cs100605

A bug report forum for 2D MC: https://scratch.mit.edu/studios/18246878/projects/

Report ALL bugs for 2D MC here.

cs100605

2D MC-BG1 If you click on a block and move your mouse to another block, the animation continues and the block you started breaking breaks - Cooldude490

Cooldude490

You can place blocks in mid-air if it is at the build limit.

MrSquirrelDeDuck

If you start breaking a block and then switch to another, you break the first block

xXRedTheCoderXx

I found a bug! The animation for breaking a block goes in front of Steve, not the back

P.S.
I've been following this project since the beginning, and it's going great so far! Good luck making the rest of it!

Picture

MrSquirrelDeDuck

Oxeye Daisies drop grass blocks when Peonies drop stone

Flying after doing /gamemode creative is just jumping with gravity reduced.


(Already known) Flowers have a full block collision in v0.15.0

also, you can't go out of creative

also, you can't break flowers in survival

flowers are generated randomly, not from the seed

DarthVader4Life

tile (in inventory) makes two of itself when click and dragged

-CloudLife-

You can break through bedrock in creative. Unrealistic, but, to be frankly honest, kind of cool! (Except that you then plummet into the void.)

MrSquirrelDeDuck

-CloudLife- wrote:

You can break through bedrock in creative. Unrealistic, but, to be frankly honest, kind of cool! (Except that you then plummet into the void.)
In original Minecraft, creative mode allows that to happen

-CloudLife-

In all versions, grass has a hitbox of a full block, and drops grass blocks, instead of seeds, which would be more logical. Maybe change the hitbox of grass to be more like naturally-generated logs?

-CloudLife-

MrSquirrelDeDuck wrote:

-CloudLife- wrote:

You can break through bedrock in creative. Unrealistic, but, to be frankly honest, kind of cool! (Except that you then plummet into the void.)
In original Minecraft, creative mode allows that to happen
I know, but it just doesn't seem right in a 2D world, where the “z” dimension is so limited.

_RageMage_

Crouching is broken.
If you tap a or s until you jjuuussttt fall off of a block, then backwards jump, you get killed by the void, which is really fun.
I"ll try to fix this in the following update.

Cooldude490

grass can't be placed on the block the player is on
grass can still hold items on top of it

modernScratch3

<key [\Arrow Key Up v] pressed?> is missing
set [bug v] to [True]
However <key [\W v] pressed?> works and thats what most people use

_RageMage_

Note: Ores don’t appear in accurate quantities.

-CloudLife-

Off-hand slot is unaligned, inventory is a tiny bit unaligned, and items show up strangely in hands.

DarthVader4Life

modernScratch3 wrote:

<key [\Arrow Key Up v] pressed?> is missing
set [bug v] to [True]
However <key [\W v] pressed?> works and thats what most people use
unfortunately, that is blockspam.

-CloudLife-

Newest update! https://scratch.mit.edu/projects/337709220/
-Furnaces can't be broken
-The sound off option doesn't affect grass sounds
-A ton more (sorry to my fellow collab members)

Luingus221

-Melon is listed as “Grass Block” on hotbar.
-Item count dialog box appears behind blocks in the inventory screen.

Cooldude490

This is a super weird bug and is pretty easy to recreate. What I did was spam tons of blocks in creative mode and break them (using an autoclicker) and had tons of entities lying on the ground. This didn't lag at all, but instead made some blocks vanish! The player appeared to still have collision with the blocks, but the blocks were invisible. Also when blocks were broken, they didn't drop anything(this is expected I guess), but the vanishing blocks was more surprising. This bug still exists in v0.42.5