mactro
Hey! Great work! Are you planning to release the source code? I have a project in mind that would compile Scratch projects (with extension) to a .hex file that could be uploaded to Arduino.
Thanks. Not planning on releasing source soon as rebuilding for Mac, Linux next. If you have questions then feel free to ask, however I'm not sure how it would help as I assume a hex file is just arduino machine code? This project creates .net il code which then needs a .net jit compiler for whatever machine it has to run on and I doubt there's one for arduino. Hey! Great work! Are you planning to release the source code? I have a project in mind that would compile Scratch projects (with extension) to a .hex file that could be uploaded to Arduino.
Not really. What you posted has most of this work shuffled into a special function, which I would argue is cleaner code. If the whole engine were translated from AS, it would look somewhat the same but with stricter typing on numbers. I guess AS is more efficient than CS…
Thanks. Not planning on releasing source soon as rebuilding for Mac, Linux next. If you have questions then feel free to ask, however I'm not sure how it would help as I assume a hex file is just arduino machine code? This project creates .net il code which then needs a .net jit compiler for whatever machine it has to run on and I doubt there's one for arduino. Hey! Great work! Are you planning to release the source code? I have a project in mind that would compile Scratch projects (with extension) to a .hex file that could be uploaded to Arduino.
Oh, ALL the files.Have you extracted the nlog.dll from the zip file to the same folder as procd.exe? (Extract all the files from the zip file to the same directory)Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\NAMEEDITEDOUT>cd Documents\Scratch 2.0 Projects
C:\Users\NAMEEDITEDOUT\Documents\Scratch 2.0 Projects>procd -o="It's June!.exe" "It's J
une!.sb2"
Unhandled Exception: System.TypeInitializationException: The type initializer fo
r 'procd.Program' threw an exception. ---> System.IO.FileNotFoundException: Coul
d not load file or assembly 'NLog, Version=2.0.1.0, Culture=neutral, PublicKeyTo
ken=5120e14c03d0593c' or one of its dependencies. The system cannot find the fil
e specified.
at procd.Program..cctor()
--- End of inner exception stack trace ---
at procd.Program.Main(String[] args)
Well they're not there as paddingOh, ALL the files.Have you extracted the nlog.dll from the zip file to the same folder as procd.exe? (Extract all the files from the zip file to the same directory)Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\NAMEEDITEDOUT>cd Documents\Scratch 2.0 Projects
C:\Users\NAMEEDITEDOUT\Documents\Scratch 2.0 Projects>procd -o="It's June!.exe" "It's J
une!.sb2"
Unhandled Exception: System.TypeInitializationException: The type initializer fo
r 'procd.Program' threw an exception. ---> System.IO.FileNotFoundException: Coul
d not load file or assembly 'NLog, Version=2.0.1.0, Culture=neutral, PublicKeyTo
ken=5120e14c03d0593c' or one of its dependencies. The system cannot find the fil
e specified.
at procd.Program..cctor()
--- End of inner exception stack trace ---
at procd.Program.Main(String[] args)
Thanks. Not planning on releasing source soon as rebuilding for Mac, Linux next. If you have questions then feel free to ask, however I'm not sure how it would help as I assume a hex file is just arduino machine code? This project creates .net il code which then needs a .net jit compiler for whatever machine it has to run on and I doubt there's one for arduino. Hey! Great work! Are you planning to release the source code? I have a project in mind that would compile Scratch projects (with extension) to a .hex file that could be uploaded to Arduino.
Click for a version of procd's compiler with an assistant to make it easier to use.
Same here, I've compiled before but the end result always crashes after the loading screen.Click for a version of procd's compiler with an assistant to make it easier to use.
Wow, that's really something! I've been following this forum topic for a year waiting for this.
However, I haven't been able to compile something that actually works… They all compile, but one thing or another just makes it unplayable.And I don't really have any way to troubleshoot.
Same here, I've compiled before but the end result always crashes after the loading screen.Click for a version of procd's compiler with an assistant to make it easier to use.
Wow, that's really something! I've been following this forum topic for a year waiting for this.
However, I haven't been able to compile something that actually works… They all compile, but one thing or another just makes it unplayable.And I don't really have any way to troubleshoot.
Hmmm, I went back and tried compiling again, and it worked! The project in question was my If you can provide a link to the project which crashes then I can take a look.Archery Engine. Not sure why it didn't work before…probably a problem on my end and not one with the compiler.
No it would have to use the scratch servers to do that. Although the API is there now the update rate would make multiplayer impossible for anything outside scratch. You could do it using an extension but would have to write a suitable scratch extension. Cloud variables are supported but not to be stored on the scratch servers. Would this support Cloud Data? For example, if I had a multiplayer project, could users running the .exe actually play with other people?