EMPedemonte20

Here is NoMod, my very own scratch mod. Sometimes while using a mod, I wonder, I wish a mod had *this* feature. Then I code it into NoMod.

Wiki topic: Anyone who has a wiki account can make it

With my website at modscratch.weebly.com, you can access tons of new blocks and features such as:
Childmode
Better graphics
Custom Blocks
A compiler
Easier dev tools
Better bug reporting
Better category handling (in the code)


The NoMod dev team:
EMPedemonte20
Anyone else who wants to join

EMPedemonte20

One question: whenever I click save (save as does not give me an error) on the file menu,I get an error:
Message not understood: asLowercase

UndefinedObject(Object)>>error:
UndefinedObject(Object)>>doesNotUnderstand:
ScratchFrameMorph>>nameFromFileName:
ScratchFrameMorph>>saveScratchProjectNoDialog
[] in MenuMorph>>invokeItem:event:
CursorWithMask(Cursor)>>showWhile:
MenuMorph>>invokeItem:event:
MenuItemMorph>>mouseUp:
HandMorph>>handleMouseUp:
HandMorph>>handleEvent:
can anyone help?
Also, if anyone has a better encrypt/decrypt code, I'd be over the moon, since mine isn't very good

EMPedemonte20

bump: topic
^ ('Bumped', topic)

liam48D

Let's see.. I'm 90% sure I can't help you with the bug, but I'll try.

Message not understood: asLowercase # What as Lowercase?
UndefinedObject(Object)>>error: # Undefined Object. I have no idea what object that would be, as it is undefined.
UndefinedObject(Object)>>doesNotUnderstand: # I wouldn't expect a non-existent object to understand.
ScratchFrameMorph>>nameFromFileName: # Hmm.. Perhaps it just isn't finding a name for that project?
ScratchFrameMorph>>saveScratchProjectNoDialog # Is the Save dialog bugged?
[] in MenuMorph>>invokeItem:event: # ?
CursorWithMask(Cursor)>>showWhile: # I dunno
MenuMorph>>invokeItem:event: # ?
MenuItemMorph>>mouseUp: # ?
HandMorph>>handleMouseUp: # ?
HandMorph>>handleEvent: # ?
''' Shortened '''
ScratchFrameMorph>>nameFromFileName: # Hmm.. Perhaps it just isn't finding a name for that project?
''' and '''
ScratchFrameMorph>>saveScratchProjectNoDialog # Is the Save dialog bugged?

Seems like a cool mod though!

EMPedemonte20

NoMod 0.2 is released! Rejoice for the new
<using: [Windows v]::operators>
block! (it is a boolean block found under the other category)

The options are Mac, Windows, Linux/Unix, NoMod, and the to be released NoMod Presenter!
Download it now on the website or through the in app updater!

EMPedemonte20

^ bump

EMPedemonte20

An elements editor is coming soon! Any more ideas will be considered, such as the coming fullScreen mode and a secret new feature…

EMPedemonte20

0.3 is out! Alpha when dragging some blocks, an elements editor, and more!
*NOTE: If anyone can test out the saves, that would be great. They don't work for me.

ArchieApple247

It comes up with a white screen? Help?
My browser / operating system: Mint Linux, Firefox 31.0, Flash 11.2 (release 202)

__init__

Wow, this is amazing! This is now one of my favourite mods (other than Explore ;p)

EMPedemonte20

__init__ wrote:

Wow, this is amazing! This is now one of my favourite mods (other than Explore ;p)
Thanks! What is your favorite part?

EMPedemonte20

ArchieApple247 wrote:

It comes up with a white screen? Help?
My browser / operating system: Mint Linux, Firefox 31.0, Flash 11.2 (release 202)
Can you post a screenshot? Is there anything else on the screen? Do you know the version of Squeak/Scratch you are running it with (Squeak COG virtual machine doesn't work)?

EMPedemonte20

Bump
0.4 is out! Now you can export blocks!!!

EMPedemonte20

New blocks are coming soon… Glossy effect on blocks. Support for old computers. Some blocks that shouldn't be there yet… And BETA updated for those who opt in

I someone can teach me how to make a compiler, that would be great!

EMPedemonte20

bump: t1
t1 ifTrue: [t1 _ ‘what’s up!!!'.
^ t1].

EMPedemonte20

I am adding and fixing the ability to export and import blocks!!! I am also adding the ability to collapse hat blocks. Version 1.0 will be out next week if aliens don't attack!!!


EDIT: A COMPILER is going to be released!!! It will get rid of the green flag and stop buttons and make your projects (applications) unhackable!!!
EDIT 2: The ability to make your own blocks is coming!!!

EMPedemonte20

MEGA FEATURE: a compiler for Mac!!! All thanks to some code in Dream, a scratch mod!!!

EMPedemonte20

DID I ALSO SAY: 3 Easter eggs are coming out. One has to do with the ability to make custom blocks. The other two have to do with the
(Report []::operators)
Open url: [] ::sensing
If anyone finds the trick with the open url block, you might find some code for an unreleased feature…

rolledpie41

(NoMod 0.4) says (NoMod 0.3)

goldfish678

EMPedemonte20 wrote:

EDIT: A COMPILER is going to be released!!! It will get rid of the green flag and stop buttons and make your projects (applications) unhackable!!!
Aww yeah! I've been looking for a compiler for this for ages. I would use Procd but that would sort of annoy me, considering the multi-second splash screen, not to mention the Procd icon on your compiled project.

Anyway, aww yeah!
(BTW, will it just hide the GF and stop button yet still display in presentation mode like some other Scratch compilers, or will you get a pure EXE that no one would suspect a thing from?)