Projects Tagged with "raytracer"

Faster ray tracer With shadow

Faster ray tracer With shadow

By: Canthiar

Views: 629 | LoveIts: 7

Description: Removed repeat until in square root calculation to speed things up. A more finalized raytracer that renders the spheres in middle of the play field. Click the flag to move the objects around and then click it again to start the rendering process over again. This version is slower, but does a ligh ... show more

Full Interactive Raytracer3.1

Full Interactive Raytracer3.1

By: Logank

Views: 779 | LoveIts: 24

Description: Canthiar's Original Raytracer project and notes: <A href="http://scratch.mit.edu/projects/Canthiar/53171">http://scratch.mit.edu/projects/Canthiar/53171</A> This is a full raytracer written in Scratch that supports ambient, diffuse, and phong lighting, light occlusion and a s ... show more

Full Raytracer

Full Raytracer

By: Canthiar

Views: 1451 | LoveIts: 22

Description: Link to final image: http://www.flickr.com/photos/8915508@N03/548425774/ This is a full raytracer written in Scratch that supports ambient, diffuse, and phong lighting, light occlusion and a single level of reflection. Running this program requires a lot of patience since it can take several hours ... show more

Full Raytracer for Scratch 1.2

Full Raytracer for Scratch 1.2

By: Canthiar

Views: 1628 | LoveIts: 43

Description: Link to final image: flickr.com/photos/8915508@N03/548425774 This is a full raytracer written in Scratch that supports ambient, diffuse, and phong lighting, light occlusion and a single level of reflection. Running this program requires a lot of patience since it can take several hours to render ... show more

Part 12 CSG

Part 12 CSG

By: Canthiar

Views: 242 | LoveIts: 6

Description: This is a demonstration ray tracer that uses subtractive Constructive Solid Geometry.

RayTracer

RayTracer

By: Canthiar

Views: 384 | LoveIts: 3

Description: A more finalized raytracer that renders the spheres in the middle of the play field. Click the flag to move the objects around and then click it again to start the rendering process over again.