Guardian2 v1.3

user_icon the_guardian shared it 1 month, 3 weeks ago
171 views, 19 people love it, 1 tagger, 12 downloads, in 206 galleries, 4 remixes
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personman2000 personman2000 7 hours, 54 minutes ago

how do you get the space ships on pov-ray. i downloaded the software and i have no idea how to use it.

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personman2000 personman2000 7 hours, 53 minutes ago

please reply.

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Kayla_W Kayla_W 1 day, 19 hours ago

i'll give you a 10 cuz i love videogamess lol

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Kojog Kojog 3 days ago

sweet

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FoxDur FoxDur 1 week ago

awesome

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colorgram colorgram 1 week ago

When you click the "The Story" button, the yellow text shows up. And when you click the green flag while the text is still there it doesn't go away.

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the_guardian the_guardian 6 days, 21 hours ago

yeah, i noticed that. i decided not to fix anything else on the demo so i could finish the full blown game.

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coolkid12302 coolkid12302 1 week, 3 days ago

how do you make somthing show and the you press a botton and make it appear?

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the_guardian the_guardian 1 week, 3 days ago

The way i usually hide or show sprites is by using a broadcast message. use the if...clicked block and broadcast a message. THe sprite should use the when i recieve block to listen for the message. see this project i created for you that demonstrates background changes and button presses to show a sprite. (link to project) Hope it helps.

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coolkid12302 coolkid12302 1 week, 3 days ago

how do you make somthing not show and appear when it is on some certain background?

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the_guardian the_guardian 1 week, 3 days ago

I'm not sure i understand your question.

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personman2000 personman2000 7 hours, 58 minutes ago

set ghost effect to 100

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newareagle newareagle 1 week, 5 days ago

Very nice. I was wondering whether you used a scrollX and scrollY technique, or you made multiple costumes for the background that change when a certain key is pressed.

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the_guardian the_guardian 1 week, 5 days ago

I used Jens "big" project as the basis (link to project). I modified it to fit my starfield. I use a variation of scrollX and scrollY. If you down load, you can see i use sin and cos to calculate the x any y movement based on the angle of the ship.

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the_guardian the_guardian 1 week, 5 days ago

I created the space ship in POV-ray. it is free and creates some pretty good ships.

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bigB bigB 3 weeks, 6 days ago

So, Much, Fun

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ElCapitanoFlapjack ElCapitanoFlapjack 3 weeks, 6 days ago

incredible (:

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personman2000 personman2000 1 month ago

i don't like the way it rotates that much. great game though! :-)

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the_guardian the_guardian 1 month ago

Yeah, I agree and Blob8103 mentioned that it appears to rotate on its nose. I fixed that in the full game, but decided not to make any more adjustments to the demo.

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smarter smarter 1 month ago

Please Reply.

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personman2000 personman2000 1 month ago

I think that is a great idea!

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the_guardian the_guardian 1 month ago

Wow, your subconcious has been active lately hasn't it? I am on level 4 of the game, but there are a lot of bugs to fix on all levels. I have one boss so far. it is starting to feel like work, so my progress is slowing down.

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smarter smarter 1 month ago

Then The Final Boss Showed Up, It Was A Bigger Mechbird That Shot Energy Orbs At 8 Angles At Once With A High Generation Rate And It Took 15 Hits To Kill It. After That Was Over A Sort Of Semi-Photo-Realistic Movie Came Up It Lasted About 2.5 Minutes Which I'm Not Going Into Detail With It But Somewhere Toward The End It Revealed The Gardian's Face...

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smarter smarter 1 month ago

Three Levels Followed, Then The 2nd Boss Appeared And It Was A Rusty Monkeroid That Took 10 Shots To Kill And It Shot Rusty Metal Bannana Splits At You That When Taken Out By One Of You Missiles Would Make A Splat Sound When Destroyed, Then After It Exploded The Next Enemy Was A Weird Thing That Look Like The Mechbirds In Gardian 1, They Took 3 Consecutive Shots To Kill, They Shot Energy Orbs At You And You Could Take Them Out Fairly Easy Becuase Of The Slow Generation Rate Of The Orbs.

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the_guardian the_guardian 1 month ago

I may stop at level 4, because It is a lot more work than i thought to make everything look smooth in 3D

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smarter smarter 1 month ago

I Had Another Dream After Veiwing This! The Lobstercraft That Are Here Were Still There At First, But After 3 Levels The Boss Showed Up, The Boss Was A Red Lobstercraft That Shot Missiles At You, But You Could Take Them Out By Firing Yours, It Took 5 Hits To Destroy The First Boss, Then It Exploded And You Got 10000 Points A Few Seconds Later Level 4 Started And Instead Lobstercrafts, It Was Metal Monkeys, That Took 2 Hits To Destroy Instead Of 1! (When I Woke Up I Called Them Monkeroids.)

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the_guardian the_guardian 1 month ago

That is weird, because i have a boss on level 4, but no lobsters in this game. You are forced to fight close quarters with the boss (i won't tell you how, you have to wait for the game). The boss lets out magnetic mines that will start to track you if you get to close to them.

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bigB bigB 1 month ago

i have a suggestion for one minor improvement. i think that the bullets shoulnt change costume until the are fired. atm existing shots change costume in midflight. otherwise this is great and i look forward to seeing it develope.

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S65 S65 1 month, 1 week ago

I'm loving the parallax scrolling, but for ray-traced models, the ships don't look too realistic. Also, it's hard to accurately hit an enemy with the 360-degree motion. Other than that, this is great, and I can't wait to see what this develops into.

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the_guardian the_guardian 1 month, 1 week ago

I can't figure out what i'm doing wrong in POV-ray. The sample pictures that come with it look photo-realistic, but mine look like they are made of plastic or something.

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mina mina 1 month, 2 weeks ago

how did you do the graphics?

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the_guardian the_guardian 1 month, 2 weeks ago

The ships are done with POV-ray. It's a free ray tracing program. The buttons were created with scratch editor. the weapons were hand drawn.

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the_guardian the_guardian 1 month, 2 weeks ago

While you are waiting for the game to come out, try Playing Guardian (link to project)

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geckofreak geckofreak 1 month, 2 weeks ago

I feel the weapons need special features. The red shots should be rapid fire but fdo low damage. The green shot should stay the same and do high damage. The blue wave should stay grow as it moves on and do normal damage (I know it already grows but it should grow rapidly and the other weapons shouldn't grow.), and the missle should do normal damage and track home in on enemies. You also need collectable ammo

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the_guardian the_guardian 1 month, 2 weeks ago

Thanks for the input, i plan on having the default weapon be unlimited, but more powerful weapons can be collected during battle and are limited. The missile tracking logic is already built. Keep the ideas coming

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kkrjr kkrjr 1 month, 2 weeks ago

Awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Julio_Q Julio_Q 1 month, 3 weeks ago

It's very good your project¡¡¡¡¡¡¡¡¡¡¡

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EdnaC EdnaC 1 month, 3 weeks ago

Very nice and very professional looking!

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Julio_Q Julio_Q 1 month, 3 weeks ago

It's very good Do you want add your project in my galery?

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NXTGeek NXTGeek 1 month, 3 weeks ago

you need to make the story disappear when you start.

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NXTGeek NXTGeek 1 month, 3 weeks ago

awsome! but they dont explode.

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the_guardian the_guardian 1 month, 3 weeks ago

it's just a demo. The game with sound, explosions levels score and more enemies is in the works. I'm just posting pieces of it so I can work on the optimization.

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brgbdg9nanana brgbdg9nanana 1 month, 3 weeks ago

I made my own version after demo 1.1 unfortuanetly for me, this is a lot better

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AndyS AndyS 1 month, 3 weeks ago

How can you make such good things *sigh*

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commanderdot commanderdot 1 month, 3 weeks ago

cool but can you make the real game soon?

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the_guardian the_guardian 1 month, 3 weeks ago

I'm working on it. but it will probably be a while. It takes long to make the images for each enemy.

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blob8108 blob8108 1 month, 3 weeks ago

its cool. the enemies look at bit wierd but very 3d, and the ship seems to rotate around its nose. otherwise, this is going to be a very good game!

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the_guardian the_guardian 1 month, 3 weeks ago

THanks, I know it needs some work. I am still trying to get the ship movement smoothed out. I'm not sure if I will use the Lobstercraft in the game. I agree it looks kinda funny. I have other enemies made, and saved the good ones for the game. I mainly just wanted to see if it moves fast enough online.

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Wjc0906 Wjc0906 1 month, 3 weeks ago

I LIKE IT!

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Wjc0906 Wjc0906 1 month, 3 weeks ago

HI!

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the_guardian the_guardian 1 month, 3 weeks ago

Wow, it plays so fast online. I guess i Can add some of the advanced AI back in.

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jwiggs jwiggs 1 month, 3 weeks ago

woohoo! first comment! I bet this is going to be featered!

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