Tiger_Person

--cherrykitty-- wrote:

Codingland wrote:

--cherrykitty-- wrote:

Hi, may I please ask, what is this game about? Like I see that you are trying to make some enemy AI. I am thinking of making it multiplayer. Is it ok if I join and give you a hand in that? You can find all my cloud projects in @–cherrykitty–'s cloud projects, which can be found on my PF.
Ok, though it will need to be large and offline players will need to be replaced with AI.
We will also need a teaming system for the players.

Here is what the game is all about:

Codingland wrote:

WW3 broke out and there was heavy fighting at a string of islands in the Atlantic.
You were sent out in a battleship to fight.
You are going to be able to gain more ships, aircraft, and tanks.
Choose a side and fight in Naval Battle
Ok, I am experimenting with expanding server size so if you need more players, then AI will just be slotted in as well, so that there are some real players, but also mixed with AI. I assume the AI will not be using any pick random? Because I am counting on the AI to not need any cloud vars.
We probably won't use cloud variables for the AI.

MelonMars

Tiger_Person wrote:

We probably won't use cloud variables for the AI.
Probably not, yeah.

Tiger_Person wrote:

Great, how do you want to split it up?
Probably something like:
-Pathfinding
~How the bot figures out how not to crash
~The bot knowing the best and most efficent way to get somewhere
-shooting
~Bombs and guns
-Spawning
~What side does it come from
-Logic
~Ditching
~Not going into a big battle
-Being fun
~Not third partying
~
(pick random () to (10))
to prevent it from being OP

MelonMars

Will there be torpedos from AI ships or planes?

UnfunnyDuck

I'd like to be a coder, if you have enough already I can do art also.

Tiger_Person

MelonMars wrote:

Tiger_Person wrote:

We probably won't use cloud variables for the AI.
Probably not, yeah.

Tiger_Person wrote:

Great, how do you want to split it up?
Probably something like:
-Pathfinding
~How the bot figures out how not to crash
~The bot knowing the best and most efficent way to get somewhere
-shooting
~Bombs and guns
-Spawning
~What side does it come from
-Logic
~Ditching
~Not going into a big battle
-Being fun
~Not third partying
~
(pick random () to (10))
to prevent it from being OP
Ok, what do you want to do? I'm fine with anything, so whatever you prefer is fine with me. We should probably do pathfinding first, so whoever does pathfinding can do their project, and then we can remix each others and go from there.

--cherrykitty--

@MelonMars, the use of pick random means that I will need to use CVs to sync the position of the AI on everyone's screens! That will mean that AI will need their own CV as well!

MelonMars

--cherrykitty-- wrote:

@MelonMars, the use of pick random means that I will need to use CVs to sync the position of the AI on everyone's screens! That will mean that AI will need their own CV as well!
CV? WHat is a CV? Sorry.

Codingland

MelonMars wrote:

--cherrykitty-- wrote:

@MelonMars, the use of pick random means that I will need to use CVs to sync the position of the AI on everyone's screens! That will mean that AI will need their own CV as well!
CV? WHat is a CV? Sorry.
Cloud Variable

MelonMars

O

Codingland wrote:

MelonMars wrote:

--cherrykitty-- wrote:

@MelonMars, the use of pick random means that I will need to use CVs to sync the position of the AI on everyone's screens! That will mean that AI will need their own CV as well!
CV? WHat is a CV? Sorry.
Cloud Variable
Thanks.

Codingland

Tiger_Person wrote:

MelonMars wrote:

Tiger_Person wrote:

We probably won't use cloud variables for the AI.
Probably not, yeah.

Tiger_Person wrote:

Great, how do you want to split it up?
Probably something like:
-Pathfinding
~How the bot figures out how not to crash
~The bot knowing the best and most efficent way to get somewhere
-shooting
~Bombs and guns
-Spawning
~What side does it come from
-Logic
~Ditching
~Not going into a big battle
-Being fun
~Not third partying
~
(pick random () to (10))
to prevent it from being OP
Ok, what do you want to do? I'm fine with anything, so whatever you prefer is fine with me. We should probably do pathfinding first, so whoever does pathfinding can do their project, and then we can remix each others and go from there.
Many AI are fighting in the big battles. Ships and Tanks don't have bombs, only aircraft do.

Codingland

UnfunnyDuck wrote:

I'd like to be a coder, if you have enough already I can do art also.
Yeah, we kinda have too many. Could you be an artist?

Codingland

I added shadows to fighters in the game

MelonMars

I'll have to take a quick break from this collab, cause school.




And I'm trying to get an outside of scratch game I'm working on to go on steam.

chessoctopus9

Codingland wrote:

I added shadows to fighters in the game
Nice!

Codingland

MelonMars wrote:

I'll have to take a quick break from this collab, cause school.




And I'm trying to get an outside of scratch game I'm working on to go on steam.
Ok @MelonMars, once you come back, tell me

Tiger_Person

Actually, may I take a quick break to? School is getting kind of stressful right now and I don't want this to add on to the load. I'll try and come back as soon as possible and ready to work!

Codingland

o

Tiger_Person wrote:

Actually, may I take a quick break to? School is getting kind of stressful right now and I don't want this to add on to the load. I'll try and come back as soon as possible and ready to work!
ok

Tiger_Person

Ok, I'm back.

chessoctopus9

Tiger_Person wrote:

Ok, I'm back.
Nice

Tiger_Person

Can you ask someone else to do the AI? It's a bit confusing for me as I haven't had much practice with this before.