At the end it seems beautiful, but it takes ages to fill up a 900 items list, then it becomes impracticable. And the suggestion to draw a pattern to render isn’t very much appellative, too. But the idea is definitely very good.
it was a performance test. and I testet color arrays. unfortunately it is very very slow. So it is impossible to render a 3D-Game with lot's of frames, maybe it is an inspiration for others and if I have more time I will fix out a mor practicable version.
Challenge is, to get it, without BYOB fast enough for dynamic rendering and better game play ;-)
its in the upper right. under the word: render
if you use the light blue [<] and [>] buttons near to the lamp you can change the "world". The grid in the lower right is for the color-picker in scratch. You have 16 colors for your levels. The levels are stored in the [.._-.-.--] field under the green flag
Excellent Job. I have this math manipulative called factor blocks that I was going to do starting with legos but now I can start with yours. I had a couple of more apps with isometric. I love your rendering.
Download this project!
Download the 14 sprites and 27 scripts of "IsoMetric_FL" and open it in Scratch
Project Notes
A isometric level loader in 3D. You can draw your own levels in a small box, switch between the levels and generate new ones. It's not a complete aplication, it's only a test or a demo for people who interested in 3D, level design and isometric. Maybe you download it and make it much faster. After it it would be possible to make a isometric 3D sokoban or RPG.
Ein 3D-Testprogram mit isometrischen Formen. Jede Einheit ist gleich groß und wird nicht perspektivisch korrekt verzerrt. Die Welten können 10 x 10 Steine lang und breit sein und 9 Steine hoch. Die Farben der Welt kann man im Programmcode einstellen. Die Welten werden von einem kleinen Sprite-Streifen geladen. Wenn die Welt schneller geladen werden kann (eventuell mit BYOB) könnte man sogar ein Echtzeit isometisches 3D-Spiel erschaffen, wo sich Einheiten drin bewegen. Kisten verschieben zum Beispiel. Oder RPGs.
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Cool! I see how it works though, its its not as complicated really.
I love it and I love 3D projects.
THIS IS AWESOME! You are a cool scratcher!
Very cool. Check out my Game of Life in 3D I will hAVE A NEW VERSION WITH A 16X16 GRID AND PARAMETRIZED. (link to project)
can you join edge games
ich sehe du redest deutsch, ich bin auch deutsch aber aus koeln
At the end it seems beautiful, but it takes ages to fill up a 900 items list, then it becomes impracticable. And the suggestion to draw a pattern to render isn’t very much appellative, too. But the idea is definitely very good.
it was a performance test. and I testet color arrays. unfortunately it is very very slow. So it is impossible to render a 3D-Game with lot's of frames, maybe it is an inspiration for others and if I have more time I will fix out a mor practicable version. Challenge is, to get it, without BYOB fast enough for dynamic rendering and better game play ;-)
I don't understand how do you do it?
cool, but the controls are confusing
Would you like to join the Zelda Wars?
wow
Amazing! But I don't see how to draw my own levels...is that done in the small grid in the lower right corner?
its in the upper right. under the word: render if you use the light blue [<] and [>] buttons near to the lamp you can change the "world". The grid in the lower right is for the color-picker in scratch. You have 16 colors for your levels. The levels are stored in the [.._-.-.--] field under the green flag
Excellent Job. I have this math manipulative called factor blocks that I was going to do starting with legos but now I can start with yours. I had a couple of more apps with isometric. I love your rendering.