Discuss Scratch

AngryDerps
Scratcher
500+ posts

Sonic the Hedgehog

supermon wrote:

AngryDerps wrote:

berberberber wrote:

AngryDerps wrote:

supermon wrote:

My list of sonic games:
Sonic 1: Good
Sonic 2: Great
Sonic 3:AMAZING
Sonic Adventure: AMAZING
Sonic Adventure 2:Good
Sonic Heroes: Ok.
Shadow the Hedgehog: Good.
Sonic 06: Horrid.
Sonic Unleashed: Had it's own special kind of problems(DAYTIME STAGES ARE THE PROBLEM.)
Sonic Colors: Ok.
Sonic Generations: AMAZING
Sonic Lost World: I still don't know what to think.
good sir,sonic adventure battle 2 is the best of them, and it has a hd remix for $10.00 on steam by sega.
sonic 06 is really good if you have a friend to play with in the derpy multiplayer.
Excuse me? Nighttime stages were the problem. Daytime stages were quite good.
Nightime stages were great!
(at least on the ps2 version)
okay, now heres why: a sonic game needs a good mix of speed, platforming, and exploration. adventure 1 had this in all of the levels. Adventure 2 had this, but seperatly. the sonic/shadow levels had speed, knuckles/rouge levels had exploration, and tails/eggman levels had the platforming. If you play the sonic, tails, or even knuckles stages in adventure, you get a unified version of this, in stead of the split up chunks SA2 gave. but i can respect your opinion, and yes, sonic 06 is fun in multiplayer, but not because of good game design. actually, sonic 06 had pretty good level design, except for the fact it was loaded with automated sections(springs, rainbow rings, dashpads, etc.) JUST LIKE…

Now for unleashed. when you play the daytime stages in unleashed, you almost aren't “playing.” Why? 1.the daytime stages have NO EXPLORATION! they are so closed in, it makes me claustrophobic. And then theres the speed. IT OUT BALANCES EVERYTHING! there are more automated sections then ever before, and even worse, rings are a fuel for a boost, which runs FOR YOU! and when there is platforming to slow you down, its horribly designed! block platforming, not enviromental(loops, curves, halfpipes etc.), which works better in a sonic game! and it all tricks your instincts! lets say your going down a path. then you need to jump over a pit, then another, and another, and then theres a dash pad at the end that you jump over, and fall into the abyss! this actually happened quite a lot in this game, and there were many other bad design choices like it. now for the nighttime stages. those are…ok. but they don't fit in a sonic game. if they belonged to a new franchise, i would be fine with them. even so, its still enjoyable. now, the hub worlds. i find it funny how those little hub worlds have more exploration then all of the daytime stages! plus i love all the side-quests. as for the bosses, i think the nighttime ones are better, because the daytime ones feature constant boosting. but the problem is, theyre all there to take up space! the werehog, the hub worlds, the bosses! theyre all there so the player doesnt get bored from the overrated, overhyped, incredibly obnoxious DAYTIME STAGES! in an essay, thats what i think of unleashed.

Colors was okay, but didnt have too much speed, relyed a lot on the wisps for exploration, and didnt have much enviromental platforming, the game was mostly stale block platforming.


Generations on the other hand, had all of the elements in perfect balance, and had tons of replay value. It was incredibly fun, and was designed beautifully. this, is the design the daytime stages wished they had.

As for lost world, it looks enjoyable. i mean, it might not be as great as generations, but if it is, well, i'll be a happy guy.
Ok, my last submit didn't work so,
RECAP TIME

I'm saying that in the ps2 version, sonic is slower, there are less boost pads, there are branching pathways and bigger stages.

Also, the werehog does not “level up” in the ps2 version,
Instead he “absorbs Gaia energy” in order to increase his skills, such as the beatdown, (my favorite) that allows you
To grab an enemy and fling him at his friends.

P.S. (At least Sonic colors was the first modern sonic game where you could be super sonic in the main levels.
supermon
Scratcher
94 posts

Sonic the Hedgehog

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

berberberber wrote:

AngryDerps wrote:

supermon wrote:

My list of sonic games:
Sonic 1: Good
Sonic 2: Great
Sonic 3:AMAZING
Sonic Adventure: AMAZING
Sonic Adventure 2:Good
Sonic Heroes: Ok.
Shadow the Hedgehog: Good.
Sonic 06: Horrid.
Sonic Unleashed: Had it's own special kind of problems(DAYTIME STAGES ARE THE PROBLEM.)
Sonic Colors: Ok.
Sonic Generations: AMAZING
Sonic Lost World: I still don't know what to think.
good sir,sonic adventure battle 2 is the best of them, and it has a hd remix for $10.00 on steam by sega.
sonic 06 is really good if you have a friend to play with in the derpy multiplayer.
Excuse me? Nighttime stages were the problem. Daytime stages were quite good.
Nightime stages were great!
(at least on the ps2 version)
okay, now heres why: a sonic game needs a good mix of speed, platforming, and exploration. adventure 1 had this in all of the levels. Adventure 2 had this, but seperatly. the sonic/shadow levels had speed, knuckles/rouge levels had exploration, and tails/eggman levels had the platforming. If you play the sonic, tails, or even knuckles stages in adventure, you get a unified version of this, in stead of the split up chunks SA2 gave. but i can respect your opinion, and yes, sonic 06 is fun in multiplayer, but not because of good game design. actually, sonic 06 had pretty good level design, except for the fact it was loaded with automated sections(springs, rainbow rings, dashpads, etc.) JUST LIKE…

Now for unleashed. when you play the daytime stages in unleashed, you almost aren't “playing.” Why? 1.the daytime stages have NO EXPLORATION! they are so closed in, it makes me claustrophobic. And then theres the speed. IT OUT BALANCES EVERYTHING! there are more automated sections then ever before, and even worse, rings are a fuel for a boost, which runs FOR YOU! and when there is platforming to slow you down, its horribly designed! block platforming, not enviromental(loops, curves, halfpipes etc.), which works better in a sonic game! and it all tricks your instincts! lets say your going down a path. then you need to jump over a pit, then another, and another, and then theres a dash pad at the end that you jump over, and fall into the abyss! this actually happened quite a lot in this game, and there were many other bad design choices like it. now for the nighttime stages. those are…ok. but they don't fit in a sonic game. if they belonged to a new franchise, i would be fine with them. even so, its still enjoyable. now, the hub worlds. i find it funny how those little hub worlds have more exploration then all of the daytime stages! plus i love all the side-quests. as for the bosses, i think the nighttime ones are better, because the daytime ones feature constant boosting. but the problem is, theyre all there to take up space! the werehog, the hub worlds, the bosses! theyre all there so the player doesnt get bored from the overrated, overhyped, incredibly obnoxious DAYTIME STAGES! in an essay, thats what i think of unleashed.

Colors was okay, but didnt have too much speed, relyed a lot on the wisps for exploration, and didnt have much enviromental platforming, the game was mostly stale block platforming.


Generations on the other hand, had all of the elements in perfect balance, and had tons of replay value. It was incredibly fun, and was designed beautifully. this, is the design the daytime stages wished they had.

As for lost world, it looks enjoyable. i mean, it might not be as great as generations, but if it is, well, i'll be a happy guy.
Ok, my last submit didn't work so,
RECAP TIME

I'm saying that in the ps2 version, sonic is slower, there are less boost pads, there are branching pathways and bigger stages.

Also, the werehog does not “level up” in the ps2 version,
Instead he “absorbs Gaia energy” in order to increase his skills, such as the beatdown, (my favorite) that allows you
To grab an enemy and fling him at his friends.

P.S. (At least Sonic colors was the first modern sonic game where you could be super sonic in the main levels.
ok, i have that version, and yes, it is slightly better, but i don't see how changing the name of leveling up does anything.
and yes, sonic colors did have that going for it, and its better for it, but that doesn't do anything besides be an endless boost without the speed.
Now, i think i would have been okay with the boost if there were gigantic worlds to be explored through.
AngryDerps
Scratcher
500+ posts

Sonic the Hedgehog

Ok, this comment chain is out of hand, so
The ps2 version is best because in both other versions, enemy's drop exp, which you use to increase generic stats.
But in the ps2 version, it fills up a giant bar, and it gives upgrades on the way,
Not a generic boost to your “ATTACK” stat, also frenzy mode is acquired through killing a TON of enemy's,
BUT it increases EVERY single move in your arsenal, including making the beatdown spin enemy's around,
And the dash claw become a huge pummel attack.
Plus, speaking of these moves, they are acquired through the “Gaia Absorbtion” method, only
On the ps2 version. (maybe the wii version)

Last edited by AngryDerps (Aug. 16, 2013 12:02:59)

supermon
Scratcher
94 posts

Sonic the Hedgehog

AngryDerps wrote:

Ok, this comment chain is out of hand, so
The ps2 version is best because in both other versions, enemy's drop exp, which you use to increase generic stats.
But in the ps2 version, it fills up a giant bar, and it gives upgrades on the way,
Not a generic boost to your “ATTACK” stat, also frenzy mode is acquired through killing a TON of enemy's,
BUT it increases EVERY single move in your arsenal, including making the beatdown spin enemy's around,
And the dash claw become a huge pummel attack.
Plus, speaking of these moves, they are acquired through the “Gaia Absorbtion” method, only
On the ps2 version. (maybe the wii version)
thing is, im not critisizing the werehog, those are overall ok no matter what system your playing on.
its the daytime ones i despise.
AngryDerps
Scratcher
500+ posts

Sonic the Hedgehog

supermon wrote:

AngryDerps wrote:

Ok, this comment chain is out of hand, so
The ps2 version is best because in both other versions, enemy's drop exp, which you use to increase generic stats.
But in the ps2 version, it fills up a giant bar, and it gives upgrades on the way,
Not a generic boost to your “ATTACK” stat, also frenzy mode is acquired through killing a TON of enemy's,
BUT it increases EVERY single move in your arsenal, including making the beatdown spin enemy's around,
And the dash claw become a huge pummel attack.
Plus, speaking of these moves, they are acquired through the “Gaia Absorbtion” method, only
On the ps2 version. (maybe the wii version)
thing is, im not critisizing the werehog, those are overall ok no matter what system your playing on.
its the daytime ones i despise.
Yes, but because you don't have exp for sonic in daytime stages, you can never have too MUCH speed, or to LITTLE speed,
Your set at the perfect speed, along with the daytime stages actually being some of my favorite stages in any sonic game.

Last edited by AngryDerps (Aug. 16, 2013 20:57:09)

supermon
Scratcher
94 posts

Sonic the Hedgehog

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

Ok, this comment chain is out of hand, so
The ps2 version is best because in both other versions, enemy's drop exp, which you use to increase generic stats.
But in the ps2 version, it fills up a giant bar, and it gives upgrades on the way,
Not a generic boost to your “ATTACK” stat, also frenzy mode is acquired through killing a TON of enemy's,
BUT it increases EVERY single move in your arsenal, including making the beatdown spin enemy's around,
And the dash claw become a huge pummel attack.
Plus, speaking of these moves, they are acquired through the “Gaia Absorbtion” method, only
On the ps2 version. (maybe the wii version)
thing is, im not critisizing the werehog, those are overall ok no matter what system your playing on.
its the daytime ones i despise.
Yes, but because you don't have exp for sonic in daytime stages, you can never have too MUCH speed, or to LITTLE speed,
Your set at the perfect speed, along with the daytime stages actually being some of my favorite stages in any sonic game.
1. um, you kind of do(in the ps3/360 version)(and in the ps2/wii version rings level it up.)
2. Perfect Speed? Are you derping me?(pun not intended) if going really really really really really fast is the perfect speed, all while being limited by things like dash pads? Then yes, you are going at the perfect speed. sonic is all about the momentum. in unleashed, its there, but you aren't inclined to use it because of the boost. the more dash pads and moves like the boost there are, the more chances there are to not use that fantastic agility and pull of awesome stunts, and even get to places you were never supposed too! thats not there in unleashed. i'll tell you what. play through any stage in sonic unleashed, but try your best not to use the boost, and avoid any automated sections. look at how BORING it is. theres hardly any platforming, and when there is, its so boring because youre not moving really really really really really fast. and it even punishes you for NOT boosting. the daytime stages level layouts probably involved having a straight line, putting in some floating blocks, and handing it in to the art directors to do something with it. lets see you play through sonic adventure, with the boost. (well, you can't but its a point.) isnt it useless? why? because the speed was EARNED in that game. just like the classics! Not going fast wasn't a punishment because you were out of boost, it just meant you needed to learn to manipulate the physics to go fast. once you mastered these incredible abilities, you could pretty much go anywhere, or do anything you wanted! Why? Because the game rewarded its players for being skillful. instead of punishing them for trying to do something the game didnt want them too. tryed building up speed to run on a wall not specifically part of the level design? you fall into a bottomless pit. problem solved! i think thats idiotic. in a sonic game, you should be able to use your amazing speed to do awesome stuff! not use it too run on linear, flat walls that the game wants you too run on. frankly, unleashed isnt a bad game. just an incredibly shallow one seemingly built by the mind of a child playing with blocks.

PS: the ps2 and wii versions are the exact same thing, but the wii version has widescreen support.

Last edited by supermon (Aug. 16, 2013 23:10:22)

AngryDerps
Scratcher
500+ posts

Sonic the Hedgehog

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

Ok, this comment chain is out of hand, so
The ps2 version is best because in both other versions, enemy's drop exp, which you use to increase generic stats.
But in the ps2 version, it fills up a giant bar, and it gives upgrades on the way,
Not a generic boost to your “ATTACK” stat, also frenzy mode is acquired through killing a TON of enemy's,
BUT it increases EVERY single move in your arsenal, including making the beatdown spin enemy's around,
And the dash claw become a huge pummel attack.
Plus, speaking of these moves, they are acquired through the “Gaia Absorbtion” method, only
On the ps2 version. (maybe the wii version)
thing is, im not critisizing the werehog, those are overall ok no matter what system your playing on.
its the daytime ones i despise.
Yes, but because you don't have exp for sonic in daytime stages, you can never have too MUCH speed, or to LITTLE speed,
Your set at the perfect speed, along with the daytime stages actually being some of my favorite stages in any sonic game.
1. um, you kind of do(in the ps3/360 version)(and in the ps2/wii version rings level it up.)
2. Perfect Speed? Are you derping me?(pun not intended) if going really really really really really fast is the perfect speed, all while being limited by things like dash pads? Then yes, you are going at the perfect speed. sonic is all about the momentum. in unleashed, its there, but you aren't inclined to use it because of the boost. the more dash pads and moves like the boost there are, the more chances there are to not use that fantastic agility and pull of awesome stunts, and even get to places you were never supposed too! thats not there in unleashed. i'll tell you what. play through any stage in sonic unleashed, but try your best not to use the boost, and avoid any automated sections. look at how BORING it is. theres hardly any platforming, and when there is, its so boring because youre not moving really really really really really fast. and it even punishes you for NOT boosting. the daytime stages level layouts probably involved having a straight line, putting in some floating blocks, and handing it in to the art directors to do something with it. lets see you play through sonic adventure, with the boost. (well, you can't but its a point.) isnt it useless? why? because the speed was EARNED in that game. just like the classics! Not going fast wasn't a punishment because you were out of boost, it just meant you needed to learn to manipulate the physics to go fast. once you mastered these incredible abilities, you could pretty much go anywhere, or do anything you wanted! Why? Because the game rewarded its players for being skillful. instead of punishing them for trying to do something the game didnt want them too. tryed building up speed to run on a wall not specifically part of the level design? you fall into a bottomless pit. problem solved! i think thats idiotic. in a sonic game, you should be able to use your amazing speed to do awesome stuff! not use it too run on linear, flat walls that the game wants you too run on. frankly, unleashed isnt a bad game. just an incredibly shallow one seemingly built by the mind of a child playing with blocks.

PS: the ps2 and wii versions are the exact same thing, but the wii version has widescreen support.
I just did play a level, it was FUN, and what's the problem with boost? It's in generations!
Even in generations you use the boost the whole time!
So, yeah, also, in the ps2/wii version, I just find it more balanced with ring speed.
Redsox5803
Scratcher
100+ posts

Sonic the Hedgehog

SONIC HEROES FTW.
AngryDerps
Scratcher
500+ posts

Sonic the Hedgehog

Redsox5803 wrote:

SONIC HEROES FTW.
Agreement

(I only did have 6 chaos emeralds….)
supermon
Scratcher
94 posts

Sonic the Hedgehog

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

Ok, this comment chain is out of hand, so
The ps2 version is best because in both other versions, enemy's drop exp, which you use to increase generic stats.
But in the ps2 version, it fills up a giant bar, and it gives upgrades on the way,
Not a generic boost to your “ATTACK” stat, also frenzy mode is acquired through killing a TON of enemy's,
BUT it increases EVERY single move in your arsenal, including making the beatdown spin enemy's around,
And the dash claw become a huge pummel attack.
Plus, speaking of these moves, they are acquired through the “Gaia Absorbtion” method, only
On the ps2 version. (maybe the wii version)
thing is, im not critisizing the werehog, those are overall ok no matter what system your playing on.
its the daytime ones i despise.
Yes, but because you don't have exp for sonic in daytime stages, you can never have too MUCH speed, or to LITTLE speed,
Your set at the perfect speed, along with the daytime stages actually being some of my favorite stages in any sonic game.
1. um, you kind of do(in the ps3/360 version)(and in the ps2/wii version rings level it up.)
2. Perfect Speed? Are you derping me?(pun not intended) if going really really really really really fast is the perfect speed, all while being limited by things like dash pads? Then yes, you are going at the perfect speed. sonic is all about the momentum. in unleashed, its there, but you aren't inclined to use it because of the boost. the more dash pads and moves like the boost there are, the more chances there are to not use that fantastic agility and pull of awesome stunts, and even get to places you were never supposed too! thats not there in unleashed. i'll tell you what. play through any stage in sonic unleashed, but try your best not to use the boost, and avoid any automated sections. look at how BORING it is. theres hardly any platforming, and when there is, its so boring because youre not moving really really really really really fast. and it even punishes you for NOT boosting. the daytime stages level layouts probably involved having a straight line, putting in some floating blocks, and handing it in to the art directors to do something with it. lets see you play through sonic adventure, with the boost. (well, you can't but its a point.) isnt it useless? why? because the speed was EARNED in that game. just like the classics! Not going fast wasn't a punishment because you were out of boost, it just meant you needed to learn to manipulate the physics to go fast. once you mastered these incredible abilities, you could pretty much go anywhere, or do anything you wanted! Why? Because the game rewarded its players for being skillful. instead of punishing them for trying to do something the game didnt want them too. tryed building up speed to run on a wall not specifically part of the level design? you fall into a bottomless pit. problem solved! i think thats idiotic. in a sonic game, you should be able to use your amazing speed to do awesome stuff! not use it too run on linear, flat walls that the game wants you too run on. frankly, unleashed isnt a bad game. just an incredibly shallow one seemingly built by the mind of a child playing with blocks.

PS: the ps2 and wii versions are the exact same thing, but the wii version has widescreen support.
I just did play a level, it was FUN, and what's the problem with boost? It's in generations!
Even in generations you use the boost the whole time!
So, yeah, also, in the ps2/wii version, I just find it more balanced with ring speed.
ok. the boost isnt the problem. it can be there. and the thing with generations is the level design makes up for it being there. the levels in generations are big and open, and not TOO automated. so you don't feel like you need to boost. where as in unleashed, it plays tricks on your mind and makes you want too boost. and yes, it is more balanced, but the level design is still horrible. fortunately, while flawed, they really are some of the best sonic stages to speed run, but for the exact reason they're flawed.
AngryDerps
Scratcher
500+ posts

Sonic the Hedgehog

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

Ok, this comment chain is out of hand, so
The ps2 version is best because in both other versions, enemy's drop exp, which you use to increase generic stats.
But in the ps2 version, it fills up a giant bar, and it gives upgrades on the way,
Not a generic boost to your “ATTACK” stat, also frenzy mode is acquired through killing a TON of enemy's,
BUT it increases EVERY single move in your arsenal, including making the beatdown spin enemy's around,
And the dash claw become a huge pummel attack.
Plus, speaking of these moves, they are acquired through the “Gaia Absorbtion” method, only
On the ps2 version. (maybe the wii version)
thing is, im not critisizing the werehog, those are overall ok no matter what system your playing on.
its the daytime ones i despise.
Yes, but because you don't have exp for sonic in daytime stages, you can never have too MUCH speed, or to LITTLE speed,
Your set at the perfect speed, along with the daytime stages actually being some of my favorite stages in any sonic game.
1. um, you kind of do(in the ps3/360 version)(and in the ps2/wii version rings level it up.)
2. Perfect Speed? Are you derping me?(pun not intended) if going really really really really really fast is the perfect speed, all while being limited by things like dash pads? Then yes, you are going at the perfect speed. sonic is all about the momentum. in unleashed, its there, but you aren't inclined to use it because of the boost. the more dash pads and moves like the boost there are, the more chances there are to not use that fantastic agility and pull of awesome stunts, and even get to places you were never supposed too! thats not there in unleashed. i'll tell you what. play through any stage in sonic unleashed, but try your best not to use the boost, and avoid any automated sections. look at how BORING it is. theres hardly any platforming, and when there is, its so boring because youre not moving really really really really really fast. and it even punishes you for NOT boosting. the daytime stages level layouts probably involved having a straight line, putting in some floating blocks, and handing it in to the art directors to do something with it. lets see you play through sonic adventure, with the boost. (well, you can't but its a point.) isnt it useless? why? because the speed was EARNED in that game. just like the classics! Not going fast wasn't a punishment because you were out of boost, it just meant you needed to learn to manipulate the physics to go fast. once you mastered these incredible abilities, you could pretty much go anywhere, or do anything you wanted! Why? Because the game rewarded its players for being skillful. instead of punishing them for trying to do something the game didnt want them too. tryed building up speed to run on a wall not specifically part of the level design? you fall into a bottomless pit. problem solved! i think thats idiotic. in a sonic game, you should be able to use your amazing speed to do awesome stuff! not use it too run on linear, flat walls that the game wants you too run on. frankly, unleashed isnt a bad game. just an incredibly shallow one seemingly built by the mind of a child playing with blocks.

PS: the ps2 and wii versions are the exact same thing, but the wii version has widescreen support.
I just did play a level, it was FUN, and what's the problem with boost? It's in generations!
Even in generations you use the boost the whole time!
So, yeah, also, in the ps2/wii version, I just find it more balanced with ring speed.
ok. the boost isnt the problem. it can be there. and the thing with generations is the level design makes up for it being there. the levels in generations are big and open, and not TOO automated. so you don't feel like you need to boost. where as in unleashed, it plays tricks on your mind and makes you want too boost. and yes, it is more balanced, but the level design is still horrible. fortunately, while flawed, they really are some of the best sonic stages to speed run, but for the exact reason they're flawed.
That's what makes them great, I HAVE TO GO FASTER.
supermon
Scratcher
94 posts

Sonic the Hedgehog

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

Ok, this comment chain is out of hand, so
The ps2 version is best because in both other versions, enemy's drop exp, which you use to increase generic stats.
But in the ps2 version, it fills up a giant bar, and it gives upgrades on the way,
Not a generic boost to your “ATTACK” stat, also frenzy mode is acquired through killing a TON of enemy's,
BUT it increases EVERY single move in your arsenal, including making the beatdown spin enemy's around,
And the dash claw become a huge pummel attack.
Plus, speaking of these moves, they are acquired through the “Gaia Absorbtion” method, only
On the ps2 version. (maybe the wii version)
thing is, im not critisizing the werehog, those are overall ok no matter what system your playing on.
its the daytime ones i despise.
Yes, but because you don't have exp for sonic in daytime stages, you can never have too MUCH speed, or to LITTLE speed,
Your set at the perfect speed, along with the daytime stages actually being some of my favorite stages in any sonic game.
1. um, you kind of do(in the ps3/360 version)(and in the ps2/wii version rings level it up.)
2. Perfect Speed? Are you derping me?(pun not intended) if going really really really really really fast is the perfect speed, all while being limited by things like dash pads? Then yes, you are going at the perfect speed. sonic is all about the momentum. in unleashed, its there, but you aren't inclined to use it because of the boost. the more dash pads and moves like the boost there are, the more chances there are to not use that fantastic agility and pull of awesome stunts, and even get to places you were never supposed too! thats not there in unleashed. i'll tell you what. play through any stage in sonic unleashed, but try your best not to use the boost, and avoid any automated sections. look at how BORING it is. theres hardly any platforming, and when there is, its so boring because youre not moving really really really really really fast. and it even punishes you for NOT boosting. the daytime stages level layouts probably involved having a straight line, putting in some floating blocks, and handing it in to the art directors to do something with it. lets see you play through sonic adventure, with the boost. (well, you can't but its a point.) isnt it useless? why? because the speed was EARNED in that game. just like the classics! Not going fast wasn't a punishment because you were out of boost, it just meant you needed to learn to manipulate the physics to go fast. once you mastered these incredible abilities, you could pretty much go anywhere, or do anything you wanted! Why? Because the game rewarded its players for being skillful. instead of punishing them for trying to do something the game didnt want them too. tryed building up speed to run on a wall not specifically part of the level design? you fall into a bottomless pit. problem solved! i think thats idiotic. in a sonic game, you should be able to use your amazing speed to do awesome stuff! not use it too run on linear, flat walls that the game wants you too run on. frankly, unleashed isnt a bad game. just an incredibly shallow one seemingly built by the mind of a child playing with blocks.

PS: the ps2 and wii versions are the exact same thing, but the wii version has widescreen support.
I just did play a level, it was FUN, and what's the problem with boost? It's in generations!
Even in generations you use the boost the whole time!
So, yeah, also, in the ps2/wii version, I just find it more balanced with ring speed.
ok. the boost isnt the problem. it can be there. and the thing with generations is the level design makes up for it being there. the levels in generations are big and open, and not TOO automated. so you don't feel like you need to boost. where as in unleashed, it plays tricks on your mind and makes you want too boost. and yes, it is more balanced, but the level design is still horrible. fortunately, while flawed, they really are some of the best sonic stages to speed run, but for the exact reason they're flawed.
That's what makes them great, I HAVE TO GO FASTER.
yes, but a good sonic game should balance the speed with the platforming. any game oriented in this way should. here, the speed is like jello, and the platforming is just a smudge of dirt right in the center. there, but almost invisable amongst the “GOTTA GO FAST!” of the rest of the game.
AngryDerps
Scratcher
500+ posts

Sonic the Hedgehog

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

Ok, this comment chain is out of hand, so
The ps2 version is best because in both other versions, enemy's drop exp, which you use to increase generic stats.
But in the ps2 version, it fills up a giant bar, and it gives upgrades on the way,
Not a generic boost to your “ATTACK” stat, also frenzy mode is acquired through killing a TON of enemy's,
BUT it increases EVERY single move in your arsenal, including making the beatdown spin enemy's around,
And the dash claw become a huge pummel attack.
Plus, speaking of these moves, they are acquired through the “Gaia Absorbtion” method, only
On the ps2 version. (maybe the wii version)
thing is, im not critisizing the werehog, those are overall ok no matter what system your playing on.
its the daytime ones i despise.
Yes, but because you don't have exp for sonic in daytime stages, you can never have too MUCH speed, or to LITTLE speed,
Your set at the perfect speed, along with the daytime stages actually being some of my favorite stages in any sonic game.
1. um, you kind of do(in the ps3/360 version)(and in the ps2/wii version rings level it up.)
2. Perfect Speed? Are you derping me?(pun not intended) if going really really really really really fast is the perfect speed, all while being limited by things like dash pads? Then yes, you are going at the perfect speed. sonic is all about the momentum. in unleashed, its there, but you aren't inclined to use it because of the boost. the more dash pads and moves like the boost there are, the more chances there are to not use that fantastic agility and pull of awesome stunts, and even get to places you were never supposed too! thats not there in unleashed. i'll tell you what. play through any stage in sonic unleashed, but try your best not to use the boost, and avoid any automated sections. look at how BORING it is. theres hardly any platforming, and when there is, its so boring because youre not moving really really really really really fast. and it even punishes you for NOT boosting. the daytime stages level layouts probably involved having a straight line, putting in some floating blocks, and handing it in to the art directors to do something with it. lets see you play through sonic adventure, with the boost. (well, you can't but its a point.) isnt it useless? why? because the speed was EARNED in that game. just like the classics! Not going fast wasn't a punishment because you were out of boost, it just meant you needed to learn to manipulate the physics to go fast. once you mastered these incredible abilities, you could pretty much go anywhere, or do anything you wanted! Why? Because the game rewarded its players for being skillful. instead of punishing them for trying to do something the game didnt want them too. tryed building up speed to run on a wall not specifically part of the level design? you fall into a bottomless pit. problem solved! i think thats idiotic. in a sonic game, you should be able to use your amazing speed to do awesome stuff! not use it too run on linear, flat walls that the game wants you too run on. frankly, unleashed isnt a bad game. just an incredibly shallow one seemingly built by the mind of a child playing with blocks.

PS: the ps2 and wii versions are the exact same thing, but the wii version has widescreen support.
I just did play a level, it was FUN, and what's the problem with boost? It's in generations!
Even in generations you use the boost the whole time!
So, yeah, also, in the ps2/wii version, I just find it more balanced with ring speed.
ok. the boost isnt the problem. it can be there. and the thing with generations is the level design makes up for it being there. the levels in generations are big and open, and not TOO automated. so you don't feel like you need to boost. where as in unleashed, it plays tricks on your mind and makes you want too boost. and yes, it is more balanced, but the level design is still horrible. fortunately, while flawed, they really are some of the best sonic stages to speed run, but for the exact reason they're flawed.
That's what makes them great, I HAVE TO GO FASTER.
Yes, but for once you can just BOOOOOSSSSTTTT…………it's a fun diversion.
yes, but a good sonic game should balance the speed with the platforming. any game oriented in this way should. here, the speed is like jello, and the platforming is just a smudge of dirt right in the center. there, but almost invisable amongst the “GOTTA GO FAST!” of the rest of the game.
supermon
Scratcher
94 posts

Sonic the Hedgehog

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

Ok, this comment chain is out of hand, so
The ps2 version is best because in both other versions, enemy's drop exp, which you use to increase generic stats.
But in the ps2 version, it fills up a giant bar, and it gives upgrades on the way,
Not a generic boost to your “ATTACK” stat, also frenzy mode is acquired through killing a TON of enemy's,
BUT it increases EVERY single move in your arsenal, including making the beatdown spin enemy's around,
And the dash claw become a huge pummel attack.
Plus, speaking of these moves, they are acquired through the “Gaia Absorbtion” method, only
On the ps2 version. (maybe the wii version)
thing is, im not critisizing the werehog, those are overall ok no matter what system your playing on.
its the daytime ones i despise.
Yes, but because you don't have exp for sonic in daytime stages, you can never have too MUCH speed, or to LITTLE speed,
Your set at the perfect speed, along with the daytime stages actually being some of my favorite stages in any sonic game.
1. um, you kind of do(in the ps3/360 version)(and in the ps2/wii version rings level it up.)
2. Perfect Speed? Are you derping me?(pun not intended) if going really really really really really fast is the perfect speed, all while being limited by things like dash pads? Then yes, you are going at the perfect speed. sonic is all about the momentum. in unleashed, its there, but you aren't inclined to use it because of the boost. the more dash pads and moves like the boost there are, the more chances there are to not use that fantastic agility and pull of awesome stunts, and even get to places you were never supposed too! thats not there in unleashed. i'll tell you what. play through any stage in sonic unleashed, but try your best not to use the boost, and avoid any automated sections. look at how BORING it is. theres hardly any platforming, and when there is, its so boring because youre not moving really really really really really fast. and it even punishes you for NOT boosting. the daytime stages level layouts probably involved having a straight line, putting in some floating blocks, and handing it in to the art directors to do something with it. lets see you play through sonic adventure, with the boost. (well, you can't but its a point.) isnt it useless? why? because the speed was EARNED in that game. just like the classics! Not going fast wasn't a punishment because you were out of boost, it just meant you needed to learn to manipulate the physics to go fast. once you mastered these incredible abilities, you could pretty much go anywhere, or do anything you wanted! Why? Because the game rewarded its players for being skillful. instead of punishing them for trying to do something the game didnt want them too. tryed building up speed to run on a wall not specifically part of the level design? you fall into a bottomless pit. problem solved! i think thats idiotic. in a sonic game, you should be able to use your amazing speed to do awesome stuff! not use it too run on linear, flat walls that the game wants you too run on. frankly, unleashed isnt a bad game. just an incredibly shallow one seemingly built by the mind of a child playing with blocks.

PS: the ps2 and wii versions are the exact same thing, but the wii version has widescreen support.
I just did play a level, it was FUN, and what's the problem with boost? It's in generations!
Even in generations you use the boost the whole time!
So, yeah, also, in the ps2/wii version, I just find it more balanced with ring speed.
ok. the boost isnt the problem. it can be there. and the thing with generations is the level design makes up for it being there. the levels in generations are big and open, and not TOO automated. so you don't feel like you need to boost. where as in unleashed, it plays tricks on your mind and makes you want too boost. and yes, it is more balanced, but the level design is still horrible. fortunately, while flawed, they really are some of the best sonic stages to speed run, but for the exact reason they're flawed.
That's what makes them great, I HAVE TO GO FASTER.
Yes, but for once you can just BOOOOOSSSSTTTT…………it's a fun diversion.
yes, but a good sonic game should balance the speed with the platforming. any game oriented in this way should. here, the speed is like jello, and the platforming is just a smudge of dirt right in the center. there, but almost invisable amongst the “GOTTA GO FAST!” of the rest of the game.
i admit, its a good diversion from the rest of the series. However, it definitely isn't outstanding in any way, and if it had been done more than once, i would hate it.
supermon
Scratcher
94 posts

Sonic the Hedgehog

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

supermon wrote:

AngryDerps wrote:

Ok, this comment chain is out of hand, so
The ps2 version is best because in both other versions, enemy's drop exp, which you use to increase generic stats.
But in the ps2 version, it fills up a giant bar, and it gives upgrades on the way,
Not a generic boost to your “ATTACK” stat, also frenzy mode is acquired through killing a TON of enemy's,
BUT it increases EVERY single move in your arsenal, including making the beatdown spin enemy's around,
And the dash claw become a huge pummel attack.
Plus, speaking of these moves, they are acquired through the “Gaia Absorbtion” method, only
On the ps2 version. (maybe the wii version)
thing is, im not critisizing the werehog, those are overall ok no matter what system your playing on.
its the daytime ones i despise.
Yes, but because you don't have exp for sonic in daytime stages, you can never have too MUCH speed, or to LITTLE speed,
Your set at the perfect speed, along with the daytime stages actually being some of my favorite stages in any sonic game.
1. um, you kind of do(in the ps3/360 version)(and in the ps2/wii version rings level it up.)
2. Perfect Speed? Are you derping me?(pun not intended) if going really really really really really fast is the perfect speed, all while being limited by things like dash pads? Then yes, you are going at the perfect speed. sonic is all about the momentum. in unleashed, its there, but you aren't inclined to use it because of the boost. the more dash pads and moves like the boost there are, the more chances there are to not use that fantastic agility and pull of awesome stunts, and even get to places you were never supposed too! thats not there in unleashed. i'll tell you what. play through any stage in sonic unleashed, but try your best not to use the boost, and avoid any automated sections. look at how BORING it is. theres hardly any platforming, and when there is, its so boring because youre not moving really really really really really fast. and it even punishes you for NOT boosting. the daytime stages level layouts probably involved having a straight line, putting in some floating blocks, and handing it in to the art directors to do something with it. lets see you play through sonic adventure, with the boost. (well, you can't but its a point.) isnt it useless? why? because the speed was EARNED in that game. just like the classics! Not going fast wasn't a punishment because you were out of boost, it just meant you needed to learn to manipulate the physics to go fast. once you mastered these incredible abilities, you could pretty much go anywhere, or do anything you wanted! Why? Because the game rewarded its players for being skillful. instead of punishing them for trying to do something the game didnt want them too. tryed building up speed to run on a wall not specifically part of the level design? you fall into a bottomless pit. problem solved! i think thats idiotic. in a sonic game, you should be able to use your amazing speed to do awesome stuff! not use it too run on linear, flat walls that the game wants you too run on. frankly, unleashed isnt a bad game. just an incredibly shallow one seemingly built by the mind of a child playing with blocks.

PS: the ps2 and wii versions are the exact same thing, but the wii version has widescreen support.
I just did play a level, it was FUN, and what's the problem with boost? It's in generations!
Even in generations you use the boost the whole time!
So, yeah, also, in the ps2/wii version, I just find it more balanced with ring speed.
ok. the boost isnt the problem. it can be there. and the thing with generations is the level design makes up for it being there. the levels in generations are big and open, and not TOO automated. so you don't feel like you need to boost. where as in unleashed, it plays tricks on your mind and makes you want too boost. and yes, it is more balanced, but the level design is still horrible. fortunately, while flawed, they really are some of the best sonic stages to speed run, but for the exact reason they're flawed.
That's what makes them great, I HAVE TO GO FASTER.
Yes, but for once you can just BOOOOOSSSSTTTT…………it's a fun diversion.
yes, but a good sonic game should balance the speed with the platforming. any game oriented in this way should. here, the speed is like jello, and the platforming is just a smudge of dirt right in the center. there, but almost invisable amongst the “GOTTA GO FAST!” of the rest of the game.
i admit, its a good diversion from the rest of the series. However, it definitely isn't outstanding in any way, and if it had been done more than once, i would hate it.
sonic games are about the journey, not the destination. all platformers are. but speed based ones like sonic especially. unleashed denies this.
butterface123
Scratcher
80 posts

Sonic the Hedgehog

I love sonic adventure! I have all upgrade accessories or whatever they are for each character except big. I don't know if its my favorite yet though.
supermon
Scratcher
94 posts

Sonic the Hedgehog

butterface123 wrote:

I love sonic adventure! I have all upgrade accessories or whatever they are for each character except big. I don't know if its my favorite yet though.
try out the classics, and then generations. anything in between that is meh or just garbage.
AngryDerps
Scratcher
500+ posts

Sonic the Hedgehog

supermon wrote:

butterface123 wrote:

I love sonic adventure! I have all upgrade accessories or whatever they are for each character except big. I don't know if its my favorite yet though.
try out the classics, and then generations. anything in between that is meh or just garbage.
I disagree, sonic heroes is my favorite sonic game, (I need to buy another copy for GameCube) Sonic unleashed, as stated above is a hit or miss, sonic adventure battle 2 is a MASTERPIECE, and I really enjoy playing sonic 06!

The only REAL garbage in the series is shadow the hedgehog, which is a shame considering he is my fav character….
coolitsusa
New Scratcher
100+ posts

Sonic the Hedgehog

Sonic 06 is garbage, Sonic Adventure 2 Battle is mediocre, Sonic Unleashed is bad, and the classics are pretty good.

Last edited by coolitsusa (Aug. 28, 2013 15:12:56)

AngryDerps
Scratcher
500+ posts

Sonic the Hedgehog

coolitsusa wrote:

Sonic 06 is garbage, Sonic Adventure 2 Battle is mediocre, Sonic Unleashed is bad, and the classics are pretty good.
How so, why is sab2 mediocre?
It has shadow, sonic, multiple characters, 2 storys, great gameplay, chao gardens, great multiplayer, great story, unlockables,
Replay value, and the perfect difficulty.
So again, how is it bad?
And, even if it is “bad” for some reason, it has some of the best music in any sonic game.

Last edited by AngryDerps (Aug. 28, 2013 15:23:39)

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