By: dang
Views: 50 | LoveIts: 0
Description: From http://en.wikipedia.org/wiki/Sierpinski_triangle - "The Sierpinski triangle is a fractal named after the Polish mathematician Wacław Sierpiński who described it in 1915. Originally constructed as a curve, this is one of the basic examples of self-similar sets, i.e. it is a mathematicall ... show more
By: dang
Views: 27 | LoveIts: 0
Description: Little Crab Greenfoot project in Scratch, now with moving worms. Eeewww. -- DanG
By: dang
Views: 24 | LoveIts: 1
Description: An example of a basic move and shoot project, Asteroids in this case. This is phase 5, adding the ability for the ship to maintain momentum and glide smoothly instead of stop/start in response to arrow keys
By: dang
Views: 23 | LoveIts: 1
Description: Scratch version of the Greenfoot piano scenario from http://greenfoot.org/scenarios also featured in the "Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations" by Michael Kölling available via http://www.greenfoot.org/book/
By: dang
Views: 18 | LoveIts: 0
Description: simple project to take different images from webcam (thank you scratch 1.4!) and change appearance based on sprite hitting edge of screen. use up and down arrow keys to move sprite, use left and right arrow keys to turn sprite. Seems to make noise when he hits the edge.
By: dang
Views: 18 | LoveIts: 0
Description: Initial attempts at drawing a chess board and laying out pieces on and off the board - now to get to the chess pieces doing something useful!
By: dang
Views: 17 | LoveIts: 0
Description: Slight re-mix of excellent "Moon Phases" project by ShinyGold. We were looking for a version of the project with a slider so we can use this on an interactive whiteboard without using arrow keys. Other than adding a slider, this is the same excellent "Moon Phases" Original &q ... show more
By: dang
Views: 16 | LoveIts: 0
Description: Slight re-mix of excellent "Moon Phases" project by ShinyGold. We were looking for a version of the project with a slider so we can use this on an interactive whiteboard without using arrow keys. Other than adding a slider, this is the same excellent "Moon Phases" Original &q ... show more
By: dang
Views: 16 | LoveIts: 0
Description: test to keep sprite upright while walking around - response to scratched.media.mit.edu question on using "only face left-right" vs. other options
By: dang
Views: 16 | LoveIts: 0
Description: An example of a basic move and shoot project, Asteroids in this case. This is phase 3, adding asteroids and implementing collision detection between rocket and asteroids
By: dang
Views: 15 | LoveIts: 1
Description: This project references the binary illustration in the "Introduction to Computer Science and Media Computation" chapter of the book "Introduction to Computing and Programming in Java: A Multimedia Approach" by Mark Guzdial and Barbara Ericson - the idea of doing a scratch project ... show more
By: dang
Views: 14 | LoveIts: 1
Description: initial attempts at getting a rubik's cube to display properly. Would like to animate rotations and so on but needed to get it displaying properly first. I seem to have hit a bug relating to comments in scripts, after 10 or so comments, a memory leak pops up in Scratch 1.4.
By: dang
Views: 14 | LoveIts: 0
Description: A sample maze game for the Creative Computing workshop.
By: dang
Views: 14 | LoveIts: 0
Description: Scratch version of the Greenfoot piano scenario from http://greenfoot.org/scenarios also featured in the "Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations" by Michael Kölling available via http://www.greenfoot.org/book/ - added mou ... show more
By: dang
Views: 14 | LoveIts: 1
Description: An example of a basic move and shoot project, Asteroids in this case. This is simply phase 1, getting the ship moving, which includes left and right arrows to turn, up arrow to move forward and down arrow to move backward
By: dang
Views: 12 | LoveIts: 0
Description: an example of using "if on edge, bounce" but attempting to keep good old scratch from zinging about upside down half the time. The ball doesn't matter if it's upside down or not, it's the same any which way. The bottom scratch cat goes upside down when he bounces. The top scratch uses a ... show more
By: dang
Views: 12 | LoveIts: 0
Description: An example of a basic move and shoot project, Asteroids in this case. This is phase 4, adding the ability to shoot the asteroids.
By: dang
Views: 11 | LoveIts: 1
Description: This is a simple exercise to demonstrate procedures using message broadcast and access to global variables (size, x position, y position) and relative drawing
By: dang
Views: 11 | LoveIts: 1
Description: starting to play with possible multiple screen approaches to handle navigation and many sprites across many screens. For numeric keypad keys, try navigating the nine screens using: 7 8 9 (topleft) (top) (topright) 4 5 ... show more
By: dang
Views: 10 | LoveIts: 0
Description: initial attempts at getting a rubik's cube to display properly. Would like to animate rotations and so on but needed to get it displaying properly first.
By: dang
Views: 10 | LoveIts: 0
Description: What if gravity quit working at an inopportune time?
By: dang
Views: 10 | LoveIts: 0
Description: An example of a basic move and shoot project, Asteroids in this case. This is phase 2, getting the ship moving off and on the screen, wrapping around when it goes off one side of the screen
By: dang
Views: 10 | LoveIts: 0
Description: This is one variant of a Sierpinksi Gasket formed by plotting a point half way to one randomly selected corner of the drawing area. The process is iterated with selection of a random corner each time and a particular pattern emerges.
By: dang
Views: 10 | LoveIts: 1
Description: simple example of an animation with spotlights panning back and forth
By: dang
Views: 10 | LoveIts: 0
Description: countdown timer, used as an experiment for geting the logic right for each individual digit of the clock, i.e., what is the one's digit supposed to do, ten's digit, one minute digit, ten minute digit for a 12 minute countdown.
By: dang
Views: 10 | LoveIts: 1
Description: Little Crab project from Greenfoot (http://greenfoot.org) workshop - this is Phase 3, add lobsters to eat the crab after Phase 2, add worms for the crab to eat after Phase 1, getting the crab moving
By: dang
Views: 9 | LoveIts: 1
Description: This is a test implementation of a simple collision detection routine for map traversal of a sprite. The technique is to figure out which way the sprite is going to try to move, then check a 180 degree arc around the sprite in that direction to see if we're about to bump into a wall - for this simp ... show more
By: dang
Views: 9 | LoveIts: 1
Description: This is a simple test project to verify if the random numbers from your computer are distributed evenly on average. Change the value of the variable "howManyNumbers" from however many numbers you'd like to generate random numbers from one up to that value of "howManyNumbers".
By: dang
Views: 9 | LoveIts: 0
Description: Simple example to show use of x and y components of rocket thrust to apply momentum to the rocket vehicle. left arrow key turns the rocket left, right arrow key turns rocket right, up arrow key applies rocket thruster
By: dang
Views: 9 | LoveIts: 0
Description: A sample background screen for the Power Up Live show plus some background music
By: dang
Views: 9 | LoveIts: 0
Description: Little Crab project from Greenfoot (http://greenfoot.org) workshop - this is Phase 5, keep track of score and game over, before that was Phase 4, add animation, before that was Phase 3, add lobsters to eat the crab after Phase 2, add worms for the crab to eat after Phase 1, getting the crab moving
By: dang
Views: 8 | LoveIts: 0
Description: simple test program to see the screen coordinates you encounter with "if on edge, bounce"... interestingly, it seems to be: left: -239 right: 240 up: 177 down: -182
By: dang
Views: 8 | LoveIts: 0
Description: A follow along scratch version of material covered in "Chapter 2 - Introdution to Java" in the "Introduction to Computing and Programming in Java: A Multimedia Approach" text book by Mark Guzdial and Barbara Ericson. The idea of doing a scratch project was to show students that ... show more
By: dang
Views: 8 | LoveIts: 0
Description: Finding Nemo story board - how much of The Finding Nemo trailer at http://www.youtube.com/watch?v=gfgeIZyrIM0 can you create using Scratch?
By: dang
Views: 8 | LoveIts: 0
Description: This is a scratch version of the "wombat" scenario from the Greenfoot (http://greenfoot.org) programming environment. This scenario is discussed in chapter 1 of Michael Kölling's book, "Introduction to Progamming with Greenfoot: Object-Oriented Programming in Java with Games and Si ... show more
By: dang
Views: 8 | LoveIts: 0
Description: A simple picture slide show to demonstrate showing pictures with "n of total" on screen display as well as left and right arrows. Space advances, left arrow goes back, right arrow goes forward
By: dang
Views: 8 | LoveIts: 0
Description: A picture slide show to demonstrate showing pictures with "n of total" on screen display as well as left and right arrows. Space advances, left arrow goes back, right arrow goes forward. See slideshow001 for more simple version, this version includes fade in and grow / fade out and shrin ... show more
By: dang
Views: 8 | LoveIts: 0
Description: simple example of using a list for a deck of cards and picking a card, marking it as picked.
By: dang
Views: 8 | LoveIts: 0
Description: up arrow: - go forward - widen brush down arrow: - go back - narrow brush left arrow: - turn left - lighten brush right arrow: - turn right - darken brush
By: dang
Views: 8 | LoveIts: 0
Description: Let's Make A Deal - some attempts at making the game where you pick door #1, door #2 or door #3 - althought this is not finished, I wanted to publish the project so I can access it from multiple computers - more to come soon
By: dang
Views: 7 | LoveIts: 0
Description: This is a demonstration of the Monty Hall "Let's Make a Deal" scenario, which is described with the program.
By: dang
Views: 7 | LoveIts: 0
Description: simple car-chase-the-ball project to compare how hard this is to do in app inventor vs. scratch
By: dang
Views: 7 | LoveIts: 1
Description: press 1 for junge track, 2 for soothing music, 3 for panda sounds, 0 to turn volume down, F for Fez, A for Amanda, B for Boomer, P for Pogo, L for Lulu, space to go to main screen
By: dang
Views: 7 | LoveIts: 0
Description: Little Crab project from Greenfoot (http://greenfoot.org) workshop - this is Phase 4, add animation which after Phase 3, add lobsters to eat the crab after Phase 2, add worms for the crab to eat after Phase 1, getting the crab moving
By: dang
Views: 6 | LoveIts: 0
Description: A Scratch version of the "Greeps Return" Greenfoot scenario as described on http://greenfoot.org/competition/greepsreturn/
By: dang
Views: 6 | LoveIts: 0
Description: A follow along scratch version of material covered in "Chapter 2 - Introdution to Java" in the "Introduction to Computing and Programming in Java: A Multimedia Approach" text book by Mark Guzdial and Barbara Ericson. The idea of doing a scratch project was to show students that ... show more
By: dang
Views: 6 | LoveIts: 0
Description: A follow along scratch version of material covered in "Chapter 2 - Introdution to Java" in the "Introduction to Computing and Programming in Java: A Multimedia Approach" text book by Mark Guzdial and Barbara Ericson. The idea of doing a scratch project was to show students that ... show more
By: dang
Views: 6 | LoveIts: 0
Description: starting to play with possible multiple screen approaches to handle navigation and many sprites across many screens. For numeric keypad keys, try navigating the nine screens using: 7 8 9 (topleft) (top) (topright) 4 5 ... show more
By: dang
Views: 6 | LoveIts: 0
Description: Sometimes you just want some pschedelic hearts wandering around the screen...
By: dang
Views: 6 | LoveIts: 0
Description: Little Crab project from Greenfoot workshop tutorial, ported to Scratch for a better tutorial treatment than before.
By: dang
Views: 6 | LoveIts: 0
Description: Little Crab project from Greenfoot (http://greenfoot.org) workshop - this is Phase 2, add worms for the crab to eat after Phase 1, getting the crab moving
By: dang
Views: 5 | LoveIts: 0
Description: A Scratch version of the "Greeps Return" Greenfoot scenario as described on http://greenfoot.org/competition/greepsreturn/ - this is a work in progress to get the "computer greep" code down and allow the students to run a greep manually before they get into programming their own ... show more
By: dang
Views: 5 | LoveIts: 0
Description: experimenting with scalable grid view with squares and pentominoes puzzle - haven't got to the piece checking part yet, I am dreading the lack of matrix data structures but will probably do something with list and string/character access or binary number comparisons - so far, only "correct pent ... show more
By: dang
Views: 5 | LoveIts: 0
Description: This is a scratch version of the "asteroids" scenario from the Greenfoot (http://greenfoot.org) programming environment. This scenario is discussed in chapter 1 of Michael Kölling's book, "Introduction to Progamming with Greenfoot: Object-Oriented Programming in Java with Games and ... show more
By: dang
Views: 5 | LoveIts: 0
Description: Greeps elements from the Greenfoot (http://greenfoot.org) scenario "Greeps Return"
By: dang
Views: 5 | LoveIts: 0
Description: test to see if "stamp" allows one sprite to layout a 3d grid like minecraft
By: dang
Views: 4 | LoveIts: 0
Description: Finding Nemo story board - how much of The Finding Nemo trailer at http://www.youtube.com/watch?v=gfgeIZyrIM0 can you create using Scratch?
By: dang
Views: 4 | LoveIts: 0
Description: initial attempts at getting a rubik's cube to display properly. Would like to animate rotations and so on but needed to get it displaying properly first.
By: dang
Views: 4 | LoveIts: 0
Description: This is a slightly different version of FishChomp from the Scratch "Games" category of projects. In this version, we replaced having the big fish follow your mouse pointer with the big fish moving around the tank randomly. The big fish eats the smaller fish. HOW THIS WAS MADE ORIGINALLY ... show more
By: dang
Views: 4 | LoveIts: 0
Description: A sample collision game for the Creative Computing workshop.
By: dang
Views: 4 | LoveIts: 0
Description: simple project to show broadcast / listen interaction so that 3 sprites can do something at the same time- contrast to doing this in app inventor
By: dang
Views: 4 | LoveIts: 0
Description: Little Crab project from Greenfoot (http://greenfoot.org) workshop - this is Phase 1, getting the crab moving
By: dang
Views: 4 | LoveIts: 1
Description: This project demonstrates the broadcast, broadcast and wait, and listen script blocks. Note that when you: press a -> scratch cat broadcasts a message but does not wait press b -> scratch cat broadcasts a message but waits until everbody receives and finishes before reporting back press c -&g ... show more
By: kccomputerclub
Views: 3 | LoveIts: 0
Description: test to see if we can publish from the computer lab. This is a game where you must memorize and repeat a sequence that gradually gets longer. It's a bit like the game Simon. This project uses lists, new in scratch 1.3, to store the sequences, and then check if you are repeating them correctly. ... show more
By: dang
Views: 3 | LoveIts: 0
Description: an example of using "if on edge, bounce" but attempting to keep good old scratch from zinging about upside down half the time. ball - The ball doesn't matter if it's upside down or not, it's the same any which way. bottom scratch cat - goes upside down when he bounces. top scratch ... show more
By: dang
Views: 3 | LoveIts: 0
Description: A work in progress, experimenting with being able to draw different shapes using just two points and selecting which shape to draw - internally, this project uses lists to hold x/y points as data structures
By: dang
Views: 3 | LoveIts: 0
Description: experimenting with scalable grid view with squares and pentominoes
By: dang
Views: 3 | LoveIts: 0
Description: working on storing a matrix in a list, work in progress
By: dang
Views: 3 | LoveIts: 0
Description: Power Up Live graphic assets and very simple game to demonstrate a starting points for students modifying a game
By: kccomputerclub
Views: 2 | LoveIts: 0
Description: This is a simple test of key events and changing costumes - use up, down, left and right arrow keys
By: dangjavageek
Views: 2 | LoveIts: 0
Description: Little Crab Greenfoot project in Scratch, now with moving worms. Eeewww. -- DanG
By: nces6thgrade
Views: 2 | LoveIts: 0
Description: Little Crab project from Greenfoot (http://greenfoot.org) workshop - this is Phase 3, add lobsters to eat the crab after Phase 2, add worms for the crab to eat after Phase 1, getting the crab moving
By: nces6thgrade
Views: 2 | LoveIts: 0
Description: Little Crab project from Greenfoot (http://greenfoot.org) workshop - this is Phase 4, 3, add lobsters to eat the crab after Phase 2, add worms for the crab to eat after Phase 1, getting the crab moving
By: dang
Views: 1 | LoveIts: 0
Description: test scratch program to help debug scratch 4 second life implementation of similar program
By: dang
Views: 1 | LoveIts: 0
Description: starting to play with possible multiple screen approaches to handle navigation and many sprites across many screens. For numeric keypad keys, try navigating the nine screens using: 7 8 9 (topleft) (top) (topright) 4 5 ... show more
By: dang
Views: 1 | LoveIts: 0
Description: test to see what random pen color, shade, size and movement look like over time, also included a varying background based on x/y position of a sprite.
By: nces6thgrade
Views: 1 | LoveIts: 0
Description: use left arrow to go left, right arrow to go right -> Little Crab project from Greenfoot (http://greenfoot.org) workshop - this is Phase 1, getting the crab moving
By: nces6thgrade
Views: 1 | LoveIts: 0
Description: use left arrow to turn left, right arrow to turn right, run over worms to eat them with your crab -> Little Crab project from Greenfoot (http://greenfoot.org) workshop - this is Phase 2, add worms for the crab to eat after Phase 1, getting the crab moving
By: dang
Views: 1 | LoveIts: 0
Description: This is Madeleine's example program she did in 15 minutes for a teacher conference - it uses parallel scripts to control the pen size / color / shade of one sprite based on the position of the other sprite.
By: dang
Views: 1 | LoveIts: 0
Description: greenfoot.org template for a similar scratch project
By: kccomputerclub
Views: | LoveIts: 0
Description: Phase 1 "Get Moving" for the asteroids project
