Kokasgui

set movement style to [drag in player v]::motion
Use this block to set a sprite's movement style to drag in player or not!


(rotation style::motion)
Use this report block to use for example
<(rotation style::motion) = [all around]>


(movement style::motion)
Use this report block to use for example
<(movement style::motion) = [drag in player]>

Please, Scratch Team, if you see this, I would like so much that you could input the first and the trird ones in the editor beacuse I'm in a big need of them and I can't create a block with these informations…

If someone know a way to help me, please say something in this post…

apple502j

Drag is in 3.0

TheRealNetherBefore

Kokasgui wrote:

(rotation style::motion)
Use this report block to use for example
<(rotation style::motion) = [all around]>


(movement style::motion)
Use this report block to use for example
<(movement style::motion) = [drag in player]>
hmm, I think these blocks would work better like this:
<rotation style [ v] ?::motion>
<movement style [ v] ?::motion>
With a list of all possible inputs.

Semi-support for these blocks- they don't have a workaround (that I know of) but I don't think they'd have much of a use other than in specific situations.

Kokasgui

TheRealNetherBefore wrote:

hmm, I think these blocks would work better like this:
<rotation style [all around v] ?::motion>
<movement style [drag in player v] ?::motion>
With a list of all possible inputs.


Semi-support for these blocks- they don't have a workaround (that I know of) but I don't think they'd have much of a use other than in specific situations.

Maybe it could work or I could wait for the update 3.0 but I need the Scratch Team to see this post so I can get a “professional” answer, but thanks!

icecream_kat

<[movement style] = [drag in player]>

scramaso

Movement style is already implemented.

pikapikapikachu_test

when green flag clicked(username)

TeamPopac

I do not see too much interest knowing that only the program and the developer can modify this information, we necessarily know the direction of rotation and the way of movement.

SpeedyCatfish2

repeat sound [ whatever it is v]

SpeedyCatfish2

or
if <touching [edge v] ?> then
scroll

end

end

SpeedyCatfish2



easy

MDCCCLXVII

Motion :: motion hat

Kokasgui wrote:

set drag mode to [draggable v] :: motion
Already exists in the Sensing palette.

Kokasgui wrote:

(rotation style::motion)
Duplicate

Kokasgui wrote:

(drag mode :: motion)
There are only two drag modes in Scratch, draggable and non-draggable.
It should be a boolean block, which returns true if the sprite can be dragged around while the project is running. Which is also a duplicate.

TheRealNetherBefore wrote:

<rotation style [ v] ?::motion>
<drag mode [ v]? :: motion>
You can work-around this by using the suggested reporters:
<(rotation style :: motion) = [left-right]>

SpeedyCatfish2 wrote:

scroll stage (10) pixels :: motion
Scrolling the stage used to be a thing during the development of Scratch 2.0, but was removed for unknown reasons. Bringing back scrolling is a duplicate.

Sound :: sound hat

SpeedyCatfish2 wrote:

repeat sound [Meow v] (10) times :: sound
repeat (10)
play sound [Meow v] until done

end

SpeedyCatfish2

i know it sorry shold we have to build blocks?

CST1229

check (my variable v) {
} if it's () then {
...
} if it's () then  (delete :: #FF6600) {
...
}(add fork :: #FF6600)   else {
...
} :: control
// pretend there is no gap in the first one
// you would be able to click "add fork" to add a new "if it's [] then" before the "else"
// and "delete" to remove a fork
Basically a Scratch version of a switch statement.

MDCCCLXVII

CST1229 wrote:

Basically a Scratch version of a switch statement.

Switch-case statements in Scratch is a duplicate.

NanoPIex

TheRealNetherBefore wrote:

Kokasgui wrote:

(rotation style::motion)
Use this report block to use for example
<(rotation style::motion) = [all around]>


(movement style::motion)
Use this report block to use for example
<(movement style::motion) = [drag in player]>
hmm, I think these blocks would work better like this:
<rotation style [ v] ?::motion>
<movement style [ v] ?::motion>
With a list of all possible inputs.

Semi-support for these blocks- they don't have a workaround (that I know of) but I don't think they'd have much of a use other than in specific situations.
Ooh, that would be cool.

chrdagos

pikapikapikachu_test wrote:

when green flag clicked(username)

SpeedyCatfish2 wrote:

or
if <touching [edge v] ?> then
scroll

end

end

SpeedyCatfish2 wrote:



easy
please refrain from using scratchblocks in an unnecessary manner

NanoPIex

chrdagos wrote:

pikapikapikachu_test wrote:

when green flag clicked(username)

SpeedyCatfish2 wrote:

or
if <touching [edge v] ?> then
scroll

end

end

SpeedyCatfish2 wrote:



easy
please refrain from using scratchblocks in an unnecessary manner
The second one was a workaround for this suggestion.

SpeedyCatfish2

get up  [y velocyty]
[/scratcblocks]

SpeedyCatfish2