By: Yelmo
Views: 3988 | LoveIts: 7
Description: This is my StickMan Movie Maker program, I put many of the components I have learned from programs posted by kevin_karplus and many others programers, I simplified the array. Touch the color under the sprites and the corresponding color will pen down, when the play button is clicked, the array is r ... show more
By: Roberth
Views: 578 | LoveIts: 3
Description: * Version 0.31 * ***IMPORTANT*** This is not yet complete, although it is a good demonstration on the use of a 2-Dimensional array. When completed, this should be a Scratch version of the Windows "Minesweeper" game. "Reset" the game by pressing the Green flag. The object of ... show more
By: jay
Views: 485 | LoveIts: 4
Description: INSTRUCTIONS - use the arrow keys to type a word in Spanish - click "talk" to make the computer try to say the word HOW I MADE IT I built on top of my word processor program <a href="http://scratch.mit.edu/projects/jay/21880">http://scratch.mit.edu/projects/jay/21880</a ... show more
By: jay
Views: 411 | LoveIts: 2
Description: INSTRUCTIONS (to see what it can do) 1) Choose a width and height 2) Click the start flag 3) Choose an "index" and a value "to store" and click "store" (make sure your index is less than your width*height) 4) Choose as many other "indexe ... show more
By: Paddle2See
Views: 397 | LoveIts: 34
Description: Spend some time on the beach looking for Buried Treasure! Use the mouse to sweep your metal detector back and forth until you see a signal on the Detecto-Meter. Fine-tune the location until the signal is strongest, then click your mouse (or press Space) to see what you have found! The Detecto ... show more
By: ericr
Views: 350 | LoveIts: 5
Description: The amazing memorizing bananas can remember what you drew and draw it again! They also can draw it the same but smaller! INSTRUCTIONS: Click the bananas, then begin moving the mouse around to draw. The bananas' memory, at the top right, will begin to fill up with colored dots. Once it is full, y ... show more
By: toontownmiser
Views: 205 | LoveIts: 0
Description: this project used binary instead of base ten to create a stamp-costume based array. This type of array is more storage-efficient for very large numbers Instructions: Set the bounds of the array with the max x and max y sliders, then press initialize, and wait until the button is **completely** gr ... show more
By: AddZero
Views: 180 | LoveIts: 2
Description: Click the cat and move the mouse, left and right. The cat will copy your moves. An array is a bunch of variables in one. This "array" has 16 compartments it can store in. When you click the cat, it sets these variables in order 1, 2, 3 ,4 ... to the x-mouse position. when it's done, it ... show more
By: _Dragon_MC_
Views: 148 | LoveIts: 3
Description: An example of using an array to VERY SLOWLY draw a level for a game. The layout is for a game I might try to develop called Tanque. INSTRUCTIONS: Wait for the level to load. After that, arrow keys move. Holding down the Z key lets you turn without moving. GLITCHES: None :D CHANGELOG: v0.1 ... show more
By: S65
Views: 147 | LoveIts: 1
Description: Uses the screen to store a 2-dimensional array that can be fetched at any time.