magicpotatoes2

Hi awesome scratchers!,

I'd like to ask a question. Lots of people have been using turbo mode in their projects (to make it faster to run i think), but what does turbo mode actually do? And how would you know if you need turbo mode in your projects?

magicpotatoes2

scubajerry

There is a pretty good discussion here about TURBO mode and the new RUN WITHOUT SCREEN REFRESH option in a custom block

http://scratch.mit.edu/discuss/topic/14007/

The_Teapot_Man

I don't know what Turbo Mode is but a lot of projects use it. I think it makes your project load quicker? I don't know what it does… Soz bro but….

MeDiaMond

The_Teapot_Man wrote:

I don't know what Turbo Mode is but a lot of projects use it. I think it makes your project load quicker? I don't know what it does… Soz bro but….
It doesn't make the project load quicker but the project (the scripts) are quicker then. To use turbo mode click shift + green flag. You'll see the project is much faster then. i hope you understand now. else feel free to ask again.

kidvskatfan

I did an experiment and found that in turbo mode, my polygon-drawing project can plot a million-sided polygon in 50 seconds!

4bdl2play

Turbo mode, my friend, basically makes the game go Kaioken times 2 and go really, really fast. To know if you should use it is up to you. My best recommendation is to try out the game at double speed, and see how it plays. Then, if you think it will work, make the necessary adjustments to the game (multiply the speed of the character, and the enemies by 2), and ta-da, you have turbo mode.

TCFS

What is the exact speed of turbo mode (and normal mode)? I want to know 'cause i want to make something that detects whether it is on or not.
when green flag clicked
if <(anybody knows) = [true]> then
set [i am v] to [happy]


when green flag clicked
forever

if <(i am) = [happy]> then
[TCFS] = [will make the detector!]
end

end

Vyuss

I try turbo mode but it usually never works! ):

GizzB

TCFS wrote:

What is the exact speed of turbo mode (and normal mode)? I want to know 'cause i want to make something that detects whether it is on or not.
when green flag clicked
if <(anybody knows) = [true]> then
set [i am v] to [happy]


when green flag clicked
forever

if <(i am) = [happy]> then
[TCFS] = [will make the detector!]
end

end
Here you go, this turbo detector is a lightly modified version of the scratch wiki's. It's very simple to use. Here it is: https://scratch.mit.edu/projects/58469686/

georgeskey

Turbo mode doesn't have an exact speed, it just makes your computer run the blocks as fast as it can. It doesn't effect wait blocks. Projects that use pen rendered sprites often need it.

GizzB

georgeskey wrote:

Turbo mode doesn't have an exact speed, it just makes your computer run the blocks as fast as it can. It doesn't effect wait blocks. Projects that use pen rendered sprites often need it.
The detector uses the “time it takes to switch backdrop” method.
Basically if switching backdrop 10 times is less than 0.1secs then turbo mode is active

A backdrop takes 0.01 seconds to switch in turbo mode, but unfortunately the timer has one decimal place so we have to work with 1 decimal place detection. It's still very fast though

georgeskey

GizzB wrote:

georgeskey wrote:

Turbo mode doesn't have an exact speed, it just makes your computer run the blocks as fast as it can. It doesn't effect wait blocks. Projects that use pen rendered sprites often need it.
The detector uses the “time it takes to switch backdrop” method.
Basically if switching backdrop 10 times is less than 0.1secs then turbo mode is active

A backdrop takes 0.01 seconds to switch in turbo mode, but unfortunately the timer has one decimal place so we have to work with 1 decimal place detection. It's still very fast though
That's on your computer. Different computers have different speeds.
And please share your detector. It currently just said that it's not shared.

GizzB

georgeskey wrote:

GizzB wrote:

georgeskey wrote:

Turbo mode doesn't have an exact speed, it just makes your computer run the blocks as fast as it can. It doesn't effect wait blocks. Projects that use pen rendered sprites often need it.
The detector uses the “time it takes to switch backdrop” method.
Basically if switching backdrop 10 times is less than 0.1secs then turbo mode is active

A backdrop takes 0.01 seconds to switch in turbo mode, but unfortunately the timer has one decimal place so we have to work with 1 decimal place detection. It's still very fast though
That's on your computer. Different computers have different speeds.
No, turbo mode has a limit. 0.01 seconds to be exact for rendering.
It does not vary on different computers.

Straight from the wiki also.

georgeskey

GizzB wrote:

georgeskey wrote:

GizzB wrote:

georgeskey wrote:

Turbo mode doesn't have an exact speed, it just makes your computer run the blocks as fast as it can. It doesn't effect wait blocks. Projects that use pen rendered sprites often need it.
The detector uses the “time it takes to switch backdrop” method.
Basically if switching backdrop 10 times is less than 0.1secs then turbo mode is active

A backdrop takes 0.01 seconds to switch in turbo mode, but unfortunately the timer has one decimal place so we have to work with 1 decimal place detection. It's still very fast though
That's on your computer. Different computers have different speeds.
No, turbo mode has a limit. 0.01 seconds to be exact for rendering.
It does not vary on different computers.

Straight from the wiki also.
Really? Thank you. I don't use the wiki.

Roger43926

missgamer22