crapsteroids 2d v0.2.2uc

Your browser needs java to view projects. Click here to install Java.

user_icon tahrey shared it 8 months, 2 weeks ago
user_icon Based on tahrey's project
16 views, 1 tagger, 1 person loves it, 1 download, in 1 gallery
Add to my favorites?
Flag as inappropriate?

Comments

You need to be logged in to post comments

Add a Comment

 
Paddle2See Paddle2See* 8 months, 2 weeks ago

Per your comment on the Doodynew project...I was not insulted but I am intrigued by your reference to LiveJournal. Could you please expand? I tried to respond a few days back but the server was having some sort of emotional breakdown and my response got blown away enough times that I decided to let it go for a bit.

Paddle2See Paddle2See* 8 months, 2 weeks ago

Nice movement. I like the feel of the ship...very lively! The talking rock is amusing as well. I look forward to the completed version. Please watch the language with the titles and comments though...this is an all-ages site and we like to keep it clean and friendly.

Paddle2See Paddle2See* 8 months, 2 weeks ago

Ah! You have already discovered the "interesting" behavior that happens when a broadcast is recieved by a routine tied to that while it is already running! It took me a long time to figure that one out. If you want to see my solution...check out this (link to project)

tahrey tahrey 8 months, 2 weeks ago

bugger! If i'd known you'd done that i would have started on something else, as it's basically all I was aiming for but faster and more polished (however: no aliens!) :D .... though not like i thought to search beforehand. i was doing it more for my own amusement though. I'll be interested to see if your solution was the same as mine. I think if I'd coded from the start with knowledge of that effect I would have built some of the core routines differently, made different variables...

tahrey tahrey 8 months, 2 weeks ago

AAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRGGGGGGGGGGHHHHH <<< me halfway through coding this beast. But hey, it works now! Couple of silly bugs but nothing fatal. The slowdowns when there's 5 bullets, a ship and a rock on screen don't bode well for the plans to have upto 20 rocks (5 big ones splitting to 10 medium ones splitting to...) at once, though. For now, just try to shoot the rock as often as possible until it pwns you

Please Wait...