Regarding scoring: The present implementation of scoring seems to allow infinite score from the initial board. Isn't this the opposite of how the scoring should work? Doing the board in as few moves as possible should yield a greater score, shouldn't it? The only problem is if the block generation is indeed random, as I suspect it is, then your score would be totally luck based (assuming perfect play).
I'm glad you liked it bigb. 1) I changed the way the levels get built. on the levels where the color is prefilled, i used the flood fill in scratch. This creates blocks without the border. therefore they are smaller. I thought about going back and adding the borders, but I already spent so much time on the underlying routines. 2) instead of checking the whole board each time a block slides, i only look for colors adjacent to the last block that match that color. And since there can never be more than two blocks touching on the board, i only need to check the blocks two squares away from the last block. 3) I use a small sprite that prechecks the blocks in front of the one that is going to slide, since this sprite only checks the center of the square, if the edge is off by on pixel, it doesn't effect the slide.
I have a couple of questions
1) why do some of the blocks become larger than others?
2) how did you manage to speed up the block detection so well. i had thought about trying but never got round to it.
3) how have you not had the problem of the top middle block moving slightly to one side?
WOW!!!! I have been playing bigb's game almost daily, but I get so frustrated with the glitches. Here, you fixed all of the glitches and made it really cool! Thanks!
This is based on bigb's Block Buster game. I remixed it to speed up the block detection routine. I also aded some additional levels and features. Hope you enjoy it.
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same as lemanator.
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That was a good puzle like game. Good job guys.
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one of the best
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really hard
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cool!
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I had thought about removing the score all together since it really has no impact on the game. But people love to get high scores, so i left it in.
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Regarding scoring: The present implementation of scoring seems to allow infinite score from the initial board. Isn't this the opposite of how the scoring should work? Doing the board in as few moves as possible should yield a greater score, shouldn't it? The only problem is if the block generation is indeed random, as I suspect it is, then your score would be totally luck based (assuming perfect play).
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very kool
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This rocks!!!!!!!!!!!!!!1
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I'm baffeled how'd u do it?
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cool
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Nice remix!
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If you like this, check out my other games...
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I'm glad you liked it bigb. 1) I changed the way the levels get built. on the levels where the color is prefilled, i used the flood fill in scratch. This creates blocks without the border. therefore they are smaller. I thought about going back and adding the borders, but I already spent so much time on the underlying routines. 2) instead of checking the whole board each time a block slides, i only look for colors adjacent to the last block that match that color. And since there can never be more than two blocks touching on the board, i only need to check the blocks two squares away from the last block. 3) I use a small sprite that prechecks the blocks in front of the one that is going to slide, since this sprite only checks the center of the square, if the edge is off by on pixel, it doesn't effect the slide.
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wow ive only just noticed that blocks can jump over each other
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I have a couple of questions 1) why do some of the blocks become larger than others? 2) how did you manage to speed up the block detection so well. i had thought about trying but never got round to it. 3) how have you not had the problem of the top middle block moving slightly to one side?
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FANTASTIC. i have had many of my games remixed but never with such fantastic improvements.
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AWESOME REMIX
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WOW
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WOW!!!! I have been playing bigb's game almost daily, but I get so frustrated with the glitches. Here, you fixed all of the glitches and made it really cool! Thanks!
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