Discuss Scratch

Borrego6165
Scratcher
500+ posts

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fredmaster45 wrote:

do you review projects because if you do I want you to look at this simple addicting game.
http://scratch.mit.edu/projects/11832287/
I've added it to the requests list. It's getting quite long though, so I might start doing some more myself.
lunaluvgood
Scratcher
100+ posts

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Borrego6165 wrote:

fredmaster45 wrote:

do you review projects because if you do I want you to look at this simple addicting game.
http://scratch.mit.edu/projects/11832287/
I've added it to the requests list. It's getting quite long though, so I might start doing some more myself.
I'll do it
Scratch12300
Scratcher
500+ posts

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Just a reminder that I want a game review for Stick Shooter!
Borrego6165
Scratcher
500+ posts

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Scratch12300 wrote:

Just a reminder that I want a game review for Stick Shooter!

It's in the list! I don't want to do them all myself because I want the members to have the chance to win points
XenoK
Scratcher
100+ posts

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Eternity Incurakai Studios 2
Eternity Incurakai Studios now has a second company! We train the future main company members - through creating games, and working in a collaborative environment with others.
lunaluvgood
Scratcher
100+ posts

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Game Design 4/10
“Wow, really fun game. You try to stop the circles to get to the bottom. You control the block (which absorbs the circles) with your mouse. It was pretty simple, however, and it wasn't that addictive unfortunately-there was no “high score” you had to beat, and frankly no score at all. It was extremely easy to “win. ”I found it getting boring, and repetitive, with no increase of difficulty or power-ups. So, it's fun the first time you play it, but after that first time its not so fun anymore. Like DAwesme said “Simple, fun, and buggy,” and boring. ”

Originality 5/10
“The idea is slightly original. Lots of games have the “stop the ___ from getting to the ____”, but the brick was a new way to prevent it. However, unlike other similar games, this has no levels, no sense of achievement, which is partly why it doesn't work so well.”

Ease Of Use 2/5
“No tutorials, but you can grasp it from the instructions in the right-hand column. Yes, the instructions were fine, but the controls? I hated how the brick only went side-to-side, not up and down. I felt so limited. All you need is your mouse, but it is awkward movement. Also, there was a button that said “end”, but it did nothing. So that was weird.”

Difficulty Balance 0/5
“There were 3 options : easy, difficult, and insane, but there was no difference between them. Also, the circles spawn randomly, so one could be on one side, and another on the other side, and it would be impossible to stop both. There needs to be a real difference between the options, and it is way to easy or difficult at times (example above, and sometimes it's just in a straight line for a minute.)”

Graphics 2/5
“At least it had a color scheme, but it was boring. I mean, grayscale and dark turquoise? Not the brightest match. If anything, it added to the dullness of the game.”

Sound 2/5
“No sound effects, but music that would be fitting to the game, but the music is exciting, and the game is the opposite. Also, it gets quite repetitive. Decent quality, not superb, but not awful.”

Firing Round 3/10 (This is the addition of the following scores)
Reliability 1/2
0 (Very Glitchy) 1 (A few glitches) 2 (Hardly any glitches)
Game Length 0/2
0 (Too Short) 1 (Decent Length) 2 (Long lasting or endless)
Game Pace 0/2
0 (Very slow or too long for it's own sake) 1 (Quite engrossing) 2 (Very well paced and fun)
Replay Value 1/2
0 (Would never replay/ did not want to finish it the first time) 1 (Might replay) 2 (Too good to stop!)
Programming 1/2
0 (Simple to make) 1 (Fairly advanced) 2 (It was very complex)

Overall Experience 9/50
“In summery, it was pretty simple, and it wasn't addictive. There was no “high score” you had to beat, and extremely easy to "win. I found it getting boring, and repetitive, with no increase of difficulty or power-ups. So, it's fun the first time you play it, but after that first time its not so fun anymore. Unlike other similar games, this has no levels, no sense of achievement, which is partly why it doesn't work so well. I felt so limited with the controls. All you need is your mouse, but it is awkward movement. There needs to be a real difference between the options, and it is way to easy or difficult at times. If anything, the design added to the dullness of the game. No sound effects, but music that would be fitting to the game, but the music is exciting, and the game is the opposite. Also, it gets quite repetitive. SO, I would NOT play that again.”

TOTAL: 27/100

Key
0-19 I could have made that in my sleep!
20-39 Needs a lot of work.
40-59 An average project I suppose.
60-79 Quite a cool project.
80-94 Wow! It only needs a bit of tweaking.
95-100 You're the top cat!
lunaluvgood
Scratcher
100+ posts

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Sorry I haven't been on in awhile. Curating, and all that. I'll do Scramble! Demo next, if you don't mind.
Borrego6165
Scratcher
500+ posts

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lunaluvgood wrote:

Sorry I haven't been on in awhile. Curating, and all that. I'll do Scramble! Demo next, if you don't mind.


Sure! Just make sure to add the description and game title to your review- I've forgot which game it is!
cookiegr
Scratcher
100+ posts

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Review for Stick Shooter:

Game Design 9/10
The game was pretty fun, I like the mini platformer game in the water level. Perhaps later on the levels could get a bit harder, making the player feel a bit of good game frustration, but not too hard that the player simply gives up. Sometimes when the instructions sprite says “There are no hints for this level, just experiment” it won't hide even 3 levels after. Perhaps have the question mark sprite only say it only as long as the mouse is over it, over maybe only for 2 secs, etc.

Originality 9/10
I personally haven't seen much games like this. There may be 1 or 2 games similar like this but with different objects/obstacles. I like how you use sticks and mini platformer games in the game to make it different from other games that may be like it.

Ease Of Use 3/5
Once again as I said before, sometimes when the instructions sprite says “There are no hints for this level, just experiment” it won't hide even 3 levels after. Perhaps have the question mark sprite only say it only as long as the mouse is over it, over maybe only for 2 secs, etc. Otherwise, the controls seem fairly easy to learn, besides that I got stuck in the water the first 2 times for the mini game platformer inside the level. Sometimes I got more than 3 sticks, and other times I only got exactly 3 sticks to use. Perhaps if you still haven't reached the yellow square after 3 tries you could include a retry button.

Difficulty Balance 4/5
Again, perhaps later on the levels could get a bit harder, making the player feel a bit of good game frustration, but not too hard that the player simply gives up. But overall you seem to increase difficulty at a consistent rate, and the platform minigame was a perfect difficulty for that level.

Graphics 5/5
Graphics seemed pretty smooth, the stick moved very smoothy, the game didn't seem to be slow or taking a long time to load.

Sound 5/5
Sound effects were at the right timing, and it seemed to be at a good volume. Very suitable music and sound effects for the game. Good job!

Firing Round 7/10 (This is the addition of the following scores)
Reliability 1/2
0 (Very Glitchy) 1 (A few glitches) 2 (Hardly any glitches)

Game Length Unknown (game not completed yet) /2
0 (Too Short) 1 (Descent Length) 2 (Long lasting or endless)

Game Pace 2/2
0 (Very slow or too long for it's own sake) 1 (Quite engrossing) 2 (Very well paced and fun)

Replay Value 1/2
0 (Would never replay/ did not want to finish it the first time) 1 (Might replay) 2 (Too good to stop!)

Programming 1/2
0 (Simple to make) 1 (Fairly advanced) 2 (It was very complex)

Overall Experience 40/50
Overall, this game was great! Very fun, and it motivated the player to want to get all 3 stars instead of maybe just 1 or 2. The graphics were nice, and the sound effects were good as well. The game seemed pretty original, with a twist of mini platformer games inside of certain levels.The ease of use was nice, just perhaps fixing the question sprite so the speech bubble isn't blocking your playing. Gradually as you add more levels, continue to steadily increase the difficulty to provide good small frustation and determination to the player to make them determined to finish it even if they try more than once to get all stars or pass the level. Also, with the stick issue some levels let you shoot more than 3 times, while others are exactly 3. Perhaps have a retry level button after you've used up all 3 shoots and you still haven't passed the level. But mostly, the game was fun and I would probably play it again once it's finished.
TOTAL: 82/100

Key
0-19 I could have made that in my sleep!
20-39 Needs a lot of work.
40-59 An average project I suppose.
60-79 Quite a cool project.
80-94 Wow! It only needs a bit of tweaking.
95-100 You're the top cat!
Scratch12300
Scratcher
500+ posts

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Thanks for reviewing me! But there are just a few things:

cookiegr wrote:

Sometimes when the instructions sprite says “There are no hints for this level, just experiment” it won't hide even 3 levels after. Perhaps have the question mark sprite only say it only as long as the mouse is over it, over maybe only for 2 secs, etc.
Well, I just added instructions for closing it. Or is that not what you meant?

cookiegr wrote:

Sometimes I got more than 3 sticks, and other times I only got exactly 3 sticks to use.
I'm not sure what you mean by this, could you clarify?

Thanks again for reviewing me! I was waiting for that!
Mistop
Scratcher
51 posts

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I would like to register ScratchCo!



ScratchCo is a new Scratch company dedicated to creating quality projects. We have a gallery at http://scratch.mit.edu/studios/240184/ and also a user at http://scratch.mit.edu/users/ScratchCo/.



If you would like to join please leave a message on my page explaining you skills, and you will be reviewed. If your request is accepted, you will be invited to curate the studio, and given the password to the mascot.
Borrego6165
Scratcher
500+ posts

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UPDATED
jkl0l
Scratcher
500+ posts

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Umm… I'm here, but I'm busy for something else.
LiFaytheGoblin
Forum Moderator
1000+ posts

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I'd like to advertise About Me
Is basically a base for an “About Me” Project that you can remix.
Borrego6165
Scratcher
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RE-UPDATED!
Borrego6165
Scratcher
500+ posts

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The quiz is still open! Any more than one contestant?
Tardis27
Scratcher
75 posts

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Hey I didnt know you made this! Ill be one!
Wait no never mind I dont have a game and best project doesnt count yet!

Last edited by Tardis27 (Aug. 16, 2013 13:38:00)

lallaway12
Scratcher
100+ posts

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Hey can u ad JellyCO that is making a os

JellyCo is a new collab made in August 2013 and is hosted by lallaway12 It is currently making a os and needs lots of members so what are u waiting for join today
Scratch12300
Scratcher
500+ posts

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THIS WEEK'S: THE SCRATCH QUIZ
Are you the master scratcher? Find out in this fun quiz!

Which moderator uses this icon?



A: Lightnin
B: Paddle2See
C: Cheddargirl

Answer: A

What was the old limit on project sizes?

Answer: ?

_____________

TM_ was a famous user for many classic projects; which did this user not create?

A: City Generator
B: Planet Defence
C: Cloud Pong

Answer: B

What year was scratch initiated?

Answer: 2004

_____________

Which moderator uses this icon?



A: Lightnin
B: Paddle2See
C: Cheddargirl

Answer: B

WES64 was famous for many classics. Which did this user not create?

Answer: A

A: Spectrum
B: 3D Planet
C: Flying SImulator

The old forums used which host to run it?

A: DjangoBB
B: PunBB
C: ProBoards

Answer: C

How many whiskers does the Scratch cat have?

Answer: 4

_____________

How many blocks are there in Scratch 2's “motion” category?

A: 17
B: 16
C: 15

Answer: ?

The green “clear” block removes what?

A: Clones
B: Stamps
C: Everything on Screen

Answer: B









I did them all with what I could remember, not by going back and looking at the answers on the website.
Scratch12300
Scratcher
500+ posts

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Review for Scramble! Demo:


Game Design 8/10
I've always liked puzzles, though when you get stuck on a hard word you begin to want to skip it. That's why it was a good idea to add a “Skip” button. I would believe people try to use it as rarely as possible, so I wouldn't worry to much about people skipping an easy one.

Originality 4/10
This has obviously been taken from puzzle books that are full of these, but this is the first one I've seen on Scratch. The closest I got was the featured project where you find all the words hidden in “Scratch”. So I'd say this was not “original”, but nevertheless a great idea to incorporate in Scratch.

Ease Of Use 3/5
The way all of your computer keyboard could be used except backspace, arrow keys, and enter kind of bothered me. I know Scratch can't sense if those keys are being pressed (except the arrow keys, Scratch can sense those), but maybe if the layout was changed just a little bit it could use the "ask [] and wait“ block, which supports backspace, arrow keys, and enter. Though the current layout is nice too, I think there's a way to make this work. Another thing that would have pleased my experience would be to actually be able to drag the letters of the word around to unscramble it. That would really help make it easier.

Difficulty Balance 3/5
Like I said above, being able to drag the letters around would definitely help make it easier, but I guess a nice challenge is fun. Those long words were tricky too, so I'm glad it at least has a skip word button.

Graphics 4/5
The graphics were great, I don't know what people are doing with Bitmap anymore! It's nice it didn't use the default say/think bubbles. Except for the buttons. I was afraid of confusing ”quit“ with ”backspace".

Sound 4/5
I'd say the music was good, very fitting! It's important that your music fits your game.

Firing Round 8/10 (This is the addition of the following scores)
Reliability 2/2
0 (Very Glitchy) 1 (A few glitches) 2 (Hardly any glitches)
Game Length 2/2
0 (Too Short) 1 (Descent Length) 2 (Long lasting or endless)
Game Pace 2/2
0 (Very slow or too long for it's own sake) 1 (Quite engrossing) 2 (Very well paced and fun)
Replay Value 1/2
0 (Would never replay/ did not want to finish it the first time) 1 (Might replay) 2 (Too good to stop!)
Programming 1/2
0 (Simple to make) 1 (Fairly advanced) 2 (It was very complex)


Overall Experience 47/50
I like puzzle games such as these, where you just sit and think with no time limit/bonus. I think everything I wrote above explains my pleasure playing this game, so congratulations to the game's creator!

TOTAL: 81/100

Key
0-19 I could have made that in my sleep!
20-39 Needs a lot of work.
40-59 An average project I suppose.
60-79 Quite a cool project.
80-94 Wow! It only needs a bit of tweaking.
95-100 You're the top cat!

Last edited by Scratch12300 (Aug. 18, 2013 13:48:52)

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