By: dapontes
Views: 237 | LoveIts: 11
Description: Ray diagrams for convex mirrors. Use arrows keys to change the position of the object. Click on object to change the magnitude. More information at wikipedia http://en.wikipedia.org/wiki/Curved_mirror
By: goch
Views: 154 | LoveIts: 9
Description: Thanks to greenflash, who made the music "The Entertainer" by Scott Joplin. Thanks to dapontes for teaching me how to program the rays of light. Idea of catnip tea by Larry828. Drawing done with Google SketchUp7. I used Wikipedia and other websites: http://en.wikipedia.org/wiki/Pinhole_cam ... show more
By: dapontes
Views: 277 | LoveIts: 8
Description: I used simple geometry to calculate the magnitude of the real image inside the camera obscura. For an introduction look at the goch's project "CameraObscura". Thanks to goch for the idea. Thanks to greenflash, who made the music "The Entertainer" by Scott Joplin.
By: nevit
Views: 58 | LoveIts: 7
Description: Tension lines in plastic protractor seen under cross polarized light. When a ray of plane polarised light is passed through a photoelastic material, it gets resolved along the two principal stress directions and each of these components experiences different refractive indices. The difference in the ... show more
By: ffred
Views: 352 | LoveIts: 12
Description: INSTRUCTIONS Choose the mirror and drag the candle BY THE SPOT LIGHT, to see how the image is being produced. With convex mirror, use the arrow keys instead of the mouse. INSTRUÇÕES Escolha o espelho e arraste a vela PELA CHAMA para ver como a imagem é produzida. No espelho convex ... show more
By: snikos_scratch
Views: 44 | LoveIts: 3
Description: Fermat's principle application in refraction of ligth.
By: DarthPickley
Views: 41 | LoveIts: 2
Description: related to a science project thing btw. adjust the offset sliders and press space. then move the mouse. it shows how a parabolic reflecting antenna dish thingy is innacurate in its reflection with different offsets from its focus. sequel to the other one
By: wimerrill
Views: 33 | LoveIts: 1
Description: This is a simple x-axis rotation program, where it redraws the x-axis based on the angle you are viewing it at. Left arrow: turn to the left Right arrow: turn to the right The formula used by the project is y = x * sin(theta), where y is the percieved length, x is the length, and theta is the view ... show more
By: dapontesgr
Views: 45 | LoveIts: 1
Description: Μια εφαρμογή του νόμου της ανάκλασης. Μπορείς να μετακινήσεις το αγόρι (με κλικ και σύρσιμο) σε όποια θέση της οθόνης επιθυμείς.
By: stickmanstan
Views: 12 | LoveIts: 1
Description: This is a simulation of light coming from a single point on an object and creating an image (real or virtual) in a concave mirror. The three rays used in the diagram follow the rules for light encountering a concave mirror. 1.) Light rays travelling parallel along the principle axis reflect through ... show more
