miniepicness

Sometimes cloud data doesn't work. It doesn't seem to work at all for me. Cloud lists are already ruined, why not get rid of the option to make cloud variables so people don't try to use something that doesn't work. I might have just messed up how my project loads the cloud data, but it seems to always work wrong on any of the cloud data that I use.

Edit: it seems to break on projects where many different people have used the cloud data

Za-Chary

No support.

I agree that cloud variables are buggy sometimes, but there's an easy solution. If you don't want to use cloud data, then don't make any cloud variables.

miniepicness

Za-Chary wrote:

No support.

I agree that cloud variables are buggy sometimes, but there's an easy solution. If you don't want to use cloud data, then don't make any cloud variables.
It's kinda mean to give a new scratcher a broken feature when they expect a functional one.

Za-Chary

miniepicness wrote:

Za-Chary wrote:

No support.

I agree that cloud variables are buggy sometimes, but there's an easy solution. If you don't want to use cloud data, then don't make any cloud variables.
It's kinda mean to give a new scratcher a broken feature when they expect a functional one.
Cloud data isn't broken for everyone, though. I'm not really sure what causes it, but there are some problems, and surely the Scratch Team would be working on it.

I imagine there would be a HUGE uproar if the Scratch Team completely removed cloud variables. As a result, removing them completely definitely would not be a good idea, at least not for the community.

colinmacc

Nothing wrong with cloud variables if you understand the limitations and do it right. I have written two very successful cloud multiplayer games and hope to do more.

codeman1044

No support.
Yes, cloud variables are buggy, but consider this: The Scratch Team is running large amounts of scratch servers, all of which cost money to run. For this reason (I assume), the servers are slower to update, as it costs less. Cloud variables only update around 4-5 times a second, which is actually pretty fast for a website like this.
Cloud variables are only allowed numbers, the minus symbol, and the decimal symbol for a reason, which is to try to prevent free chats (it can happen, it just takes a lot of time, more than worth spending).
I bet you can find some very good multiplayer games or games that use cloud variables if you do a quick search.
As for cloud lists, they were removed for the same reason as why cloud variables are limited to certain characters: to prevent chats. There are ways to emulate cloud lists, and I'm sure that you could find many tutorials on how to do so.

CalculatorFun

codeman1044 wrote:

No support.
Yes, cloud variables are buggy, but consider this: The Scratch Team is running large amounts of scratch servers, all of which cost money to run. For this reason (I assume), the servers are slower to update, as it costs less. Cloud variables only update around 4-5 times a second, which is actually pretty fast for a website like this.
Cloud variables are only allowed numbers, the minus symbol, and the decimal symbol for a reason, which is to try to prevent free chats (it can happen, it just takes a lot of time, more than worth spending).
I bet you can find some very good multiplayer games or games that use cloud variables if you do a quick search.
As for cloud lists, they were removed for the same reason as why cloud variables are limited to certain characters: to prevent chats. There are ways to emulate cloud lists, and I'm sure that you could find many tutorials on how to do so.
Wait they allow hyphens and periods now??

codeman1044

Yes. If you use cloud variables to track player positions, you can tell.

CalculatorFun

codeman1044 wrote:

Yes. If you use cloud variables to track player positions, you can tell.
Can you lead me to a project that has this in cloud data history?

miniepicness

codeman1044 wrote:

Yes. If you use cloud variables to track player positions, you can tell.
I thought they only allowed one period and one hyphen. Not very helpful, is it.

StrangeMagic32

CalculatorFun wrote:

codeman1044 wrote:

Yes. If you use cloud variables to track player positions, you can tell.
Can you lead me to a project that has this in cloud data history?
https://scratch.mit.edu/projects/306923923/

miniepicness wrote:

codeman1044 wrote:

Yes. If you use cloud variables to track player positions, you can tell.
I thought they only allowed one period and one hyphen. Not very helpful, is it.
well it's better than nothing, isn't it?

miniepicness

StrangeMagic32 wrote:

miniepicness wrote:

codeman1044 wrote:

Yes. If you use cloud variables to track player positions, you can tell.
I thought they only allowed one period and one hyphen. Not very helpful, is it.
well it's better than nothing, isn't it?
It's basically nothing though

StrangeMagic32

No support, cloud variables allow for a lot of innovation.

codeman1044

Honestly, I'm surprised you want to get rid of this. I can tell you've been around for at least some time, judging by your 1000+ posts. Have you ever fully tried to use cloud variables? I know that they seem broken for you, but from my experience, if something seems broken, it's way more often the coder's fault than the computer.
As for 1 hyphen/period, that's all I need to make my games work. If it isn't enough for yours, then check this out. It's an encryptor I made a month ago that's fully cloud compatible.
Cloud variables are limited to only I think 2560 characters, but that's also to discourage free chats. I really don't care about that, just thought you should know.

CalculatorFun

codeman1044 wrote:

Honestly, I'm surprised you want to get rid of this. I can tell you've been around for at least some time, judging by your 1000+ posts. Have you ever fully tried to use cloud variables? I know that they seem broken for you, but from my experience, if something seems broken, it's way more often the coder's fault than the computer.
As for 1 hyphen/period, that's all I need to make my games work. If it isn't enough for yours, then check this out. It's an encryptor I made a month ago that's fully cloud compatible.
Cloud variables are limited to only I think 2560 characters, but that's also to discourage free chats. I really don't care about that, just thought you should know.
I could think of so many things to do with just 2560 characters, ty!

codeman1044

CalculatorFun wrote:

I could think of so many things to do with just 2560 characters, ty!
Well, be careful. The encryption I used doesn't make it easy to use those characters with ease. Longer encryptions could get annoying.

CalculatorFun

codeman1044 wrote:

CalculatorFun wrote:

I could think of so many things to do with just 2560 characters, ty!
Well, be careful. The encryption I used doesn't make it easy to use those characters with ease. Longer encryptions could get annoying.
I know, it's more fit for a highscore system rather than a real-time online multiplayer game

no support, cloud variables still have viable use

Kraken_Games

miniepicness wrote:

Za-Chary wrote:

No support.

I agree that cloud variables are buggy sometimes, but there's an easy solution. If you don't want to use cloud data, then don't make any cloud variables.
It's kinda mean to give a new scratcher a broken feature when they expect a functional one.

But . . . new scratchers . . . can't use cloud variables . . .

codeman1044

I think they mean a new scratcher as in just recently gaining the scratcher status.

meoecat

never mind