NoMod-Programming

Hi everyone! I'm NoMod-Programming, the developer of Whiskers. Whiskers is a scratch modification that plans to be a full rewrite of the current 2.0 version in Squeak, the software Scratch 1.x was made in. This way, OSes that don't support Flash, like the one the Raspberry Pi uses, can use the 2.0 version. The github link is here: https://github.com/NoMod-Programming/Whiskers/


Information and Installation instructions are available at: https://infinitytec.github.io/Whiskers-Website/

The latest version is 0.9a5 (Download a .image file from here)

NoMod-Programming

First screenshot:

If you want the raw image so you can zoom in, it is here: http://i.cubeupload.com/9tZn35.png
NOTE: the blocks from 2.0 (and 2.0 beta blocks) are red to help the user distinguish them from the others

CatsUnited

Note: You can't have “Scratch” in the name of a Scratch Mod.
Note 2: If you don't give money to Imageshack, the image can expire. Once it does, it turns into an ad for RainApp.

NoMod-Programming

CatsUnited wrote:

Note: You can't have “Scratch” in the name of a Scratch Mod.
Note 2: If you don't give money to Imageshack, the image can expire. Once it does, it turns into an ad for RainApp.
Those are some old screenshots. I changed it about a week ago :P, around the same time I tried (and failed) to implement custom blocks. Also, thanks, I'll use cubeupload instead

CatsUnited

NoMod-Programming wrote:

CatsUnited wrote:

Note: You can't have “Scratch” in the name of a Scratch Mod.
Note 2: If you don't give money to Imageshack, the image can expire. Once it does, it turns into an ad for RainApp.
Those are some old screenshots. I changed it about a week ago :P, around the same time I tried (and failed) to implement custom blocks. Also, thanks, I'll use cubeupload instead
Do you have older screenshots?

NoMod-Programming

CatsUnited wrote:

NoMod-Programming wrote:

CatsUnited wrote:

Note: You can't have “Scratch” in the name of a Scratch Mod.
Note 2: If you don't give money to Imageshack, the image can expire. Once it does, it turns into an ad for RainApp.
Those are some old screenshots. I changed it about a week ago :P, around the same time I tried (and failed) to implement custom blocks. Also, thanks, I'll use cubeupload instead
Do you have older screenshots?
Yes It took a while (they were all named scratch.image ). Because of that, they are not in chronological order.

Direct link: i.cubeupload.com/KhF0hj.png

CatsUnited

I have a couple ten suggestions to make it look just like Scratch 2.0, but really 1.4 under the hood:

1. Try changing the font to the Scratch 2.0 one.
2. Add a thin border to the stage on the sprite menu.
3. Use all the 2.0 buttons rather than the 1.4 ones.
4. Add the help button from 2.0 to the top bar.
5. Make the backpack like the 2.0 one.
6. Make fullscreen truly fullscreen.
7. Add a white cursor if possible.
8. Make the Help section like in 2.0 rather than dialogs.
9. Remove the blue text shadow in dialogs.
10. Make the topbar text smaller.

NoMod-Programming

CatsUnited wrote:

I have a couple ten suggestions to make it look just like Scratch 2.0, but really 1.4 under the hood:

1. Try changing the font to the Scratch 2.0 one.
2. Add a thin border to the stage on the sprite menu.
3. Use all the 2.0 buttons rather than the 1.4 ones.
4. Add the help button from 2.0 to the top bar.
5. Make the backpack like the 2.0 one.
6. Make fullscreen truly fullscreen.
7. Add a white cursor if possible.
8. Make the Help section like in 2.0 rather than dialogs.
9. Remove the blue text shadow in dialogs.
10. Make the topbar text smaller.
1. I don't know how to implement the 2.0 font yet. I'm finding out how, though
2. O_o oh. Now I get itDone
3. I'm halfway through the interface changes
4. same as above
5. I'll try. I haven't used the online 2.0 in a while, so I forgot how it looks
6. I only did that for the screenshots (once its released, you press shift while opening presentation mode to get windowed fullscreen mode).
7. I did. That's just my default windows cursor (reminds me of scratch 1.4) nvm. Tested on my mac. Doesnt work
8. I'm about halfway through. I'm stuck at what happens if you have a small screen
9. I will. I didn't even know they got rid of that :] Done
10.I'm trying to get the 2.0 fonts imported to squeak. If I try to make the current font any smaller, though, you can't read it :(Done, well sort of

liam48D

NoMod-Programming wrote:

CatsUnited wrote:

I have a couple ten suggestions to make it look just like Scratch 2.0, but really 1.4 under the hood:

1. Try changing the font to the Scratch 2.0 one.
2. Add a thin border to the stage on the sprite menu.
3. Use all the 2.0 buttons rather than the 1.4 ones.
4. Add the help button from 2.0 to the top bar.
5. Make the backpack like the 2.0 one.
6. Make fullscreen truly fullscreen.
7. Add a white cursor if possible.
8. Make the Help section like in 2.0 rather than dialogs.
9. Remove the blue text shadow in dialogs.
10. Make the topbar text smaller.
1. I don't know how to implement the 2.0 font yet. I'm finding out how, though
2. wut??? i don't get it O_o oh. Now I get it
3. I'm halfway through the interface changes
4. same as above
5. I'll try. I haven't used the online 2.0 in a while, so I forgot how it looks
6. I only did that for the screenshots (once its released, you press shift while opening presentation mode to get windowed fullscreen mode).
7. I did. That's just my default windows cursor (reminds me of scratch 1.4(
8. I'm about halfway through. I'm stuck at what happens if you have a small screen
9. I will. I didn't even know they got rid of that :]
10. I'm trying to get the 2.0 fonts imported to squeak. If I try to make the current font any smaller, though, you can't read it
Yeah, that's one of the tough things with Squeak.. it's graphics screen is really low definition.

CatsUnited

liam48D wrote:

Yeah, that's one of the tough things with Squeak.. it's graphics screen is really low definition.
Also no vector grahpics. You might be able to have the sound editor, but that could lag quite a bit.

Firedrake969

its*
graphics*

liam48D

Firedrake969 wrote:

its*
graphics*
rip me

occasionally i catn spell

NoMod-Programming

CatsUnited wrote:

liam48D wrote:

Yeah, that's one of the tough things with Squeak.. it's graphics screen is really low definition.
Also no vector grahpics. You might be able to have the sound editor, but that could lag quite a bit.
Theres an internal sound editor, which I could reskin and add to the sounds pane.
I fiund a squeak svg file that may make it possible to IMPORT vector graphics and make SMALL modifications to it, but I havent tested it.

Ethan_1

Hey, you may be able to incorporate vector graphics via this: http://astares.blogspot.com/2009/08/openvg-vector-graphics-for-squeak-and.html

Just a thought. Also: http://forum.world.st/ANN-Squeak-OpenVG-bingings-td1304171.html

and http://www.squeaksource.com/OpenVG/

I was working on a Python Scratch compatible editor, and I was going to use this, but your project sounds better.

NoMod-Programming

I think the name for this project will be SCARTCH. If someone can give me a better name, please do so. You can see the logo in the youtube video in the OP.

NoMod-Programming

Ethan_1 wrote:

Hey, you may be able to incorporate vector graphics via this: http://astares.blogspot.com/2009/08/openvg-vector-graphics-for-squeak-and.html

Just a thought. Also: http://forum.world.st/ANN-Squeak-OpenVG-bingings-td1304171.html

and http://www.squeaksource.com/OpenVG/

I was working on a Python Scratch compatible editor, and I was going to use this, but your project sounds better.
This looks interesting… But i wonder if it works on Mac and Windows too. If not, i might need to recompile it and distribute new vms for those who want it. But that sounds interesting

Ethan_1

The source has win32 and cross folders, and it has a makefile that targets both win32 and linux platforms. So yes you'll need to re-compile, but you should be able to do so relatively easily.

NoMod-Programming

Ethan_1 wrote:

The source has win32 and cross folders, and it has a makefile that targets both win32 and linux platforms. So yes you'll need to re-compile, but you should be able to do so relatively easily.
OK… I'll take a look at that. Also, am I allowed to use the name Scartch??? (notice the third and fourth letters are rearranged) instead of Scratch

Ethan_1

NoMod-Programming wrote:

Ethan_1 wrote:

The source has win32 and cross folders, and it has a makefile that targets both win32 and linux platforms. So yes you'll need to re-compile, but you should be able to do so relatively easily.
OK… I'll take a look at that. Also, am I allowed to use the name Scartch??? (notice the third and fourth letters are rearranged) instead of Scratch
Hmm. I think something different would work better. Maybe a synonym like score, itch or scrape? Or maybe something else cat related, like whiskers? Oooh I like whiskers.

CatsUnited

Ethan_1 wrote:

NoMod-Programming wrote:

Ethan_1 wrote:

The source has win32 and cross folders, and it has a makefile that targets both win32 and linux platforms. So yes you'll need to re-compile, but you should be able to do so relatively easily.
OK… I'll take a look at that. Also, am I allowed to use the name Scartch??? (notice the third and fourth letters are rearranged) instead of Scratch
Hmm. I think something different would work better. Maybe a synonym like score, itch or scrape? Or maybe something else cat related, like whiskers? Oooh I like whiskers.
I got one: Treat.