Tiger_Person

Codingland wrote:

Tiger_Person wrote:

If you saw in the studio, I fixed the Island Collision @xMysticalCoder had. What else should I do?
AI
The AI for what?

Codingland

Tiger_Person wrote:

Codingland wrote:

Tiger_Person wrote:

If you saw in the studio, I fixed the Island Collision @xMysticalCoder had. What else should I do?
AI
The AI for what?
The enemy

MelonMars

Codingland wrote:

Tiger_Person wrote:

If you saw in the studio, I fixed the Island Collision @xMysticalCoder had. What else should I do?
AI
Could I help with the AI?

Codingland

MelonMars wrote:

Codingland wrote:

Tiger_Person wrote:

If you saw in the studio, I fixed the Island Collision @xMysticalCoder had. What else should I do?
AI
Could I help with the AI?
Sure

Tiger_Person

How do you want the AI? Do you want the enemy to follow you and continually attack?

Codingland

Tiger_Person wrote:

How do you want the AI? Do you want the enemy to follow you and continually attack?
I'd like it to be smarter. Like it would attack. If it is low it will retreat. I'd also like them to form fleets, squadrons, and divisions

Guns_and_Games

i am sorry i wish i could join but with school, forest, personal coding projects, building my drone, and playing soccer i cannot help but i will come see it in a month or so and see how you are doing.

Codingland

Bumpity Bump

Guns_and_Games

Codingland wrote:

Bumpity Bump

Codingland

Guns_and_Games wrote:

i am sorry i wish i could join but with school, forest, personal coding projects, building my drone, and playing soccer i cannot help but i will come see it in a month or so and see how you are doing.
Np

Tiger_Person

Codingland wrote:

Tiger_Person wrote:

How do you want the AI? Do you want the enemy to follow you and continually attack?
I'd like it to be smarter. Like it would attack. If it is low it will retreat. I'd also like them to form fleets, squadrons, and divisions
Ok, do you want me to use an existing sprite or do you want me to make a new one?

Codingland

Tiger_Person wrote:

Codingland wrote:

Tiger_Person wrote:

How do you want the AI? Do you want the enemy to follow you and continually attack?
I'd like it to be smarter. Like it would attack. If it is low it will retreat. I'd also like them to form fleets, squadrons, and divisions
Ok, do you want me to use an existing sprite or do you want me to make a new one?
Existing

Tiger_Person

MelonMars wrote:

Codingland wrote:

Tiger_Person wrote:

If you saw in the studio, I fixed the Island Collision @xMysticalCoder had. What else should I do?
AI
Could I help with the AI?
Ok, @MelonMars , since you said you want to help with AI, how do you want to do this?

toastcrab

Name: toastcrab
Position: Coder

Codingland

toastcrab wrote:

Name: toastcrab
Position: Coder
You are in

MelonMars

Tiger_Person wrote:

MelonMars wrote:

Codingland wrote:

Tiger_Person wrote:

If you saw in the studio, I fixed the Island Collision @xMysticalCoder had. What else should I do?
AI
Could I help with the AI?
Ok, @MelonMars , since you said you want to help with AI, how do you want to do this?

I think we should split the AI into multiple independent sections, and each do those.

--cherrykitty--

Hi, may I please ask, what is this game about? Like I see that you are trying to make some enemy AI. I am thinking of making it multiplayer. Is it ok if I join and give you a hand in that? You can find all my cloud projects in @–cherrykitty–'s cloud projects, which can be found on my PF.

Codingland

--cherrykitty-- wrote:

Hi, may I please ask, what is this game about? Like I see that you are trying to make some enemy AI. I am thinking of making it multiplayer. Is it ok if I join and give you a hand in that? You can find all my cloud projects in @–cherrykitty–'s cloud projects, which can be found on my PF.
Ok, though it will need to be large and offline players will need to be replaced with AI.
We will also need a teaming system for the players.

Here is what the game is all about:

Codingland wrote:

WW3 broke out and there was heavy fighting at a string of islands in the Atlantic.
You were sent out in a battleship to fight.
You are going to be able to gain more ships, aircraft, and tanks.
Choose a side and fight in Naval Battle

--cherrykitty--

Codingland wrote:

--cherrykitty-- wrote:

Hi, may I please ask, what is this game about? Like I see that you are trying to make some enemy AI. I am thinking of making it multiplayer. Is it ok if I join and give you a hand in that? You can find all my cloud projects in @–cherrykitty–'s cloud projects, which can be found on my PF.
Ok, though it will need to be large and offline players will need to be replaced with AI.
We will also need a teaming system for the players.

Here is what the game is all about:

Codingland wrote:

WW3 broke out and there was heavy fighting at a string of islands in the Atlantic.
You were sent out in a battleship to fight.
You are going to be able to gain more ships, aircraft, and tanks.
Choose a side and fight in Naval Battle
Ok, I am experimenting with expanding server size so if you need more players, then AI will just be slotted in as well, so that there are some real players, but also mixed with AI. I assume the AI will not be using any pick random? Because I am counting on the AI to not need any cloud vars.

Tiger_Person

MelonMars wrote:

Tiger_Person wrote:

MelonMars wrote:

Codingland wrote:

Tiger_Person wrote:

If you saw in the studio, I fixed the Island Collision @xMysticalCoder had. What else should I do?
AI
Could I help with the AI?
Ok, @MelonMars , since you said you want to help with AI, how do you want to do this?

I think we should split the AI into multiple independent sections, and each do those.
Great, how do you want to split it up?