jad123xp

can anyone pls help me I need to do a list of players' names and their coins, level, etc. I already know how to save the names and the other things it is actually her in this project:-
https://scratch.mit.edu/projects/319135311/
But I need to know how other people could see it cause the list isn't “CLOUD”.
so pls help me with it
if you know how to do on or know someone who did it just either remix it or send the project of the cloud list saving system

codeman1044

There are no cloud lists in scratch. There are two ways around this, one of which is using all of your cloud variables as efficiently as possible (I don't recommend that, as you will run out of space and it won't save some users) or making local save codes that users can copy then later paste into the project so they can restore their progress (easier option).

jad123xp

codeman1044 wrote:

There are no cloud lists in scratch. There are two ways around this, one of which is using all of your cloud variables as efficiently as possible (I don't recommend that, as you will run out of space and it won't save some users) or making local save codes that users can copy then later paste into the project so they can restore their progress (easier option).
I already knew that there aren't there cloud lists on scratch, that's why I couldn't find a way to do
some games like “Lethal RPG” or “Hobo Wanted” use your second technique but will the variable holding the code be a cloud variable or is it a normal variable that translates the code or unwraps it so that it could restore the user's progress and could it work?

codeman1044

My second method would combine all of the player's data into one string on a regular variable, which the user could then copy and later paste into a text box (using a blank ask and wait block), which you can then decode into the correct values. For giving the user a string to copy, I would recommend using an item on a list, as that can be easily copied.
If you need an example, this project has a system that I just talked about. Each piece of script that involves the save code will be labeled with a comment. The save code will look different from your project, but the general idea is the same.
To see it in action, place a couple notes then hit the s key, copy the code, click the flag, hit c, and then paste it. It will generate your notes.
If you need anything, just ask.

jad123xp

ok

codeman1044 wrote:

My second method would combine all of the player's data into one string on a regular variable, which the user could then copy and later paste into a text box (using a blank ask and wait block), which you can then decode into the correct values. For giving the user a string to copy, I would recommend using an item on a list, as that can be easily copied.
If you need an example, this project has a system that I just talked about. Each piece of script that involves the save code will be labeled with a comment. The save code will look different from your project, but the general idea is the same.
To see it in action, place a couple notes then hit the s key, copy the code, click the flag, hit c, and then paste it. It will generate your notes.
If you need anything, just ask.
ok thx

vcokltfre

codeman1044 wrote:

There are no cloud lists in scratch. There are two ways around this, one of which is using all of your cloud variables as efficiently as possible (I don't recommend that, as you will run out of space and it won't save some users) or making local save codes that users can copy then later paste into the project so they can restore their progress (easier option).
Or there's option 3 where you build a server into your project and have a tab of it always open serving requests