, but it's actually quite simple. This is an example hardest one, the costumes are named to be simple to understand like, let's say Jumpscare1 is the animatronic appearing but still quite low, and Jumpscare2 is the animatronic raising higher but still low, but not quite as low. Confused? Hopefully not.

when I receive [Death v]
switch costume to [Jumpscare1 v]
show
wait (0.05) secs
switch costume to [Jumpscare2 v]
wait (0.05) secs
switch costume to [Jumpscare3 v]
wait (0.05) secs
switch costume to [Jumpscare4 v]
wait (0.05) secs
switch costume to [Jumpscare5 v]
wait (0.05) secs
switch costume to [Jumpscare6 v]
wait (0.05) secs
switch costume to [Jumpscare7 v]
stop [all v]

The one that's easier is this. Remember that the bigger the size increase on the blocks, the faster the animation.

when I receive [Death v]
switch costume to [Jumpscare v]
show
set size to (0) %
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
stop [all v]

Last edited by KAPOWstudio (July 8, 2015 20:19:58)

20sondayp
Scratcher
1 post

I need help to make a fnaf fan game!

Scratch is NOT a good tool for making FNaF fangames, if you want to make one, I recommend buying ClickTeam Fusion, or installing GameMaker.



KAPOWstudio
Scratcher
10 posts

I need help to make a fnaf fan game!

20sondayp wrote:

Scratch is NOT a good tool for making FNaF fangames, if you want to make one, I recommend buying ClickTeam Fusion, or installing GameMaker.



I make FNaF fan_games all the time, actually! But when I do use an engine, I use Construct 2
minerrobot
Scratcher
1 post

I need help to make a fnaf fan game!

when green flag clicked
show
go to [where you want the new game sprite to go v]
play sound [title music v]
broadcast [ show menu v]
set volume to (100) %

when I receive [show menu v]
show

when this sprite clicked
set volume to (0) %
hide
broadcast [new game v]
broadcast [hide main menu v]

Last edited by minerrobot (Dec. 16, 2015 02:40:04)

ZacharySheepMan
Scratcher
2 posts

I need help to make a fnaf fan game!

I Have A Way To Make Cameras

Make A Camera Sprite.

1.When You Click On The Button Here Is The Script
when this sprite clicked
broadcast [CameraUp v]
hide

Here Is The Camera Sprite Script


when I receive [CameraUp v]
show
switch costume to [what ever costume you want v]

2.If There Is NO Button Do This:


when [Any Key You Want v] key pressed
show

when [A Different Key Then When You Open The Camera v] key pressed
hide

However,The Costume Part Is The Same.

Its That Simple.

Mabye.

That is how you make the cameras.

(sorry, but i do not know how to make a map to switch cameras.)
ZacharySheepMan
Scratcher
2 posts

I need help to make a fnaf fan game!

I will give you advice, do NOT make it WAY too scary. The project would the be BANNED.

Last edited by ZacharySheepMan (Dec. 21, 2015 20:20:49)

totalprogramming
Scratcher
18 posts

I need help to make a fnaf fan game!

i need help with animatronics moving+sprites in door when light is on+animatronics going away when the door is closed. help would be appreceated.
gabbyabby4
Scratcher
8 posts

I need help to make a fnaf fan game!

To make cameras make a sprite for each room and put:

when this sprite clicked
switch backdrop to [ Scary Place]

Last edited by gabbyabby4 (Jan. 2, 2016 16:21:11)

greenyoshiplush
Scratcher
44 posts

I need help to make a fnaf fan game!

totalprogramming wrote:

i need help with animatronics moving+sprites in door when light is on+animatronics going away when the door is closed. help would be appreceated.

wait (pick random () to ()) secs
if <(door status) = [closed]>
go to stage::custom
reset ai::custom
else
go to office and hide::custom
wait until <not <(cam #) = [0]
wait (pick random (5) to (12)) secs
play sound [animatronic alert!!! v]
wait until <(cam #) = [0]
broadcast [jumpscare v]
end

when i receive [night start v]::hat events
set [animatronic ai v] to [1]
wait (pick random () to ()) secs
change [animatronic ai v] by (1)

when I receive [door light v]
if <(animatronic ai) = [last room #]>
switch costume to [animatronic in left/right hall v]
else
switch costume to [light left/right v]
end
wait () secs
switch costume to [normal v]
Deadlife123
New Scratcher
1 post

I need help to make a fnaf fan game!

how do you get cams that actuly work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! plz
define 
mrbobbygreathead
Scratcher
1000+ posts

I need help to make a fnaf fan game!

snakeboy712
Scratcher
100+ posts

I need help to make a fnaf fan game!

Why is there so many FNAF games to be honest the game isn't that good
Tails-the-Doll
Scratcher
100+ posts

I need help to make a fnaf fan game!

Deadlife123 wrote:

how do you get cams that actuly work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! plz
define 
Easy!
First, make two sprites
moniter
and one for the actual cam view.

now, make a variable called camera and one called camera#

in moniter, do this exact script:
when green flag clicked
forever

if <(Camera) = [Off ]> then
hide
else
show

now, make a sprite that Is called cam button. draw some square as the sprite..

Anyway, now in that sprite do this script:
when this sprite clicked
if <(camera) = [on ]> then
set [camera v] to [ off]
else
set [camera v] to [ on]
now, go back to the monitor
do this script:
when green flag clicked
set [camera# v] to [0 ]
if <key [numberv] pressed?> then
set [camera# v] to [number ]
rest of the script is the same script, but diff numbers for each camera
now, go to the view sprite thing.
do these scripts!
when green flag clicked
forever

if <(camera) = [on ]> then

show
else


hide

when green flag clicked
switch costume to [... v]
forever

if <(camera#) = [number ]> then
switch costume to [... v]
then repeat this script with each cam number and costume


And that's how you can make a camera system.
jacquesimo
Scratcher
100+ posts

I need help to make a fnaf fan game!

KAPOWstudio wrote:

Okay, so let me tell you how to put the jump scares in the game, because it's probably the easiest thing to do on the list. So inside of my games I have added 3 types of jump scares.

1: The still jump scare. The still jump scare is definitely the easiest, because all you have to is something like this.

when I receive [Death v]
switch costume to [Jumpscare v]
show
stop [all v]

2: The shaking jump scare. The shaking jump scare is the 2nd easiest, because all you do is place a bunch of moving blocks like this, rember the more the more blocks you add the longer it is, I'll make a short example.

when I receive [Death v]
switch costume to [Jumpscare v]
show
change x by (10)
change x by (-10)
change x by (10)
change x by (-10)
change x by (10)
change x by (-10)
change x by (10)
change x by (-10)
stop [all v]

3: The moving jump scare. This is the hardest and not-so-hardest jump scare to make, you may be confused, but it's actually quite simple. This is an example hardest one, the costumes are named to be simple to understand like, let's say Jumpscare1 is the animatronic appearing but still quite low, and Jumpscare2 is the animatronic raising higher but still low, but not quite as low. Confused? Hopefully not.

when I receive [Death v]
switch costume to [Jumpscare1 v]
show
wait (0.05) secs
switch costume to [Jumpscare2 v]
wait (0.05) secs
switch costume to [Jumpscare3 v]
wait (0.05) secs
switch costume to [Jumpscare4 v]
wait (0.05) secs
switch costume to [Jumpscare5 v]
wait (0.05) secs
switch costume to [Jumpscare6 v]
wait (0.05) secs
switch costume to [Jumpscare7 v]
stop [all v]

The one that's easier is this. Remember that the bigger the size increase on the blocks, the faster the animation.

when I receive [Death v]
switch costume to [Jumpscare v]
show
set size to (0) %
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
wait (0.05) secs
change size by (5)
stop [all v]

Or

1.

when I receive [Death v]
switch costume to [JumpScare v]
show
repeat (5)
change x by (10)
change x by (-10)
end

2.

when I receive [Death v]
switch costume to [JumpScare1 v]
show
repeat (7)

next costume
end
stop [all v]

3.

when I receive [Death v]
switch costume to [JumpScare1 v]
show
set size to (100) %
repeat (10)

repeat (5)

change size by (5)
end

repeat (5)

change size by (-5)
end


end
stop [all v]
Harakou
Scratcher
1000+ posts

I need help to make a fnaf fan game!

Hi all, this thread is quite old - please try to avoid posting on threads that have died and are no longer relevant. If you have a question to ask, make your own thread. Thanks!

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