ScratchyBee

WindowBreaker wrote:

HOW DO I TELL MY GAME TO HAVE SEPARATE USERS???????????????????? ( EXP. , your user, Coins 35 , other user, coins , 57 )
Sorry I don't have a clue So I decided to write this so you know people are listening to you!

Living_Artillery

This looks good I shall use it some other time though! (BUSY)

picopaper

ScratchDude82 wrote:

IF ANYONE WAS WONDERING HOW TO JUMP:
first, take 2 repeats (both 10 repeat) and stick em together. Then, take 2 “change y” boxes and set 1 in the first repeat, with change y by _ (1 - 9 is good) and then the second change y one in the second repeat box and make it a -_. To make it more realistic, add a wait box inbetween the repeat boxes.
EXAMPLE:
When W pressed:
repeat 10
change y by 6
wait 0.1 seconds
repeat 10
change y by -6

DA PERFECT JUMP!
My favorite is the variable jump; try: http://scratch.mit.edu/projects/14462639/

joshly50

To hide your sprite
hide

To show your sprite
show

joshly50

To say what x position your standing in
say (x position) for (2) secs or 
say (x position)

http://scratch.mit.edu/studios/286792 for Joshua's great studio

TutorialGlory

Hi this is kinda about scripts, but not about a specific one. On some tutorial projects, people have pictures of scripts, and I am unsure how to do this. Please help!

TheAlienPlatypus

ScratchyBee wrote:

WindowBreaker wrote:

HOW DO I TELL MY GAME TO HAVE SEPARATE USERS???????????????????? ( EXP. , your user, Coins 35 , other user, coins , 57 )
Sorry I don't have a clue So I decided to write this so you know people are listening to you!

you would just use the
 block
(username)

motilymoses

like ur ideas

michutova3

Please can you help with some games? We have a homework at school and I dont know how to make a game.

shuha

what do you do when you project won't load

Joey835

ScratchDude82 wrote:

IF ANYONE WAS WONDERING HOW TO JUMP:
first, take 2 repeats (both 10 repeat) and stick em together. Then, take 2 “change y” boxes and set 1 in the first repeat, with change y by _ (1 - 9 is good) and then the second change y one in the second repeat box and make it a -_. To make it more realistic, add a wait box inbetween the repeat boxes.
EXAMPLE:
When W pressed:
repeat 10
change y by 6
wait 0.1 seconds
repeat 10
change y by -6

DA PERFECT JUMP!
Ya' know you could just do
when green flag clicked
forever
if <key [space v] pressed?> then
Jump // category=purple
end
end
define Jump
repeat (10)
change y by (6)
end
repeat (10)
change y by (-6)
end
And then you put the script where you can go left and right in another forever loop like at the top so you can move whilst in the air

yugi777

http://scratch.mit.edu/projects/14394271/ the pigs go flying off it was working pretty good .

1234abcdcba4321

WindowBreaker wrote:

HOW DO I TELL MY GAME TO HAVE SEPARATE USERS???????????????????? ( EXP. , your user, Coins 35 , other user, coins , 57 )
This program is extremely complicated. Here's the basic outline:
Make a cloud list (Not telling you how)
Split the data from the cloud list to load the users data
Figure out how to add things

mp3skull

hey dude! i was thinking about new architect script as like MP3SKULL

mp3skull

and this mp3skull

mp3skull

and this http://www.mp3skull.im

butterking829

Paddle2See wrote:

hello12345678910 wrote:

Here are some helpful topics in scripting.
If you feel like there's something that should be here, but isn't, then suggest it.

Wiki Links

Scripting Tutorials
A nice little collection of scripting tutorials written by experienced scratchers
Drawing&Animation
A few tutorials on how to improve the look of your projects
_________________________________________________________________________________

Basic Topics

Arrow key control of a sprite
A tutorial showing basic movement for a simple game
Jumping
Try to find a good platformer were you stay on the ground the whole time (you won't)
Velocity
A little more advanced way of movement that makes your projects look and feel better
Basic Gravity
It's a universal law, you ought to know how to code it
Moving Objects in Scrolling Games
Good for enemies and moving platforms in scrollers
Moving with Sensor Sprites
How to make walls solid
Scrolling with Enemies
A little different take on Moving Objects in Scrollers
Toggle Switch
On/Off/Superposition
Bouncing script
So your basketball doesn't stay on the ground
Timers
Good for timing stuff
__________________________________________________________________________________

More Advanced Topics

Stamping Score
When you get tired of orange variables.
Tips for Making a Better Project
Doesn't everyone want a better project?
Advanced Sensors
Sensors that don't glitch.
Wall Jumping
Good wall jumping like in Ninja Roy
Advanced AI
I little more complex than follow
List Of Characters
Iterates thru a list of letters
3D Illusion
3D games
How to make a Screensaver!(windows only)
Pretty cool to try, a little confusing though.
1 Sprite 1 Script
Defy conformity
Testing For String/Number
I mean, you just can't add 2 to A
__________________________________________________________________________________

References

The Scrationary
The almighty dictionary of everything scratch!
Tips for Making a Better Project
Just listing it again, some people need to see it
Optimizing Your Projects
Optimizing means making it faster
Efficient Programming
Efficient means faster too.
Scratch Wiki
The Wiki. simple as that
Scratch Resources
Nobody knows about this site, but it's pretty awesome.
hey I was wondering if I could get help with a script…. Its one like if one variable is bigger then the other or the exact opposite of that the player wins or loses. Any help?

abrupto-bro250

how do you make sprites get detected when they get too close to something? and can you make them teleport?

computerboy101

this is a platformer script. hope you find it helpful.

when green flag clicked
forever

change [ y] by (-0.5)
if <key [ right arrow] pressed?> then

change [ x] by (1)
end
if <key [ left arrow] pressed?> then

change [ x] by (-1)
end
set [ x] to ((x) * (0.9))
change x by (x)
if <touching color [black]?> then
change y by (1)
if <touching color [black]?> then
change y by (1)
if <touching color [black]?> then
change y by (1)
if <touching color [black]?> then
change y by (1)
if <touching color [black]?> then
change y by (1)
if <touching color [black]?> then
change y by (1)
if <touching color [black]?> then
change y by (-6)
if <key [up arrow] pressed?> then
set [y] to [10]
if <(x) < [0]> then
set [x] to [10]
end
if <not <(x) < [0]>> then
set [ x] to [-10]
end
end
if <not <key [up arrow] pressed?>> then
change x by ((x) * (-1))
set [x] to [0]
end
end
end
end
end
end
end
end
change y by (y)
if <touching color [black]?> then
change y by ((y) * (-1))
set [y] to [0]
end
change y by (-0.5)
if <<touching color [black]?> and <key [up arrow] pressed?>> then
set [y] to [10]
end
change y by (0.5)
end

S_soni

I have a problem that
I am building a game such that if one sprite touches the other the score increases by.
Now the problem is that when one sprite touches the other the score increases till the other is touching it and i want it to increase by only
Help me