boringtanks v0.2

user_icon vaz shared it 1 year ago
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vaz vaz 1 year ago

Yeah. Or maybe just do pen direction and draw.. and keep the direction between 0 and 180. With some other random effects to make it more interesting (sudden drops/cliffs, etc). I still have to look at that other project you told me about.

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D-Nos D-Nos 1 year ago

for doing random terrain generation... couldn't you just have an x variable increment by 10 or so, and every increment randomize either the y or the direction of your pen and draw so many steps (latter probably being better choice as former would give you audio waveform type terrain.... steep and craggy)

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vaz vaz 1 year ago

Yeah I had the shots going back a bunch of layers so it wouldn't appear in front of the tank, but it also put it behind the clouds. And awesome, I will look at that.

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D-Nos D-Nos 1 year ago

check out my favorites for a project similar to yours. it has random land generation!

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D-Nos D-Nos 1 year ago

as for shots going behind the clouds, it depends on the order of your sprites in the bottom right. i believe you can also right click on a sprite (like you're bullet) and click "SHOW" which brings it to the top layer. :)

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OzPeter OzPeter 1 year ago

HEAPS cool i'm inpressed

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plumberry plumberry 1 year ago

wow, pretty good for ur first projects. I'm impressed. =)

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vaz vaz 1 year ago

I'm also thinking something like a lifebar, so it takes multiple hits. Which will be more interesting when the ground is variable and can be destroyed, so you can hide yourself after you've been hit.

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D-Nos D-Nos 1 year ago

oh and a score would be cool... that way you could say "let's play best 2 out of 3" so basically a WIN counter for each player. when you hit N for new game, it would reset the counters.

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vaz vaz 1 year ago

Yeah. I'm not sure, I'm kind of on the fence about having the readouts.. but maybe at least having power be a slider/bar instead of a number would be nice.

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D-Nos D-Nos 1 year ago

now.. the variable read outs are nice, but if you HID them, it might be a bit more... unknown. For instance, you definitely don't need to know the angle when you should be able to tell by the angle of the turret itself. as for the power, change it to something like a slider maybe? i'm all for variable readouts on strategy games, but sometimes hiding the actual values and relaying them via graphical effects can make the game more fun. maybe make the barrels RETRACT with the more power you give them, then they thrust out as they shoot. these are things that are SMALL but by combining all these things you'll have a very polished game. :)

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D-Nos D-Nos 1 year ago

oh man i'm jealous i didn't think of this project first. seriously SO MUCH POTENTIAL. your graphics are even cute.

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