Discuss Scratch

Krammy
Scratcher
28 posts

Disable button for dragging sprites in edit mode

It's really annoying having to switch back and forth to the project page in order to prevent this. Especially if your game revolves around dragging things. I'd just like to see a checkbox type thing under “Edit” to disable this. That would be great.
ProdigyZeta7
Scratcher
1000+ posts

Disable button for dragging sprites in edit mode

Desperately in need of this.

I tell Scratch I want to click a sprite…

Instead it picks up the sprite and lags the project. *facepalm*



Krammy
Scratcher
28 posts

Disable button for dragging sprites in edit mode

ProdigyZeta7 wrote:

Desperately in need of this.

I tell Scratch I want to click a sprite…

Instead it picks up the sprite and lags the project. *facepalm*

I know right. They need to add a way of disabling this. >_>
PhirripSyrrip
Scratcher
500+ posts

Disable button for dragging sprites in edit mode

YES! This has to be the first suggestion I've seen today that I've agreed to.

; ; ; ; ; ; ; ;You thought I'd get away from you, didn't you?!
DotDash
Scratcher
1000+ posts

Disable button for dragging sprites in edit mode

S-S-S-S-S-Support!

My browser / operating system: MacOS Macintosh X 10.8.5, Chrome 29.0.1547.76, Flash 11.8 (release 800)
jh1234l
Scratcher
100+ posts

Disable button for dragging sprites in edit mode

Support, though you can just use the fullscreen button.

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mathfreak231
Scratcher
1000+ posts

Disable button for dragging sprites in edit mode

Yeah, annoyingness. I'm not gonna say “Support” with unnecessary formatting or wording, though.

But I will say we need this.

i have grown as a person. and ive grown, literally. none of my posts from before 2022 represent me accurately.
PhirripSyrrip
Scratcher
500+ posts

Disable button for dragging sprites in edit mode

jh1234l wrote:

Support, though you can just use the fullscreen button.
Yes, that's what I have to do, but that's a bit unhelpful as some sprite's positions slightly change in fullscreen, and in any case fullscreen mode isn't what the player of the project is likely to be using. Krammy's suggestion would be much, much better.

; ; ; ; ; ; ; ;You thought I'd get away from you, didn't you?!

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