dhrloo

Hi,

I saw some posts about using the right mouse click (or right mouse down?). Workaround only work in 1.4. Is there any work going on to put this feature in 2.0?
And what about the scrollwheel click?
Some background: as a teacher I have plenty laptops at my disposal for my pupils. I thought of using an abandonned mouse as means of connecting the laptop to the outside world by soldering wires to the mouse's button switches. Now I have only one input, I would like te have some more. I also tried to figure out to use the scrollwheel (as this corresponds to the up and down arrow features), but it is not straightforward to make the mouse produce adequate signals (or has anyone found out how to do that?)

Regards,

H. Wages

stickfiregames

Support for

when this sprite right clicked :: events hat
<right mouse down? :: sensing>

A lot of people seem to think this isn't possible, even though Scratch is perfectly capable of detecting right click in the editor.

cwrivera99

stickfiregames wrote:

Support for

when this sprite right clicked :: events hat
<right mouse down? :: sensing>

A lot of people seem to think this isn't possible, even though Scratch is perfectly capable of detecting right click in the editor.
Support, except maybe it can be more like this-
when this sprite [left v] clicked ::events hat
when this sprite [right v] clicked ::events hat

<[left v] mouse down? :: sensing>
<[right v] mouse down? ::sensing>

Sigton

Support for all of the above

Sigton

Nether_before

support!

stickfiregames

cwrivera99 wrote:

stickfiregames wrote:

Support for

when this sprite right clicked :: events hat
<right mouse down? :: sensing>

A lot of people seem to think this isn't possible, even though Scratch is perfectly capable of detecting right click in the editor.
Support, except maybe it can be more like this-
when this sprite [left v] clicked ::events hat
when this sprite [right v] clicked ::events hat

<[left v] mouse down? :: sensing>
<[right v] mouse down? ::sensing>
That would work as well, I don't really mind which

JamesOuO

duplicate topic, but support nonetheless.

Birdlegs

SUHHHHHHPPPPORRRRT! Our collab could really use that as a second hotkey for mouse-controlled items!!!

matey1234

Flash cannot detect right-click, everyone should know that by now lol

Birdlegs

matey1234 wrote:

Flash cannot detect right-click, everyone should know that by now lol
Thanks for killing dreams o-o

cwrivera99

JoeyTheChicken wrote:

matey1234 wrote:

Flash cannot detect right-click, everyone should know that by now lol
Thanks for killing dreams o-o
Actually it can… in the scratch editor, Scratch can bring up right click menus. And ive used other flash apps where right clicking has actually done stuff.

matey1234

cwrivera99 wrote:

JoeyTheChicken wrote:

matey1234 wrote:

Flash cannot detect right-click, everyone should know that by now lol
Thanks for killing dreams o-o
Actually it can… in the scratch editor, Scratch can bring up right click menus. And ive used other flash apps where right clicking has actually done stuff.
Where I heard this was from a l33t person, I can't remember who though.

CatsUnited

matey1234 wrote:

cwrivera99 wrote:

JoeyTheChicken wrote:

matey1234 wrote:

Flash cannot detect right-click, everyone should know that by now lol
Thanks for killing dreams o-o
Actually it can… in the scratch editor, Scratch can bring up right click menus. And ive used other flash apps where right clicking has actually done stuff.
Where I heard this was from a l33t person, I can't remember who though.
Maybe Flash can't run right-click natively, something else is required that isn't used in the project. You can right-click in the editor, but when your viewing the project on fullscreen or from the project page, the right-click script doesn't run. Also, support.

rollercoasterfan

This wouldn't work, because you could only play this when you aren't in the editor, because once you are, right clicking would pull up the save picture of stage button. No support.

stickfiregames

rollercoasterfan wrote:

This wouldn't work, because you could only play this when you aren't in the editor, because once you are, right clicking would pull up the save picture of stage button. No support.
When you are in the editor, left clicking drags sprites and edits lists, so by that logic left clicking “doesn't work”.

Mozzi64

Support.

FalconGunner99

Support

MabonBaladevaKain

Microsoft needs to just create some mouse drivers that support 2 mice at the same time; each using its own mouse cursor.
(even if it's the same exact model of mouse being used on each hand).
One mouse for each hand would be wonderful for many games, especially first person shooter games.
And I'm sure we could find plenty of uses for the 2nd mouse here in Scratch. I know I could.

In fact, it would be very handy for a version of a project of mine that I have in mind and that version cannot be done without it.

I've already used an Xbox 360 controller in a project with a little help from Xpadder. (you do need Xpadder to use the project though and I am not sure whether I should share it or not as not many scratchers seem to have Xbox controllers or Xpadder.
But I know everyone has a mouse. And most of us would like to use 2 at the same time. This would also be very useful for Mac users since they only have one mouse button I guess. (?)

I really don't understand why Microsoft doesn't come up with innovations like this 2 mouse idea and turn them into reality rather than beating a dead horse making everyone buy new OS's all the time, especially now that most of those people are feeling betrayed by Microsoft because of this terrible windows 8 which has more flaws than a casual user will notice, but the tech savvy tend to notice right away. There was nothing wrong with Windows XP. It's probably the best OS they ever put out and the only reason anyone ever stopped using it is because Microsoft ended support for it and windows 8 has 64 bit, but guess what, there IS a 64 bit version of Windows XP too you know. They had nowhere to go but down from XP, so they forced people out of it; forced businesses to stop using it by no longer supporting it in any way and stuck new computer buyers with the awful piece of trash known as windows 8. Most gamers don't even like to use windows 8. They use Windows 7 usually unless it's a game that needs windows 8 to play it. Anyway, I've gotten off-topic with my hatred of windows 8 and all the trouble it has caused me and time it has consumed.

2 Mice is the way to go, but unless some smart-guy (or gal) at MIT wants to make a wonderful mouse driver that runs 2 mice at the same time with 2 unique mouse-pointers that works at the very least on windows, I don't see it happening, and I honestly don't see a right-click ever being natively placed into Scratch either.

Meese123

cwrivera99 wrote:

stickfiregames wrote:

Support for

when this sprite right clicked :: events hat
<right mouse down? :: sensing>

A lot of people seem to think this isn't possible, even though Scratch is perfectly capable of detecting right click in the editor.
Support, except maybe it can be more like this-
when this sprite [left v] clicked ::events hat
when this sprite [right v] clicked ::events hat

<[left v] mouse down? :: sensing>
<[right v] mouse down? ::sensing>
^^^^^^
Support. The save picture of stage button should be a button like the “studios” or “embed” button, and would stay there for fullscreen mode.

Blank1234

CatsUnited wrote:

matey1234 wrote:

cwrivera99 wrote:

JoeyTheChicken wrote:

matey1234 wrote:

Flash cannot detect right-click, everyone should know that by now lol
Thanks for killing dreams o-o
Actually it can… in the scratch editor, Scratch can bring up right click menus. And ive used other flash apps where right clicking has actually done stuff.
Where I heard this was from a l33t person, I can't remember who though.
Maybe Flash can't run right-click natively, something else is required that isn't used in the project. You can right-click in the editor, but when your viewing the project on fullscreen or from the project page, the right-click script doesn't run. Also, support.
yes it does


duplicate,but support to the max