By: monkeypit10
Views: 487 | LoveIts: 7
Description: We wanted to make some games that were both fun to play and also taught a little about Diabetes. Gluco-lander is a game based on the classic Lunar Lander, except that it uses blood sugar management to control and land the ship. There are multiple levels, and even two mini-games that are accessed if ... show more
By: jimmit
Views: 312 | LoveIts: 1
Description: Use the up arrow and left and right arrow keys to control your thrusters. Try to land on the pink and blue landing pad to score points. Landing elsewhere on the lunar surface is allowed but will not get you points. Be sure to make your landings as slow as possible to avoid a crash. For more fun, ... show more
By: EdnaC
Views: 220 | LoveIts: 2
Description: Demo of a "Moon Lander" type of ship. The relative location of the Result Sprite with respect to the Ship is used to represent the Ship's Velocity Vector. The Pointer Sprite is used to track the angle and gives a display of where the ship is heading. Hiding the pointer would be more &qu ... show more
By: RoverDaddy
Views: 194 | LoveIts: 3
Description: This was my first real project in Scratch. I tried to come up some ideas for good programming practices in Scratch, such as a separate object (sprite) to control the 'state' of the game, limiting use of the green flag to a single sprite, and heavy use of message passing to coordinate activities. A ... show more
By: profjr
Views: 159 | LoveIts: 0
Description: Translated by Google: In this game I simulated the gravity of the moon. At each level it will be stronger. Try alight the module of the "Tonho!" In safety! I did tests with variables, collisions, sprites and the decisions taken. Scratch is great! Neste jogo eu simulei a gravidade da ... show more
By: RoverDaddy
Views: 138 | LoveIts: 0
Description: Minor additions: 1. Faster intro and instructions fade. 2. Fuel tanks - boost your fuel by 500. You can still plow into the green pads at 100 mph!
By: Stewart123
Views: 113 | LoveIts: 1
Description: A "Moon Lander" type of ship. The relative location of the Result Sprite with respect to the Ship is used to represent the Ship's Velocity Vector. The Pointer Sprite is used to track the angle and gives a display of where the ship is heading. Hiding the pointer would be more "reali ... show more
By: goto10
Views: 82 | LoveIts: 2
Description: This is my first Scratch project. This was mostly about learning Scratch for me, but it was fun making a little game in the process.
By: Mazemakers
Views: 77 | LoveIts: 0
Description: A classic "lander"-style game. Sam H.
By: Muzzro
Views: 69 | LoveIts: 0
Description: Try to land the lunar module on the designated landing sites (marked in yellow). Don't come in too fast or with your thrusters on, or you'll crash! Controls: arrow keys
