pizza_king16

You should add a block, that is like a show block, but with cloud. That way, everyone can see it. You could also do a cloud clone block.

ResExsention

Don't sprites and clones already show over cloud?

This feature seems to benefit only cloud multiplayer..

Troyer_Kem

No Support. Why are we needing this?

show variable [☁ score v]
hide variable [☁ score v]

There is already a way to show/hide it.

pizza_king16

ResExsention wrote:

Don't sprites and clones already show over cloud?

This feature seems to benefit only cloud multiplayer..
Yes, it is to make multiplayer games easier to make.

pizza_king16

Troyer_Kem wrote:

No Support. Why are we needing this?

show variable [☁ score v]
hide variable [☁ score v]

There is already a way to show/hide it.
No, it is a way to show sprites over the server, not variables.

WindOctahedron

pizza_king16 wrote:

Troyer_Kem wrote:

No Support. Why are we needing this?

show variable [☁ score v]
hide variable [☁ score v]

There is already a way to show/hide it.
No, it is a way to show sprites over the server, not variables.
So you mean not being able to look at cloud data (history)?
If so, then no support, because that can lead to restricted sharing, which is rejected.

ResExsention

WindOctahedron wrote:

pizza_king16 wrote:

Troyer_Kem wrote:

No Support. Why are we needing this?

show variable [☁ score v]
hide variable [☁ score v]

There is already a way to show/hide it.
No, it is a way to show sprites over the server, not variables.
So you mean not being able to look at cloud data (history)?
If so, then no support, because that can lead to restricted sharing, which is rejected.

No, not that either.

He means something like where you could show and hide sprites, affecting every other instance of the project:

If I were playing a game, an enemy would only show for my instance of the project.

On the other hand, using this, they would be able to make the same enemy appear for every person at the same time.

No support, doesn't seem useful at all, and I actually don't know why you'd want to do this..

pizza_king16

WindOctahedron wrote:

pizza_king16 wrote:

Troyer_Kem wrote:

No Support. Why are we needing this?

show variable [☁ score v]
hide variable [☁ score v]

There is already a way to show/hide it.
No, it is a way to show sprites over the server, not variables.
So you mean not being able to look at cloud data (history)?
If so, then no support, because that can lead to restricted sharing, which is rejected.

What?! I’m confused. This has nothing to do with restricted sharing. I’m talking about a block that will control if everyone sees a Sprite or nobody sees a Sprite. For example. In a multiplayer game. Frank wants to join the game. When he does, frank will see his character pop up on the screen. But since it is a multiplayer game, and it uses the cloud show block, Joe, who is also in the game now can see frank. Now they have two players on the game, and now they can play.

pizza_king16

ResExsention wrote:

WindOctahedron wrote:

pizza_king16 wrote:

Troyer_Kem wrote:

No Support. Why are we needing this?

show variable [☁ score v]
hide variable [☁ score v]

There is already a way to show/hide it.
No, it is a way to show sprites over the server, not variables.
So you mean not being able to look at cloud data (history)?
If so, then no support, because that can lead to restricted sharing, which is rejected.

No, not that either.

He means something like where you could show and hide sprites, affecting every other instance of the project:

If I were playing a game, an enemy would only show for my instance of the project.

On the other hand, using this, they would be able to make the same enemy appear for every person at the same time.

No support, doesn't seem useful at all, and I actually don't know why you'd want to do this..

Not only would an enemy appear at the same time, all the players would be able to see each other on the screen.